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Everything posted by Bala
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The danger with something like this is that, the more people that toggle it off and leave it off, the less impact Weazel has as a faction. Perhaps a compromise would be something like a Weazel App on your phone. - If you have a phone and it's switched on, you receive the news bulletins AND the adverts. - However, there could be an Ad Blocker option the Weazel App to toggle the adverts off for different hours, say 30 minutes.. 2 hours.. 4 hours and if you got VIP, permanently. - You wouldn't however be able to hide the news bulletins, because often they do contain information relevant to the city and it still allows Weazel some relevancy without the ads being forced down your throat.
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Unfortunately, the rules can be interpreted in different ways and I'm not sure that anyone could make a video that encaptures the rule enough to make it worthwhile.
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This. I feel like we should keep the lines between being on-duty as a cop and being off-duty as a civilian (who is employed as a cop) as clear as possible.
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Nice one Bruvvvvaaaah! ~ Dezzy
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Something that seems to happen quite a lot is that people are carrying multiple items of clothing, quite often sometimes items they don't want anymore. Then inevitably their inventories get full and as a result, they have to dump the clothes somewhere to make room for items they need. This ends up with those items literally the inside of interiors or on the streets, sometimes in large quantities. Don't know about anyone else but that sort of stuff fucks with my immersion, especially since it comes with it's own text label. So the idea is really simple, there would be a couple locations on the map where you could submit clothing items to those locations for a small amount of cash. Possibly at the most popular clothing stores for convenience. Just an example of the payouts.. Masks - $375 Tops and Pants - $325 Shoes - $300 Accessories - $250 It's not a lot of money but if you are trading in your own clothing items, that's like a quarter/third of your purchase back. You also then have those people that can pickup discarded clothing items and sell them on as another way of making money. It would be ideal for people new to the server that perhaps aren't in factions or don't have a lot of money but want to try and make money in different ways. It clears some of the clutter from the streets and it's a balanced way of making money.
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I'd be up for that.
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+1 to moving a bunch of stuff there but -1 to the NCZ.
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Cant force someone to charge someone with something so the same logic applies to forcing people to remove charges.
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+1 because it's a great idea and obviously whoever came up with the original idea is a lowkey genius.
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4. It's a double standard, if you choose to see it that way. The roles are accurately defined in the police handbook as you well know. The higher up you go in PD, the more broad and general your responsibilities become and less and less so about the in-game stuff. There are going to situations where going to the impound would be operationally unacceptable. Case and point, Callum James was kidnapped today and almost every cop in the LSPD was at that scene. The exception was a Sergeant who was involved in another TAC situation. That kidnap scene lasted for 35 minutes and under your suggestion, if we didn't pull someone off a kidnap scene or from the other TAC scene to go and release vehicle's from the impound we wouldn't of gotten paid for that hour. Our primary role in the server is to preserve law and order. To prevent loss of life, to actively pursue and detain criminals. Your suggestion was unsustainable and draconian. I can only hope that you felt as passionately about the department's responsibility to un-impound vehicles when you were in the police department as you do now you are not. Not to mention, I guarantee there would be people that would go to the impound and do /buzzer just to try and fuck with the police. 5. I'm sure it has most likely happened unfortunately and the simple fact is that unless people are willing to make the reports to stop it, that behaviour will likely still occur. Changing the Rules of Engagement to allow criminals to shoot more freely though isn't going to help anything but the frustration they feel when they deal with cops. You would like to know how come it's different? Because the aim of a police officer aiming their weapon at you is completely different to the aim of a non-law enforcement officer. We will put you down if we have to, but there is a strict protocol of when we're allowed to do that (or at least supposed to). Non-law enforcement aren't bound by the same code of ethics, so the DM rules aren't as confined to reflect this. It is a gun and it can still kill you, so yes, you have to respect the fact that it has the ability to end your life and role-play accordingly. But in a roleplay sense, you still have some control over what happens next. If you comply, you won't be harmed. It's only through your resistance or violence that the situation would become dangerous. If Joe Schmoe is aiming at you, in a roleplay sense, you have absolutely no guarentees that he's not going to end you. The server rules are OOC, so you still have to proceed like it's real, but the objectives are apples and oranges. That's why it's a distinction with a difference.
