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STOP THE BACKUP

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Posted
17 minutes ago, Ritchie Stones said:

…. Maybe crims arent supposed to be having a shootout 6times a day. Maybe this server was ment for RP and doing things under the radar like deals and cooking, selling drugs.

get well soon Ritchie 

Posted
33 minutes ago, Ritchie Stones said:

Aight !! Lets go back to private labs ! No more troubles 🤣

so people can sit in a property with 0 player interaction and 0 risk? no thanks

Posted

I do think its a bit unfair for the largest factions on the server, being SD and PD. To also have access to a "pager" in which they can OOCly tell people to log on the server to fight. While crims are not allowed to do this as it falls under "metagaming".

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Posted

we need to remember it is true even if its frustrating to hear, police DO respond to what we do, so a lot of this is our responsibility. It's all gangs get punished for the actions of few. When one gang starts smoking cops, they all get more heavies. Also, its not meant to be 'fair' its an RP server. Otherwise everyone could walk into an ammunation and buy 100 ap and a heavy like in GTAO.

Lets for a bit view the criminal community as one 'gang'. The more we shoot cops, the more aggressive they get. So collectively, criminals must be discouraged from shooting cops as we are in a loop: Crims shoot cops > cops escalate > crims get annoyed > crims escalate > cops escalate, it continues. We will STAY dealing with the same shit otherwise.

A pd member said in this thread something like 'gangs are better equipped than cops and now fight cops, just like they said they wouldn't if they got stronger guns' which i agree with, what do you want PD to do? Let gangs run the city, and just accept getting smoked because they don't want to be 'too harsh'?

Extra rules is not the move. We should focus on treating the root cause without making new rules, if avoidable. Instead we should change game mechanics and have incentives.

My idea; We should consider raising the shipment power of heavy weapons a significant amount, and maybe for certain ammo too. This would first and foremost reduce the maximum # of heavies coming into the server as only so many gangs can even import desired heavies, and they only have so many turfs with so much shipment power. It could also bring RP in the form of gangs needing to establish more relations and interact with each other in a more diplomatic sense to get their supply in reasonable timeframes. It WOULD be frustrating yes, but not as frustrating as having to grind 4x as long for the same amount of guns.

Second, we should either:
- Make heavy weapons not storable in the glovebox of vehicles that are not police vehicles (They wouldn't have gun racks)

- Or, make heavy weapons have an action timer to equip. It could be 1-3 seconds and do a /ame "Player 1 reaches down to their side, grabbing a [weapon]". Vehicles with stored heavies in the glove could also make an automatic ldo to anyone who walks up to it saying "You would notice a [weapon] inside of the vehicle!" 

This might need to be an independent suggestion, but honestly, the only way we are gonna see any change is to make change to ourselves. And I think a change of the wider criminal community's mindset is gonna need large scale changes. DOC and gov shouldnt be called to every gang fight though.

 

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Posted
19 hours ago, MrSilky said:

Hell no.

If anything, military grade weapons should be completely removed from all sides (other than those super rare 1 per year situations) and armour should be capped at 100 for PD and 50 for crim (100 for special imports).

Also just to clear a common misconception - PD and SD’s armour is mostly 50/75AP. The only people with access to 150AP is ~10-20% of the roster, and even then they are only utilised for specific RP reason, not general patrol. 

I understand the frustrations of involving other factions in these situations, and I will look into this and address this as it shouldn’t be frequently happening, but ask yourself the root cause of the issue.

This is a roleplay server, let’s focus on that.

Would be one of the best changes for both sides. 

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Posted
4 hours ago, Steven Hayes said:

-

I think that what you're saying is a good direction to perhaps go towards, but the implementation is wrong if you want to see any change before GTA VI. The vast majority of experienced criminals in official factions have extraordinary stashes that currently suffer no decay and no penalties for excessive hoarding. I know for a fact of at least several individuals that have over 100 class 2s and more than 50 body armors, them personally. So any changes like that would do nothing, this is assuming that they do not get any from robbing other people (which they do) as well.

