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ElisabethC

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Everything posted by ElisabethC

  1. -1. Even on my non-gov faction account, I have no problems with driving a bus for an hour or so to get a few new outfits. You need a money sink somewhere, and it helps you with a sense of progression being able to build out your wardrobe.
  2. Edward has been having this problem for at least a day or two. The price on the modview is correct, but when going in to offer with 0 labour, another 2500 gets added out of nowhere. When it first happened, I paid him the extra charge back and expected it to go away. That obviously didn't go as planned. I can provide footage of my side too, but it's exactly the same.
  3. I have the same problem where I can't delete my voicemails, ànd it duplicates every time I log back in. As of now, I have the same voicemail message 7 times; and the /voicemail command doesn't work for me. The voicemail was recieved after the latest update.
  4. /Showhouses does cost 250 tho! Removing the cost on that would be pretty cool
  5. This issue also occurs for all Bayview employees, let me elaborate: You yourself hear nothing. You don't even hear a honk when you toggle the lights (which other people do). When other people are one or two streets away from you, they hear a distant police siren. When you get closer, the sound goes away, as far as I know. This will happen 80 to 100% of the time when you have the overhead lights on. I'm not sure on the distances, but it's been there for at least two months now.
  6. Hey @MistNinja, this idea has been suggested numerous times! Maybe it'd be better to add some feedback to already existing ideas, than start a new thread?
  7. +1 I would love this. A system logging when a person goes on and off duty for factions also would be great, as it'd make it easier to keep track of LOA's and promotions; but that'd be hard as heck to implement and visualise.
  8. +1 criminals out of town and more activity up north? I'm all for it. Let's hope the other government factions follow suit
  9. ElisabethC

    Prison and PD

    +1 I feel for you!
  10. As long as this doesn't make the radio screech again when two people are talking at the same time, I'm all in! +1
  11. +1 I absolutely adore the Bumble's. Not your average "let's rob and start wars" faction like most of them out there.
  12. Would absolutely love this, maybe add a little bit of healing to the meals aswell to take off pressure MD? +1 for sure!
  13. /Goto is a command, for adminds and moderaters ;) you're free to try it in game, it will do nothing.
  14. +1! If it isn't possible, something like /GPS <insert location here> would be look. For example /gps barber, /gps bank or /gps Bayview!
  15. +1, very frustrating issue when buying a car.
  16. +1 on an explanation in the PM for new players. Couldn't hurt to expand the Discord with a FAQ section, seeing as most of the Helpdesk are the same questions.
  17. First of all: the update that makes your vehicles stay 12 hours after logout is a fantastic implementation. I absolutely love it and it brings a lot of life to the city. 10/10 update! Sadly, a lot of people use work vehicles to drive from A to B when they have to recover their car, or don't have one. This makes the city flooded with busses, transport vans, trucks etcetera. Seeing as they now stay in the same place for 12 hours, it's very frustrating to see cars in the middle of the road (due to logging out and not coming back or whatever) or at hubs (the bank, Mors,...). Most people don't do the effort to quit their job so the car despawns, or don't know that's a thing. As a mechanic myself, I sometimes take out towtruck and tow as many rogue vehicles off the middle of the road as I can, but I can't make this my full time job. The most disruptive vehicle, busses, can't be towed so the best we can do there is just ram them repeatedly and hope they move a few inches. My suggestion would be to lower the despawn timer for these vehicles you can obtain for doing a "normal" (non-faction) job, from 12 to maybe 3 of 4 hours. It gives disconnected people more than enough time to hop back, and would stop the unnecesairy flooding of our roads.
  18. BIG +1 on removing that one fueling station at the harbor. Absolute hell to het to, even worse to drive out. Maybe pit it back a bit? There's a whole parking lot to use. Whilst the fuel pickup place is doable with a lot of little turns, it'd be nice to have it bigger (also, are the first two not useable? I may remember incorrectly, but if they are it confuses new truckers). +1 on this. The rest weren't too big of a pet peeve for my trucking days, but I certainly get where you're coming from. I'll support the cause, tho be careful with the money multiplier. I get it's super frustrating, but still the best in the game right now (legally). +1 across the board!
  19. Can't agree more with this post. Also, kinda scared of the sound of thunder so having it so incredibly loud and realistic is a very unpleasant experience. +1!
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