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The Body Timers

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The problem i have with timers is that this one does not even show a /ame and it is only clear that someone is trying to pick someone up when the timer runs out. 

Same issue is when people check inventories, the /ame needs to show up at the start rather than when the person already opens it.

Just had to deal with carrying a lot of dead bodies around and it takes so long to get around the timer. I use the command, type out a /me and the timer is still going...

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It just makes no sense to me that you have to rp it, wait for a response and then another what 15-20 seconds to pick the body up?

 

Lets say you're in a situation when you need to move a body quickly, you're fucked.

 

I dont think that timers are needed for many things, unlocking stuff etc.. makes sense, but this just takes too long.

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+1 I was trying to pick up an injured ally after a shootout, cops closing in, did command, waited for timer, BAM picked up some random dead body, then,  walked a tiny bit away did drop command, waited timer, dropped it, walked back to ally, did command, waited timer, bam, picked up the SAME body from like 5 feet away. Dropped, timer, then did carry, waited timer, walked to car, stores body, waited ANOTHER TIMER, then finally drove off. Added 2 mins from a stupid glitch... cops were literally there as i put him in the trunk..

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Great addition @GOAT to body pickups, yep, needs refinement. It's understandable in gaming development though, you create something with a heavy restriction or burden then soften and refine it as you figure out what your players want and how they use it.

/ame's should be as you initiate the pickup/drop/store.

  • Pickup.
    • Alive (you care more about not injuring them further) - 4-6 seconds.
    • Dead (what more damage can you do?) - 2-3 seconds.
  • Dropping
    • Alive (still don't want to hurt them more) - 2-3 seconds.
    • Dead (eh) - Instant.
  • Storing / Retrieving
    • Alive (you'll be in here just for a few minutes, you'll be fine!) - 3-5 seconds.
    • Dead (nothing to see here) - 1-3 seconds.
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13 hours ago, Xoza said:

Great addition @GOAT to body pickups, yep, needs refinement. It's understandable in gaming development though, you create something with a heavy restriction or burden then soften and refine it as you figure out what your players want and how they use it.

/ame's should be as you initiate the pickup/drop/store.

  • Pickup.
    • Alive (you care more about not injuring them further) - 4-6 seconds.
    • Dead (what more damage can you do?) - 2-3 seconds.
  • Dropping
    • Alive (still don't want to hurt them more) - 2-3 seconds.
    • Dead (eh) - Instant.
  • Storing / Retrieving
    • Alive (you'll be in here just for a few minutes, you'll be fine!) - 3-5 seconds.
    • Dead (nothing to see here) - 1-3 seconds.

The above covers it perfectly. 

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On 2/25/2020 at 3:29 PM, Phantas said:

The worst is now when you pick up a dead body by accident when you mean to pick up your friend who is bleeding out.

This is the worse thing it can happen . You wait for 10 seconds in the middle of a shootout and because of the script you pick a dead body , then you need to drop it again and pick another one . 
Lets think that IRL you can also drag bodies and that dosent take that much time as carrying one 

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On 3/7/2020 at 9:37 AM, Xoza said:

Great addition @GOAT to body pickups, yep, needs refinement. It's understandable in gaming development though, you create something with a heavy restriction or burden then soften and refine it as you figure out what your players want and how they use it.

/ame's should be as you initiate the pickup/drop/store.

  • Pickup.
    • Alive (you care more about not injuring them further) - 4-6 seconds.
    • Dead (what more damage can you do?) - 2-3 seconds.
  • Dropping
    • Alive (still don't want to hurt them more) - 2-3 seconds.
    • Dead (eh) - Instant.
  • Storing / Retrieving
    • Alive (you'll be in here just for a few minutes, you'll be fine!) - 3-5 seconds.
    • Dead (nothing to see here) - 1-3 seconds.

+1 to this

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