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Bala

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Everything posted by Bala

  1. Honestly, it'll probably sound like a load of shit but the honest answer is, the feedback is kinda split into three categories. The first category is stuff that we could and should alter. I think we've either released some changes recently or there are gunna be some imminent changes that haven't been released that will go towards addressing the things we could and should change. The second category is stuff that we shouldn't change. Stuff that if we did it, some crims probably would enjoy their time more but we'd enjoy our time less if that makes sense. Stuff that, if we did it, it doesn't solve a problem, it just moves it. The third category and honestly, the biggest one, is stuff that we can't change even we wanted to. Whether that's because of the development or just the nature of the server or whatever, there's no move there for us to make. I'm not sure which faction you are, so I can't comment on specific feedback you might have placed but, what I can say is that we had some pretty heated exchanges and long conversations over the past week about how we can be better, not necessarily for your benefit but in general, for everyone's, inside and outside of the faction. My intention with it, is for it to be a two-way street. I think some of our own members took it as 'PD is the problem' and I think there is a real and tangible frustration there, that PD does change (as per @MrSilky's thread) but we don't always get that same energy back from the illegal factions. I'm sure for the illegal factions it's a similar frustration. 'Why should we do x, y and z if cops don't do t, u and v'. All you end up with, is what we ended up with. Everyone frustrated and stuck. So, being able to have adult conversations between the faction leaderships, discuss our issues and ways we can better communicate OOC, I believe that is the way back. Honestly, it's how it always should have fucking been.
  2. Something to think about as well. For those people that go around talking about how the server is dead, the server isn't dead as long as people have the attitudes to want to make it better and discuss ways in which to do so. It's only when people STOP talking about the issues that we should truly worry.
  3. I don't agree with everything, but I agree with enough of it. Regarding the Exhibit A on your Law Enforcement part, I think that for the most part we do get it right but I think there are definitely times where we've let ourselves down and also, there have been some instances of that behaviour that have been legitimate and I can understand why people feel frustrated and then feel like that is simply how we always do things or that every individual in GND or even in PD behaves like that. We and they dont, but that doesn't really matter does it? There's no smoke without fire. Regarding the Exhibit B on K9, I think most people, even in Law Enforcement would like for K9 to be scripted and scripted in such a way that there would be a reasonable chance that the crim could get away. Right now, having a 100% strike rate on that because it's an OOC offence to lie in /do, the second the dog shows up you're cooked. Some people in PD really enjoy that roleplay and honestly, if we're talking about finding more ways of RP, it's an interesting method. What it should not be, is what it is, the equivalent of landing on "GO TO JAIL, DO NOT PASS GO, DO NOT COLLECT $200" on a monopoly board. This was on my thread of suggestions from back in July. Regarding your comments about Staff Incompetence, it's a difficult subject to actually talk about. Because, just like people outside of PD make assumptions about how/why PD do things, I'm not a staff member and I'm not in faction management so to an extent, I have no idea to the thought processes or conversations, I can only form an opinion based on what happens to be the outcome. That being said, I said in a thread a few weeks ago, I think the staff team should be split in two. There are people in the staff team, whether support/mods/admins that are genuinely really helpful and social and do really well on the community side of things but when it comes to making actual difficult decisions, I can't say I trust them to make them. Because the focus is sometimes more on something being popular than correct. By that same extension, there are people that are great with the rules, can make the difficult decisions without blinking but have the personality of a paper bag when it comes to the social aspect and helping. I feel like LFM/FM has a really tough job, because we all like to bitch a lot but if I'm being honest, they're part of the problem because they've made themselves too important in the whole faction process. They also have split agendas, split personalities and split teams. I've been pestering @Lewis to merge them for ages now, because how are you supposed to resolve legal/illegal conflicts when you're not even all on the same page about how to do so? LFM/FM shouldn't be judge, jury and executioner anymore. It should be repurposed to help support the factions to get what they need to be the best versions of themselves and get the most out of their time here. Leave the bollocking to the senior+ admin team which is perhaps a more well rounded group of experienced administrators. Regarding the report culture, a wise friend once suggested to me that only cheating and bug abuse reports should be dealt with in-game and I feel like they are right. Game reports should be solely on the forums, so you aren't waiting around for a decision and also, for people