If you want to make a meaningful change, I think the realistic approach is to adjust law enforcement weapons to bring them back towards 2019 era loadouts, but also make all guns in the server decay aggressively, and lower import prices by at least 50%. This is to discourage stockpiling and encourage more cooperation with FM and maintaining good relations.

Think about it, in the current environment someone could join a gang, like Rooks or Lost (only naming them cause they're the oldest), stick with them for a couple of months, stockpile hundreds of guns and thousands of bullets, then, go on a rampage with very little check and balances, because FM mainly use imports as a reward/repercussion.

So then what is the incentive for <insert new gang name> to be on good terms with anyone or anything? It's zero.

What if their guns only lasted for a week? Suddenly there is a strong incentive to have friendly organizations that supply them with stuff, and a good relationship with FM in order to eventually get that ability themselves. The current system directly goes against that, with guns as old as Zetas still being in circulation today.

Posted
33 minutes ago, alexalex303 said:

If you want to make a meaningful change, I think the realistic approach is to adjust law enforcement weapons to bring them back towards 2019 era loadouts, but also make all guns in the server decay aggressively, and lower import prices by at least 50%. This is to discourage stockpiling and encourage more cooperation with FM and maintaining good relations.

People won’t be open to this change but it would be better once people got used to it. 

Posted
20 minutes ago, HobGoblin said:

People won’t be open to this change but it would be better once people got used to it. 

Agreed, I’ve said it to a few people but the main issue is this huge stockpile of weapons that’s everlasting on the server. I myself know as I still have guns on Collie which haven’t moved from a house in about 3 years I’d say. Right now with how it is I can just jump on one of my alt characters who have guns from years ago and go roll labs and pvp all day if I want with no repercussions as I bought them cheap forever ago instead of having to make connections and find a gang who would be willing to source me guns. 
 

If the weapons were individually tweaked with high decays it would be far better. My suggestion for it is weapons last 2 weeks. Now at first a lot of people are completely against this but a lot of the time your gun isn’t gonna last 2 weeks anyways with fighting other gangs or LEOs arresting you. 2 weeks stops this surplus of guns going out and only when they are needed they are ordered. 

 

This will make the gun market something that can be very profitable. Currently the prices are fine for importing but gangs will want to tax on top so I agree with @alexalex303 on dropping the prices. Right now if you aren’t lucky to be selected for the best guns by FM/your lore, I personally don’t see a lot of people making money from selling (although I may be wrong). 
 

With a full reset too it also allows cartel/fm/staff/devs to control how guns will be dripped into the server over time. Off rip not everyone needs full access to everything (like combat mg mk2’s)

 

 

As for the original post I personally do not think gov/doc should even be on the department radio. They are very different factions compared to PD/SD/MD and there is no need for an immediate radio to speak to them. The like of GSB/DOC/MD being involved in fights in general is just poor in my opinion. Saying that, it should be more likely for LEOs to win fights and it can be hard to balance due to how many players are online at once so it’s understandable that way. I think the only other way is to have another faction/division separately for clearing out situations like this but that is something people also wouldn’t agree with and there has been negative experiences in the past with national guard.

 

From the criminal side also I do believe it could be changed as in people take far to many fights/try to win too much. I completely understand it as it can be a large loss but sometimes I think it just needs to be taken on the chin / let people get caught and move on. It’s very case by case scenario of course but I do think some fights/ambushes aren’t necessary for example I seen a fight the other month where it was for 1 person evading and the gang set up and fought for around 30-40 minutes with PD/SD. 

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Posted (edited)

Hello,

I think some critical context missing from this is that, in the United States at least, in real life, responses to major incidents go beyond the local law enforcement available in the area. In the U.S., when something major happens, literally everyone with a gun and a badge shows up. Take a mass shooting, for example (I won't give a specific example as it could be a sensitive topic for some, but you can easily Google one); the first on scene, unless some random agency happens to be nearby, in which case you can bet they'd drop everything to respond, is probably going to be your local police department or sheriff's department, maybe the state highway patrol or state police if they're in the area.

