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About PlasmaFX

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  1. Could make the rear interior doors lock along with the cruiser. So if the cruiser's doors are locked, you can't get out from the back seats. If you accidentally sit in the back as an officer, you can just unlock the cruiser to get out.
  2. -1 for now. As was stated previously, rage has a lot of sync issues between the clients. This will cause a lot of frustrating issues during gun fights. If rage releases their new update, then I'd love to see this implemented.
  3. Don't think cars should ever be immune to being stolen. I can get behind real-time tracking though, as something you buy for the car separately maybe.
  4. +1 to the first idea. There could be plenty of trash cans around the city as well, at the bank, mission row, sheriff's station, lsc, bayview, etc. +1/-1 to the second. I dont think we should add a NCZ for it. Maybe instead just add the owner's phone number above the car so that you can call them to negotiate a new price.
  5. +1 to this if trains are implemented as well. Adds a bit of risk to the reward.
  6. Overall +1, but maybe increase recoil and remove the crosshair when firing from a vehicle.
  7. PlasmaFX

    SADOC Gate Bug

    Date and time (provide timezone): 9/23/2019, 6:30 pm (EST) Character name: Leon Lexit Issue/bug you are reporting: The text when opening the gates at Bolingbroke says that the gate was locked regardless if it's being unlocked or locked. This provides some confusion as to whether you actually locked or unlocked the gate. This, however, doesn't occur with the lobby door. Expected behavior: The text to say whether the gate was locked or unlocked. Evidence, notes worth mentioning, steps to replicate: Vehicle license plate number*: N/A
  8. +1, great idea. I roleplay a DOC guard and many times when inmates get released, they ask for their items back, and many times we have to explain to them that they won't be getting them back because the guard that processed them is not able to give them back. This would be a great addition as any guard would be able to open their locker and give that person their items back. Especially with the new update to the masks, where they are an item in your inventory, they often get confiscated off inmates and are rarely returned to them as the dropped mask item is indistinguishable.
  9. Purchased my Granger from Joe. The transaction went well with no issues
  10. Player(s) being reported: ID 110 Date of interaction reported: 4/12/19 Unix time stamp from HUD: 1555090515 Your characters name: Leon Marone Other player(s) involved: ID 200 Specific rule(s) broken: 8. No Crime Zones (NCZ) A no crime zone is an area where players may not commit any actions considered crimes. Players must not disobey orders of law enforcement officers but are allowed to flee. The /NCZ command and HUD notification are indicators of being in a protected area although it is up to administrator discretion if your actions are in violation of NCZ rules. If a player uses the NCZ for protection the attacker must wait for that player to leave the area. Players may not go to a NCZ after engaging in criminal activity resulting in an ongoing chase. NO CRIME ZONES: • “Tequil La La” club, “Yellow Jack Inn” bar, and the block around them. • All government offices, law enforcement offices, hospitals, banks, and the blocks around them. • Los Santos Airport, Bus Depot, Department of Motor Vehicles, and the block around them. 14. Deathmatch (DM) Deathmatching is the act of attacking a player or their property without a proper roleplay reason. Examples of valid reasons to attack another player: • If they attempt to arrest or hurt you, an ally, or damage your property. • If they report you to the police for a serious crime. • If they are not in compliance with demands, attempt to escape, or call other players for help in a situation where they are required to display fear under fear roleplay rules. A player cannot kill their victim if the victim is in compliance with the demands. A player must allow their victim enough time to comply with the demands. You must give demands via text if used as a reason to attack as VOIP isn’t always heard. Vehicles cannot be used to attack another player more than once including a failed attempt. The act of killing a player with no engagement in roleplay is not allowed. Killing a player that has obeyed all orders and demands during a roleplay situation is allowed, with roleplay, only within 3 hours of: Severe hostile or criminal action is taken against you, e.g. someone is robbing you at gunpoint. (Excluding police aiming a gun at you.) Someone is attempting to take your life. Someone is attempting to take the life of your close friend or ally, or if you have witnessed it happen. You must explain your reason to kill to the player IC and have OOC evidence proving your reason. How did the player break the rule(s)? I had pulled up to a gas station along the highway, where two men robbing the general store there robbed me. ID 110 and another, were the ones that robbed me. They stole my car and drove it to Franks 24/7. I was able to track it with /showvehicles as they had stepped out of the car. I got a ride from ID 200 and we rode there. When I got there, my car was gone but I saw one of the robbers, ID 110, running past the store. I got out of the car and called the cops on him. The man then turned and walked away, then pulled out a gun and quickly shot me. Evidence of rule breach:
  11. PlasmaFX