to think twice whether the report they are putting in needs to be one. I think this server really lost something when The Girlies faction decided to leave the server. Forget that it's a faction of females for a minute and consider what that faction actually was and what it represented. It was something different, which in 2025, when all the gangs are essentially the same. There was a diversity to the roleplay with those girls, whether it was the social element of events or the arguments/beefs that they had. If we get into numbers, they had them as well. I think the mishandling of that faction and the circumstances that lead to them giving up, that is indicative of some of the issues the server faces. Plus, I can't lie, I miss hearing Hayden and Lola at +50 decibels yelling and screaming, the server seems quieter and greyer without them. Something I would like to point out for the illegals/criminals thoug, is that in PD, we've recently opened direct lines of dialogue with all the illegal factions to be able to talk out the issues that we have between us and try and find agreeable solutions to those issues, on both sides. We don't really talk to one another in this community, we tend to talk at each other. Finally, what I will say is that, whether we choose to or whether we can, the simple fact is that we all rely on one another working towards similar goals to make this shit run. Developers can put out roadmaps and patches but ultimately, probably more importantly, it's how the community that is run that is the defining factor for this server or any server for that matter. There are a bunch of FiveM servers that have better scripts than us but they flounder because they have poorly run communities. I feel like the administrators, even the executive administrators like Lewis, @Osborn and @Dqniel need to find the confidence to feel like they can take action when they see things going sideways. That isn't just asking the devs for more script support but also, holding the staff team responsible and making decisive decisions for the betterment of the community. The three of them are all lovely lads but you have the top spots for a reason. You gotta get your fucking hands around this thing, start pushing people. For me, we've all gotten so fucking selfish and self-centred. It's all about what benefits us, our friends or our faction as opposed to what matters most, Eclipse. Criminals start leaning into those bad FiveM behaviours and evitably, the cops start leaning that way too. As for this thread, thank you for making such a well thought out and intelligent post. I'm so sick of being in the minority of people trying to do shit or saying the actual things that need to be said, rather than just obsessing over nerfing PD because they think it'll make their game better to make other people's games shit. This isn't a development problem, it's cultural problem. THATS MY FUCKING NUMBER 9, WOLTEMARKSY
  4. Bala

    DeathRP

    I don't think it's honestly the community for it and we stopped offering it for a pretty solid reason. Medical RP from the injured on ECRP tends to amount to very little when you actively want to live. But when you don't want to live, it's like a game of operation. It'd be honestly nice to be able to grant it, but if you didn't grant it to someone every time or you granted it to x and not y, for w and not z then people would kick off. Be honest, no one is roleplaying injuries they've sustained after they've got to hospital and wellness has refilled are they?
  5. We'll see what happens
  6. If used correctly, it can help alert other players to things they may not be aware of. But, chat channels should be somewhat more closely moderated. Staff should come down harshly on those individuals who are using /b for negative purposes, potentially with a rule about complaining in /b. There is a distinction between telling someone in /b that there are perhaps mitigiating circumstances as to why RP has gone that way, but if you're trying to complain about outcomes, then you should either make a forum report or sit on that shit. Allow individuals also to be able to toggle their /b, at least for a few minutes, if necessary. Not permenantly, but enough where they dont have to listen to complaining or abuse.
  7. Then you'd be wrong
  8. If you have too many ways to take someone to the hospital, it sort of encroaches on our Medical Department.
  9. I said what I said. If LFM or faction leadership or whoever has a problem with it, the DMs are always open for that conversation. You don't need to try and twist my words. When I do play, I don't care about winning or losing. Partly because it makes no fucking difference to me if you do. You get caught later and I go on about my duty with someone else. But if you or people like you want to start adding consequences for losing some of these situations then you can beat your candy ass that law enforcement players will care about winning then. Apparently, there is a systemic W Cop mentality in this server. Perhaps there is some truth in that some of the cops prioritise winning over the quality of an interaction but those individuals are still for now, in the minority. You add things like this and either people stop engaging in situations altogether or they double down on ensuring they are in the best possible situation to not lose a situation. Where you think the remaining RP quality goes then? If you wanna see sweaty cops, put this in and I give it a week before the developers are being pestered to take it out. Don't be dumb, that free shit you pull off someone, whether it lasts 6 hours, 6 minutes or 6 days, will end up being the most expensive mistake you make.
