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alexalex303

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Everything posted by alexalex303

  1. alternatively, criminal activity could be restricted to secluded areas that do not have surveillance equipment
  2. If I'm not mistaken, DCC allows management to conduct interviews on-duty even if they're the only unit(s) on-duty, that means that they will be blocking city bee access while not providing transportation services. Unless that rule is changed, I believe we could look at increasing the amount of DCC units required for city bees to be unavailable.
  3. this kind of attitude is why a system like this will never actually be reserved for 0.1% of players suspected of cheating, it will start that way, then eventually it will just be another tool people use to try to get people in trouble because they lost a situation. right now the tool is making a forum report just to get people in trouble, with something like this, "this cop came to a lab therefore hes pvping a lot I think hes cheating", now he has to install malware or be banned permanently.
  4. The difference is two fold. First, Valorant, CSGO (faceit, esea) and all of those are competitive games where PvP is THE activity. This is a roleplay server, pvp happens but it should never be the main thing you do on the server. Forcing people to install applications to secure what should be at most 10% of a person's activity is crazy. Second, Riot, Faceit and other specialized companies are either very big or very old. I wouldn't of installed faceit anti-cheat in 2015, and I won't install this random new company's intrusive software now. I understand that some fiveM servers might use it, but are they roleplay servers? from what I've been told it's main DM servers that use it.
  5. cheating sucks but its unfortunately a given for any pc game, and with stuff like cronus even consoles aren't safe from cheating; look at Valorant, a game made by one of the biggest gaming companies in the world, competitive from the ground up with a modern anti-cheat, and they still have cheaters. I think your expectations are just too high for a mod of a console port from 2013, the MP side of the game was never meant to be this big, and neither was the mod (rage mp), you can ask people to install rootkits or other crazy things, but outside of a very dedicated to pvp bubble, most people aren't willing to give all of the personal info to a random startup managed by gamers. I think you need to accept the server for what it is, and focus on enjoying your time with your friends, rather than worrying about other people cheating or not, and you will have a much better time.
  6. Two developers I respect already stated that this is both intrusive and ineffective, being the worst of both worlds I can not support this.
  7. cops have not had 200AP armor for more than a year, ever since the new uniforms. ironically, since then, criminal roleplayers received access to 200AP, helicopters, and MG MK IIs.
  8. As an official faction member you have had access to both 200 AP and 175 AP, which is higher than PD, and you could equip it on all faction members, not just specialized divisions. Since you are a PD member could you also tell me which MK II weapon "po2s in DSU" have access to? Unless you claim that 20/35 online members are all swat.
  9. you think there's nothing wrong with spending money to get an IC advantage? would you feel the same way if cops that owned Niobes used them to chase you with them? they spent $250 too!
  10. The experienced criminals in this thread still banging the same drum have: -higher AP values (175, and 200 AP) which simply are not available for law enforcement -meta HSW vehicles that ensure they are never caught Niobe, Hakuchou Drag (https://streamable.com/xj5k9e) -abuse weed to regen full health bar in ~20 seconds which is not available to law enforcement -MG MK IIs readily available in unlimited numbers for weeks If you told a crim from 2019 that all of this would be true they'd tell you that you're crazy, and now we're asking for the helicopter to be removed. Honestly, I think people forgot where we came from as a server, and keep pushing to see how silly it can get.
  11. I support all of these other than the helicopter restriction, unless we also remove all HSW mods/vehicles. There's a list of like twenty vehicles that are busted and can not be chased without your own or a helicopter. I believe all MK II weapons should be made so you can no longer shoot them, and we add a command to /refund them for street price.
  12. 200 AP. criminals have had access to get as many 200 APs as they wished, that is more than ANY pd unit. not 175, 200.
