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Everything posted by Requiem
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Excellent and well thought out suggestion thread. I love most of these ideas and I think it would significantly increase RP opportunities for both inmates and the DOC faction. Prison times have been lowered to the point they have due to there being few activities to do in DOC leading to the time spent there as an inmate to feel like an OOC punishment rather than an IC punishment. If many of these kinds of new features were added, I believe it would be reasonable to reintroduce some higher caps on prison time.
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Last I knew, Osvaldon was releasing the racing script and then planned on moving on to other roadmap items that are on the schedule to make sure other content is not neglected. Once other roadmap milestones are met, its possible changes or new content may be added onto the racing script, but you will need to be patient while the other roadmap items take priority for the time being. Disclaimer: It's always possible the developers change their priorities based on what they see as best for the server at the time, so don't take my words above as set in stone. I do not speak on their behalf, or for staff overall. Just passing on the information I knew of at the time for transparency.
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Topic Summary: Disable the ability to use any automatic weapons from a vehicle, for both drivers and passengers seats. Only allow Semi-auto hand guns from cars. Only allow semi-auto rifles from a helicopter. There has been a long standing issue on the server of people abusing shooting automatic weapons from a vehicle due to the fact that there is no gun recoil when shooting an automatic weapon. This has created a new meta tactic where gun fights commonly become drive-by shootings rather than proper shootouts because you can have the cover of the vehicle, stay moving to make it hard to be hit or chase your target, and have no recoil to easily shoot out someone else's vehicle tires, or shoot them directly. Since the introduction of the drive-by script changes that allow for the driver of a vehicle to shoot, it has only made this problem worse. I suggest that only allowing semi-auto weapons such as the Pistol .50, SNS pistol, Pistol Mk II, and any other semi auto handguns would solve this issue. This would still allow for RP of drive-by shootings to occur, but it would remove the meta strategy of using drive-by shootings as your primary tool for a shootout as "the best option". This would also apply to helicopters. The same lack of recoil can be seen when shooting from the side of a helicopter creating a less than ideal interaction between Law Enforcement and criminals where the lack of recoil combined with a large magazine firearm such as a Combat MG can be used to spray bullets at a vehicle to destroy it or shoot people down with ease. I suggest we only allow semi auto weapons from the helicopter as well such as a marksman rifle or sniper rifle to still allow for capability to take down hostile aircraft if needed.
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Remedies against K9s / random pull outs for seemingly no reason.
Requiem replied to Mortem's topic in Criminal Suggestions
Firstly, just like was explained above that officers are required to have a reason to search you, they can't just pull you over and search you for no reason at all, K9 operates similarly. K9 handler's are required to have proper reasonable suspicion that you committed, or are committing, some kind of crime and are likely to be in possession of illegal items to be allowed to sniff you or your vehicle. They cannot do it simply because you are in a gang or just because they feel like it. Secondly, as has already been stated above as well, K9 are required to use /dice for a 50% chance of success of even finding anything if they do proceed with sniffing your vehicle for illegal items. If a script were to be developed for K9 sniffing, it would likely be put together in a similar manner where depending on the items you have, the dog would have a certain chance of success of finding it, so you shouldn't expect the development of a K9 script to suddenly change things. We put this temporary corrective procedure in place to provide more fairness for all players with their interactions with K9 and attempted to mimic what we would likely get with a proper script to the best of our ability. If you claim that people are not properly using the dice methods that are put in place until a proper script can be developed, its nearly impossible for law enforcement faction leadership to enforce these issues if they never get reported. If you find someone is using K9 against you for no reason, or pulling you out and searching you for no reason, or if they are not fairly/properly using the /dice method they are supposed to be using, then it needs to be reported to PD/SD to look into, otherwise nothing will change if there is a player abusing things. Making arbitrary complaints with no evidence to back it up won't help or change anything. Last thing I will mention is that there is going to be risk involved in the things you do as a criminal. You shouldn't be bringing $200k worth of illegal items with you in your vehicle then driving 200 km/hr through the city and get upset when police pull you over for it. Find alternative ways to conduct illegal activities in a smarter fashion to avoid police interaction. Use decoy vehicles, distractions, drive different/better routes where there are less likely to be police, move your contraband in smaller amounts to lower the risk if you are caught, and the list goes on. Where ever possible, we should be finding IC solutions to these kinds of issues rather than trying to impose more OOC rules on the player base as a lazy way out. -
