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Celestial

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Everything posted by Celestial

  1. Date and time (provide timezone): It happens all the time Character name: Ivy Eriksen Issue/bug you are reporting: When you attempt to push a car, it will put you in the animation but not let you push it. Expected behavior: Player should be able to push at all times. Evidence, notes worth mentioning: https://streamable.com/gjqdeo Steps to replicate: Try pushing a vehicle and it won't let you (might have to try a couple of times) Vehicle license plate number*: It happens on ALL vehicles.
  2. Date and time (provide timezone): It happens all the time Character name: Ivy Eriksen Issue/bug you are reporting: When you attempt to push a car, you'll notice that it doesn't allow you to change the pushing direction. Expected behavior: Player should be able to change the direction of the pushing. Evidence, notes worth mentioning: https://streamable.com/gjqdeo Steps to replicate: Try pushing a vehicle and change the direction of pushing (might have to try multiple times) Vehicle license plate number*: It happens on ALL vehicles.
  3. It's really easy to script the Burgershot job to make yourself only login when its pay-time then logout and redo. It's also easy to get quick cash by joining the job whenever its time to get paid then quit the job and it seems unrealistic. There should be a time requirement of at least 10 minutes to get paid on the next check. There will be skipping in checks but its a lot better than seeing people farm money that way.
  4. Date and time (provide timezone): It happens all the time Character name: Ivy Eriksen Issue/bug you are reporting: A lady character appears on the car when you push a vehicle. Expected behavior: There shouldn't be a bugged character appearing every now and then. Evidence, notes worth mentioning: https://streamable.com/zm9wmu Steps to replicate: Just push a vehicle for a period of time and the character will start showing up and glitching. Vehicle license plate number*: It happens on ALL vehicles.
  5. Date and time (provide timezone): It happens all the time. Character name: Ivy Eriksen Issue/bug you are reporting: Marijuana Plants visual growing stages are not equal/unsteady Expected behavior: There are three growing stages: FIRST SECOND THIRD Evidence, notes worth mentioning: 1. https://streamable.com/b1syo3 2. https://streamable.com/ygb241 3. It can be seen that they grow invisible as well and in irregular visual forms as in the picture. Steps to replicate: Just plant and it will happen when they grow. Vehicle license plate number*: Irrelevant.
  6. I find it very unrealistic how you can't take your car out of parking or a house because you have the maximum number of vehicles unparked or out. In a chase or a pursuit, if a player has maximum cars out and a full parking lot and wish to switch vehicles to one that could possibly help evade the chase, they wouldn't be able to because 'You already have too many vehicles out'. This is very unrealistic and hinders roleplay and I find no reason for it to be a thing on the server. People already pay for extra vehicle slots but I don't understand why its limited with/without VIP. I've seen people with VIP who also suffer from this, having a lot of vehicles and can't take vehicles out because the script is limiting them from taking a vehicle out. It also heavily disturbs vehicle rental for a wealthy player on the server. You can only pull out as many vehicles as you want from apartments but not houses/parking lots. The script of Eclipse has been heavily optimized, as well as the Rage client, so it would overcome the lag if that's the case + mechanics and PD impound vehicles. The addition of NPC vehicles also means that there isn't any lag problem whatsoever. I don't want to talk about a different matter, but if its about lag, then we should have unlimited parking slots because people might as well park their cars instead of keeping them out. This suggestion is mainly about removing the restriction of taking vehicles out though.
  7. As the title says, I think players should be rewarded if the bug the individual has reported gets fixed or if a suggestion a player had created gets implemented. 250/500 credits seems a reasonable reward, and its value could vary depending how many parts of the suggestion were implemented/if the bug was a heavy one. Not speaking of in-character rewards because suggestions and bugs are OOC matters so they should be faced with OOC rewards.
  8. Date and time (provide timezone): Player can commit this bug at any time. Character name: Ivy Eriksen Issue/bug you are reporting: When you fish and get the 'You've caught a fish' pop-up, then press 'K' to reel it in, if the button 'K' is pressed again and you run away, the fish still gets reeled in wherever you are. Expected behavior: It should cancel fishing and a pop-up appears to say 'You've cancelled fishing, reeling has been cancelled.' Evidence, notes worth mentioning, steps to replicate: https://streamable.com/2ycp90 The video pretty much explains how to replicate this bug. Vehicle license plate number*: Irrelevant
  9. Hello there! Open the pause menu (ESC) Navigate to Settings > Key Bindings > Hit Enter Change the below titles to your desired hotkey. You will find the proximity push-to-talk button in GTA Online > Push to Talk (N) Radio: General > Interaction Menu (M) Phone: I don't think it can be changed, could be wrong, but you can use AHK to rebind it if I am correct.
  10. Have you trimmed your pussy yet?