  10. I've told you twice, and you didn't listen. There won't be a third time.
  11. That is the intention for some of these people though. They're so miserable and frustrated in their own experiences that they want to reflect that back on others. Yes, in real life anywhere in the world you can retrieve equipment from a cop but also in real life, if you get killed, you also don't appear back at the hospital. They're exempt from that because it makes absolutely no fucking sense for a police officer to be financially responsible for equipment they do not own. They're exempt from it because we don't need more incentive for people to attack cops, we need more methods in which criminals aren't railroaded into getting caught. If you or any one else thinks cop factions go hard now, please, I fucking beg the developers to add lootable cops to the server. PD and SD would soon be the absolute monsters that some of the community paints them to be and people would cry for a revision of that. Absolutely, if you want to add financial consequences to losing for police, then I'll prioritise winning and profiting over anything else. I'll be a criminal with a badge and you'll hate it. Criminals don't need nerfing, they need the correct support. You dont want cops balanced, you want them with their balls cut off. I don't know why you're trying to apply real world financial logic to a video game server where a single sandwich costs you $500 and most of the established criminals on the server have at least a million in undeclared illegal income. Because, if there is any truth to the police factions having an unhealthy obsession with winning, increasing that need to win at all costs is going to be even worse for the server. Criminals will "win" less situations as cops will go in on them harder and it'll only benefit those timezones where criminal factions target cops in the dead timezones because they know they can get away with it. For all the mumblings about the server ending and stuff like that, that'd speed up the process. You can call it biased but it ain't helping the crims. If you want a thread that would help the criminal playerbase, here you go.
  12. -1 It isn't that these are necessarily bad suggestions but you want to get the most juice from any potential squeeze and adding more civilian jobs, especially at the expense of not updating and building upon the current existing civilian jobs is counter productive. Jobs that encourage a social element like Burger Shot, Road Worker and Fishing should be fleshed out and improved upon.
  13. I have to ask this question, for anyone that thinks lootable cops is in any way, shape or form a good idea. If there was any truth to the assumption that the police factions have an unhealthy W mentality when conducting their duties, what do you actually think adding actual consequences to losing for cops is going to do? I'll go a step further, if I have to pay for my equipment like it's a round of CS:GO, I've got millions in my bank and I have fuck all to spend it on, I'm spending it on the most AP and the biggest guns I can find to the point where even if I miss, I can't miss. I'm then taking the items from your dead bodies and I'm dropping them off at the pawn shop, to make my money back. This would not have the limiting effects that you think it would, in fact the polar opposite. We never needed lootable cops in 2019, we don't need them now. Please don't be naïve, limiting the cop factions isn't going to make your experience as a criminal any more pleasurable, it's just going to make the cops more miserable and guess who ends up on the end of that misery? You. It's ironic bringing up Bennys because honestly, the amount of development time that may be spent on doing things like paid vehicle maintenance for factions, could be deployed on developing Bennys and Bayview mechanic scripts to be more than just 'stand around and do nothing, until it comes time to paste the same four lines and call that good RP' simulator. Priorities man, fuck.
