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PD Barriers unrealistic RP ( Remove or change scriptly)

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Posted

I would like to suggest that the barriers PD use blue ones / orange ones should definitely be changed into something more realistic or removed .
For the following reasons:

First of all it makes no rply sense that a barrier made from wood / iron / or any other material that can be rply carried in your arms and put on the highway would be that hard to destroy . The word actually is not hard to destroy is IMPOSSIBLE .

The use of this barriers in a rp scenario destroys any chance for someone to rp it correctly as close to realism .

Also speaking in matters of RP no one in this world while knowing that a criminal is coming down the street at 200 km/h would place a barrier to kill him . Thats why we talking here about realism to try rp the scenarios as close to realism possible .

Bellow you will find an example of how the barriers work and just the blue ones :

https://streamable.com/rhgkez Example 1
https://gyazo.com/216f75071ece33364065f8e8f53ab85a Example 2

The blue ones at high speeds you can destroy them but you are already dead when you do .

The orange ones are impossible to destroy .

Also due to game mechanics you can only see the barriers when is to late to even break to save your characters life :
unknown.png

As you can see here .

Talking about realism this is something UK uses for anti terrorism car bombs , car attacks etc . Something that indeed is indestructible :

unknown.png

End of the suggestion i would like to ad maybe the blue ones can somehow have lower hp when you hit them so it can be more realistic , and you dont need to hit a barrier at 270 /kmh to destroy it while injuring yourself .

Or spikes be actually synced that you can use them for such a rough approach while someone is speeding .

There was another topic also , but dropped dead last year in the summer oO
https://forum.eclipse-rp.net/topic/20485-pd-and-their-abuse-of-barricades

Also a lot of evidence there  + people opinions about it 

Thank you team 

  • Like 9
Posted (edited)

I see there was very little thought put into this...

The blue barriers are used in pursuits because they can be destroyed. At lower speeds that works and you can get away by destroying them. However at high speeds, 200+ in this case, the car would stall. A car IRL would get totaled and would be rendered unusable since it would be heavily damaged. Like the blue barriers, spikes also do a good job. However they're not synced well.

Orange barriers are to secure scenes. Since vehicles are like paper when unoccupied and can easily be pushed, they're not an effective way to secure something in a realistic manner. There have been countless of times where bigger vehicles have lagged or desynced, but thanks to the barriers RP inside the scene wasn't ruined. Without barriers they would just plow through and kill most people there. This just leads to a lot of ruined RP situations and honestly, they don't change the outcome at all of actual RP.

To be fair, cops IRL can use a lot of other things to slow or end a pursuit. Traffic for example can be a very beneficial tool and also not everyone would go offroad to avoid something or drive up a hill in a sports car or motorbikes that weren't designed for that. This is a game after all.

Edited by Marca
Posted

I understand what you are saying about the police using them but let me give you a perspective of a medic.

I cannot tell you how many times i've been treating a patient and i've been hit by a speeding car. The minute anyone hits the highway, they ignore speed limits and there is 0 time for reaction.
I think that criminals have 100s of loopholes that are unrealistic that they exploit, while there are a few things the the police have had to replace with to meet realistic requirements.
 

-1

  • Like 1
Posted (edited)

+1

Re-texture to some sort of concrete barrier would at least make more sense. If not removed, I'd like to see them re-textured to look similar to this:

image.png.4f1660e564f45c85e9da12bdffaffbf2.png

Hopefully something can be done about the late rendering issue too.

Edited by bunko
Posted (edited)

PD already does use blue barriers to intercept pursuits.  In your first example blue barriers are indeed used and the barrier is destroyed when hit.  However the car is going 220 and wrecks.  If it was going slower it would have easily passed through, and I'm speaking from experience having witnessed this more than a dozen times.  You can't expect to hit an obstacle going that quickly and have nothing happen to your sports car.  Slow down a little and play it smart if you see a blockade next time.