  11. Does the suggestion require scripting: Yes. Suggestion: Drug Table Inventory on the UI Reason(s) for the suggestion and how can it help: Server Restarts; sometimes the server restarts and the drugs on the ground vanishes When there is more than around ~1,300 on the ground, the furniture starts to flicker/disappear completely until the drugs are collected and you would have to relog or re-enter. Drug falling underneath the table; there's a bug that makes the drug appear under the ground and you would have to (re)move the table to be able to reach it. If the table height is a little bit low, the same result would occur. Drugs falls in a different position than the usual as in the picture: Explanation of how this could be implemented: Another option to be added to the Drug Table UI "Inventory" along the other options; activating the button using E would open the table's inventory. Once the drug is finished cooking, it'll be added to its own table's inventory. The slot in the inventory will have the following right-click options: "Pick-Up" (adds the drug to your inventory) and "Drop" (drops it on the ground). Or it could be tap on the slot to add to the inventory. A button to collect all drugs from the inventory would also be decent. Drugs would be stacked in the inventory and not single pieces. The drugs in the inventory would drop after dismantling the table. Pros: Players wouldn't lose their cooked drugs upon server restart. Drugs will be placed in a persistent and realistic assigned space. People wouldn't be making blank refund requests about their loss of drug pieces that are not equivalent with the refund requirement // no losses whatsoever. Cons: Loss of the ability to quick-collect about 5-10 drug pieces from the ground from multiple tables without moving at all, however I find it realistic to be grabbing drugs from each and every table with physical mobility and contact with the table instead of the ground.
  12. Date and time (provide timezone): 16:54, 22/MAY/2022 | GMT+3 Character name: Ivy Finnegan Issue/bug you are reporting: The UI options of the weed drug table (not sure about the coke table as I don't use them), keeps shifting options when you're at the end of the cook, perhaps at the last minute or so. Expected behavior: UI shouldn't shift options, especially when you pre-focus on an option before you hover over it. Evidence, notes worth mentioning: https://streamable.com/949jmn As you can see in the video above, the UI keeps switching options whether I pre-focus an option using the scrolling wheel or even if I scroll through the options when I already have hovered over it, it resets to USE. You can see me at 0:10, trying to focus on an option that is pouring water, and it returns back to the first one. This started happening after the furniture store vents, refilling water bottles in properties were disabled and changes to heat. It wasn't present before. Once the cook is over, the UI returns back to its original state. I'll add a video of how it works fine after once I cook again in-game. This is a serious issue and needs to be fixed immediately because it messes and slows down the watering and cooling down process of the drug tables. Drug tables are not something that should be broken due to a risk of explosion. Steps to replicate: Queue up your drug tables. At the last moments of the cook, the UI will start acting messy and disallow you from focusing on an option. Vehicle license plate number*: Irrelevant.
  13. I've had an issue where I couldn't push my perma-stalled car from an NCZ to the mechanic workshop. Suggestion: Allow pushing your own vehicle at NCZ as its a huge limitation. I understand that people can push their vehicle to push others vehicles out of NCZ in order to chop it, but that should be reportable. Players shouldn't be restricted to push their vehicles inside NCZs at all, that is apparently too much, especially when admins cannot teleport it out of the NCZ boundaries to allow you to push it. I was told to deal with it ICly and only two mechanics were available and they didn't assist me in my situation, so I don't understand why restrict players to do something you're able to do in real life.
  14. I believe the purpose of the (/Vol) command is so that a player could adjust the volume based on their personal preference or needs, sometimes to even work and be compatible with their headset set-up (my case). It works similar to the Windows Audio Mixer CP. I support your suggestion. But perhaps make it a separate command (/VehSpeakerVol [0-100]) to adjust the actual acoustic hearing for the players, and have (Vol Speaker) work as a personal user modification over the other command to not put the purpose of (/Vol) as an Audio Mixer to waste.
  15. I think the need to be in a car to give someone keys is not really needed and limits rp in certain cases. I suggest allowing players to hand out keys in any state and place. It can be /GiveKey [PlayerID] [License Plate/Slot Number] [True/False], or instead of License Plate, vehicles can be numbered in /VehicleStats as in: Scout [LicensePlate] [Location/State] Warrener [LicensePlate] [Location/State] And so on. Perhaps this could be implemented to houses/properties as well in a way, numbering slots would be great and addition of a /MyHouses command to show your house numbered and their info. Procopio Dr. 1 Wild Oats Dr. 7 Tinsel Apartment 247 Command to be used /GiveHouseKey [PlayerID] [Slot Number] (for apartments, it would only give ACCESS permissions) Let me know about your opinions! It just gets so frustrating when you don't have the vehicle with you or if you're injured and you want someone to access your vehicle or if you can't get to your house and want someone to get something from it for you.
  16. Date and time (provide timezone): GMT+3 | 17/MAY/2022 - 2:12 A.M. Character name: Ivy Finnegan Issue/bug you are reporting: NPC Vehicles are spawning at houses, specifically the yards. Expected behavior: They shouldn't be spawning at house yards. I've seen it in different houses too. Evidence, notes worth mentioning, steps to replicate: https://streamable.com/itocwz https://streamable.com/icrb0a They spawn unlocked and with engine on. I was told that people stash these cars in people's houses so they can chop them later. Vehicle license plate number*: Multiple NPC Vehicles
  17. Furniture Store Vents were recently patched to not work forth with Drug Tables. Suggesting a return to the functionality of furniture store vents and removal of vents from import. VENTS ARE VENTS, THERE IS LITERALLY NO DIFFERENCE BETWEEN THE ITEMS. You could make it reasonable and raise the price of furniture store vents to 5-10k.
  18. People have worked hard in the past and present to get to where they are now, and taking anything away just because a player is inactive implies that all of their hard work has been rendered ineffective. If a player logs in to restock their business, they show interest towards it. Taking it away for that specific reason is a punishment for not playing which doesn't seem wise or right. It will be more like faction termination due to inactivity, which is entirely different and should not be applied to assets. In comparison, house removal due to inactivity is for players who haven't played in a particular length of time, not even logging in to check on their houses. Owners of businesses login to restock their stores/dealerships, that's the difference - doesn't matter how often they play.
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