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alexalex303

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Everything posted by alexalex303

  1. This is probably the first time I agree with you, but I do not think removing the locations is realistic (i.e. will get implemented not realism argument) because of the amount of work that got put into all of the current private labs. I think the most achievable compromise is to allow placement everywhere while lowering the number of public labs active in rotation.
  2. The vast majority of the community agrees that there are too many player reports being made for less than ideal reasons; while this would not address all of them, it would remove the asset incentive from players that can realistically sustain that loss. If your character has more than 250k experience points, you can not make a refund requests for assets stemming from an accepted player report. 250k is quite a lot, and for the average player means that their character is six months to a year old, at that point, losing an AK or some drugs is more than recoverable, it also removes the "I'll report them just so I get my stuff back" attitude.
  3. every single piece of clothing in the game is made with a specific body-type in mind, I think you're greatly undervaluing the amount of effort required; I also don't think you need a slider to roleplay overweight, @Chrisy has done it on and off with no slider and with great success through roleplay.
  4. It could be balanced by increasing prison times by a good amount.
  5. Full transparency I'm the person that was involved in the situation today. I think the main point to consider here is that law enforcement roleplayers are people too, and there's a lot of factors that go into an arrest; it's relatively easy to say "just place the charges", but the fact of the matter is that law enforcement characters answer for their charges, and the paperwork (which is mandatory) and your items in your locker, and your mugshot.. and at the end of it its a checklist. If you want there to be zero time at Mission Row, then you also have to drop arrest reports and the court system, recovering your items and so on. Otherwise you're asking people to be robots, I think.
  6. That rule doesn't really apply to labs. If blocked in, Niobes go off-road at Sealab. I can see where OP is coming from.
  7. Date and time (provide timezone): 06/OCT/2024 Character name: DeAndre Stacks Does this issue appear again after a full game restart?: Yes How many times did this issue appear for you?: Every time, 100% reproduce Issue/bug you are reporting: If you click use on weed in inventory, you instantly get health regen. You can even /toss the blunt and still get full benefits. Expected behavior: You should only get health regen after you press O to take a hit, this would make the health regen effect sync with the visual effect when you take a hit Evidence (MUST provide either UNEDITED photo or video) , notes worth mentioning, steps to replicate: Have weed in inventory Right click use https://streamable.com/wn1ztc Vehicle license plate number*: N/A
  8. This is a wholly reductive argument. It protects you from what? Damage. Scroll through the player report section can you can see a good amount of clips of people just pulling out a shotgun, equipping body armor and hopping out. They are pulling the kevlar out of their ass, and they're using it offensively. Just because it's a defensive item doesn't mean that you can't use it offensively. If the argument is that kevlar isn't protecting you, therefore it isn't showing, that's fine, we can make it so that if you have kevlar in your inventory, it's always equipped and always protecting you. Perfectly balanced. But you shouldn't have a backup healthbar in your inventory that you can pull out at will and no one can see.
  9. that works better with a 200 or 220 speed cap, holding W is not skill based
  10. The original idea is just that, an idea, if the community feels 220 km/h is more realistic, that would be great too. I just think cars are going too fast now to the point where it's silly, and it would allow everyone to see more vehicles rather than specific top speed metas. I do not believe this would affect PD vs Crim balance as ALL cars would have to follow that top speed, including helicopters.
  11. As most of you know, there is a hard speed limit of 240 km/h which no vehicle can go past, this is because in the past we had vehicles that could do silly speeds like 300 km/h. With the base game receiving more and more unrealistic vehicle updates due to the need of the new cars to be better than the old ones to generate shark card sales (by Rockstar), I think that the current vehicles are also going too fast, and we could benefit from lowering the speed cap again. Since everyone has to follow the speed cap at all times, this should not be seen through any law enforcement / crim / civ lens. Just slower cars, which means more roleplay since people are not zooming everywhere.
  12. There is more to law enforcement than chasing 911 calls; you should consider doing community policing or simply interacting with civilians on a voluntary basis. It might increase activity in an otherwise 'dead time'. On-topic, ATMs are a solid source of income nowadays after a lot of buffs, either we lower the cash again or leave the requirement -- doing free ATMs and spawning 50k every morning is not healthy for the server economy.
  13. There's a myriad of reasons why people do not wish to show their frequency on their screen, from streamers to people posting clips for reports that might be shown to other players. Active frequency can be easily checked with a number of ways, including a slash command, UI through the inventory and so on. Please add a toggle to hide the frequency from the screen. In addition, the fact that the UI is animated when you are not speaking is wholly distracting.
  14. Only if the ATM is unable to be opened for cash after being cut early; otherwise the meta will be to cut it instantly and leave it, and if PD didn't recover it, open it like a risk-free kinder egg.
  15. Jason Steel - 20 tickets
  16. It doesn't matter that you asked a few friends. The other perks that you're talking about are not easily obtained, one of those cars is the same as diamond VIP for a whole year, a lot of people bought them but a lot of people also couldn't or didn't want to spend that much money. VIP is basically a subscription, saying it's the same as a one-time payment is conflating two things. You are advocating for removing benefits on a subscription and saying that the server will not lose money because your friends said so. It doesn't logically follow. If you want to say that the server will lose money and that's fine because you think it's more important for you to have less tax, then that's fine, it's your opinion; what shouldn't happen is the pretending that it won't affect sales on a server of thousands of active players just because your friends will still buy it, possibly, if they were telling the truth.
  17. Most Hakuchou Drag owners said they bought it for RP reasons and yet complained when handling was nerfed. People buy VIP for the tax bracket reduction, myself included. If it was removed as a perk, the sales would see a drop, it's not good to lie or pretend otherwise. The tax perk is a big part of it for legals, just like the prison time reduction is a big deal for criminals.
  18. Jason Steel - 10 tickets
  19. comet retro custom afaik
  20. Get in touch with Maze Bank Central. Great people. 5824080 - Cowell 2474369 - Colonna
  21. If you look at past reports, this was denied as not a rule breach considering risk vs reward; while every situation is unique, it does seem that generally this is acceptable behavior under the current rule set. +1 on it being non-rp I feel that unless you see someone put something attractive inside the vehicle, or otherwise have knowledge that is more than a guess, you should not be searching people's cars.
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