Orange barriers are used for static scenes where the road must be blocked.  This is because it's bullshit to have an RP scenario ruined by someone going 200 in the city and more or less VDMing an entire scene and causing a massive disruption to RP.

Edited by Victor Einhart
Posted (edited)
18 hours ago, Marca said:

I see there was very little thought put into this...

The blue barriers are used in pursuits because they can be destroyed. At lower speeds that works and you can get away by destroying them. However at high speeds, 200+ in this case, the car would stall. A car IRL would get totaled and would be rendered unusable since it would be heavily damaged. Like the blue barriers, spikes also do a good job. However they're not synced well.

Orange barriers are to secure scenes. Since vehicles are like paper when unoccupied and can easily be pushed, they're not an effective way to secure something in a realistic manner. There have been countless of times where bigger vehicles have lagged or desynced, but thanks to the barriers RP inside the scene wasn't ruined. Without barriers they would just plow through and kill most people there. This just leads to a lot of ruined RP situations and honestly, they don't change the outcome at all of actual RP.

To be fair, cops IRL can use a lot of other things to slow or end a pursuit. Traffic for example can be a very beneficial tool and also not everyone would go offroad to avoid something or drive up a hill in a sports car or motorbikes that weren't designed for that. This is a game after all.

Fair enough , so both you and the people above think makes rp sense to stop a car by killing the driver ? 
My point is simple , do not remove them if you have a fix i honestly dont see why i should use 10k words when my point was straight facts + evidence .

If indeed PD uses that to kill people then those criminals should have deathrp is unrealstic for someone to be still alive after a 250km/h hit .

Placing them PD should be more creative and place them in a place they know the offender will be at low speeds a turn etc etc thas up to you i wont give ideas here

Edited by DimaDan
Posted
19 hours ago, Marca said:

However at high speeds, 200+ in this case, the car would stall. A car IRL would get totaled and would be rendered unusable since it would be heavily damaged.

So your trying to tell me a car going 200kmh+ hitting a wooden barrier would send the car flying and completely injure the driver ? Plus just saying slow down a bit doesn't work as stated in the original post most of the time these barriers don't load in until its too late to realise they are there to slow down. I can understand barriers being used at static scenes to stop RP being ruined but the problem is the fact that they dont render in until the very last moment is being abused by PD and SD.

Posted (edited)

+1
Nerf both a little, doing /blockade barrier is like placing superman on the road.

Maybe increase the range of being able to do /blockade cause I don't wanna move the car around the scene to place an additional cone.
Cones should also be breakable since they are a small superman too at the moment.

Edited by TheCactus
  • Like 1
Posted
5 hours ago, DimaDan said:

Fair enough , so both you and the people above think makes rp sense to stop a car by killing the driver ?

If you honestly think the goal of using barriers is to kill the driver, you're speaking entirely from ignorance and need to stop.

Posted
27 minutes ago, Victor Einhart said:

If you honestly think the goal of using barriers is to kill the driver, you're speaking entirely from ignorance and need to stop.

Not sure if that is the goal, but in my experience, that's usually the result. They render in too late for the driver to slow down, and it usually ends up with the driver injured, ejected out the car.

  • Like 2
Posted (edited)
24 minutes ago, alexalex303 said:

Not sure if that is the goal, but that's the result most of the time on our server. They render in too late for the driver to slow down, and it usually results in them being injured.

That is only if the driver non rply speeds at 200km/h everywhere he goes. People need to take a little bit of responsiblity for their actions. If you drive the speed limit, or slightly above, they render in just fine with more than enough time to slow down for them. However, if people display their amazing realism and roleplay abilities by going max speed everywhere, they are bound to not see small barrickades and crash into them. The problem isn't the barriers, the problem is people literally going max speed everywhere they go. Drive the speed limit or realistic speeds and you'll be fine. Removing the barriers because you crash into them at 220+ is really not an argument. Adjust your roleplay to the environment you're in.