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4. What I can't understand is that you were a cop for about 9 months and all of a sudden because you leave the faction, you have amnesia of how things are handled. Sometimes cops take it upon themselves to go, sometimes they are told to go, sometimes either through active situations that require attention or through a lack of people on duty at that time, the impound gets ignored. Is it the High Command's responsibility to manage the impound? Nope. Is it a IB's responsibility to manage the impound? Nope. So why would you punish them for something that isn't their fault? Let's be real here, people don't want to wait two minutes for their vehicle, let alone two hours. But then also, police officers aren't parking attendants. Your average cop in PD will go to the impound if they have to, but they aren't going to sign up for it. What I offered in my reply were practical solutions to help the problem, that also made role-play sense. - If someone is doing desk duty at Mission Row or they're near the desk, they can just hop on the MDC, check the license and release the vehicle from there. The guy goes to the impound and collects his car and goes about his day. We're not cutting out RP because no one role-plays working at the Impound. That is a lot less inconvenient for on-duty cops AND also, you will get those that are lurking around the station either about to log on or off that will jump behind the desk to release a car. - If your vehicle has been securely impounded, really it's not for a criminal reason. 9/10 times it's just that it's been stolen and used in a crime. There's no reason why someone couldn't just pick up their vehicle and leave in that scenario. As for 5. No, because in an ideal world, criminals would want to avoid the police at all costs. In Eclipse, they see the cops as a challenge and the antagonists. Rather than run away from danger, they go directly towards it. As far as I'm still aware, the server is tagged with roleplay when you connect and that rule at least keeps things reasonable in that regard. That also goes towards protecting you too. If that rule got changed and the frequency of cops getting shot at increased more, the PD and probably SD would likely have one of two responses. Either, you would get less cops logging in because you know that people would take that as an excuse to shoot at cops for any reason they could think of OR it's quite likely that we'd just start fucking you guys up. Like if we're constantly going to be threatened, you can bet that SWAT and SED are being deployed constantly and those prison sentences would get biblical as a result. Neither of those outcomes lead to better interactions between cops and criminals and neither helps the roleplay. The only thing I could really offer you in some way of a positive solution is that we've just this week brought on 3-4 new investigators for Internal Affairs and you yourself know from your own experience how seriously IA does take complaints when they are made. So, if you feel that cops are breaching the force continnum and using excessive force, you know exactly what to do and we have the manpower to make sure that those incidents aren't as frequent as perhaps they might be. I can't really say that they happen a lot or they don't because i'm on the other side of that barricade. I don't see the same things that you might do. You live by the sword, you die by the sword. If you can go out robbing people and killing people, masked up in groups, then you need potential consequences for when bad things happen to you too. When we respawn, we lose everything on us. We spawn with empty inventories. Anything that we've had prior, be it radios, food, clothes, bobby pins.. whatever gets lost and I'm sure likely stolen. Our cars and bikes aren't chopped because they aren't personal vehicles. We borrow them, we don't own them. Again, the vehicle isn't mine, it's the governments. The weapon isn't mine, it's the governments. If I want to use my radio, I have to go and buy one, same as you. If I want to use a GPS, they still cost us, same as you. If I don't want to starve to death, I have to pay for food again, same as you. If I want a fishing rod or to a bag to store my items in, I have to pay for them the same as you. So, you saying we don't lose nothing is a lie. The only difference between you dying and me dying is that I have less stuff to lose than you. You have the freedom however to act exactly how you wish to act in the server. No one is forcing you to get into shootouts with Police, that's a choice you make. Police have to act in accordance with rules and regulations. If we don't, we get into shit for it. If you honestly think that PD win every single battle then you are again very misinformed. We do not win every shootout, we do not catch every criminal. Most times yes, most times between manpower and resources we 'win'. But we do not win every single battle at all, in fact I have a punishment appeal pending that will tell you we don't win every situation.
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I'm crying because your shitty suggestion infected my tear ducts. Having armour with a reasonable price is unrealistic because outside of law enforcement and school shooters, how many fucking gang bangers do you see going around dressed like they're extras from Rainbow Six Siege? Not to mention that if you allow it to be imported, every single person that can use it WILL use it and they will use it all the time like masks. I might be a cry baby cop, but least I have some common sense, ignoramus.
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Good, keep it that way. There is a huge disadvantage between cops and criminals in the fights because we're trying to arrest people and preserve other people's lives and the criminals are trying to kill us.