They arrive on scene, hear automatic gunfire, and if any of their officers get injured or there's more than one armed assailant, really any reason to believe the situation requires more personnel, they are going to tell their dispatch they need help. The dispatch is then going to reach out to surrounding agencies, probably the State Police if they aren't already there, other counties in the area, etc., asking them to send their officers.

The vast majority of law enforcement agencies in the U.S. have what are called mutual-aid agreements with surrounding counties, state agencies, and others that basically ensure they have resources to call upon in a time of need. But even without those, I cannot think of a situation where one department would not send additional resources.

It doesn't stop there though, because for any number of reasons, such as they have a member on a joint task force with the local LEOs, dispatch or a department contact reaches out to them directly, they happen to have the channels for local law enforcement in their cars because they do so many operations with them, they hear the gunshots nearby, or they hear it on the news, local FBI, ATF, U.S. Marshals, DEA, DHS, USPP (if in a major city), even the U.S. Postal Inspectors or any other of the countless federal law enforcement agencies that the U.S. has, the vast majority of which have multiple locations (50+ each, the DEA has 241 alone) in cities across the country, are going to send their specialized response units to assist local law enforcement in neutralizing any threats to public safety.

Speaking to California specifically, at the state level, the California Department of Corrections and Rehabilitation is literally one of the largest law enforcement agencies in the United States. Now, I know some may quibble with them being called law enforcement, however, their members are sworn-in peace officers of the state, meaning they have the same powers afforded to other law enforcement in the state, including arrest powers. Furthermore, they have specialized teams such as the Fugitive Apprehension Unit, some of whom hardly go to the prisons in their day-to-day activities and instead conduct operations across the state, not to mention the other specialized units they have.

You can read about some of their involvement in investigations, raids, mass incident response trainings, and more by searching up "California Department of Corrections and Rehabilitation Law Enforcement Operations." So these highly trained people with equipment hear about a mass shooting where local LEOs are struggling because of the massive amount of hostiles with weapons, they’re going to show up, because in the U.S., every law enforcement agency shows up when needed.
 

Edited by Solar
Posted
16 hours ago, RustyOsprey2 said:

I do think its a bit unfair for the largest factions on the server, being SD and PD. To also have access to a "pager" in which they can OOCly tell people to log on the server to fight. While crims are not allowed to do this as it falls under "metagaming".

simply stated. the more people you can shoot a message to join in the game, the more interaction and fun, sounds like an actual good thing

Posted
8 hours ago, Chrisy said:

Agreed, I’ve said it to a few people but the main issue is this huge stockpile of weapons that’s everlasting on the server. I myself know as I still have guns on Collie which haven’t moved from a house in about 3 years I’d say. Right now with how it is I can just jump on one of my alt characters who have guns from years ago and go roll labs and pvp all day if I want with no repercussions as I bought them cheap forever ago instead of having to make connections and find a gang who would be willing to source me guns. 
 

If the weapons were individually tweaked with high decays it would be far better. My suggestion for it is weapons last 2 weeks. Now at first a lot of people are completely against this but a lot of the time your gun isn’t gonna last 2 weeks anyways with fighting other gangs or LEOs arresting you. 2 weeks stops this surplus of guns going out and only when they are needed they are ordered. 

 

This will make the gun market something that can be very profitable. Currently the prices are fine for importing but gangs will want to tax on top so I agree with @alexalex303 on dropping the prices. Right now if you aren’t lucky to be selected for the best guns by FM/your lore, I personally don’t see a lot of people making money from selling (although I may be wrong). 
 

With a full reset too it also allows cartel/fm/staff/devs to control how guns will be dripped into the server over time. Off rip not everyone needs full access to everything (like combat mg mk2’s)

 

 

As for the original post I personally do not think gov/doc should even be on the department radio. They are very different factions compared to PD/SD/MD and there is no need for an immediate radio to speak to them. The like of GSB/DOC/MD being involved in fights in general is just poor in my opinion. Saying that, it should be more likely for LEOs to win fights and it can be hard to balance due to how many players are online at once so it’s understandable that way. I think the only other way is to have another faction/division separately for clearing out situations like this but that is something people also wouldn’t agree with and there has been negative experiences in the past with national guard.