  14. Like I said to someone earlier on, there is no point trying to engage with some of these people because they're ignorant to the point of not being able to tell them anything. I'd certainly welcome to an intelligent discussion on how the PD faction can reasonably adjust itself to help support the criminal player base out of character but we won't find it in this thread. Too many of you want it to be 'do what the fuck you like' simulator. We've unfortunately enabled too many cry babies in the last year or so, who want to complain about anything and everything. Cops, especially PD, are ruining the server and they should be this and that. I'm not talking about people with legitimate grievances, because PD and SD isn't perfect either. I think there should be a distinction there too. I didn't see any threads from criminal players complaining about the Niobes going 240, when the police vehicles couldn't stick with them for more than 10 seconds. Because at the end of the day, you didn't give a shit until the scales were balanced. I'll single someone out on this thread, @EL Doggo. I have time and respect for him, because although he plays for the other team, I think his take was actually pretty balanced and somewhat accurate, although there are some minor discrepancies. I think if more criminals, especially criminal leaders, were on the server like El Doggo, then OOC understanding and relations between cop factions and crim factions would be a lot better. The correct balance for a roleplay server is with the scales tipped in the favour of law enforcement, especially the longer a situation goes on. It's not intended to be an even 50-50 split. A problem I think we have though is that the criminal activities lack the flexibility to allow for criminals to undertake the activities in different ways and play them differently. So, they play to the meta and responding cops then also play to the meta. Fleeca banks are a great example of this, you've got one tiny corridor, one exit and if cops arrive with people inside, you're beat. If you come out, you go to prison or pillbox. If we come in, we're not fearing for our lives. I see people talking about cops being excessive on traffic stops. We're starving for stuff to do, everyone is gunna jump on those. I see people talking about cops raiding labs, it's one of the only activities crims do. For those people suggesting we lose money if we die as cops, you seriously think adding consequences for losing to law enforcement factions is a good fucking idea? LMAO. You'd really get some fucking W Cop action then. I'm somewhat optimistic that the developers are going to shake things up in the next few months, because i think we can all agree that we need it. I just hope that as many of you are going to keep an open mind about what that looks like, because there are some things that will need to happen that some of you will not like but ultimately, they're for the greater good. The health of the server is all that matters, not just PD or your crim factions.
  15. He dont need you to give him advice on friends Ritchie, dude is a fucking youtube sensation. Anyway, -1. People misuse /b like they do, because they seem to get away with it. Taking it away would just add to the problems.
  16. In an ideal world, you would be able to grab a civilian, a cop or your best buddy and use them as a human shield. The problem though is that, if you allow that, that happens every fucking time because it becomes a winning strategy. Same thing with only taking a BF-400 so you can race up the hill on Chumash. It'd be the same thing if Cops started parking right outside the door at the bank. You want to get away, cops want to catch you. You getting caught on some bullshit, you feel salty. You getting away on some bullshit, the cops feel salty. Forgive me but I feel like the Fleeca banks, as they are, are setups for failure in these situations. One way in, one way out. Big stakes, thin corridors. You can't always hate the player, some times you gotta hate the game.
  17. The Fleeca banks are somewhat terrible, for both sides, lmao. One way in, one way out. Crims want to get out the door, cops wanna get in. In isolation, crims taking hostages at the bank would be fine, but the second it leads to a success robbery every fucker and their mum starts doing it which then leads to, ta da, no one being able to do it.
  18. The thread is about ways in which to increase the player count and we're discussing the end of life of the community. I've been through this before, in the community me and Steel were in before coming here that ran from like 2007 to 2014. Inevitably, for those that said that every community comes to an end, you're absolutely right in saying that because that is the reality. I'll be honest, I speak to Osvaldon quite a bit about development and the direction of things but in all that time, I don't really get the vibe he's looking to shut up shop, at all really. As an outsider, I think it would be a fair statement to say that the Founders' are perhaps not as excited and invested in the community as they once were when it was at it's zenith but at the same time, they are still here and I can only really speak to Osvaldon since I don't really communicate with Paulius too much, but he's still working on updates. That reduced excitement and investment is mirrored across the community. A lot of us have been doing this for a long time now. It'll be seven years for me in March. People like Pazz, Lewis, Osborn etc.. have been here even longer. You grow, you change and other things draw your attention away. For me, there are two possible paths over the next 6 months. One is that we are unable to arrest the decline, either by inaction, incorrect action or just simply it does not work then the server will continue it's current rate of decline until around the release of GTA VI, when interest in GTA V in general takes a big hit (regardless of platform) and the decline is more cleanly felt and the decline speeds up to where the plug is potentially being pulled this time next year. The other path is that we stop the decline by essentially giving the majority of the player base the things they have been asking for. For all the doom talk, this isn't a new decline but we still have the player base we have currently, we still have loyal people here and there is a path to reinvigorate those people to extend the server's lifespan, to at the very least, the PC launch of GTA VI which would probably be in 2027. I still believe that that second path is possible. Starting with Prison updates and go from there. Best advice I can give people is just keep an open mind. You don't have to have blind faith, just keep an open mind and be willing to accept the possibility that things could improve.