    ID 88 (13.2a)

    Player(s) being reported: ID 88 Date of interaction reported: 4/11/18 Unix time stamp from HUD: 1555031609 Your characters name: Leon Marone Other player(s) involved: ID 196 Specific rule(s) broken: 13. Fear Roleplay (FRP) ● Fear roleplay is the concept of roleplaying fear for your character’s safety and life. ● Examples, where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. • When the engine of your vehicle is stalled and a weapon is aimed at you at close range. • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger. • Driving a vehicle in an active shootout more than once without the intent of protecting a friend, fleeing with it, or using it as cover. ● Examples, where your character’s life is NOT considered to be in direct danger: • When you are in a vehicle which engine is not stalled. • When you have a firearm drawn and are facing the other person before they attacked. • When the attacker’s view is obstructed by an object or when they turn their back on you. ● As a victim, whose life is in direct danger: • You must display reasonable value for your life and comply with the demands of your attacker. • You cannot call 911 or call your friends or allies to aid you. How did the player break the rule(s)? Whilst I was in the DOC, I had managed to smuggle a broken bottle into the DOC and had been isolated in a room with another inmate, ID 7. I called an officer, ID 88, over to us, where the officer turned and faced ID 7. I walked up behind ID 88 and pulled out the broken bottle, narrating it with /do. ID 88, then ran behind me and tased me, all while I was typing. Evidence of rule breach: ID 88 Would later say the following in OOC (He crashed and therefore his ID changed):
  12. Player(s) being reported: Unknown Player Name Date of interaction reported: 4/10/19 Unix time stamp from HUD: 1554937669 Your characters name: Leon Marone Other player(s) involved: ID 1 Specific rule(s) broken: 11. Powergaming (PG) ● Forceful roleplay that does not give the other player a chance to roleplay their own response is considered powergaming. Other players must be given a chance to roleplay outcomes of actions. ● Roleplay of unrealistic actions like super strength is another form of powergaming. ● All statements in /DO must be factually true in the roleplay as it sets grounds for roleplay. ● Roleplay is required before forceful server commands which may be used without consent from the other party if they are unresponsive and not typing for 30 seconds or more. ● A player cannot use the faction management script to destroy a faction as it is OOC. ● Government funded faction members must not abuse the salary system and must go off-duty when they are not performing their faction duties. How did the player break the rule(s)? Whilst I was in jail, the player with the id 127 began beating me up for IC insults. I ended up winning the fight, with him bleeding out and eventually dying. Whilst he was bleeding out I told him not to fuck with LC (My gang) and attempted to find his ID on him to get his name, and he didn't respond to RP. He ended up bleeding out about 45 seconds after I asked RP and I didn't think much about it. I didn't capture footage of this, but just some background. A few minutes later, he came up to me and started beating me up, saying "Fuck LC", this breaks NLR because he should have forgotten when I told him what gang I'm in. As I don't have footage of his first death, I won't be reporting him for this. I ended up again winning the fight with him, due to the help of ID 1, and he was again bleeding out. Yet again, I RP'd patting him down, looking for an ID. He said he had one and it was in his crotch region. I attempted to take off his shirt to use as a glove while I retrieved his ID, he replied in /do saying that I was too weak. I then informed him it was powergaming, and decided to give another chance at the RP. To which he replied OOCly with an insult. In the /do, he again chose to say I was too weak. I then informed him I would be reporting him, and walked away. He insulted me again OOCly just moments after. Evidence of rule breach: Screenshot of another OO insult not in the video footage. Player being informed of the forum report:
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