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Lewis

QOL Changes

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Posted (edited)

Remove low end/ high end.
Give the car dealers (and dealerships) the opportunity to buy second hand cars from players and sell them on. 

Right now, the vehicle businesses are entirely devoid of roleplay. It's a building where you interact with a blue ring and browse through cars. if the owner was incentivised to buy and sell cars and maintain a stock (of upgraded second hand vehicles) I believe this could improve interactions.

You could even go the route of having the occasions parked outside each dealership and having the capacity of the second-hand market split amongst the existing dealerships, thereby driving interactions towards the people that have invested their character development towards being a vehicle retailer.

Edited by Danny_V
  • Upvote 1
Posted

Honestly I think interesting idea could be removing all the scripted public labs and chopshops and replace them with private labs which could be build only outside like chopshops it would make criminals to hide them and cops would have to actually discover them. This would also need to include removal of the marijuana plant growing zones in public druglabs and they could be grown anywhere outside on the map. 

  • NAY 1
Posted (edited)

Probly been said before but I wanna touch on this again. Businesses right now are basically one man shows. Theres no real script or system to actually hire people to do anything. Sure, you can make deals but it all comes down to word of mouth agreements where tracking anything is pretty much imposible.

If you wanna be a civ and not part of the cops vs robbers stuff, your only choices are: freelance jobs, DCC/Weazel/EMS/Mechanic/"GOV", or striking a deal with some business owner to do some trivial task. For businesses theres no other way to build their brand except for events. I dont even wanna start on the topic of nonscripted businesses because there apart from a forum thread and an excel sheet, theres zero way to organize anything.

The fact that businesses can't send invoices is a crime because now everything has to be cash. With transfers youre gettin screwed for 5% every single time.

@edit
Small QOL changes I would like to see
-ability to place a marker on somebodys gps (like in GTAO)
-app for weazel with ads so I can backtrack news and events, read their magazines
-ability for weazel/private company to create actual radio station not just occupying radio freq
-actual social media platform and not this junky shit called life invader
-more minigames so we can socialize (golf, tenis, pool, bowling, etc.)
-buying in bulk in store
-vending machine not based on typing name of the product
-get rid of 5% transfer fee
-this (i don't like to spam /stats)
-this (would give more variety to EV)

Edited by Oriox
Posted

Ultimately, we all know development time is limited so the focus should be on quality of life changes that are going to effect the most people possible.

Appreciate everyone has a story as to why their ideas or their corner of the server should be supported like, but it’s about numbers at this point. 

Improving the criminal activities, how law enforcement factors into them, the prison and the impound.

That is your base, your core focus, right there. 

Posted
22 hours ago, SteveD said:

I think too much revolves around drug labs. We're basically feeding the problem by making that the primary goal of any criminal, it will always lead to gunfights. I think we should triple/quadruple the amount of loot received from other script things such as regular civilian jobs and robberies (stores, banks, atms, etc)

exactly like iv said, if you make hitting a bank or houses more money effective ill be happy to sit and do that all day and go to labs when i want conflict! its just hard to not pvp when you go to cook and rival gangs wanna fight!

  • Upvote 1
Posted (edited)

I'll also add my newer contributions to my initial response to this thread, but I think the best way to improve overall interactions is adding onto the potential avenues and interactions people have on the server, I very much think we shouldn't try and "shift the meta" by introducing a single new thing, as that will most likely just result in that new thing being the new meta. Instead I think having a dozen little changes would overall create a way more diverse community, as different solutions will draw in different players. 

- Make mining the non-drug materials more worth it, where the player has a choice to make, do I go for material A and potentially turn it into a profitable drug, or material B and go for a straight payout. 

- Add more hunting locations.

- Vandalism criminal activity, similar to house robberies, you buy a contract to vandalise a property. smash a window or set a property on fire. PD/SD can investigate, afterwards Fire Department can then show up to clean up  the scene.

 

Edited by Danny_V
  • Like 2
Posted

Rebalance income. Freelance jobs should have a very noticable pay bump, keep faction pay at the same level, since it adds up over time and is consistent. reduce the profit from cooking drugs, the benefit of crim activities should be power points to order drops, not the best profit on the server by 5x everything else.