  19. Lets talk about it. I'm not being funny but it's really easy to point the finger at the lack of development by the founders as the reason for the situation the community finds itself in but if we're going to have an honest conversation, the administration team has also let the community down in significant ways also. What I will say, there still are certain people within the admin team that are still grafting hard and are trying to connect the dots as best as they can to stabilise the community, individuals who if we're being real, the community should depend more but there is too many people in key positions that are either so belligerent to anything that doesn't come from them or that they consider to be a good idea as well as individuals that have long since checked out mentally that are holding up the line for those that still have the enthusiasm. I couldn't tell you in 2025, what Eclipse is supposed to be, as a server or where it's heading. I got asked yesterday, how long do I think the server has and in truth, barring significant changes to the community both in development and how the community is ran, I would predict a brief increase in players around Christmas time and then a pretty sizeable drop-off the closer we get to GTA VI's release in May 2026. That is not because GTA VI will be launching on PC and there will be servers for people to play on. It'll be because those people within ECRP that have consoles, will be spending more of their time playing GTA VI than GTA V on that and we can't afford the extra drop in players. It'll then decrease the amount there is to do on the server which then inevitably leads to more people playing less. In the end we'll be left with those people that will play the community regardless until it stops becoming financially worth it to run and the plug will get pulled. I don't like people that bitch and don't offer any potential solutions, so in no particular order; Some of these are not my ideas so credit to those whose ideas they are; Improve the Prison. Improve the Prison. Improve the Prison. Every criminal goes there. We have an entire faction dedicated to maintaining it. A better experience inside prison also means OOCly, slightly less hostility from crims towards cops for catching them OOCly. Allow for scripted prison breaks and for the activities inside to be as rewarding as some of the stuff outside. Not more rewarding so people WANT to go to prison but as rewarding. Continue adding the contents of my Criminal Revival Thread from July. Bring back Old School Fishing at the Pier and make the pay competitive with other jobs. It was a social hub for the community which we sorely lack currently. Script the Pacific Standard Bank as a Large Scale Bank Heist, to offset Fleeca. Remove City Bees and Repurpose DCC as more affordable/attractive method of transport. Automatic Prison Item Release. Allow people to retrieve their confiscated legal items when they go to jail/prison themselves from any police station/prison, regardless of where it. Weapons Weapon damage would be reduced, ensuring that gunfights lasted a little longer. Weapon imports would be greatly reduced in price but also, guns would have a shorter lifespan overall. Illegal guns would decay quicker than legal guns, to account for their illicit use and availability. Creation of the Police Commission, PD/SD Recruitment Cap and Softer Jurisdictions. I don't think that we can justify having two fully sized police departments, be as separate as they are, any more. What I propose in short is the creation of a Police Commission with Donnelly, Flores and Kirk as the three Police Commissioners. They would essentially discuss the development of the two factions and ensure that they are remainly aligned in their objectives. What I think tends to happen with PD and SD is that because they are so seperate but do the same job, the methods and egos can sometimes clash but having a triumvirate of sorts to oversee would ensure consistency across both factions. Instead of PD taking the City and SD taking the County, essentially the jurisdictions would be almost completely relaxed. PD would still prioritise the City and SD would still prioritise the County. They would also share a radio frequency to allow for easier communication but they would be administrated and managed separately still. Ultimately, the availability of units now for both factions as a collective is what it used to be for each faction but organising it this way would ensure a more effective response. Everyone keeps their stripes but we adjust more to the changed landscape of the server. Additionally, we would no longer be reliant on retaining individuals who are no longer contributing to either faction for the sake of numbers and this would be reflected in a cap for each faction, to reduce overall law enforcement numbers but have a smaller but