 

To add to this, here's a real life example of a vehicle, in this case a police cruiser, crashing into a police barriers at reasonable speeds. That car is a write off. And these were plastic....

 

 

Edited by flow
Posted
2 minutes ago, flow said:

That is only if the driver non rply speeds at 200km/h everywhere he goes. People need to take a little bit of responsiblity for their actions. If you drive the speed limit, or slightly above, they render in just fine with more than enough time to slow down for them. However, if people display their amazing realism and roleplay abilities by going max speed everywhere, they are bound to not see small barrickades and crash into them. The problem isn't the barriers, the problem is people literally going max speed everywhere they go. Drive the speed limit or realistic speeds and you'll be fine. Removing the barriers because you crash into them at 220+ is really not an argument. Adjust your roleplay to environment you're in.

I do agree people speed everywhere unrealistically but you can't expect people to go the speed limit when getting chased by PD ? In the end the render distance is getting abused by PD and SD constantly and once again I doubt a wooden barrier is going to bring a car to a complete stop and injure the driver.

Posted
Just now, Ezrya said:

I do agree people speed everywhere unrealistically but you can't expect people to go the speed limit when getting chased by PD ? In the end the render distance is getting abused by PD and SD constantly and once again I doubt a wooden barrier is going to bring a car to a complete stop and injure the driver.

No, but aren't you taking the risk of severe injury or death by choosing to throw safety over board in the first place and drive with speeds beyond any safe threshhold to get away from the police? You are trading in your security and life for the chance to escape the police. You've got to be aware of this risk anytime you choose to do so.

Also, hitting a wooden barricade at speeds of 200km/h would absolutely disable your vehicle, potentially kill you if the top part crashes through your windshield and pierces your upper body. You're moving a couple thousand pounds at 200km/h into a static object weighing around 20 pounds, that will not end well for your vehicle. Any airbag in the world will deploy and you will lose control of the vehicle, not to mention the damage to the front of your car that would also immobilise it. Just watch the video I linked above.

Posted (edited)

Is that a Rapid GT you're driving in your video?

Wonder why you're driving that... 😂 

My BFF Tom Brown informed me it's his video, but while Rapid GTs and Comet Retros are in their current broken state, i don't think you guys can complain too much about some blue barriers

Edited by GOAT
Posted
1 hour ago, flow said:

No, but aren't you taking the risk of severe injury or death by choosing to throw safety over board in the first place and drive with speeds beyond any safe threshhold to get away from the police? You are trading in your security and life for the chance to escape the police. You've got to be aware of this risk anytime you choose to do so.

 

A bit hypocrite to say people drive unrealistically fast and unsafe speeds yet in most PD/SD chases I've been in/witnessed, I've seen the cruisers follow up as well with 220km/h+ and then ending up crashing. Then getting out like nothing happened and flagging down another cruiser that was in the end of the pursuit to join the chase again and leaving their cruiser.. Also in some real life cases I've seen police ending pursuits as it becomes too dangerous to keep pursuing the suspect due to high speeds or lots of traffic yet PD/SD loves to keep their parade of 20 cruisers going with 200km/h+.

1 hour ago, flow said:

Also, hitting a wooden barricade at speeds of 200km/h would absolutely disable your vehicle, potentially kill you if the top part crashes through your windshield and pierces your upper body. You're moving a couple thousand pounds at 200km/h into a static object weighing around 20 pounds, that will not end well for your vehicle. Any airbag in the world will deploy and you will lose control of the vehicle, not to mention the damage to the front of your car that would also immobilise it. Just watch the video I linked above.

I doubt a piece of wood would destroy a car that bad as you say it would. I agree with @DimaDan here.

  • Like 3
Posted
2 hours ago, flow said:

No, but aren't you taking the risk of severe injury or death by choosing to throw safety over board in the first place and drive with speeds beyond any safe threshhold to get away from the police? You are trading in your security and life for the chance to escape the police. You've got to be aware of this risk anytime you choose to do so.