Posted (edited)

Ran every comment through AI to summarize this tread.

 

Criminal Activities & Labs

  1. Revamp Labs:

    • Bring back private labs

    • Rotate lab locations to prevent camping

    • Nerf drug profits to incentivize other crimes 

    • Make solo cooking viable (e.g., RV tables)

  2. New Criminal Activities:

    • Jewelry store heists

    • Car boosting contracts

    • Vandalism missions (property destruction with PD/FD RP).

    • Buff pay for ATM/store robberies to compete with labs

    • Add hacking jobs (disable cameras, unlock safes)

  3. House Robberies:

    • Require RP justification (e.g., witnessing a break-in)

    • Ban door-to-door robbing (non-RP meta)

  4. Weapons & Stashes:

    • Weapon decay (guns break after 2 weeks unless maintained)

    • Restrict heavy weapons

    • Increase ammo scarcity to reduce shootouts


Legal/Civilian Jobs & Economy

  1. Business Improvements:

    • Invoice system for player-run businesses

    • Custom food/drink items with buffs

    • Countertop pickup systems (like Burgershot

  2. Freelance Jobs:

    • Co-op jobs (e.g., fishing, mining with friends)

    • Deep-sea treasure hunting

  3. Vehicle Economy:

    • Remove high/low-end tiers; let dealerships buy/sell used cars

    • Test-drive script for dealerships


Law Enforcement & DOC

  1. PD/SD Changes:

    • Panic button delay when downed

    • RNG alerts for robberies (not 100% response rate)

    • Corruption RP allowed but with harsh penalties

  2. DOC Overhaul:

    • More activities (e.g., poker, gardening, smuggling)

    • "Lifer" characters for permanent prison RP

    • Reduce AFK time


Server Rules & RP Standards

  1. DM/Fear RP:

    • Tighten demand rules (no instant shootouts over petty stops)

    • Replace FearRP with NVL (No Value for Life) rules

  2. Backup Rule:

    • Allow limited alliances (e.g., 1 backup/week)

    • Ban "lab only" alliances; require RP ties

  3. PvP Culture:

    • Harsher punishments for serial PvPers

    • Staff-led street races/paintball to divert PvP


Quality of Life & Scripts

  1. UI/Mechanics:

    • /roll improvements (custom dice ranges)

    • GPS markers for players

    • Lifeinvader overhaul (actual social media)

  2. Vehicle Balance:

    • Manual shifting to reduce "meta car" dominance

    • Rebalance speeds so non-meta cars are viable

  3. Events & Social Hubs:

    • Treasure hunts (Cayo Perico, random spawns)

    • NPC pedestrians to deter city shootouts


Popular Consensus (Top 5)

  1. Private labs (reduce PVP).

  2. Weapon decay (limit stash hoarding).

  3. House robbery RP rules (no door-checking).

  4. Buff non-lab crimes (stores, banks, chopping).

  5. DOC revamp (more activities, less AFK).

Edited by Demonmit1
  • Like 1
  • NAY 1
  • Upvote 2
  • bakmeel 1
Posted

Here are some things I’ve experienced from other servers that might make things better in our own server.
 

 

I’m not sure if it’s possible but adding PVE options might disperse the  some of the  PVP mentality people have in the city. (I can give examples if needed).
 

Adding an automated system to release impounded vehicles after a set amount of time would benefit everyone.
 

Maybe making it so fishing would pay a little better would bring back the pier.
 

Give EMTs helicopters for Med Evacs. Maybe make a task force specifically for combat medics (might be counterintuitive for lessening PVP but would make more people want to be EMS give them like combat SMGs and 100 ap)

 

maybe make taxi driving more into a thing like uber where anyone can be a driver  and hop into a taxi. Players pay the taxi driver individually. 

 

i believe the system in place that ECRP has very much makes it feel like a cop’s versus gangs server. We need more opportunities to RP and not feel like we need to bring a gun to everything. 

Posted (edited)
16 hours ago, CalvinKlein said:

You know what's crazy? Alllll the changes to take the server to a more "Heavy RP" and adding more rules etc, starting from the robbery rule change many many years ago, and mostly the FM changes to do with crime, and everything done to take the server in that direction...