more active law enforcement faction. The endgame of this, is ensuring we have healthy law enforcement numbers overall but also scaling back the server from how it expanded during COVID, with the County eventually being less patrolled and more the 'Wildlands' again as it was in 2019. Consolidation of Government SAAA would be closed, it's an over-complication and given the amount of people that use air vehicles in this game, it wasn't worth the squeeze. GSB would either return to it's initial detail of protecting the Government or be closed as well. JB would scale back to forum based RP only with casework only mandatory from PD/SD's side if the person contests the charges. Return Lewis to Government as the Governor. This doesn't reflect on Emily as Governor, her performance or her Roleplay. I simply just think that more comes from Langley being the head of the Government, in terms of roleplay generated, than any one else on the server. He was some what of an antagonist on the server and it's important to have those characters as the 'face of the changes'. Scale down Turf Maintenance by 50%-75%. Factions shouldn't be forced to do stuff as much as they are. They should be allowed to do the things that make them enjoy the server more. Swimming Timers Add a timer for the amount of time a person can be swimming before they drown, to actively discourage abusing the water. Conditionally Close Cayo Bridge Cayo Bridge would remain accessible for those doing the trucker job and also, the Government could choose to open/close it at their whim (for things like events and such) but for the regular public, it would remain inaccessible. This would keep people in Los Santos. No Refunds for Losses outside of Server Bugs / Hackers No In-game Admin Reports for Rule Breaks unless it's a hacker. Encourage Attendance and Participation at Server Events, with Server Credits. Attendance at server events is good for the server but just simply spamming raffles doesn't always do it. So, being at events would tick like salary does and when you meet a certain threshold, you'd receive some credits. Reward positive contributions in the community with Credits and VIP packages. Say someone creates a really entertaining event or there is a particularly great bit of RP going on or just something out of the ordinary positive in the community. You would be able to submit a request for that person to receive say credits or VIP, as a thank you. Re-evaluate the rules to allow for more expansive opportunities of roleplay. Putting a strong emphasis on character motivated actions and also, just using some common fucking sense. Common sense is for most of us easy to follow, but you shouldn't be put in a situation where you have to overthink whether or not you're going to break a rule. Unban everyone that has wasn't banned for cheating / DSO / Gross RP in the last 24 months. They would still be subject to being re-banned if future offences warranted a ban, so their record wouldn't be expunged but it would give a lot of people another chance. Review the current MLOs/maps and remove those that are no longer in use or are a benefit to the community. I love modding and I've really enjoyed adding stuff for the server but if I'm honest, there are some projects that just don't get any use like the Shopping Mall, some that have performance issues like City Hall and some that I feel take away from the experience of playing like some of the obstacles in the road. I don't see things like the Cinema or Vinewood PD or the Mall having a place anymore if I'm honest. Split the Administration and Support Teams apart. I feel like the admin and support teams should be split, with equal importance and emphasis be put on both, rather than support staff simply being the footsoldiers or admins in training. I think there are administrators whose personalities mean they are not really that comfortable or competent at making tough decisions but they're really good at bringing people together, helping the community etc.. By extension, there are also admins that are great at making tough decisions but they are somewhat lacking in the personality department when it comes to how they interact with the community. The administration side of things would obviously still focus on the enforcement of the rules, but the support side would be given more in-game power to not only assist players by answering questions or hosting server events but things like unfreezing them, resetting their dimensions or even just showing new players around the server. If you are a new player and you come to the server and you have people willing to interact with you and show you the ropes, you'll want to stay more than a roll of the dice of finding out stuff on your own. Those are just some of the things, but we know how these forums go, I dont wanna sit here all day listing shit for it to go nowhere.