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I'd also like to add a couple suggestions. Prison Sentence Cap I thought the prison cap was ridiculous when I first got into PD, but in all honesty, I feel like removing it has impacted PD negatively in the sense that there isn't so many calls anymore. Although criminals being a little more careful about what they do is a good thing in a roleplay sense, that combined with people going back to the school, there are periods where there aren't a lot of calls and it's.. well.. boring. I don't want to go back to two hours, but I think there should be a conditional cap. Unless you are going to prison for the most serious felonies, I think the prison time should be capped at 180 minutes (3 hours). If they have the most serious felonies pending then fair enough, keep the unlimited time. It still gives some weight to the big crimes but also, it doesn't punish the criminal too heavily for doing what they are in the server to do. IB in PD can still build their cases and make the arrests, but for the armed robberies, the grand theft autos etc.. you do kind of want that kind of crime to happen because it's not directly destructive and as PD it gives us something to chase and roleplay around. - - - - Jail / Prison Limit In PD, if you are being arrested and getting 45+ minutes, it's prison. Under 45 is jail. I'd like to see that reduced to 30 minutes so we can get some more activity into the prison. Department of Corrections are back on their feet with the new Warden and their new team and I'd like to see them get a little more activity. The roleplay opportunities in those jail cells at LSPD and LSSD are very little, the prison is a lot better equipped for that stuff. - - - - Disposing of Bodies The body system in theory is a good system, that adds to the RP element of situations. But when you have more than a couple bodies for example, it becomes a fucking chore to deal with. I'd like to see criminals be able to dispose of bodies in various different ways. For example.. The Ocean - Use the same parameters for fishing and allow people to throw bodies in the ocean to get rid of them. Foundry - Similiar thought process, but using extreme heat to get rid of the body. Burning - Use either a jerry can or a campfire to light a body on fire and speed up the rate of decay of the body. Acid - Using some of the Sulfuric Acid that you can get from drug labs could speed up the rate of decay for the bodies. Burying - I had made a suggestion about this a while back but allow people to bury bodies in certain areas of the map. I've seen a few of Triads screenshots where they've disposed of bodies in RPs and I think it would add to criminal RP if you could have varied ways to get rid of evidence like that. I'd also like to see if a person has their license on them, that it show up on their body unless it's taken from them so it helps with identifying who was who.
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I used to think that way but then is forcing someone to war with someone a practical solution? If the RP doesn't support it then it doesn't support it. You can't force Triads and Zetas to war with one another if there is no incentive and/or roleplay reason to do so. What I think would lead to a better criminal ecosystem is if there was some kind of protection for the smaller factions, to be able to grow without the big factions shitting on them from a great height. There are some half decent small gangs out there right now but they only have the practical option of bending the knee right now. I think the distinction is between being official and unofficial. Once you are official, whatever happens to your faction happens. But I think if you are unofficial, official factions should maybe be held back a little on retribution. Simple fact is, the more diverse and interesting the criminal faction scene, the better for everyone. Cops and Gangs alike. I'm not sure it's something that needs script support, I just think it's a combination of the faction management team and the faction leaders working towards some kind of plan. Ideally you don't one 2-3 official factions, you want 5-6. That gives people enough choice to join based on what they want to do. Right now, the main choices are Zeta or Triad, with Wanted in my view a little more specific in terms of the role-play they do. Yes you can make your own faction but long term, it's hard. 1. I think in terms of the DM and Fear RP rules, they need to be a little more specific. "A player must allow their victim enough time to comply with the demands." -- Well how long is enough time? Why can someone drive off if I have a gun to their head, just because their engine is on? What's faster, a bullet or a vehicle? Even if I don't hit you straight away, there's still 5-10 seconds where I could realistically hit you. 2. I think the stationary drug labs are a massive hindrance and it defeats the whole purpose of the drug making industry. I feel like having mobile drug labs being built by factions would be a much more interesting proposition for both criminal and law enforcement factions. Having to forget there is a drug lab there every time you go to one of them and destroy it hurts the immersion. I'm not Pablo Escobar, but the idea is to move around so people don't find things, not stay in the same six places. 3. Not a fan of the fake ID thing. It's like the masks, where it will just end up being used ridiculously. The problem with things like this is if they were used sparingly, then they'd be a good addition but they just wouldn't. 4. The impound lot is a secondary responsibility for the Police Department. We're on the server to catch criminals, not to act as parking lot attendants. We get there as and when we can. I'm not sure punishing everyone in the police department that's on duty is in any way reasonable. I think perhaps a better solution is by allowing people to release their own vehicle if it is secure impounded (free) and also, allowing police to release vehicles from a point in the LSPD and LSSD stations, provided they do a /me informing the imaginery impound staff of the unimpound. That's something that reasonably any cop could do, even one heading off shift. Takes like 30 seconds and also means that LSPD would be a one stop shop for people needing police, rather than having to split people between locations. 