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Everything posted by Bala
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As someone that has recently been on the receiving end of several timeouts from the Eclipse Roleplay Discord, for amongst other things, expressing opinions that do not align with the arbitrary enforcement of our Discord rules, I'd like to petition for an amendment to be made regarding how the staff team handles timeouts. Specifically, in this case, the ability to appeal the time outs but also, to be provided information on who issued them and why they have been issued. Following my most recent timeout, the specifics of which have still not be made known to me, I asked for the staff member's name who issued the timeout so I could either discuss the matter with them privately to avoid making a repeat mistake or alternatively, to use our report system to ensure that they were acting in good faith. I was told by a Lead Head Administrator that I could not appeal my timeout and that the individual's name would not be provided. I find this to be an unnecessary and inciting way of handling something. If I were kicked or banned or issued with a Non-RP in-game punishment, I would be able to appeal and I would know the individual that issued that punishment but in this case, where I'm being denied the use of a service in Eclipse, the reason(s) for my denial of service are being withheld from me and the identity of the individual that issued that punishment withheld from me also. That's not something that is going to do anything other than fan unnecessary flames. The timeout is what it is, but to ensure that every staff member, whether they are a support member or a head administrator, is accountable for their own actions as I am, there needs to be transparency on why a decision was made and who is making it. I don't think I'm above following the rules and I don't think with the exception of our founders, any staff member should be either. Before this ends up being locked or mysteriously archived, this thread is not a personal appeal nor is it an admission of any wrongdoing on my part, it's a suggestion and the suggestion is this; In the event that a timeout is issued on a player which is over 6 or say 12 hours, they are able to find out the identification of the staff member that issued the timeout as well as appeal the timeout as well.
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I believe that it was discussed in the prison changes that following the point of your release, a grace period would be applied where you would not be automatically booted out of prison for another 30 minutes to allow you to conclude whatever you got going on. You'll still get the boot eventually, of course, but this way you aren't abruptly shunted out the door.
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I really hope you're just baiting at this point, lmao.
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You lost me at stunt jumps brother, i can't lie
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Very cryptic, perhaps if you elaborated or engaged us in the processes we've set-up to discuss this properly instead of whatever this is, it would make even a minor difference.
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"Post FX = Normal"
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What about not making locations out of objects that have limited levels of detail distance in the first place?
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What would be the point, it's the same answer as it has been the last 5-10 times someone has suggested this. In the context of this server, it's an awful idea Don't talk about money sinks, when the bank robberies are the state they are right now. Might as well bring Apartment Labs back as well. Adding financial consequences to law enforcement role-players will alter behaviours, but not for the better. Either people will find being a law enforcement role-player less attractive in this environment and quit, law enforcement officers won't want to get involved in situations where it may cost them financially or alternatively, law enforcement players will make sure to go even harder to make sure that they win a situation. When law enforcement is done correctly on this server, we're a reactionary faction, which means we don't engage first and we require an action to have a reaction. This puts every law enforcement player at an immediate disadvantage. There is also, a different code of conduct and different objectives from these situations between criminal and law enforcement players so as much as people like to bang on about equal treatment for all, we're not all created equal. If you want to talk about demon hours, we have criminal players actively targeting police members who barely have the means to do anything meaningful in response because of a lack of numbers. They are lacking in numbers because of the targeting and the answer to an improvement on that is, to incentivise criminals and add extra consequences for cops? "Criminals now have something to gain from engaging with LEO." Maybe I missed this particular memorandum but isn't the whole point of a criminal player to do everything you can to avoid engaging with LEO? Why would you want to incentivise it? An increase in salary, my brother in Christ, we're capped at 8k an hour BEFORE tax which amounts to 4.8k an hour with the highest tax bracket and no VIP. The reason cops are millionaires is simply because of the amount of time they spend in game and the absence of the costs that criminals have. But then, most cops log on at Mission Row/Sandy Shores and log off at Mission Row/Sandy Shores, they don't go riding around looking for raffles or labs to roll. Encounters aren't always one sided though. It's just naturally weighted in our favour. Some of the Criminals don't want LEO to be involved in gang v. gang fighting because they want the freedom to do whatever the fuck they want with little to no consequence for doing it. It's the same sort of people that think the prison times should be lowered again. Of all the things that could, should and would be done to make this server more enjoyable for criminals, this is way down down the list. Just unfortunately and kinda weirdly, some people in the community have more of an erection for cops being financially circumcised than they do about improving their own lot. Hopefully this suffices for you.