I can assure you that the current rule system and punishment system that is in place for the server is setup in a way to allow for education and forgiveness rather than just resorting to bans. The only instances where players are immediately banned and/or permabanned are when they break a severe rule such as cheating or ban evading. Nearly anything else a player gets banned for allows for opportunity to be unbanned as long as players follow the proper appeal process to do so and show willingness to understand and learn where they went wrong previously and improve going forward. The punishment system is setup in a way where most punishments just start as warnings and then get progressively more severe if player's continue to break the same rules in short periods of time showing they are not willing to learn and respect the server rules. There is even a forgiveness system in place where punishments over a year old are considered as "old" and won't be held against you any longer if you happen to break that rule again. You can reference this announcement from staff from awhile ago covering this topic:
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This suggestion is entirely an In-Character topic. You can either send in a complaint with law enforcement or go speak with Government personnel in game to take care of this situation.
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Upload screenshots or video if possible.
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Can you please reupload your video evidence? It shows its not available.
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Update your bug report to the proper format: Date and time (provide timezone): Game Edition (Legacy/Enhanced/both): Character name: Does this issue appear again after a full game restart?: How many times did this issue appear for you?: Issue/bug you are reporting: Expected behavior: Evidence (MUST provide either UNEDITED photo or video) , notes worth mentioning, steps to replicate: Vehicle license plate number*:
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Please update your bug report to the proper format below and provide evidence with it: Date and time (provide timezone): Game Edition (Legacy/Enhanced/both): Character name: Does this issue appear again after a full game restart?: How many times did this issue appear for you?: Issue/bug you are reporting: Expected behavior: Evidence (MUST provide either UNEDITED photo or video) , notes worth mentioning, steps to replicate: Vehicle license plate number*:
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Added max stamina for GTA 5 Enhanced to the list.
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I don't feel private tables are good for the server. If more access to drug cooking is desired, I would rather see ways to be able to activate a currently down lab for a limited amount of time (such as paying x amount of cash or other means). This would allow for smaller groups to be able to use a lab that isn't currently known by other groups to be open and make use of some of the labs that are either never open, or not open often.
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I've updated my bag suggestion to include an /ame above the player's head to give other players an indication that someone is adding or removing something from the bag.
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EDIT: Several of these items have now been implemented. A few have not been. I will try and manage the list and cross out the items that are done. Looking at the development roadmap for December, quality of life improvements was one of the items on the list to cover for the month. I wanted to put a post together to cover all of the top requested Quality of Life Updates that in my opinion have been the most requested by the community over the past several years based on past discussions and posts here on the forums. This is in hopes it will make one easy place for the developers to look at for any QoL updates they may look to implement this month. I am trying to reserve this list for only the most important items that impact large numbers of players to keep it realistic to the number of things that can be addressed. If there are other topics you would like to see added to this list, please comment below and I will look to add it to the main post in an update. Please keep replies relevant to quality of life updates only so we can keep this thread clean for staff and dev's review in hopes some of these items can be addressed this month. Disclaimer: There is of course no guarantee that all or any of these items will be addressed this month, but I only put this together with the hopes that we can have a better chance of some of the more frustrating game features see improvement in the near future. In no specific order of priority or organization, below is the list of the top requested QoL updates for the server from my point of view: Capability to repair any vehicle you have keys for - IMPLEMENTED This is a feature that's been requested for over 5+ years now. Allow any player that has a copy of the keys to a vehicle to repair the vehicle with mechanics. Faction Loadout Customization & search bar Currently all legal factions have faction uniform lists that are hundreds of items long and many faction members can see dozens of those uniform options in their out loadout menus. Allow for faction loadout customization, which was meant to be a feature in the menu from the start, where faction leadership can enable clothing options to each F4 menu rank and branch and then faction members would then be allowed to create their own uniforms from those options enabled for their