With everything changed, I genuinely Feel as that those times, the "Old" times many people miss, and many hate on, actually had MUCH better RP, people still played Characters, and yes they robbed you in the gas station for no reason, and had a council, alliances, taxing.

But the people played characters FR, and wasn't just a OOC guy talking through his VOIP while following Meta rules, as 99% of players are now, at one point for example... Zetas used to have a deal to a degree with PD, don't come try provoking us, looking for petty stuff etc, and we dont shoot cops..

Most of the things people asked for now, and changes done to accomplish said things, actually had an opposite result.

IF you look at those "Old" Days, there was a lot of fighting, but most of it had context, most of it had history, story, RP behind it, meetings, wars , conflicts, and RP, even with PD between Crims and Cops, we had more RP before we even had the prison sentence caps, cops weren't afraid to lose in a scenario, and crims took the L.

Being here since 2017 I am honestly not sure at this point if it's the gradual changes made by staff that got us here, or just the community (mostly different people now).

P.S, I love shootouts, I love getting in shootouts, and PVPing in GTA RP, BUT not without purpose, or story, or context behind it, for that I go play DM servers, I like the action, build up, climax and conflict RP.

And recently that's been so minimal, the dialogues are limited to "hands up" and it's more Ruleplay than anything.
Most criminals genuinely despise PD, and feel like they get their enjoyment or fix, based on how bad they fuck someone over, and it's like everyone just fucking lost the plot.

I think we need more community meetings, more listening to suggestions, revamping FM as suggested (I so agree with you on the impact that's had over the years).

We need to have proper guidelines on conflict that allows conflict to happen VIA RP without being a report war and actually have people roleplay the shit,. the WAR system we have is non-functional, and it's crazy to think the server had 1 war...

Conflicts need to have reason, story, escalation, climax, resolution.
Conflicts are healthy for the server and criminal RP, and add depth to the PVP we all love instead of it being bullets hitting player models, It's becoming Tarkov RP instead of GTA RP.

I don't say this saying let's have less shootouts, less PVP, just have it RP oriented.
When's the last time you saw a gang pull up to another's block and start a brawl with baseball bats for example? 
How often are gangs kidnapping their enemies kidnapped nowadays? instead of just caught, demands, shot.

When's the last time you heard of a ransom situation.

It's crazy to say but before there was any staff enforcements on "Lore" etc etc. gangs had more Lore, and stuck to it.
The wanted did their races, The Mexicans did their low-rider events, the Irish did their pub stuff, the street gangs did their baseball brawls, and alllll of it was organic.

I think criminals were almost metaphorically strangled on the server to where everything became a rule, and a punishment until crime almost died out at one point (we had a goooood bit with barely any gangs). then there was more relaxing, and after that crime returned in a much much lower quality, and I think adding more restrictions will not help, what is needed is multiple stages of community meetings, where criminals are heard, and the best case scenario for EVERYBODY on the server is discussed, and goals are set and worked towards together by the community.

The game will need certain re-balancing aspects, and the dynamic IC and OOC between Cops/Crims/Staff/Civs, needs to be worked on, because rn most people login and just drive, talk, cruise around, maybe get in a shootout if they run labs.

The encouragement shouldn't be on how often you go to an empty warehouse and do /me's and /do's for RP and post them, but rather the actual STORY, players are proactively participating in, with the server overall, and actual players, bring more interesting elements instead of things always being too predictable and routine, allow some more crooked cops, bribery, more bench trials, (Those from SAMP remember, if you ever got arrested and requested a trial and DOJ was online, you were instantly taken for a bench trial instead of directly prison)


For businesses, they should have custom items that serve different purposes..
for example, player wants to open a printing press.
starts printing newspapers (as a phsyical item) 
Makes business cards (you'd get inv items you can share as a business card).

Say you want to open a pizzaria, then you get Pizza as an item,  that as a food has x better effect than store food, to encourage more player to player interaction.

Re-create / Fix, a social hotspot, at one point the bank was a hotspot ( we all miss bank thots i know), and then we had the Pier, sadly the pier was slowly killed off by ways that could've been avoided, I personally liked going there despite never fishing because it was a place for Kevin as a character to do things outside just being a "gangster" and actually having "a life" aspect to his character, now the equivalent of that is driving around or sitting with a few friends, which gives less player to player interaction.