 

From the criminal side also I do believe it could be changed as in people take far to many fights/try to win too much. I completely understand it as it can be a large loss but sometimes I think it just needs to be taken on the chin / let people get caught and move on. It’s very case by case scenario of course but I do think some fights/ambushes aren’t necessary for example I seen a fight the other month where it was for 1 person evading and the gang set up and fought for around 30-40 minutes with PD/SD. 

if you want to cut of another 10% of crims quitting the server, after this many disappointments in the past 3 years. id say go ahead, Im sure something more smart can be thought of instead of taking away yet another part of crimes, such as having guns last only 2 weeks, like you implement that and yet another major part of the crims will just leave guiltfree

Posted
1 hour ago, Ritchie Stones said:

if you want to cut of another 10% of crims quitting the server, after this many disappointments in the past 3 years. id say go ahead, Im sure something more smart can be thought of instead of taking away yet another part of crimes, such as having guns last only 2 weeks, like you implement that and yet another major part of the crims will just leave guiltfree

If someones going to quit over losing assets that decay then let them. Overall its a positive change if it was to happen. People wouldn't have gear fear and report over losing a gun, that gun would be lost anyway in 2 weeks.

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Posted

Steal the fiveM system of guns expiring over time. Would allow for PD's armory to be downsized while also keeping crims from perma wanting to fight. Cause lets be honest if your a decent crim your stockpile of empty guns is always expanding while the only thing you need to order is drug supplies,ammo and armor.

Posted (edited)
3 hours ago, HobGoblin said:

If someones going to quit over losing assets that decay then let them. Overall its a positive change if it was to happen. People wouldn't have gear fear and report over losing a gun, that gun would be lost anyway in 2 weeks.

So you think, taking away items from people who put years work into getting those items is a good move and your response to losing people is “let them” that shows your true colors. And look, i dont have a lot of guns, but this statement your idea is a cheap solution rather hurting a community then actually using your brain, to come to a feasible idea, 

and that coment for an admin is mind blowing btw, its not just about weapons decaying, its about yet another hard hit on the crim side. 

Edited by Ritchie Stones
Posted
18 minutes ago, Ritchie Stones said:

So you think, taking away items from people who put years work into getting those items is a good move and your response to losing people is “let them” that shows your true colors. And look, i dont have a lot of guns, but this statement your idea is a cheap solution rather hurting a community then actually using your brain, to come to a feasible idea, 

and that coment for an admin is mind blowing btw, its not just about weapons decaying, its about yet another hard hit on the crim side. 

To be fair eclipse is pretty lax allowing assets to be horded and acquired over time. A lot of the big servers will remove houses after 2 weeks to a month of inactivity, alongside weapons and items decaying over a week to a month. They also have more indepth systems around business management. Unsure how much time devs and staff are willing to put into a reworking of major aspects of current ecrp but if they decide to expand this community into GTA6 with its eventual arrival they consider going towards the direction @Chrisy and @HobGoblin. If they dont plant to expand into GTA6 and continue to keep GTA5 as there main project hopefully they dont fear to do some big changeups to ECRP

Posted (edited)
22 hours ago, RustyOsprey2 said:

I do think its a bit unfair for the largest factions on the server, being SD and PD. To also have access to a "pager" in which they can OOCly tell people to log on the server to fight. While crims are not allowed to do this as it falls under "metagaming".

Okay so this here is something I agree with, although the entirety of this thread there's things I disagree with, and the entire conception of being able to "win" against law enforcement which is frankly a farce. 

I believe that your aim as a criminal should be to escape, not wipe LEO's, that being said every side should use what's available to them in that moment, no pagers if LEO's are low on numbers that's just the way the game goes, neither side should be aloud to pager. 