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I dunno if an hour is necessary but i know what you mean about a long wait time if it hasn't been looted yet, maybe like 30 minutes. But then again, if these things had been balanced a little better, it wouldn't have been such a frenzy to have all these ATMs flying everywhere.
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Cap server FPS to 120 or add a 220 Speed cap
Bala replied to Jay_Valentino's topic in Game Suggestions
My guy -
Your case happened because of desync, otherwise you'd have gotten shot. If we wanna talk tasing, then it should be about how people should react when they've been tased in-game and the consequences for not doing that.
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It's a running theme unfortunately but we often seem to be out of sync with what would benefit the player base. I said this privately to Paulius but the server NEEDS hotspots. By hotspots, I mean a location that any player can go to, whether they are new, old, cop, crim, civ, eu, us, aus.. and find people to interact with. The server NEEDS that hot spot more than it needs an expansive fishing job. Consider that the fishing pier got big, because of that social element and it was literally just being to fish one fish, with no bait or other items fishable. The Pier was popping. Deep Sea Fishing would be great, if we could spare the people. But we can't. Groups of 3-4 people fishing other players does nothing for anyone outside of those 3-4 people. If you want to 'deep sea' fish, then just do it along Del Perro beach if you have to, in view of the Pier. But the fishing on the Del Perro Pier WITH a bunch of people should be incentivised to the point where it is people's preference. Any thing else solves absolutely nothing.
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Gary Bruces feedback of Eclipse RP after 150 hours of playing
Bala replied to garybruce's topic in Game Suggestions
@garybruce Appreciate the time you took to make the post and provide your perspective. I think something that people don't always understand when they come to play here, is that it's really an environment that is equipped to handle ideas outside of the template of what a player or faction should be, there are exceptions but for the most part, the people that last here change to fit in. I think some players come from the FiveM content servers and assume they'll be given the resources to go and create these interesting personal tales, like some of what you've described. The reality is, we don't do that here. ECRP is your typical pre-FiveM/Twitch roleplay server where you have your cops, your robbers and anyone that isn't either, they're 'other' or civilians as we like to call it. This isn't really the environment where people tend to play an in-depth character or if they do, that comes out when it's convenient. I actually believe that is actually probably why ECRP has been successful, because there is a market for people that just want that vanilla RP experience where you don't have to think too much and you can just do the things that are setup for you to do. As much as people in the community have maybe tried to make it something else, it's that. Again, there are exceptions but for the most part, everyone preserves the status quo. I read what you put and honestly, I agreed with quite a lot of it especially about the experience of being a New Player. It's easy to forget because for a lot of us, we've not been new for years now but people that come to a server like Eclipse, they want to come in and get stuck in straight away. The best advice I can give someone new to the community is that if you want to stay here, conform to how things are done, don't expect things the server to change for you. Not you specifically but in general. I think there will certainly be some improvements in the server but they'll be within the boundaries of what the server is, rather than a wholesale shift to being something else at this late stage. I think in terms of accepting your charges, I'll be honest, this is where the court stuff loses me because it's not really setup to serve people like yourself. It's more like big RP situations but it's sort of integrated into that whole process. We sort of pick and choose when we take elements of our characters seriously, I can understand why it's confusing for a newer person to make sense of it. Sometimes I don't and I've been here since 2019. -
We've gotten this far as a server, not doing stuff like this and I don't see a reason to do it now. Simple fact is, if the server is better, more people will want to play it and it has very little to actually do with law enforcement or how many law enforcement respond to a situation. We're a server out of balance, but if there are more criminal situations going on, you'll end up with naturally less law enforcement per call but because not enough happens, more jump on one situation. What works for other servers, works for other servers. We should examine what works best for this server, this environment and maximise what we have for the people we have. I do not think something drastic like this would do that. You'd still lose people, it just wouldn't be crims leaving, it's be cops.
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Cap server FPS to 120 or add a 220 Speed cap
Bala replied to Jay_Valentino's topic in Game Suggestions
If it were actually the case that the only people propping up this server financially, are the ones that only do so to 'pay to win' with the credit cars then we should close the fucking community tomorrow. That's not hubris, I'm absolutely serious about my stance on that. The server was absolutely fine for donations, pre-meta credit cars and if we're being completely honest, the amount of people that would still donate even for vehicles that are not on the pay to win scale would more than cover the upkeep costs on a monthly basis for a server of this size. Frankly, if the server carries on being supported with development updates, people will be more than willing to part with their hard earned money to support the server. Because that's what you're donating for, or at least should be, for the best interests of the community you play in. Plenty of ways to look after those people that have bought meta cars without continuing to support pay to win mechanics. -
Cap server FPS to 120 or add a 220 Speed cap
Bala replied to Jay_Valentino's topic in Game Suggestions
Is that one of those urban myths like the 200 ap cops apparently had or is that legit lmao -
It would have been nice if you'd raised this with your faction's leadership, before making this post. If you want a positive to come out of this, I'd start there.