Do community votes on certain things, and let the people get involved to a degree.

I don't think labs are the problem, or guns, but rather the system, and the players, and the system to a degree made the players, so now both need heavy diagnosis and treatment, and not with "Decay stashes" 

For example fighting cops is shown as a Not-here-to-RP typa activity.... it shouldn't, it never was until PD went so heavy on supression checks, and gangs fought back together at the late nights, people got upset when losing, and the culture shifted, and that there was a dangerous tipping moment, because right now 99% of criminals, would rather have 0 interactions with police, whether negative or positive,..

Evading them is a diff story because of the zerg-y convoy you get with every type of vehicle on earth, havocking the entire city.

So not bashing PD, but saying the entire dynamic between cops and criminals needs adjustment to where both sides ENJOY the game, and ENJOY one another's interactions and company, regardless of Win or Lose, people need to remember criminals arent bad people you need to fuck over, they're players playing the game, and this is their style of playing, some like the rule-strict, law-abiding , guy.... some like the action, and both are VALID, and both can contribute RP positively.

Add minigames in prison where prisoners can sneak out / escape, guards gotta catch them, crims gotta work together, ability to smuggle phones or methods of communicating with the outside, and AFTER the escape, PD is alerted too, if they make it out , they make it out, and that's that, if they're caught, they're sent back, possibly with extra time (when's the last time you saw a prison escape btw??) 


Police chases should be limited to x amount of cars, when there's a chase, the whole city knows, and if you're on the road, you pray it doesn't pass through you.

For the private labs, big - to be honest...
Public labs are good and the payout doesnt need nerf with how expensive everything is, and as an old player, I see some things with almost x10 increases. 

But loooook heyyy. back when gangs operated organically with the underworld having structures etc with no intervention, going to hit a gang meant REAL consequence, beyond just dying , doing it again,. or killing, doing it again, or stealing then doing it again..

So yeah alliances, heirarchy, all of that was RP, people hated....

The problem didn't come from the big bad council (I was in Zetas and Aztecas on council side), and (WCA and Murdablock).
So I have been on both sides, the problem was with the CONFLICT system that doesn't exist, for example... instead of all the rule changes, you could've added a conflict system, with levels of conflict on what you could do, based on where the RP flows, and for many types of conflict, it CAN only be GANG 1 vs GANG 2, without any interference / backup.

There you could've fixed the alliances problem...

Say you're a gang that ONLY goes around robbing and shooting everyone, sure make that your RP,. but if all gangs hunt you down, that should be your consequence not a rulebreak, but should be without an end until the gang is ran out the server, meaning every conflict should include group x wants this group y wants that, winner has it their way.

FM only overlooks that in terms of Reason for conflict / level and adequate responce / keeping track of conflicts and where they escalate / who's winning etc.
Right now the HIGHEST form of gang to gang conflict is : 
"We find them in a lab, OR, they push us in a lab"
or " We found them with a heavy and now it's a chase" ,.. or some situation happens, then whoever isn't NLRed is just hunting whoever started said situation, without an actual story about how gang x did this, gang y did that in response, and X was the outcome.

I kinda just brainstormed this and it went from reply to Bala to a reply to the thread.. and thought about a few things having different insight after playing Red Dead RP for the past year, which is so different, and seeing how incorporating the good from Red Dead, with the good from GTA together gives you one hell of a recipe.

Also I think if private labs are brought back, it should be Outdoors, without the explosion stuff, to where gangs / PD can still find you, maybe make it produce a smoke thats visible ish once close. ( still against private labs, specially with the most recent update of how often they blew up)
P.s, Turf wars,  allow gangs to fight and do politics over turfs, with different turfs giving different rewards, in a system that has fair Competition for them.


Finally I'd like to ask @Lewis, is it the FIGHTING in general you'd like to see less, or is it more about fighting with context / RP / Storyline as I've outlined above, that you personally, and as staff would like to see?







