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Spergburger

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Spergburger last won the day on May 27

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About Spergburger

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  1. Spergburger

    BIVINS GANG OR NO GANG

    You two have an interesting relationship
  2. If their roleplay is shit then why should they be relevant? Just because they have a ton of people who don't understand the rules? This update will make criminals have to step up their roleplay, which can only be good, as a lot of groups have been seriously lacking. Quality over quantity.
  3. Spergburger

    ECLIPSE Roleplay: concept art contest

    Great job to everyone who submitted, they all look awesome!
  4. I thought we'd just nerfed the cop cars so the regular ones go about 185 and it's the supers that are fast? Did that get undone or something?
  5. Spergburger

    Mafia RolePlay

    +1 Been thinking of doing the same for a while. But don't know if I have the time available to make/lead one
  6. Spergburger

    [Government Factions] Pay

    I agree that government faction employees should be making more than bus drivers, but I don't think that there needs to be a pay increase for them, bus drivers just need to have their pay fixed as it's currently broken. If criminals are doing things that require a lot of risks to be taken, whether the risk of ending up in jail, or being robbed/killed and losing all of your product, then they should be compensated well for that and paid accordingly. I do think that MD could use a pay raise in order to make it more appealing and attract more people, which would help the current problem of not having enough members in MD to deal with the server population.
  7. Spergburger

    [Government Factions] Pay

    You must be looking at very different criminal groups. The cars you're seeing in government car parks are from people who've been around for a very long time. There's all kinds of criminals driving high end sports cars and super cars, used to be even more of them. If you're seeing criminals driving shit cars they're either fairly new to the server or trying to uphold a certain kind of RP.
  8. Spergburger

    [DCC] Radio Implement

    +1
  9. So I don't know if this is possible since it'd require an overhaul of the current inventory system, but this is the ideal inventory system in my eyes. Personal/On Hand Inventory 1) It'd use a Diablo/Escape from Tarkov style inventory system where different items take up different amounts of squares (i.e. a pistol takes up a 2x2 section of the inventory and a donut takes up a 1x1 section, I'll add visual aids at the bottom.) This would help improve realism by making it so there's a more finite amount of items that people can carry, it'd prevent people from carrying enough weapons to arm an entire platoon, and making it so different items aren't measured the same in terms of inventory space. It doesn't make sense that 30 donuts take up the same amount of space as 30 AK-47s. 2) Either lower the current amount of space we have in our on hand inventories or make it so that stuff (big items especially) takes up a significant chunk of our inventory. For example if you're carrying a large weapon like an AK, SMG, or shotgun in your inventory that'd be about 80% of it gone. You'd have room for a pistol, radio, and a burger or something (this is just an example.) 3) This one might be controversial, but bring back visible weapons. I don't think it's necessary with pistols, or maybe not even the Micro SMG, but you should no if someone is carrying a shotgun, AK, or SMG on them without them pulling it out, otherwise where are they hiding it? This would provide better RP as people would have to keep their heavy weapons in a bag if they want them to stay hidden, which means they'd have to do some level of RP to pull it out, and that you can't be surprised by someone pulling an assault rifle out of thin air. All of these changes mean that bags and vehicle inventories would have more use, and it would help improve the roleplay of the server while preventing people from running around with mini arsenals of weapons despite having no means to carry them. Vehicle Inventories 1) Make two separate vehicle inventories: the one accessible from the interior would be the glovebox/center console/whatever you decide is holding the stuff, which would be the smaller inventory, and the trunk, which would be the larger inventory. You'd have to go to the back of the vehicle to access the trunk and whatever you have stored inside of it. The interior inventory wouldn't have a ton of space, maybe room for a pistol or two and some drugs, biggest weapon it could hold would be a micro smg, and the trunk would be where you'd keep bigger weapons, or large amounts of drugs. 2) Make it so different vehicles have different trunk sizes. Super cars/compacts/motorcycles (motorcycles would use the saddle bags or whatever they're called/under the seat there's a compartment sometimes) would have the least space in the trunk inventory, then sports/sports classic, then sedans/muscle cars/coupes, then vans/suvs, then trucks, then transport trucks. This makes more sense roleplay wise and might diversify the vehicles we see on the server some more, since people who need to transport a lot of goods wouldn't be able to do so in a super car or sports car anymore. Those are my ideas, I might add to them/edit them if I think of anything new, but feel free to comment what you think. Idea of what the inventory system would look like:
  10. When you call the police they trace the call, so the current system is already realistic, making the police search for where the call came from inside an area code would be detrimental to roleplay and gameplay
  11. Spergburger

    More detailed bank system

    +1 I'm scared of seeing where all of my money goes to
  12. Spergburger

    Trunk

    When you're moving shipments of stuff that you've imported it comes in crates, and different vehicles do have different capacities for those crates (suvs, trucks, and transports have a much higher capacity than cars.) But I think this is a good idea for the regularly accessible inventory too. It'd be cool to see the car have two separate inventories like the glovebox which would be small and maybe able to fit some drugs and a pistol, and then the trunk which could hold bigger weapons/more stuff.
  13. Spergburger

    Vehicles in NCZ

    +1 Good idea if possible but I'm worried people would just push the car with their own until it's out of the set boundary so they can pick the lock
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