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Posts
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Everything posted by Requiem
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This has been implemented.
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Suggestion - Parking update / Adjustment
Requiem replied to ItzzKamu's topic in Civilian Suggestions
Perhaps moving the /park location to the middle of side of the parking lot and keeping the UI menu to pull out a vehicle in the hut would solve the issues? -
Perhaps make a wardrobe specific furniture item that can not only store large amounts of clothing, but allow you to use it to pull up the same clothing store interface that only contains the clothing items you put inside it to quickly sort through all of your clothes and pick the full outfit you want quickly and easily.
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An option to lower a specific player's voice
Requiem replied to Rover Smith's topic in Civilian Suggestions
Unfortunately, I do not believe this will be possible for multiple reasons. As already stated, this would like be not only abused, but could have largely negative impacts on roleplay situations (if one player sets another players VOIP to 0 or a low volume and was unable to hear them, it can change the outcome of a situation). Even the above aside, I believe from a development standpoint, this isn't possible. Voice chat volume is set for all voice inputs and outputs generically. It wouldn't be possible to target an individual's players outputs and lower then for just your side specifically. It would either have to lower that player's output for everyone, or not at all. If a player's microphone volume is too high (much higher than everyone else's) I would suggest sending them a friendly /pm and letting them know they are too loud and ask that they lower their mic volume. -
Adding possibility of using /blockade bls for everyone with bls course
Requiem replied to tigerpet15's topic in Archive
The /blockade command is used by government factions for placing down a variety of blockades, primarily being scene management barriers to place on the road and sidewalk. I don't think it would make sense to give everyone in the server access to the /blockade command for just one thing. You instead can use the existing /panim medbag and this will have your character carry an actual medical bag that could do what you are looking for. -
We need QoL changes for house robberies. Eliminate the whole house robbery UI and do the following: Rather than the UI and the big skull icon marking the robbery, the contract dealer only provides an address, and the player needs to do /setgps [robbery address] to find it, or just find it manually themselves. Add a new command /checkdoor to initiate the robbery or for others to check for signs of forced entry, or just checking if the door is unlocked (this will help in situations aside from just house robberies). To prevent other crims from going around Vinewood hills and spamming this command at every door, there could be a random chance of law enforcement getting an automated call if the command is used on a house that is not currently marked for robbery saying something such as, "The homeowner believes someone is trespassing on their property, trying to break into their front door!" Ctrl+x can be used to lockpick the front door, just like with vehicles and added to the new interaction menu that was changed for the license plate removal update. Change the Law Cleanup UI to a command such as /cleanuphouse for police to use to get rid of the robbery contract. This command would of course be restricted to on-duty law enforcement officers. Could also add this to the Ctrl+x menu as an alternative option. Other QoL changes for house robberies: Either change the animations for smoking a blunt and tossing it or don't allow lockpicking to start until the current animation is finished. Seen several instances of people losing their robbery contract due to starting the lockpicking too soon after /toss and it caused them to fail the lockpick and have the cops called. Lower the weight of some of the scratched furniture. Some of the heavy things (like a TV or sound system) are OK to be 10-20 vol, but a small object such as a wrist watch should only weigh maybe 2-5 vol. Change loot spawns so they don't spawn on top of the cabinets. The UI stacking on one another makes it impossible sometimes to loot both.
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Cells open automatically when no DOC is on duty after 30 minutes
Requiem replied to Charlie2231's topic in Game Suggestions
I would suggest maybe contacting DOC high command and asking them for an OOC policy change to have guards allow people out of cells that want to be let out if they are the last one on duty and plan to clock off? This might be better than relying on dev changes to the script for support. Maybe @Chunder has some input here? -
Couldn't you just put the fridge in an area that's only accessible by employees, such as behind a locked door?
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Per the dev notes, this has been fixed.
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I've got one that is maxed I would be willing to sell for nearly stock price.