 

This. As someone who pvp's with cops a lot, I always want it to have a reason and not just cause that cop pulled me over and try to enforce this on my gang as well. I started back in these days as well and while I got annoyed at zeta's for robbing me in a  gun store immediately after buying my first legal gun, what the zeta's didn't do a lot is just rule play to find any reason to shoot and kill immediately. A lot of pvp in the server, and I can be guilty of this too sometimes when having to deal with the trolls at parking, lacks any substance. Half the time I'm being asked "who you with" then chased down by 3 4 stacked cars, I have zero clue why its happening. Every single time I log in, there's always someone texting me or begging for my attention on frequency to tell me about "what happened last night" only to find out that some  gang said some mean things in prison and now want to start a whole gang war cause a member clapped back, some light banter. Too much of this kind of behavior is done solely cause of the pvp mentality + asset farming mind set of players, which the rules allow people to do which brings me to this point.

 The whole assets based gameplay that so many care about now. You see someone with a gun, you go chase and kill that person for their gun. There's legitimately way too much value placed on guns considering how easy it is for anyone to get a gun on the server. Seeing a gun should not cause 14 people to start foaming at the mouth at the thought of getting said "high valued gun" and go chase them down to get said gun, risking their lives, risking severe jail time, risking several rule breaks, all for the chance at something someone paid maybe 40k for, which is on the higher value side of heavy weaponry. What makes even less sense is that half the people that do this kind of stuff, are people with huge stashes of guns already. It'd be a different story if the person people do this to had more reason then just they saw a gun but alas that isn't a common thing anymore.

While I agree that pvp should be lessened, I also agree that if all the pvp that currently happens in the server had more context to it outside of asset farming or just boredom, it wouldn't be as big of an issue. As one of these people a lot of the individual in this thread have talked about, I am someone who could probably supply a small army with guns and typically am selling guns to people or giving out guns to my gang. As a criminal who doesn't cook drugs for money, I feel this just goes to show how easy it is to get money/guns contrary to a lot believing that labs is the only way to make any real money as a crim. 

 

Some suggestions I have align a lot with what @CalvinKlein has said above so i won't repeat what he's said but just give my own opinions. If staff/ the server as a whole does not like the pvp oriented direction the server has been headed to lately, then harsher punishment on baseless pvp acts that have zero reasoning behind it outside of asset farming or boredom. Reduce the value that guns hold on the server. Don't allow people to kill each other just cause they want a gun especially when they're someone who already has a huge stash of guns. This could mean tweaking of other rules to allow better ways of actually robbing people so that its not always so rule played out and forced to a shoot out, but ultimately I think chasing someone down with a gun in hopes that you can get that gun is pretty silly given that this is supposed to be a more serious rp server where people actually care about their lives.

 

As I stated in my earlier post, give people in general more to do. I understand it was stated that script suggestions weren't the main focus of this thread but it is the easiest fix. However alt rp requests is the alternative I believe should be more accepted. People want to do cool, fun, sometimes new things. However as it stands alt rp is needed for a lot and its so hard to get these looked at, much less approved in a timely manner. Also some things that alt rp is even needed for doesn't make sense. Why do I need alt rp to hide a small pistol like an SNS in a hidden compartment of my car or simply just on my person. Common things that any criminal worth their weight would think to do, we are restricted from rping without staff approval. It also seems staff is so reluctant to approve things like this. If you want crim's to stop running around killing each other and cops, Crims need more freedom to express other types of rp they'd like to do. As a criminal I am not interested in being "legal". I don't want to run legal events with parties that offer a car at the end. If I were to run an event as such there's going to be something illegal involved. the sell of drugs, or guns in secrecy during the event. Maybe the event in whole is a way to lure out someone important to get information or do things to them.

 