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Cap server FPS to 120 or add a 220 Speed cap
Bala replied to Jay_Valentino's topic in Game Suggestions
I don't know if anyone really wants to have this conversation but I've been an advocate for a lower speed cap for a while and I think with the racing script on the way, it's probably time to revisit that conversation. Currently set to 240. Some vehicles get there, most don't but also, those with high-end PCs get there faster and more consistently. Those with lower performance PCs struggle. The entire point I believe of the HSW mods from Rockstar was to essentially give those with lower performance a competitive boost if you like when it came to GTA Online races where this was a factor. I know this isn't a HSW conversation but it's all related. Lowering the speed cap would in, my view, do a number of positive things. Shorten the gap in PC performance related boosts between those with high end PCs and low end PCs. There would still be a slight difference but less obvious. It would additionally add extra viability for more vehicles to be used. Right, people use La Coureuse, Niobe etc.. because they are frankly the best vehicles you can use but with a lower cap, it brings more vehicles into the fray. Quality of driving. I'm gunna be honest, everyone trying to go the speed cap of 240, particularly in the city leads to some pretty terrible driving. There are a small percentage that can drive those speeds and drive them well. Law Enforcement can lose their meta vehicle and use their more normal vehicles to pursue criminals. In my opinion, a change in the speed cap should come with a revision to how vehicles are able to engage with each other because it does feel a bit like people just doing anything they can to keep going as fast as they can and fuck everything else. So, I'd personally wanna cap the speed at like 210-220 and try that out for a couple months, see how people feel about it. I think at the end of the day, if someone has paid thousands of dollars/pounds/euros or millions of rupees for a super computer, they should be able to use their PC's performance to make GTA look nicer and run better. I'd like to believe people would be more open to a script limitation on the speed cap than they would something like this. It feels a little bit draconian. -
I strongly disagree and honestly, I won't over-elaborate like i normally do. We simply don't have enough players for everyone going off to their own little corners of the map. The past two days, with like 8-15 people fishing on the pier at a time, has felt actually pretty good. It gives people who normally wouldn't be able to interact for whatever reason, be it geographical or whatever and given that we have the player base we have, it's exactly what the server needs. I don't even really like the fact there are so many fishing spots around because to me, it sort of defeats the purpose. We're closer to having 30 players in the server than 300 and we need to make the best of that. Fishing is a great example. Where an Assistant Chief, a Assistant Governor, the Waterfelons and a New Player can all peacefully interact.
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I think you mean well with your suggestion but with how the server actually is, this would actually do the opposite. The fact is, the escalation and the use of force from LEO is a product of what they have to contend with from the criminals. Don't lean too heavily onto the realism argument because it kind of goes out the window when you realise that people who die committing crimes actually lose less than someone that goes to jail does. There are no real consequences to dying, other than an inventory wipe and a minor financial loss. It's not the solution to the problem you're talking about.
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What I suggested to the developers was something to the effect of; End of the day, it's not really an individual's fault if they end up on a big scene that takes ages to load everyone up from so they should have some concession of time. At the same time, with the VIP modifiers and such, time is already reduced so you don't want to reduce it by too much. By having a min/max cap on it, you're taking time off a person's sentence but also not devaluing the time they are going to get in prison by too heavily discounting it. With regards to people who evade after being cuffed, it'd stay on your account until you are prisoned. If you are getting arrested today and I cuff you for 10 minutes, but then you escape, you've still had 10 minutes and will get 5 minutes off when you are eventually processed. If the cuffing process happens again, it'll continue ticking right up until that 20 minute cap at which point you'll get 10 minutes off. Cops get less OOCly angry criminals, Crims get some of their time back. Everyone wins.
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Desperate need of staff taking in game reports.