On 5/21/2025 at 9:33 AM, alexalex303 said:

gangs now have 200 AP readily available to them

This simply isn't true, I've seen video's of SD and PD SWAT/SED with a full green bar armour so ain't nobody gonna tell me cops don't have 200AP, however, I do believe that Swat and SED should have better armour as it just makes sense. 

To say that gangs have 200AP readily available isn't true as they're extremely limited and being changed to 150AP.

On 5/21/2025 at 4:35 PM, MrSilky said:

If anything, military grade weapons should be completely removed from all sides (other than those super rare 1 per year situations) and armour should be capped at 100 for PD and 50 for crim (100 for special imports).

I absolutely agree 100000000% with this statement, but to a certain extent, AP's should be limited to this, the weapon variety is kinda nice but there's too much server focus on "meta" weapons which is the real root of the problem imo.

On 5/22/2025 at 12:59 AM, Ritchie Stones said:

Maybe crims arent supposed to be having a shootout 6times a day. Maybe this server was ment for RP and doing things under the radar like deals and cooking, selling drugs.

This is the truest statement of the lot, sadly that mentality is lost upon a large amount of the criminal player base although there's a handful of groups/players who still prioritise RP over PVP, it's definitely a larger group of players who prioritise PVP over RP and this stems from playtime, access to weaponry (massive stashes) and the general horde mentality of obtaining other people's weapons. 

On 5/22/2025 at 1:13 AM, Rage. said:

literally everything you listed has a chance to stem off into a gunfight… which is about 90% of gunfight reasons anyways (cooking drugs)

Yes and it shouldn't be this way, yes of course cooking in a lab is and should be a dangerous thing to do, but the problem is the rotation and static nature of drug cooking and labs open at once just makes certain players "roll labs" which is just a direct result of PVP mentality, instead of creating RP, players are actively logging on and driving to the active labs HOPING to find someone to rob/shoot, this isn't RP whichever way anyone tries to sugarcoat it. 

13 hours ago, Chrisy said:

If the weapons were individually tweaked with high decays it would be far better. My suggestion for it is weapons last 2 weeks. Now at first a lot of people are completely against this but a lot of the time your gun isn’t gonna last 2 weeks anyways with fighting other gangs or LEOs arresting you. 2 weeks stops this surplus of guns going out and only when they are needed they are ordered. 

 

This will make the gun market something that can be very profitable. Currently the prices are fine for importing but gangs will want to tax on top so I agree with @alexalex303 on dropping the prices. Right now if you aren’t lucky to be selected for the best guns by FM/your lore, I personally don’t see a lot of people making money from selling (although I may be wrong). 
 

With a full reset too it also allows cartel/fm/staff/devs to control how guns will be dripped into the server over time. Off rip not everyone needs full access to everything (like combat mg mk2’s)

Literally this right here, would fix all of the issues I've risen with my previous responses on this comment, the RP this would create would be massive, it would make the criminal RP become exactly what it should be, heavy roleplay orientated. 

The biggest issue in ECRP is the "clapper mentality" and the "winning/losing items mentality" some players, like even myself, couldn't care less about losing items as we have a stash that could sustain us for a long period of time, but on the flip side it creates a revolving door of the monster of PVP mentality, as some think "well I have a big stash so I can push who I want and fight for my fun because I have a lot and not a lot to lose." 

If guns decayed and disappeared after 2 weeks, it would fix the gun market making it much more RP based, more reason to form alliances and work with other groups on more consistent basis. Instead of the current model of, we can get our own shit and have huge stashes so we don't need to be good with anyone, or the "let's be good with gang X/Y/Z and get supplied from them for a while then turn on them when we have enough and we're bored". 

People will have way less upset over losing items which always seems to be what these threads roll around to "Oh I'm losing a 120k kit and cops lose nothing" etc etc, because you won't care as much, that same kit would've been gone in 2 weeks anyway, then you gotta once again interact with other groups, keep the door of business relations and connections revolving in a healthy and structured way. 