Also, hitting a wooden barricade at speeds of 200km/h would absolutely disable your vehicle, potentially kill you if the top part crashes through your windshield and pierces your upper body. You're moving a couple thousand pounds at 200km/h into a static object weighing around 20 pounds, that will not end well for your vehicle. Any airbag in the world will deploy and you will lose control of the vehicle, not to mention the damage to the front of your car that would also immobilise it. Just watch the video I linked above.

I think it's unreasonable to expect people to drive the speed limit during chases. We're not talking about people hitting them randomly, we're taking about their uses to stop chases.

People take their risk, and sometimes they hit other cars, walls, and other stuff. I personally feel that when I hit a wall, or a car, I'm like "I fucked up. I'm going to prison but I'm going cause I fucked up."

When a piece of furniture loads just in front of my car at 200 km/h, it doesn't feel like I messed up, it feels like I got cheated.

That's the issue, I think.

  • Like 4
Posted
15 minutes ago, alexalex303 said:

I think it's unreasonable to expect people to drive the speed limit during chases. We're not talking about people hitting them randomly, we're taking about their uses to stop chases.

People take their risk, and sometimes they hit other cars, walls, and other stuff. I personally feel that when I hit a wall, or a car, I'm like "I fucked up. I'm going to prison but I'm going cause I fucked up."

When a piece of furniture loads just in front of my car at 200 km/h, it doesn't feel like I messed up, it feels like I got cheated.

That's the issue, I think.

This sums it up perfectly, if I hit a rock going 270kmh in my rapid gt and stall due to going too fast ill accept that because it's my mistake and ill accept im going to prison I took that risk when I decided to go fast down the highway running from PD. But hitting a barrier that loads in at the very last second which I would realistically be able to see sooner feels like abusing to me.

Posted
42 minutes ago, alexalex303 said:

When a piece of furniture loads just in front of my car at 200 km/h, it doesn't feel like I messed up, it feels like I got cheated.

That's the issue, I think.

I feel cheated when my car can only go 210 km/h but because someone has kicked in their wheels, they have a super computer or they've been smashed into the back of, they can go 260.. 270.. 280.. 300

It is unreasonable to expect people to drive the speed limit but there are also certain risks that come with driving so far beyond the speed limit. You cannot break, decelerate and move as easily the higher speed you go but you move faster.

For the record, we stopped using the solid barriers because it's like hitting a brick wall. We conceded that, but I feel like if we're being asked to drop the breakable barriers then I'd feel cheated.

Posted
2 hours ago, Mariaaaa said:

A bit hypocrite to say people drive unrealistically fast and unsafe speeds yet in most PD/SD chases I've been in/witnessed, I've seen the cruisers follow up as well with 220km/h+ and then ending up crashing. Then getting out like nothing happened and flagging down another cruiser that was in the end of the pursuit to join the chase again and leaving their cruiser.. Also in some real life cases I've seen police ending pursuits as it becomes too dangerous to keep pursuing the suspect due to high speeds or lots of traffic yet PD/SD loves to keep their parade of 20 cruisers going with 200km/h+.

I doubt a piece of wood would destroy a car that bad as you say it would. I agree with @DimaDan here.

You don't need to doubt anything, all you need to do is pull out your old physics textbook and calculate mass of impact and changes of velocity, it's not that hard. Alternatively, you can also watch the video I linked which shows a vehicle driving into plastic barriers at not even excessive speeds.

 

 

  • Like 1
Posted
39 minutes ago, flow said:

You don't need to doubt anything, all you need to do is pull out your old physics textbook and calculate mass of impact and changes of velocity, it's not that hard. Alternatively, you can also watch the video I linked which shows a vehicle driving into plastic barriers at not even excessive speeds.

Yeah but I'm also sure the barriers didn't just magically appear out of nowhere too.



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