Bala replied to Larentki's topic in Game Suggestions
Have you ever considered publishing short stories? You have such a wild imagination and grasp of creating these incredible narratives, you could be the next George R.R. Martin. There comes a point where the staff team should respond to posts like this and restrict your access to view only, so you can only watch and read on as these conversations flow normally, instead of trying to insert some anti-law enforcement rhetoric into them. I'm all for free speech but jesus christ man, you'd give an aspirin a headache with this shit. Frankly, it's beyond tiresome and boring. -
The REAL reason ECRP is in it's current state. (Opinion Piece)
Bala replied to Marksy's topic in Forum Suggestions
I've seen this W Mentality stuff appear from people recently and honestly, fuck off with it. No matter what side you are. If we deep it, the reason some of the cops have gotten sweatier, is because some of the criminals have gotten sweatier. Some of those criminals got sweatier because the rules they had to play under and the script stuff they have forces them down a one-way street of playing the meta. I say this as someone that could honestly give a fuck if PD win or not. I get paid the same and honestly, there's more of the less exciting stuff to do, if you get caught anyway so a win at all costs doesn't make that much. For me, I look at these situations and think to myself, was the conclusion reasonable and leave it's participants content? People seem to like to complain about getting stopped by the cops and interacted with. They call it harassment and maybe to them it, it is. But consider for a moment, not the cops perspective but the server's perspective. In terms of interactions, in 2025, shit doesn't just happen anymore, it requires people to make things happen. No cop wants to be sitting on a traffic stop with 3-4 other cruisers in it. No one wants to be getting stopped because they are one of the only cars on the road being driven by criminals. Every Fleeca Bank robbery is the same, for cop and crim. Now, we've decided to add back hostage situations to these banks and like clockwork, people are getting reported. Fuck you think was going to happen? They are the most report bait situations to be in, because if crims get away, then crims had to have pulled some bullshit and if cops catch the crims, they didn't care for the hostage. I'll say this with my chest until the day we do it or the day we closed, but the pre-COVID (2019-2020) approach to running this server was still the best way of doing it. Fuck the turf system off. Don't railroad people into having to do shit they don't want to do. Focus on developing the scripted criminal activities to be inviting that people want to do them and make them flexible to where they can be done in different ways. Robbing a bank should be just about getting rich, not about fucking influence but those Fleeca banks, every situation is the same thing over and over. Cap the vehicle speed, those HSW vehicles were as bad an addition as the Apartment Labs. The fact that vehicle speed on the game is dominated by PC performance or these HSW mods isn't balance at all. PD shouldn't need to have their own HSW vehicle just to have a shot at keeping a chase and if we're being honest, the quality of the pursuits has gone down since the speed went up. Cap it at 220. Add more lab locations active at any one time, to give the small time crims a chance to cook drugs without getting penetrated by the bigger crims. The whole point of me adding 30 of the fuckers to the server was for there to be plenty active for this purpose AND surprise surprise, make it much more difficult for there to be any sort of truth to any allegations that even the most boneheaded cops are patrolling labs. Merge the Faction Management teams. We don't need more hurdles to reach satisfactory conclusions. We don't need more different agendas to follow. We need one, unified, direction of travel. The hardest part about getting anything changed in this community is all the fucking hoops to jump through. Bring back the old fishing job at the fishing pier. We don't need a new minigame, we need social interaction. Bring back the job as it was, pressing K when you hear a sound, buff the money doing it and let people socialise with each other. Not everything has to be a game or high effort. Just enjoy a bit of brain rot for an hour with your friends. Start downsizing the parts of the server that can no longer justify themselves, to match the size of the server we have now. We expanded during COVID, we never shrunk again despite so many less players. JB/SAAA, there's no need for them anymore. Adding JB added a lot of unnecessary bloat to the criminal process and it never worked properly. Do we really need two mechanic factions or at the very least, one all the way in Paleto when most of the people are in LS? Is there the amount of people needing stuff done on their cars to justify both? I can't imagine there is, to be honest. I'll be honest, PD and SD probably don't need to be 100+ person factions either. PD should probably thin out it's numbers to a degree, but then SD being the same size made sense when the server was significantly populated, not so much now especially given the distribution of players. There comes a point where honestly the contents of that roadmap becomes somewhat irrelevant, because ultimately we're going to still be stuck with the same issues in February after those patches are added. I get people don't want to give stuff up but if we don't make the hard calls, there won't be much left anyway. I'd like to see a roadmap from the staff team as to how THEY are going to improve the server, as that is as critical to us as players as any updates from Paulius and Osvaldon will be. I ain't no staff member so I can't do shit, it ain't going to be faction clothes or vehicles from GTA5Mods that decides how this turns out. So, Senior Staff, what have you got? What are you going to do as our chosen representatives to help the situation from your end? We are all waiting. We been waiting. But, we're getting done waiting.