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Everything posted by alexalex303
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It's also a matter of perception. It's not that they're not trusted, it's that even if they played it by the book, if John Doe is in empire and also in GND, and he's doing stuff against Empire's enemies, people will make accusations regardless of the facts.
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Nothing of value would be lost, I can't think of a single situation that was made better with the use of OOC chat. +1 for removal
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Hostages are already treated seriously, the issue is that a number of our players seem to watch streamer content servers where cops will literally fly them to cayo perico while singing songs with the hostage takers, for content. However, ECRP, at the time of writing this, is perceived to be a serious roleplay server. If you a have hostage, you have some power to negociate, however, your demands have to be reasonable and you need to learn how to compromise. That is the missing link between hostage takers and law enforcement and no amount of server rules will fix attitude issues.
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It's not the amount they order, it's the reward money; it's set by the business owner manually. They could pay each new player 100k for their car delivery, obviously they will not, but it is not a script limitation. Business owners choose to pay the minimum allowed by the script. They should not have that money supplemented by the server artificially, because that money is used to give priority to their orders, which provide them with in-game currency.
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You are not a customer, you're not buying a product. You're meant to be having fun playing a free video game server. VIP/Niobes/etc all of those things are just add-ons. If you don't have fun with the base experience, you should not buy them. If you are having fun and do buy them? It doesn't entitle you to special privileges or consideration.
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Can you explain how this hurts new players? I see this a lot in suggestions with players that have been playing here for 8 years requesting things for themselves and going "new players". I think if dealership owners wanted to help new players they'd more in trucker orders.. not have the server give them spawned money to run their business.
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It wouldn't be a rugpull, they've been providing a service for nine years now, that thousands of people enjoyed. Nothing lasts forever. GTA VI will be a console exclusive anyway, and there is no evidence of an RP server being available at launch. It'll likely take a year until the PC version gets released. Either way, most people have gotten their fun's worth, calling it a rugpull has negative connotations.
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I believe this is firmly in-character actions and repercussions. People have been paying min price for years now, sooner or later they should have to increase them. Desperate players still fill them out, but slower. We shouldn't subsidize businesses that are already doing well enough financially.
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Following an incident during the most recent war, this was implemented as a faction rule. If you witness it happening in a future gang war, please submit an OOC Internal Affairs report and it will be dealt with.
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It would still take a paragon raffle to get people there. You did a raffle for people to show up at city parking. I don't see what changing the icon on the food item would do to bring people there. Very few people show up to those things for the roleplay or interactions. This ties back to what I said before, this is the wrong player base for that kind of roleplay.
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The thing is that we've done this before, with more or less the same community members and your theory did not pan out. It wasn't small gangs rising above the big ones, but big ones holding hands and pushing small gangs off of the server. You seem to be okay with that at the end. "People don't like you, you're not good at diplomacy? time to disband and quit the server" This is meant to help player population how? I feel like it would just hasten our demise if we take any smaller gang that is already struggling at labs and making them feel like they have zero chances when 130 people push them. And they will. No one will self-moderate or think about the roleplay. Why? Look at current examples of gangs self-moderating when it comes to labs.
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I don't wanna turn this into a pd vs crim because I think LEOs will be fine but just to clear up some misunderstandings Criminals got access to 200 AP through special imports which meant they had better armor than even SWAT; that was walked back after a few weeks. As far as I am aware every established gang on the server still has access to 150 AP through special imports. That is EQUAL to SWAT and BETTER than most cops that patrol with 100. The recent nerfs to MK2s apply to both crims and cops equally as they are the same guns script-wise. Helicopters have been used when stolen from MD/legal owners with great effect. There was a video of OTF chasing down AIR 1 with their own helicopter. Yes, the cars are bought with real money but they're still better. Banshee has nothing on niobe in terms of performance, and there's dozens of them. Back in the day cops had the best car, the most AP and the best guns. That's not the case anymore, and it's probably a good thing, but what I replied to was someone pretending that PD was weaker then compared to an established gang.
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This isn't about council, this is about the current playerbase. The current "meta" at labs is to send one of your guys on a bike and have them bait until they get pointed at and then you all push the lab cause they "gave you a reason". If you remove the alliance rule, one gang will send a guy on a bike then four gangs will push together. This will effectively end any small gang that won't have alliance backing. It will be super popular and fun for 2-3 gangs but kill everything else. I am strongly against.
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PD is weaker now compared to then, criminals have access to the exact same armor, exact same guns, even sniper rifles and helicopters now, and better vehicles.