specific rank/branch. Then when faction members open up the menu, they only see their own uniforms and any uniforms that the faction leadership has created for them as a common uniform for the whole faction. In addition to the above, a search bar in the faction loadout section would make it significantly easier to find the uniform or equipment you are looking for within a long list of possible options to help prevent endless scrolling. Any Mask Will fit any size face/head and hair Masks only fit people with thin or small faces and small heads and they also clip through many of the larger or newer hairstyles, making them look terrible or unusable. Many hats have the same problem where they cannot be used with newer hairstyles. Adjust masks and hats to change your face shape to a default size that allows the mask to fit no matter what. When you remove the mask, your hair and face would go back to normal. Custom Purchase Quantity from General Stores and Humane Labs - IMPLEMENTED Currently in order to purchase large amounts of lock picks, drug ingredients, food or water or many other items from any type of store, you have to manually click the buy button dozens of times. Add a space in the interface menu for both general stores and humane labs to type a custom number you want to purchase in. Non-Emergency Law Enforcement Phone Number and/or Front Desk Buzzer Both LSPD and LSSD currently have no way of being informed if someone is at the front desk needing assistance with something at a police station. There are also instances where someone wishes to speak with police, but for non-emergency purposes. Create a non-emergency number for police to respond to and place a buzzer identical to the one DOC has to inform law enforcement when someone is waiting at the front desk. Jail/Prison Temporary Inventory Removal Similar to the frustration players faced with impound wait times, there are many times where there are either no law enforcement available for legal item release, or no DOC online to help with item release at the prison that creates very long wait times just to get basic items such as a GPS or clothing items back after serving a jail sentence. Change the system so when the /jail or /prison command is run on a player, it will temporarily remove their inventory and replace it with the DOC inventory with stamps. Then when the player is released from DOC, wipe their DOC inventory, removing stamps, litter, or dirty clothing they may have picked up in DOC and automatically put their items they had before processing back into their inventory. Alternatively to solve this issue if the above option won't work, create a legal locker that's shared with PD, SD and DOC that is accessible by civilians so that only on duty police can place items inside, and civilians can only remove items from their own locker. This will allow police to place legal items taken from criminals inside from any police station or at the prison, and allow civilians to retreive their items from prison or any police station right in the lobby without the need for law enforcement assistance. Group Texting on Phones - IMPLEMENTED This one is simple. Allow players to text multiple people in one large group text on phones. Also adjust the notification on phone texts to make it easier for people to recognize when they have received a new text or they have a new text waiting on their phone. Remove the Scoreboard (or the XP rates) Players have no reason to need to see the main scoreboard in game. Commonly, players will maliciously use the scoreboard to metagame other players identities by matching up the player's ID with who they think that player might be by looking at their amount of experience. This leads to metagaming problems with using OOC information IC. Simply eliminate the scoreboard or remove the experience amounts to prevent this abuse from occurring. Make Bags Accessible from the Normal Inventory Currently bags have to be set down onto the ground in order to access the contents. This leads to unrealistic and frustrating interactions where a player may set a bag down and another player might pick it up from the ground and run with it or simply steal contents from it even though the bag owner is already searching it. Allow a bag to be "used" from inside the main inventory screen to pull up the bags inventory and move items back and forth between the bag and the normal inventory, or even another inventory such as a safe or vehicle. When searching the bag, provide a /ame above the player's head to indicate they are searching the bag, similar to what you would see when a player searches their car's inventory. Add a "Store" option for house safes Players are able to pick up crates, bags or other carriable objects and store them in the trunk of a vehicle with a single button press on the WI for the car. Make the same "store" option available for house safes to make it easier to put large/heavy objects into the safe easily. Also, any object in the game should be carriable. I see no downside to allowing any object to be carried in someone's hands and treated like a bag or piece of furniture. This would allow for something heavy such as a drill to be carried in hand so you did not have to clear out the entire inventory to pick it up. Set Player Stamina to max for GTA Enhanced - IMPLEMENTED Many players enjoy playing on GTA 5 Enhanced rather than legacy given it runs smoother, has better graphics and is an overall improvement over the legacy version, however, it makes the game difficult to play currently due to the game not referencing local save files so player stamina is essentially 0, so you are unable to sprint or swim for long before you begin moving slowly. Set the server player stamina to max value so players can enjoy playing GTA enhanced without any hinderances.