Next suggestion, add 3 labs to the rotatoin making it 8 with the 3 extras as just a pvp zone. You enter said zone and you get so much time in a invulnerability state, this way you aren't just immediately camped and killed at the entrances of said zones, then you are flagged hostile. In these zones anything you bring in said zones isn't lost upon death, you just respawn after a few moments and go back to doing your thing. Put these zones in a different dimension that you are teleported in and out of once leaving/entering the zone so that its not just camped by cops that now hear gunfire all day and act on it. Kills within this zone give some kind of currency that can then be used at black market cartel npc's to get things. This will I think ultimately help cure the boredom aspect of crim's that just enjoy pvp and give them an outlet to do so without potentially ruining the experience of others as they will get things out of it, and still give them some rp from it with the integration of the cartel to it. This is a way to glorify the "shooters" on the server that I see happen so often but honestly for the wrong reasons. Now if staff does want to integrate LEO's into this aspect as well, then add a random anonymous call to cops towards the end of this zones time that change every so often during the day. Before this point players will be warned that the zone is coming to an end, and will be un-instanced. Cops can then respond to said call about the shooting in the area and crims within the area now have time to leave, or stay and fight. At this point the zone lasts for say 5 more minutes? (just throwing a time out there.) At which point any cop killed in this zone will award extra currency to the killer and obviously if you get caught you get arrested and have no one to blame but yourself for staying, knowing the risk. Obviously this will require script support I think, but clearly we don't want to get rid of all the players that just enjoy the pvp from what i've seen over the years so I think this is a fair fix that can involve anyone that enjoys it.

 

Another Suggestion, make cooking drugs a level system like trucking and bus jobs have been made. Give us actual drug dealers in the server. Not every single criminal knows how to cook drugs. This could be added into with the new ingridients and cooking being talked about and being implimented in the server for food. I think adding a system like this where the higher level drug dealers can make more advanced drugs and at later levels, at their own flare to said drugs for slightly better, or different effects using the current buff system drugs have. They can give their special drugs their own name and sell them to others, giving me rp to drug cooking. As far as labs, my wishful thinking would be that, just like trucking and bus driving, not everyone has the time or will to grind out levels for this, so it would increase the probability that less robbing and gang wars would happen at labs, and more rp would happen as I think a gang would want to recruit or at least work with a prominent drug dealer over just killing him and taking his .50 and supplies brought with him to the lab at the time. This on top of increasing efficiency of other ways for crims to make money that don't promote pvp I think would help the server a lot.

 

Ultimately, I think the server just needs to choose as a whole if it wants to be a serious rp server or appeal more to the current player base that enjoys all the pvp with or without reason. Once that decision is made, then things can be done to work towards it. 

Edited by KongouPak
  • Like 1
Posted

My advice would be to up the consequences for shootouts, as besides "losing your guns" or letting a character sit AFK in DOC, there are no long term consequences for characters.  Legal factions have plenty of long term consequences you can suffer, so make it so that there is a new class of charges that carry consequences such as house raids, GPS trackers, or long term DOC sentencing (minimum days in jail, for a "crim suspension").

I would put domestic terrorism in this category, and honestly it feels like that was an incredibly rare charge back in 2021, but now I have multiple court cases about it waiting to be heard.

Crim RP should be risk vs reward, so my opinion would be to increase the risk factor of all these shootouts.  There has been plenty of good ideas discussed about how to increase the reward elsewhere - but I would also look at increasing IC consequences so that the goal isn't forum reports but actions in game.

Posted
7 hours ago, Danny_V said:

Remove low end/ high end.
Give the car dealers (and dealerships) the opportunity to buy second hand cars from players and sell them on. 

horrible idea, theres only what, 3 active dealerships?

Posted
1 hour ago, Asbo said:

horrible idea, theres only what, 3 active dealerships?

solid contribution to this thread, thank you very much. i will do better next time

 

  • hand 1
Posted

People will never not want to fight there is no fixing this

That being said you can add more time consuming criminal activities like black market NPC jobs for criminals to earn money by doing tasks like delivering packages, stealing cars, or running errands for shady NPCs, instead of fighting over drug labs.
 
More time spent away from labs > Less fighting
 
but like I said previously people will never not want to fight
 
or just simply allow the fighting, the servers been around for nearly 10 years clearly it doesn't actually matter
Posted
1 hour ago, Asbo said:

horrible idea, theres only what, 3 active dealerships?

Then remove the inactive ones and give them owners who play, people who own business and dont play but hold onto them dont deserve them.

  • YAY 1
  • Upvote 1
Posted
1 minute ago, AnakinB said:

Then remove the inactive ones and give them owners who play, people who own business and dont play but hold onto them dont deserve them.

preach little man, I agree

  • YAY 1
  • Upvote 3
Posted
28 minutes ago, Charlie Mchoe said:

 

People will never not want to fight there is no fixing this

That being said you can add more time consuming criminal activities like black market NPC jobs for criminals to earn money by doing tasks like delivering packages, stealing cars, or running errands for shady NPCs, instead of fighting over drug labs.
 