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Might as well unban all cheaters if we don't care about the quality of the interactions. I was there when there was no backup rule and having eight gangs ally against leos just resulted in everyone's game crashing for 30 mins non-stop as you had 200 people in grove street. It wasn't fun.
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refunds for bug reports are fine, refunds for player reports are my issue.
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I specifically addressed the fact that the people involved put in a lot of work, that is not what is being contested. What is being contested is that very few people actually want to participate. If they did, you wouldn't need to bribe them with raffles.
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People are resistive to @Bala because it's not a comfy thought, we all like to pretend and advocate for ECRP being this beacon of high roleplay, but it is not. I agree with him, ECRP was at it's best when it was a light RP server focused on cop vs crim interactions. Everything that came after that was shoehorned and forced through with admin punishments and asset based rewards. I'm going to give some examples, but I want to make it clear, I am not bashing the people involved. I truly believe everyone that runs a faction, or an event for the server is trying to make it better. But. And this is a big but. I don't think the player base wants social roleplay or civilian roleplay. This is the same player base that was the happiest when you could say "flex your K muscle" (to unlock your car), this is the same player base that was happiest when you could give demands from moving vehicles. Is it any surprise that even faction services now rewards factions with assets based on behavior they consider good? You do what we want, we give you bigger guns. Because that's the goal of most players, not this imagined high roleplay standard. It's like "we gotta do some events so we can get ak imports" Have you ever noticed anything about the most successful civilian endeavors? They're not based in roleplay, they're based in assets. Bennys started with well known community members in Collie and Larry and they put a good amount of work in, but, if we're being honest, the other half of the reason why Bennys has so many employees is because its 90% gang members farming legal pay in between criminal activity. Have you seen the adverts for weazel recruitment? "come join the highest paying legal job" What about the peak of civilian roleplay, the event companies like Plague Inc? Jay Plague and his staff do a lot of work to organize them, but they do the raffles at the end because.. they know everyone is there for the raffle. It got to the point where even giving a free car wasn't enough, and after a bad turnout they started doing pick-up events at city parking to co-opt the people that are naturally there into winning a free car. Does that not say anything about what our player base wants? Assets and guns to shoot people with. Everything else is just forced upon them. I challenge anyone that disagrees to cut pay in legal jobs by 50%, and remove all raffles from civilian events, and then see how many people are attending them for the roleplay or social aspect. Personally, I think it's time we stop forcing people to act in a way that they don't want to act, and pretend this server will ever be what it will never be.
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Maximum cops in a chase depending on activity.
alexalex303 replied to VoltStone's topic in Rules Suggestions
Law enforcement is reactive in nature, in order for your suggestion to be viable, you would first need to limit criminal roleplay to a specific cap, and law enforcement would follow closely after/with that. -
I don't believe a clip from 2021 is representative of the issues faced by people in 2025.
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the vast majority of refund requests are because of dm and nonrp, not cheating, we can make an exception for cheating but we should remove ASSET incentives from player reports in a roleplay server, otherwise it sends a wrong message, that this is an asset based server where assets are king.
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They should be removed entirely, the only incentive to report someone should be to deal with a huge rule break. If you give people assets, of course they will overuse report system.
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I think it's important to remember that not only GND but law enforcement as a whole is reactive in nature, or more simply: you get what you give. GND, contrary to what you might hear is not made up of people that want to ruin your day, in the majority of cases they will just match your energy. For example, last night, Gang Detectives went to OTF HQ after there were reports of a large gathering there and when the gang members spoke to them normally, no citations were given, and some gang detectives even played dice with the gang members. Is that because the new F4 leader is an experienced criminal and old community member that knew how to interact with them? I don't know, but it's what happened. Remember, the people in that division are players just like you. They're here to have fun and don't always go full throttle.
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I think the issue of the pager shows a clear disconnect between the idea of law enforcement and the idea of the criminal roleplayers. The idea for law enforcement is to provide a deterrent that stops you from taking over the city and turning it into a failed state with gangs rolling around with heavies. After you page, it takes the average person about five minutes to connect, then they need to gear up, take a specialized vehicle and respond to wherever the situation is; I can tell you from experience that most come about ten minutes later, as they'll be afk, playing other games or whatever. If you are still in a static shootout with law enforcement ten minutes later, then your goal was not to get away but to wipe law enforcement and turn the server into civil war Syria, which is not a desired outcome. If we removed pagers tomorrow, we can replace them with: national guard staff members with admin duty on giving technicals and mounted weapons to metro/sed giving leos the gunships and/or 200 AP back I think people are missing the point, wiping law enforcement should not be happening on a daily basis, and if the pager is an issue, it will be replaced with something else.
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Leaving and joining something else is very different than leaving the server because of gang suppression.