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fair, but I think it makes the most sense to combine suggestions surrounding the new hair styles and solutions to handle the issues players have surrounding them.
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Ability to cover license plates / remove them
Requiem replied to Charlie2231's topic in Implemented Suggestions
This is currently being worked on and will be added in soon. -
Its not difficult for police to find your misdemeanor/felony arrests on the MDC. The criminal records for a person are sortable by citation, misdemeanor or felony, so police can quickly and easily remove citations from view for the record to just see what you are looking for.
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Can you elaborate on what you mean by stashhouse?
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I've merged duplicate topics into this single suggestion regarding adaptable hair styles to work with hats and tying up hair.
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I think the best way to handle this concept is to just place the player in a different dimension with the car for a limited time (maybe 3 minutes for example). This way, they cannot use it for crime or do anything to abuse it while test driving. EDIT: To add on, the car could be spawned as a temporary copy of the one on the market/dealership and should allow you to add or remove mods for easy testing of its max performance (or something less if you wish). Also if its a copy, this would ensure that any damage you did to the car during the test drive wouldn't actually damage the real car. Of course would have to prevent anyone from being able to chop these test drive cars.
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Date and time (provide timezone): 27/JUL/2024 Character name: Moderator Requiem Issue/bug you are reporting: Using /panim camera or binoculars moves your vision forward when looking through them and allows you to see through walls if you stand against the wall while looking through the binoculars or camera. Expected behavior: You should see the solid wall and not be able to see through the walls. Evidence, notes worth mentioning, steps to replicate: Use /panim camera or /panim binoculars and right click to look through them while standing against a placed furniture wall and you will be able to see on the other side of it clearly. Vehicle license plate number*: N/A
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We already do this with larger situations on PD's side. If we have a large shootout or a bank robbery with 5+ people arrested for example, we contact DOC to help bring a prison transport down. As for the general suggestion, as Thang mentioned, this is something already suggested on the QoL thread.
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The system used to just say "John Doe is at the impound and is requesting a vehicle be released." but cops never got any indication of whether the person ringing the buzzer was in Paleto or the city. With last weeks update, it now says which specific impound they are at, so that should hopefully help things a bit.
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Bill Breacher - 10 Tickets
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If people get frustrated and impatient, they shouldn't have broken server rules to begin with
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Please provide proof of this occurring. And if you or anyone else you know has said proof, did you report it or make a complaint to the proper group(s)? If this is a reality as you say it is, then there should be no issue getting some proof of it occurring. People can agree or disagree as much as they like, but facts are what matters. Please don't slander another group/faction due to opinions or rhetoric. Get the facts together and report them to either LFM/Law enforcement faction leadership for OOC concerns, or utilize the Internal Affairs complaint process for IC (or also OOC) concerns. I'm not sure how long you have been on the server, but JB was not in the server for a long time (only more recently was the group established). I joined this server back when there was no GOV or JB factions and police were judge, jury and executioner when it came to proving criminals guilty or innocent. And the system works fine for a long time. JB offers a lot of great roleplay opportunities and the people that put it together have put in a lot of good effort, but to say that JB is necessary because PD/SD cannot be trusted to be fair is false.
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It's not possible to know for sure, but factors can play into it such as the amount of time they have been banned for, the circumstances and their attitude initially when getting banned, and the effort they put into their appeal. Someone that had shown some willingness to improve themselves and didn't have a terrible attitude at the time they got banned, and that has put a lot of time, effort and sincerity into their appeal is much more likely to contribute positively to the community. Now compare that to someone who argued with admins, basically asked to be banned and said they had no intention of returning and puts in an appeal that is either AI written or just says "I didn't mean to" or just makes excuses is probably not going to be likely to have changed for the better. As I said, its a judgement call, and sometimes that works out, and sometimes not. But that filter we have with the appeal system helps at least pull out SOME of the bad weeds, whereas a timed ban would allow nearly all the bad weeds back in.