More time spent away from labs > Less fighting
 
but like I said previously people will never not want to fight
 
or just simply allow the fighting, the servers been around for nearly 10 years clearly it doesn't actually matter

Disagree it matters significantly. 

It just doesn't matter for people like yourself who has a huge stash and has done everything in your time in the server. 

Doesn't mean it doesn't matter for a majority of current players to be honest, otherwise this thread doesn't even appear. 

 

  • Upvote 1
Posted
4 minutes ago, Marksy said:

Disagree it matters significantly. 

It just doesn't matter for people like yourself who has a huge stash and has done everything in your time in the server. 

Doesn't mean it doesn't matter for a majority of current players to be honest, otherwise this thread doesn't even appear. 

 

@Marksy

in all my time on the server I don't think I've been affected by a shootout unless I made the decision to involve myself in it

no idea what you mean by "It just doesn't matter for people like yourself who has a huge stash and has done everything in your time in the server."

Posted
4 minutes ago, Charlie Mchoe said:

@Marksy

in all my time on the server I don't think I've been affected by a shootout unless I made the decision to involve myself in it

no idea what you mean by "It just doesn't matter for people like yourself who has a huge stash and has done everything in your time in the server."

Precisely that, it's been pretty heavily underlined in this thread that large stashes contribute to the PVP mentality.. 

Posted
21 minutes ago, Marksy said:

Precisely that, it's been pretty heavily underlined in this thread that large stashes contribute to the PVP mentality.. 

Leo as the leader of lost would it not seem like making large stash’s almost impossible take away from lost rp. 

A big part of your lore is selling things to other factions yall stock pile and sell a lot of the time if you can’t stock pile how would you do it now. 

Im genuinely curious not trying to come at you.

Posted

I feel like the idea that more guns = more fights is wrong.

Let’s say I have a week of work I grind slot and buy some guns than I have to work again when I come back now my guns are gone and I don’t have the time to grind again. Sure I can’t go fight now because I have no guns that seems like a positive with out context. But what happens if a rival gang starts taking a turf or kidnaps a member how should I respond now.

Posted
18 hours ago, CalvinKlein said:

Weapons aren't the problem.

"Right now, you can get yourself 1000 guns, keep them, and for the next 12 months just do nothing but fight the whole server. What do you care? " 

sounds like a Not here to RP issue to me, which people get banned for.

If I play for 2 months, get a bunch of guns, quit for a month, when I come back I shouldn't go over it again because my life needed me somewhere, or I had to lockin on my clinical work.. anyways let's agree to disagree homie and remember it's a game.

its like. start off with decaying guns, and soon its decaying drugs, decaying knives, decaying whatever... decaying houses next? because god forbid you would stash anything at all as a crim... like you can literly add "decay" after anything, and pretend you solve the situation, when everything vaporizes in thin air, its a monster that keeps swalowing everything and wil eventualy come for you, "to the person who came up with this idea. the idea in it self has a totalitarian touch to it.

Posted

Addiction RP really needs a revamp. Right now, it lasts maybe 10 minutes and feels more like a mild inconvenience than an actual problem. It’d be way more interesting (and realistic) if addiction came with longer-term side effects, like actually needing to see medical staff for methadone or going through actual withdrawal symptoms. As it stands, half the server is downing more pills mid-shootout than you’d see at a 3-day Colombian rave.

  • Upvote 1
Posted (edited)

Something I felt important to point out, is that there is nothing wrong with PVP or enjoying PVP. In fact, you need a certain amount of it in an GTA RP server, otherwise this ends up like some sort of Second Life scenario.

I've seen comments about PVP at labs.

Yeah, that's going to happen when it's basically the main avenue of encounter that a criminal player will have with an enemy. There isn't much else besides it, so what do people expect people to do? Not play? AFK simulator?

The problem isn't the action, it's the fucking boredom. Boredom leads to so many negative behaviors including people breaking rules. Why would I give a toss about following the rules when I'm not really invested in playing here period type shit?

You fix the boredom, you fix the pvp problem, because you give people viable alternatives to just clapping for fun.

Edited by Bala
  • Upvote 4
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