I've mained crim pretty much my entire time on ECRP, with stints here and there on alts in LEO factions, and I can tell you right now that Cops are reactionary and scale up what they have in line with what they're being hit with and I have 0 issues with the balance people seem to have such issues with and wanna complain about LEO factions but they're at a point they should be based on where we're at as a community, I wish people would play this server for what it is or what it could be, an epic roleplay server, but with the current obsession over assets, money and weapons, it's a light RP heavy deathmatching server at best. 

I hope to see that mentality shift but it's gonna take a major change like Chrisy's suggestion to make that happen. 

Edited by Marksy
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Posted
1 hour ago, Ritchie Stones said:

So you think, taking away items from people who put years work into getting those items is a good move and your response to losing people is “let them” that shows your true colors. And look, i dont have a lot of guns, but this statement your idea is a cheap solution rather hurting a community then actually using your brain, to come to a feasible idea, 

and that coment for an admin is mind blowing btw, its not just about weapons decaying, its about yet another hard hit on the crim side. 

If you put years into making a stash and nothing else I don't have any sympathy if you lose it all for the improvement of the server. Criminals with stashes have agreed it would be a good system. You are just wanting to argue with anything said.

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Posted

If i might be so bold, I think that we're at a moment in the server where we have to be really careful about these sort of significant changes, because I don't think we can afford the luxury of pissing any section of our player base off and alienating them out of the server. 

I'm of the opinion that these sort of situations are somewhat born of a lack of communication between the core legal factions, the illegal factions and the legal/illegal faction management teams and perhaps worse, the absence of an actual strategy for an overall direction of the server. Something that we have seen eat away at the community for years now.

DOC shouldn't be leaving the prison to come fight criminals, in the current climate I can see why they are chipping in.

Cops grab the heaviest weapons they can, in the anticipation that, criminals will be rolling around armed to the teeth. Criminals roll around armed to the teeth in anticipation that cops will be rolling around armed to the teeth.

It's a constant fucking hamster wheel and all it does is spawn pissed off cops that are used to having the upper hand more often than not and pissed off criminals that get mowed down with very little chance of a favorable outcome.

  • LFM, FM and the official legal/illegal faction leaders to discuss the best way forward on this subject and to work out a solution that EVERYONE lives by. There is fuck all point in having every random crim or cop spilling their guts but we don't control our factions, our faction leader does so it's on them to make sure their faction adheres to this. I include myself in this, PD doesn't belong to me, i'm just a member but if everyone has a say, no one does.
     
  • Suspend any new imports of the biggest armor and the OP weapons immediately. People could use their stock piles as and when, but the route to new imports of these would be closed.
     
  • Give a fixed window of opportunity for criminals to use or refund the armor/weapons in question, with a published end date, say like a month or two from now. That way everyone knows that one way or another this has an end date.
     
  • At the end of the window of opportunity, wipe any remaining armors/weapons that are out of balance but also at that point, reduce the cop 150 APs to an amount that still gives them a slight edge but more in line with what is available for crims.
     
  • Periodically, criminal factions could get controlled deliveries from The Cartel of some heavies and armors that are more closely moderated. Not dissimilar to what Ballin used to do with the plane crashes in the Alamo Sea. There is a finite amount of weapons and once they are used or confiscated, that is it until the next one.

    By the same token, in the instances where the roleplay calls for it (like the latest Shadow terrorist stunt) or the controlled deliveries by the Cartel, the use of the OP weapons by law enforcement factions would be allowed by Legal Services on a timed basis.

Everyone needs to accept that the balance should always be somewhat in favor of law enforcement because order always has to be eventually restored but that shouldn't mean a back hand for criminals either. Criminals should always have a chance to win but a likelihood to lose.

Also, controversial but if law enforcement agencies can team up, then I think in the circumstances where it's RP driven, illegal factions should be able to team up once again as well.

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Posted
1 hour ago, Bala said:

Everyone needs to accept that the balance should always be somewhat in favor of law enforcement because order always has to be eventually restored but that shouldn't mean a back hand for criminals either. Criminals should always have a chance to win but a likelihood to lose.