5. The reason why there is a exception for cops is that there is a clear distinction in objectives. If a cop is aiming at you, it's a preventive measure. Your life is threatened based on your own actions and what YOU do next. Where as if it's non-law enforcement then all bets are off, welcome to the jungle. I tell you what, I'd support changing that the day that criminals in the city take having a gun aimed at them by a cop seriously, how about that? The day we don't have to taze someone six times before they give up. The day they don't run in their vehicles because Fear RP rules say they can. If that changes then we'll talk. 6. Drugs are a difficult one because people want the benefits of the high, but they don't want the effects of the addiction or the come down. Any added positive effects should come with some negatives to balance it out. I mean it's hard to balance a 45 person faction against a 10 person faction unless you were doing something where you limited the amount of people that could be involved like 10v10 or something. But what is the point in a 'gang war' if there is nothing really to gain from it? You'd just be fighting for the sake of it. I'm all for some kind of additional support for unofficial factions but I'm not really sure what you could give them that would lessen what being an official faction gets. They shouldn't have a faction chat, arms smuggling.. I mean you end up saturating the market and then no one buys guns from other factions if you do that. I mean I suppose I quite like the idea of being able to declare war on other factions and the DM rules being changed to reflect that, but I think only for a set period of time so it doesn't become a DM server. =================================
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Great to see some progress screens with more members, keep it up.
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Let's be honest, where there is opinion, there is some kind of bias and sitting in judgement on someone based on your own understanding of the rules is never going to be a perfect system. But that being said, I have not personally experienced anything untoward from the admin team as far as conflict of interest is concerned so I have to say that I can't agree with you.
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I mean if you want to split hairs, it's usually the application of OOC information used in-character that people get upset about, not the other way. Just seems like you're nitpicking. End of the day, if you want to help prevent the actual meta-game that makes a difference, then either implement something like this suggestion or this suggestion Then perhaps maybe you won't have to pretend to forget that there is drug labs in the same locations and there won't be reports on it? http://giphygifs.s3.amazonaws.com/media/KYNywoibU1PQ4/giphy.gif I'll make it easier for you
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You guys really get uptight about the wrong stuff lmao, we've had those drug labs in the same spot for months and you're moaning that I put the locations there? There might as well be a big neon sign on the highway by every one of them with directions.
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I'd previously made a drug labs suggestion, but unfortunately that has gotten buried under a bunch of suggestions over the past couple months, so I'm going to suggest something different and more simple this time. I might be wrong but we have like five current locations for drug labs, right? So simply put, add some more locations for drug labs in both Blaine County and Los Santos. We have some poor neighbourhoods like Strawberry and Davis in LS, could easily squeeze a lab into one of those areas and Vespucci. Can't tell me there aren't drug labs in the cities in America right? Could also add some to other spots in Blaine, like Stab City. The reason why I'm suggesting it is for two reasons So LSPD can get in on some of that filthy drug action. Selfish I know but it makes sense. So we don't have incidents where people are arguably camping the main drug spots for people making drugs. There are a few civilians even that love to grass on people making drugs, the same guys over and over. More variation would lead to an easing of this. PD/SD don't really lose anything by this and the criminals just get a little more choice in how they operate. You've got some small urban gangs like Novo and WCA that would perhaps be able to benefit off an urban drug lab, particularly as they like to clearly claim their territory IC.
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I don't like doing medical roleplay, it's all text based and there isn't really anything exciting about it. If people put in effort to describe their wounds, then it's at least giving something back but half the time it's "broken back.. broken legs". What am I supposed to do with that? The point with what I said above is that, I'm more open to granting someone death rp, because I don't get anything personally from medical rp but if you want death rp, you've got to show me a little thigh or nipple when it comes to your roleplay. If you are just stalling and giving me one word answers or worse still, complaining in /b, you don't deserve anything. Point being, if you want death role-play, it's as simple as keeping everything in-character and role-playing through your injuries. If you're reasonable, i'm reasonable. If you're a jerk though, I'm going to go through the full thing knowing you hate it with a smile on my face and a song in my heart. , make sure you don't forget the emote this time.
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Finally a vacuum faction.
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LOL, listen the hand kissing thing, totally agree with you. The cop thing though, we don't buy those items, they are given by the server. So wouldn't be right for them to be stealable. GPS's we have to pay for in our cruisers, they are stealable.