  20. Like your signature if you are from the United Kingdom LMAO. But yeah, it's one of those where everyone would be a winner really.
  21. The downside is that it would be one less thing for players to buy from a store. As for having GPS on your phone and it being a problem as crims have their phones off 95% of the time, that sort of seems like a player choice. What I think may be better, is adding the GPS and other things like a phone or licenses or honestly, even like an MP3 player to a 'personal inventory' which is seperate from a player's pockets, doesn't add any weight but allows you to be able to navigate places. I suppose because the things that is intended for a vending machine, they are usually low weight/high volume so that sort of makes sense. I think 1000 is probably a little bit steep, but like 500 weight could be reasonable, particularly as the machine doesn't need to be moved. To be honest, I think putting those chemicals into a vending machine is a little dumb but it's like a smart solution to a dumb problem, right? Same thing for the concept of Humane Labs. Personally, I think the better option would be for NPCs to spawn at the lab locations with the materials and you just buy them there. Not having to go on a treasure hunt for Lithium or worse, store them in a vending machine next to the chocolate bars lmao. This is one of those things where you look at it and think, why the fuck is this actually not a thing? I understand not having non-mechanics repair vehicles, because you need the activity for those factions but for them to not be able to repair a car that someone owns, it's unnecessarily limiting. What about just like a check handle option at the door? I've actually recently had a conversation with Osvaldon about this topic, because as a cop, I feel like it's inconvenient for everyone involved to return player's items after jail. Criminals wanna get the stuff they can and dip, Cops want to go and deal with the next situation. So the idea would essentially be, like a one-way centralised locker for player items. It would share the inventory, no matter whether you accessed it at Mission Row/Paleto/Bolingbroke. Law Enforcement could add stuff and remove stuff. The key point though, is that you could take YOUR stuff from your locker at your convenience and whichever location you like. So, say as PD, I arrest you, process you at Mission Row before your transport to DOC. I could put your stuff into the locker at Mission Row and you could take it out, at Bolingbroke when you get released. Use the text message function in the phone. Text someone the word "GPS LOCATION" and it would either send the coordinates of their location to the other player. They could then /setgps 1232 2626 and it would update their GPS with that purple route planner for you to go to their spot. Agree, not much more to say about this. It's just convenient. If there is space in where you are store, you should be able to store it easily. I'd guess it's like this because you can only play one animation at a time and say you are chopping, it was a shortcut so you dont have to re-anim when you are finished with the radio. Probably just could just include a check for whether there is a process going on when you use the radio and if there is, just ignore the animation. I think it's the same thing with eating or drinking in a car, to be honest. Honestly? Even as PD, I feel like this is probably a recipe for disaster, even just given how much crims believe PD patrols labs and such. It makes a lot of sense but I don't know about this one. Eh, I tried before with certain locations but certain man in the admin team didn't like it, probably because it wasn't their decision to add it to tell you the truth. I feel like it's one of them, you think it's a good idea until you actually do it and you get the whinging. I hear you, I feel your pain but I feel like we're a voice roleplay server and it's not an unreasonable expectation to have staff enforce voice quality, for everyone else. If someone has a shit mic, they probably shouldn't be on a voice RP server. But what about David The Angel? Yeah, i mean, Group Chats would be great.
  22. You mean like, a free car speaker item that they get with the car, right? I think it'd be a little bit of a hit on the stores to do it, but perhaps if you bought a car worth over say x amount of dollars, it'd do it. So then it's not for every car but it gives you that premium feel.
  23. I can't see the picture but I know what you're talking about. I like the idea.
  24. I like it, but then i also like the concept of being able to choose the house interiors without their furniture in so they can still somewhat closely resemble their exteriors. The problem with houses for me is that they're not really intended to be accessible by everyone, people are segregated into dimensions and such. Cool idea but, one for the pile than a must add, I think
  25. Developing Civilian RP would be great but with the way things are right now, it'd be like putting the women and children in the lifeboat before you've properly inflated it. All that bitch gunna do is sink. Sort out Crim, especially, which in turn will sort out cop and then look at alternative areas.
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