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Using house robbery UI's to find and rob someone was added to the metagaming rules in the most recent rule changes, so this should no longer be an issue.
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Osvaldon has posted an update regarding this in the #development channel in the ECRP discord.
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The history of gun decay is not important at this point as we need to deal with the system we have in place now. Yes, there were some bugs with the system that the developer's addressed and have made fixes to. Does that mean its perfect at this point? Likely not. But nothing will be addressed with bugs in the system unless people collect evidence and submit a bug report. Some changes made to the server are not necessarily going to be something everyone wants or likes, but is necessary for server health and longevity, which in the end is what matters most. If there is a time to suggest quality of life updates and post important bug fixes, now is the time to do so, as the developer roadmap indicated they would be working on QoL and bugfixes in December as one of their main priorities. Just be sure that any suggestions or bug reports are as detailed as possible.
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What is "broken even more" with the gun decay script? Is there a bug report in for it to have it looked at if so? Seems the script is working as intended if it is nerfing large stashes. You can have all the guns you want if you are willing to spend the time and money to maintain them.
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As Ash mentioned, this suggestion has been implemented. Good luck with your gambling and/or DnD sessions.
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Fishing has been reworked today! The new scaling difficulty of different types of fish, as well as the different fishing rods and bait will allow for better profit margin.
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While the concept on paper sounds great and I am in support of, in practice/execution, I don't believe this would work well. Too many edge cases where this would be abused, forgotten about, make people upset or ruin immersion with people immediately going into /b asking for the command to be run ASAP. As others already brought up, what happens if the /detain command is run and then the criminal escapes, whether from an ambush, running away, or what ever other means. We would have no proper way of tracking the commands use ICly as well.
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Changes were implemented today to alter the weapon repair kits functionality. Hopefully with the new changes in place, this improves the clarity and function of the process now for everyone's benefit. [Weapons] Changed weapon cleaning kit price from 3000$ to 1000$ [Weapons] Changed max durability loss from 50% to 10% [Weapons] Updated notification to better explain the loss of durability
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I certainly agree with this suggestion. The uniform list for LSPD right now is hundreds of loadouts long, and each member of the faction sees dozens of these uniforms in their own loadout lists currently. It's also difficult to navigate and find the uniforms you wish to modify. What I think would be great to see would be the capability for faction leadership to set the clothing items they wish to allow each faction rank and branch to have access to, then each member of the faction could just create their own custom loadouts from that pre-chosen list of items they get access to and then they would only see their own loadout list when they pull up the faction loadout menu. This would allow for freedom and flexibility for both the faction leadership and the faction members and solve the insanely long lists we have now. So for example in LSPD/LSSD - Detectives/investigators would get access to any DB appropriate clothing, the relevant armor options for DB units, and the rank insignias that a detective would have access to. The faction leader would create that list of allowed clothing for anyone in DB, then each individual rank (Detective I, Detective II, Detective III, etc) would have access to a subset of that specific to their rank permissions. This capability could be expanded and be flexible for other types of factions as well.
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Building on the group idea, extend the house robbery script to a mansion or a large business that you have to steal from but would take too much time solo, so it requires a larger group of players to do it together to get all the loot in time.
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The negativity is not needed. Keep the comments on topic to the suggestion. As a response to your accusation that "staff as a whole have turned lazy", if you believe this to be the case, perhaps apply to support staff and be the change you want to see if you truly believe that. You can set an example for everyone else on how to do better.