Jump to content

PlasmaFX

Member
  • Posts

    33
  • Joined

  • Last visited

Everything posted by PlasmaFX

  1. +1 but would much rather have it be similar to how /suspend works; you type /showlicense (ID) (License). For example, /showlicense 123 Driver, or /showlicense 123 Trucker. If you don't include a type of license, it would show all licenses.
  2. +1 All pistols other than the .50 should be concealable. I feel that concealing them with attachments though (suppressors, extended mags) shouldn't be possible.
  3. The current way the roleplay is performed already does require consent after every action. Some criminals already do stall their roleplay so that they can die and avoid charges. I think that this suggestion is just suggesting that you only need one /do asking for consent before performing the roleplay, instead of after each roleplay action. To which I say, +1.
  4. What do you mean logos? Factions already have logos in the F4 menu and on the panel: https://i.imgur.com/sUjjn6v.png
  5. -1 for the reasons above. Maybe a camera to take a picture of the license plate, and then the toll operator could give that to the police or something. But we have enough automatic cameras as it is.
  6. +1 I think this makes a lot more sense. Law enforcement and prison uniforms already have firearms display on your hip, I don't see why they can't do the same for civilians with holsters.
  7. Gloves are listed as Torso's under Rage. The reason why I believe Eclipse hasn't implemented them yet is because each shirt would need its only different glove. What I mean by this, is say for example you took this outfit (Shirt is Drawable 13) and you put these gloves (Torso is Drawable 37) on it. Looks fine right? Well let's say that you wanted to change the shirt to this (Shirt is Drawable 202), then the upper arms go missing. This could be fixed, by changing the torso to Drawable 43. But, you can then see how it gets tedious, because nearly every shirt would manually inputting the glove's Drawable, for each glove. Undershirts are similar to this because some undershirts clip through some shirts, but I do believe it would be an easier task than gloves. Not to mention, clothing ID's are different for the Male and Female models. For example, top ID 100 for the male model is different than top ID 100 for the female model. So it would be great if the developers took the time to work all all these kinks, but it would a very tedious and lengthy task. Note that all the screenshots were taken in Rage so it is very possible, but again tedious.
  8. Big +1 We definitely need more undershirt options for shirts and gloves would be a nice additional also.
  9. PlasmaFX

    Action Timers

    +1 to all. Only thing I have to say is placing cuffs on people at 1 second, that's a bit quick..
  10. Could make the rear interior doors lock along with the cruiser. So if the cruiser's doors are locked, you can't get out from the back seats. If you accidentally sit in the back as an officer, you can just unlock the cruiser to get out.
  11. -1 for now. As was stated previously, rage has a lot of sync issues between the clients. This will cause a lot of frustrating issues during gun fights. If rage releases their new update, then I'd love to see this implemented.
  12. Don't think cars should ever be immune to being stolen. I can get behind real-time tracking though, as something you buy for the car separately maybe.
  13. +1 to the first idea. There could be plenty of trash cans around the city as well, at the bank, mission row, sheriff's station, lsc, bayview, etc. +1/-1 to the second. I dont think we should add a NCZ for it. Maybe instead just add the owner's phone number above the car so that you can call them to negotiate a new price.
  14. +1 to this if trains are implemented as well. Adds a bit of risk to the reward.
  15. Overall +1, but maybe increase recoil and remove the crosshair when firing from a vehicle.
  16. Date and time (provide timezone): 9/23/2019, 6:30 pm (EST) Character name: Leon Lexit Issue/bug you are reporting: The text when opening the gates at Bolingbroke says that the gate was locked regardless if it's being unlocked or locked. This provides some confusion as to whether you actually locked or unlocked the gate. This, however, doesn't occur with the lobby door. Expected behavior: The text to say whether the gate was locked or unlocked. Evidence, notes worth mentioning, steps to replicate: Vehicle license plate number*: N/A
  17. +1, great idea. I roleplay a DOC guard and many times when inmates get released, they ask for their items back, and many times we have to explain to them that they won't be getting them back because the guard that processed them is not able to give them back. This would be a great addition as any guard would be able to open their locker and give that person their items back. Especially with the new update to the masks, where they are an item in your inventory, they often get confiscated off inmates and are rarely returned to them as the dropped mask item is indistinguishable.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.