  13. you can take just as much cover as the cops can and criminals have better guns and AP than cops, this was already talked about, criminals have had weeks to stockpile 200 APs which even cops do not have access to perhaps it's not a good idea to base your entire gameplay strategy around head glitching and other glitches
  14. Honestly, I kind of took your premise for granted, but checking the numbers. It doesn't add up. If I evade, drive recklessly and even get charged for a mask, I'm only halfway to the cap. If I decide to carry a whole armory of two different classes and body armor, I'm pretty close to the cap, but still not there. It's only an anomaly because the players that just want to "provide RP" when they get outside of DOC mean they want to roll around with MG MK IIs and shoot each other. What the girlies did is actual RP, and everyone that has an MG MK II outside can do the same thing inside. But they choose to afk. They didn't have script support. They didn't have an admin spawn them stuff. They didn't have any advantage. They just got arrested and decided to make the best of it. ANYONE can do that.
  15. so just to be clear you're telling the guy that was a crim when prison cap was 12 hours that he doesn't know what hes talking about but the new crim that only ever saw 2 hour cap knows better also its pretty wild to me how all these criminal rpers that play 12 hours a day have single dads that play 1 hour a day in their mind with all of their suggestions.
  16. bumping this, still a bug, still widely in use.
  17. okay so now that we have established that.. if you want a solution to risk versus reward, increase the prison cap from 2 hours to 6 hours, and then you will feel a difference between surrendering or shooting, lowering prison times any more is just comical.
  18. this is happening quite a lot over PD radio, it is def. a real issue, the problem is that we have no way to reproduce it on demand so it may be difficult to track and fix
  19. Tonight around the time of the event Sorvanis said he could hear me talking to a cadet, full convo while we were on the freeway away from the city.
  20. With the mentality that DOC is an AFK zone and nothing good can ever happen there, you might as well remove prison times entirely. It's your choice to go AFK in DOC, not the script, not the guards. Look at what the girlies did when they got arrested for max time, they made a pretend music video. IN DOC. ACTUAL ROLEPLAY. But it's easier to just say its an afk simulator and not even try.
  21. Date and time (provide timezone): 01/JUNE/2025 - 20:00 UTC Character name: Jason Steel Does this issue appear again after a full game restart?: Yes How many times did this issue appear for you?: Once a day for a few months now. Issue/bug you are reporting: when you speak over local chat (N) people will see that you're speaking (the indicator in the middle right of the screen) and will be able to hear you as if you are talking on radio, even if they are super far away. Expected behavior: people should only hear you speaking if they are close to you, they should not see your indicator of speaking if you are not close to them Evidence (MUST provide either UNEDITED photo or video) , notes worth mentioning, steps to replicate: there is no clear way to reproduce this that I have found, it seems very random people will see you speak (the indicator in the middle right of the screen), and they will hear you from long distances even if you are speaking locally (N) there is no clear fix to this issue, and people can hear you for long periods of time without you knowing about it Vehicle license plate number*: N/A
  22. Date and time (provide timezone): 01/JUNE/2025 - 20:00 UTC Character name: Jason Steel Does this issue appear again after a full game restart?: Yes How many times did this issue appear for you?: Once a day for a few months now. Issue/bug you are reporting: when you speak over radio other people will see that you're speaking (the indicator in the middle right of the screen) but will not be able to hear you. Expected behavior: people should be able to hear you speak whenever you hold M Evidence (MUST provide either UNEDITED photo or video) , notes worth mentioning, steps to replicate: there is no clear way to reproduce this that I have found, it seems very random people will see you speak (the indicator in the middle right of the screen), but they will not hear you to fix it you just stop pressing M and press M again, you do not need to /vr or anything like that Vehicle license plate number*: N/A
  23. The solution to your problem is to increase the prison max time cap, not decrease charges. The cap was decreased from unlimited to 6 hours to 90 minutes (with diamond vip) now. It's basically nothing, and that's why it feels like charges don't matter. Some charges have times like 30 minutes, if you reduce those to 10/15 minutes, might as well just remove them. It takes longer to process people. Literally all of the issues pointed out in this thread would be fixed if the cap was increased back to 6 hours, which is still reasonable. It would allow you the feeling of progressive getting worse times as you do more crimes, and it wouldn't make a 15 minute processing time feel like half or your sentence. We are in this situation only because the cap kept getting lowered over and over.
  24. Private labs allowed you to avoid pvp just like they allowed you to be immune to law enforcement, raids, or any price that is too high as you could just print infinite money in an interior. Should never come back in any way shape nor form.
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