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Bala

The Body Timers

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Posted
2 hours ago, Zion Willard said:

Huge +1, all adding the timers has done is reduce the amount of rp on the server - is that really the stance we want to take?

Doesn't actually add any RP to the whole thing either, just makes it less convenient.

Posted
14 hours ago, GOAT said:

Doesn't actually add any RP to the whole thing either, just makes it less convenient.

It reduces it. Now no rp is required to pick a body up so you can do it with no one knowing. All it did was remove rp. I say the be REMOVED all together.

Posted

The problem i have with timers is that this one does not even show a /ame and it is only clear that someone is trying to pick someone up when the timer runs out. 

Same issue is when people check inventories, the /ame needs to show up at the start rather than when the person already opens it.

Just had to deal with carrying a lot of dead bodies around and it takes so long to get around the timer. I use the command, type out a /me and the timer is still going...

Posted

It just makes no sense to me that you have to rp it, wait for a response and then another what 15-20 seconds to pick the body up?

 

Lets say you're in a situation when you need to move a body quickly, you're fucked.

 

I dont think that timers are needed for many things, unlocking stuff etc.. makes sense, but this just takes too long.

Posted

It's especially bad at the moment because with all the violence, there are A LOT of bodies out there to pick up. PD and MD paycheques are going to be through the roof at this rate lmao.

  • Like 1
Posted

+1 I was trying to pick up an injured ally after a shootout, cops closing in, did command, waited for timer, BAM picked up some random dead body, then,  walked a tiny bit away did drop command, waited timer, dropped it, walked back to ally, did command, waited timer, bam, picked up the SAME body from like 5 feet away. Dropped, timer, then did carry, waited timer, walked to car, stores body, waited ANOTHER TIMER, then finally drove off. Added 2 mins from a stupid glitch... cops were literally there as i put him in the trunk..

  • Like 1
Posted

Great addition @GOAT to body pickups, yep, needs refinement. It's understandable in gaming development though, you create something with a heavy restriction or burden then soften and refine it as you figure out what your players want and how they use it.

/ame's should be as you initiate the pickup/drop/store.

  • Pickup.
    • Alive (you care more about not injuring them further) - 4-6 seconds.
    • Dead (what more damage can you do?) - 2-3 seconds.
  • Dropping
    • Alive (still don't want to hurt them more) - 2-3 seconds.
    • Dead (eh) - Instant.
  • Storing / Retrieving
    • Alive (you'll be in here just for a few minutes, you'll be fine!) - 3-5 seconds.
    • Dead (nothing to see here) - 1-3 seconds.
  • Like 2
Posted
On 2/25/2020 at 3:29 PM, Phantas said:

The worst is now when you pick up a dead body by accident when you mean to pick up your friend who is bleeding out.

This is the worse thing it can happen . You wait for 10 seconds in the middle of a shootout and because of the script you pick a dead body , then you need to drop it again and pick another one . 
Lets think that IRL you can also drag bodies and that dosent take that much time as carrying one 

Posted
On 3/7/2020 at 9:37 AM, Xoza said:

Great addition @GOAT to body pickups, yep, needs refinement. It's understandable in gaming development though, you create something with a heavy restriction or burden then soften and refine it as you figure out what your players want and how they use it.

/ame's should be as you initiate the pickup/drop/store.

  • Pickup.
    • Alive (you care more about not injuring them further) - 4-6 seconds.
    • Dead (what more damage can you do?) - 2-3 seconds.
  • Dropping
    • Alive (still don't want to hurt them more) - 2-3 seconds.
    • Dead (eh) - Instant.
  • Storing / Retrieving
    • Alive (you'll be in here just for a few minutes, you'll be fine!) - 3-5 seconds.
    • Dead (nothing to see here) - 1-3 seconds.

+1 to this



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