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Celestial

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Everything posted by Celestial

  1. Currently: You can issue a global order to any player on the map using the order menu, no matter how far the parties are without any cooldown or limits. Suggestion: Add a radius check after submitting an order to the player (to check whether the player is in range to the person who's issuing the order), similar to the one when you attempt to follow a player using /Follow.
  2. You just can't use/handover/drop Burgershot items, that's why its disabled and considered script abuse. You're only allowed to use the items for Burgershot purposes. The workaround is to place the items in the fridge into an empty slot in order to get rid of them. Try asking people for assistance if the fridge is full or cook some items to make some space for yourself and put the items away.
  3. Date and time (provide timezone): 16:21:12 UTC (when I logged in) | 3/MAR/2022 (happens sometimes after login) Character name: Ivy Finnegan Issue/bug you are reporting: Messages double up after submitting them, and no I didn't smash enter so fast to make it send twice. It happens sometimes after logging in. Expected behavior: Messages should only be sent once and the 'Welcome to ECLIPSE Roleplay' greeting gets removed after successfully logging in. Evidence, notes worth mentioning, steps to replicate: I have not been able to replicate that but I have evidence of it: https://streamable.com/oq1n3c I was not able to test it in in-character chat but I however did in /B and /Anim. In the evidence video, you'll see me scrolling up and notice in-character messages being sent twice after submitting them. A player who was around me noticed it and asked me why I am speaking twice. The spam warning can also be noticed in the video. Vehicle license plate number*: N/A
  4. Oh, it wasn't noted down in the patch logs since it was changed I guess. I was always playing around 8 hours timer based on that and thought RVs had a little bit of despawn duration added to its time.
  5. -1. Players go online in cycles based on their region and the current despawn timer seems rational in-between the play cycle. It's currently at 8 hours and seems fine. Increasing the timer value would cause a lot of lag and desync because a lot of people park their vehicles in certain spots. It's a matter of time until you find the right vehicle or catch someone off-guard. Edit: I've never had an issue with stealing vehicles myself for the recent months but it should be slightly raised if its at 2 hours at least for the sake of vehicle renting rp.
  6. -1, feels a bit unnecessary. It's basically a /Pay [ID] [Amount] with a timer of when the keys should be automatically taken away from the other party without any interaction after the deadline. You can already hand out keys to players for rental purposes. It's just that some optimizations are needed regarding the vehicle despawn timer, repairs and the house parking script and I believe there are already suggestions about them. Altogether, a contract can be rply set-up for rental purposes with the specifications which opens up more doors for roleplay and the intentions cannot always be 'renting the vehicle'.
  7. Date and time (provide timezone): 9:37 UTC | 28/FEB/2022 (it happens all the time though ) Character name: Ivy Finnegan Issue/bug you are reporting: You can add an additional single furniture item above the capacity. Expected behavior: It should be limited to a specific and fixed quantity. Evidence, notes worth mentioning, steps to replicate: https://streamable.com/nh7j5d Fill the exterior with furniture Hit the maximum capacity CTRL+X a random object, then edit it Open the inventory and add another furniture item An additional furniture item can now be placed Vehicle license plate number*: N/A
  8. Date and time (provide timezone): 27/FEB/2022 | 16:15 UTC Character name: Ivy Finnegan Issue/bug you are reporting: I've had the AFKMath passively going on me even after previously getting out of it, the command was still usable and it stayed active and didn't inform me that I kicked out of AFKMath. I remained in place for a minute, the second AFKMath attempt was sent to me. Expected behavior: Evidence, notes worth mentioning, steps to replicate: https://streamable.com/py0olf (No clue how to replicate. It was very random.) - After giving an answer, command is still usable but it was no longer active this time. Vehicle license plate number*: N/A
  9. Hello. My suggestion is to add a cruise control icon along with the current ones. The speed is changed based on /Cruise [Speed] that it is set to. Cruise number turns GREEN when its on. Cruise number turns RED when its off. I think this would also go well with the cruise system binds settings if it ever gets an update. OFF ON
  10. The problem with tracking an occupied regardless of the cooldown is this: I agree with your suggestion but I don't think it should be changed as of right now unless this is fixed.
  11. Date and time (provide timezone): ∞ Character name: Ivy Finnegan Issue/bug you are reporting: Relogging in any way resets the /ShowVehicles timer and allows you to do it infinitely after every relog. Expected behavior: A player's /ShowVehicles cooldown should be synced within the server itself, this is highly abusable and you can't tell if the user is doing it or not. Evidence, notes worth mentioning, steps to replicate: Reveal the location of your vehicles using /ShowVehicles. Relog. 5 minutes are bypassed and you can redo it. Vehicle license plate number*: N/A
  12. -1 It doesn't make any sense in my opinion. The production timespan should remain the same no matter where you're cooking. It's not difficult to grind and buy a property to cook inside of it or a segmented apartment to build a lab inside. Every singular chemical adds up 225s to the manufacturing process of the main material, so that's 675s (or 900s for something like Meth since it requires 4). Maybe it would be fair if there was a drug quality determinant based on how long and well-cooked the drug was (but that's a whole different story because prices would have to vary). However with the current system, drug quality is not a scripted factor and you are required to wait for the production process. I don't see any reason for it or find it realistic not to be commonly equal unless quality was a factor.
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