This is the main issue, most crims agree PD should have the advantage, the issue is they have EVERY advantage, They're allowed to call backup from other factions, they're allowed to pager, they're allowed every unit to chase, they're allowed to take helicopters out for every chase, they have no risk asset wise. as compared to the crim experience when its the exact opposite. It just isnt even remotely fair for the crim experience, it should not feel like a chore to interact with law enforcement but it does. 👍

 

Good post bala a look of good points.

also remove combat mg mk2 from everyone shits disgustingly broken

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Posted
2 hours ago, AnakinB said:

This is the main issue, most crims agree PD should have the advantage, the issue is they have EVERY advantage, They're allowed to call backup from other factions, they're allowed to pager, they're allowed every unit to chase, they're allowed to take helicopters out for every chase, they have no risk asset wise. as compared to the crim experience when its the exact opposite. It just isnt even remotely fair for the crim experience, it should not feel like a chore to interact with law enforcement but it does. 👍

 

Good post bala a look of good points.

also remove combat mg mk2 from everyone shits disgustingly broken

100% Agree

Posted

Maybe illegal faction management can look into implementing an official alliance system where certain gangs who qualify can call on eachother for help, obviously it would have to be very specific but if every f4 gang could each have ONE other faction as an official alliance to call on I think that would be a good change in the right direction 

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Posted
5 hours ago, Bala said:

If i might be so bold, I think that we're at a moment in the server where we have to be really careful about these sort of significant changes, because I don't think we can afford the luxury of pissing any section of our player base off and alienating them out of the server. 

I'm of the opinion that these sort of situations are somewhat born of a lack of communication between the core legal factions, the illegal factions and the legal/illegal faction management teams and perhaps worse, the absence of an actual strategy for an overall direction of the server. Something that we have seen eat away at the community for years now.

DOC shouldn't be leaving the prison to come fight criminals, in the current climate I can see why they are chipping in.

Cops grab the heaviest weapons they can, in the anticipation that, criminals will be rolling around armed to the teeth. Criminals roll around armed to the teeth in anticipation that cops will be rolling around armed to the teeth.

It's a constant fucking hamster wheel and all it does is spawn pissed off cops that are used to having the upper hand more often than not and pissed off criminals that get mowed down with very little chance of a favorable outcome.

  • LFM, FM and the official legal/illegal faction leaders to discuss the best way forward on this subject and to work out a solution that EVERYONE lives by. There is fuck all point in having every random crim or cop spilling their guts but we don't control our factions, our faction leader does so it's on them to make sure their faction adheres to this. I include myself in this, PD doesn't belong to me, i'm just a member but if everyone has a say, no one does.
     
  • Suspend any new imports of the biggest armor and the OP weapons immediately. People could use their stock piles as and when, but the route to new imports of these would be closed.
     
  • Give a fixed window of opportunity for criminals to use or refund the armor/weapons in question, with a published end date, say like a month or two from now. That way everyone knows that one way or another this has an end date.
     
  • At the end of the window of opportunity, wipe any remaining armors/weapons that are out of balance but also at that point, reduce the cop 200 APs to an amount that still gives them a slight edge but more in line with what is available for crims.
     
  • Periodically, criminal factions could get controlled deliveries from The Cartel of some heavies and armors that are more closely moderated. Not dissimilar to what Ballin used to do with the plane crashes in the Alamo Sea. There is a finite amount of weapons and once they are used or confiscated, that is it until the next one.

    By the same token, in the instances where the roleplay calls for it (like the latest Shadow terrorist stunt) or the controlled deliveries by the Cartel, the use of the OP weapons by law enforcement factions would be allowed by Legal Services on a timed basis.

Everyone needs to accept that the balance should always be somewhat in favor of law enforcement because order always has to be eventually restored but that shouldn't mean a back hand for criminals either. Criminals should always have a chance to win but a likelihood to lose.

Also, controversial but if law enforcement agencies can team up, then I think in the circumstances where it's RP driven, illegal factions should be able to team up once again as well

i have to say this has to be one of the best suggestions yet, and this is coming from a chief of pd. who is open to the new changes and understands etc. gotta say 1000000000+ to this 

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