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32 ExcellentAbout Victus
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This is a no brainer if you ask me. Tequila-la itself has been completely empty these few years as well, like there is nothing in there at all it's just vanilla GTA empty building with no scripts or any reason for anyone to even go there.....sad.
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Almost 2 years passed since I made this post and for 2 years poker has been dead.... Long gone are the days of tequila la filled with 20+ players with another 20 in queue waiting for someone to get cleaned to sit on the table, and the tables being filled day and night with players.....
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Brother I appreciate this but this comment feels like it disregards so much of the discussion being had on this thread We need you guys to give us a roadmap or just something about this serious issue that the community has been passionately discussing and trying to mend (that being the insane playerbase decline, almost unanimous crim enjoyment complaints that largely contributes to this). I think it would go a loong way if there was a roadmap of incoming fixes/adjustments or even areas of focus that was regularly updated. Just crims seeing that the devs are working on this area or focusing on this would bring a lot of passion and light back to a lot of the playerbase.
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The thing is I think what a lot of people are missing is that crim should be the focus due to crim pop increase being in line with a civ pop increase. Think about it, how many crims are out there just doing crim shit 24/7? Most of the "civ" activities like pier hangouts, events, burgershot etc are all populated by crims, either on downtime just hanging out or literally working there on the side. Crims help populate the civ activities just as much as the purely civ players do, and of course the crims obviously populate the crim activities which means the cops have something to do and therefore crim also populate the cops activities. In a way everything in this server needs crims to be supported (and of course crims do also need cops/civs but not nearly as much as they need crims, not to mention I can't remember the last time there was ever a genuine cop shortage, as pointed out its mainly the crims leaving and thats whats causing the server death).
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And this harkens back to the idea of how RP in this server is asset driven (and for better or worse) it is not going to change. I think them adding raffles to get people to show up proves this point further and how even these RP focused events have to cater to this mentality, now it's just time for the devs to do the same thing imo. Conversely, I do think people would still come to these events if there weren't raffles but not as much, and in turn would probably be a more engaging experience if people are purely there for the fun of it. In an ideal world you'd have these events to solely cater to people wanting a fully RP focused experience while the grinders can do just that (and again not to say there doesn't have to be engaging RP involved in that either)
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Victus started following Car boosting. , Ways to increase player count in ECRP , Increase car spawns for chops and 3 others
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I agree with this sentiment from @alexalex303 that most of the player base are not into the idea of super high tier roleplay (or at least don't prioritize it), here is the truth of the matter (from admittedly the pov of a crim main): Most of the committed, loyal players, specifically career crims, have a playstyle that involves them skirting around the very tight and stringent rules (how many career crims last multiple years with a clean record?) as they try to obtain the most meta, min-max(y) way to farm money as safely as possible (aka with as little risk as possible, which in turn usually means as little RP interaction as possible). I'm sure most crims miss the era of being able to farm a ton of drugs in private labs with ease raking in hundreds of thousands with little risk. While this was a thing it didn't mean these crims didn't go out and engage with the community in other, meaningful ways. (In fact they had a reliable, comfortable money grind so it let them focus more on the RP side of things, growing their gangs, politics, doing more risky crime knowing they had a fallback stash of cash from apt cooking which means more chases/engagements for PD, and just in general hanging out with people and so much more like just purely having fun out in the world). For a lot of people Eclipse RP is not like a traditional serious RP server where people come in to tell a story with their characters that they know will die eventually or PK or whatever, this is ultimately a asset chase for a lot of people and the RP is the in between is their goals acquiring of assets. (This isn't to disregard a ton of hard worker players who are here purely for the RP, running tons of great events etc, but I'm talking a vast majority, or at least plurality of players here). I'm sure a lot of people appreciate and engage in that RP "in between", but their ultimate goal is the asset chase (which I think is perfectly fine and is what makes eclipse RP unique/special). (I've long given up on this grind myself having experienced everything I wanted but this is still the driving force for a lot of people and it absolutely was for me early in my Eclipse career) With all of this in mind, I feel like the devs go absolutely crazy hard on anytime we have a relatively easy way to grind money. I think making the asset grind so much harder, riskier, and grindier and has turned a lot of people off from the server. Let's touch on the civ side of things too. When road workers was crazy money (just great money, not economy breaking or anything and much better than it is now post-nerfs), it was sooo popular and an insanely great way to meet people (kind of filled in the void from pier dying). The reason why it was popular was because you could join the job, let someone else drive you around while you would occasionally click E to do a construction and rake in a ton of money per hour. This kind of stuff always gets stamped out in both the crim and legal side of things (and this isn't even including the absolute slaughter job the devs did to poker). Before I see people say about the new trucker job, that just proves my point, that job pays good but it is way more involved (and also way less interactive/social) than road workers (Just do a few trucker routes and tell me how much passion/energy you have, even if that job paid twice as much as it does now, compared to the simple gameplay loop of being hauled around by the dozen, joking around with and meeting new people and hitting E occasionally to make a ton of money in roadworkers). The honest truth is when there is no genuinely relax and easy gameplay loop that also encourages socializing then the server suffers for it. Why the devs do this, I have no clue, I think they are really protective of the economy (whether that be to raise value for the credit store or any other reason who knows) and maybe this is a good thing, but they can take this too far imo. The eras I mentioned above where the grind was at it's "easiest" was coincidentally probably the most popular time of the server (at least way more than nowadays). And I know the devs worked really hard on this trucker script and similar new things for crims and civs alike, but sometimes less is more. Look at how no one does ATMs due to the payout despite how cool and engaging of a mechanic it is, it's because the devs are too protective of the economy and making the asset grind harder with that abysmal payout for the risk. I think the solution to improving player count is to acknowledge what the server is, the player mentality and bring back things/gameplay loops/features back that worked well in the past, or in new innovative ways. Since ultimately we are here to play a game for fun, and it's not like a real life server, there is no harm in allowing people to make money easily (within reason) so they can focus more on actually having fun and engage in RP and I think this will go a long way in bringing the pop back up. (Personal gripe, honestly just bring back the tequila la exactly the same way it was before for gods sake, the server home page used to say "pursue a professional poker career" and now it doesn't and we all know why. Can only speak for myself when I say I lost 80 percent of my income as a crim main when tequila la went away and now poker is dead (but I am a bit bias on this last point I admit, oh and Roulette and Blackjack are nothing more than money sinks to balance economy, you don't hear of "pro" roulette/blackjack players because they are pure moneysinks for all my non-poker players about to bring that up. Without poker there is no reasonable way for crims to make the money to buy things like gas stations, supers, etc, and maybe that's why they got rid of it. This would also allow prison/stamp poker to return)
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+1
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Griffin_Harris - 10 tickets
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bump, price drop
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Make an offer my man
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First come first serve
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It's been sold fellas. Also Rip BOZO @KCAJ