Xoza Posted January 13, 2020 Report Share Posted January 13, 2020 Some additions, modifications and suggestions of the many /ames we have or don't have we could use. VEHICLES Vehicle On - "/ame turns on the vehicle." (remove the name of the vehicle, identity of a vehicle should be based on knowledge of said vehicle.) Vehicle Off - "/ame turns off the vehicle." /togglewindow # - "/ame adjusts a window." O - "/ame maneuver the <door name>." /refuel - "/ame starts refueling the vehicle." /stoprefuel - "/ame stops refueling the vehicle." /siren - "/ame attaches a flashing emergency light to the vehicle." /checkparkingpay - "/ame checks the windshield for a parking permit." /eject - "/ame releases the door pushing <name/ID> out of the vehicle." /dragout - "/ame pulls <name/ID> out of the vehicle." Interacts with locked door "/ame checks the <door name> door." Interacts with an unlocked door. "/ame <opens/closes> <door name> door." BODIES /carrybody - "/ame lifts the body." /dropbody - "/ame puts down the body." /storebody - "/ame stores the body." /analysewounds - "/ame inspects (<name/ID>/ the deceased body's) injuries." SERVICES /newsagency - "/ame calls a news agency." /mechanic - "/ame calls a mechanic." CTRL+D - "/ame changes their uniform." OTHER /cuff - "/ame secures <name/ID> wrists behind their back." /uncuff - "/ame lossens the cuffs from <name/ID>." (loosen for RP universality) /drag - "/ame guides <name/ID> with them." /undrag - "/ame releases <name/ID>." TOOLS /voicereset - "/ame clears their throat." MEDICAL MD Dropoff - "/do <name/ID> is rushed inside for treatment." MD Spawn - "/do <name/ID> is released from the hospital." MD Spawn (cuffs) - "/do <name/ID> is release from the hospital cuffed to the bench." MD Spawn (death) - "/me awakes from the hospital unsure of what happened." - I know there are a ton more I can't think of right this second. Add your own below and I'll add it to the list! Things that have clear visual indications of what's happening, don't usually need an '/ame'. 4 3 Link to comment Share on other sites More sharing options...
Yputi Posted January 13, 2020 Report Share Posted January 13, 2020 (edited) I think you made a typo at the engine off part for Newsagency and Mechanic I sometimes already use a /me for this, but I rather see a phone number added for those like DCC, PD/MD have instead of an ame pretending to call a number. for the rest I like the idea. I also once said that /voicereset should have an ame "takes a cough drop", but maybe that's a bit too much xD also maybe ame's for opening vehicle doors/trunks, getting on duty and refueling? Edited January 13, 2020 by Yputi Link to comment Share on other sites More sharing options...
Xoza Posted January 13, 2020 Author Report Share Posted January 13, 2020 3 minutes ago, Yputi said: I think you made a typo at the engine off part for Newsagency and Mechanic I sometimes already use a /me for this, but I rather see a phone number added for those like DCC, PD/MD have instead of an ame pretending to call a number. for the rest I like the idea. I also once said that /voicereset should have an ame "takes a cough drop", but maybe that's a bit too much xD also maybe ame's for opening vehicle doors/trunks, getting on duty and refueling? Yep, fixed, thanks! Agreed, news and mechanics should have phone numbers, but this would give a quick and easy development fix. Not a huge fan of the whole cough drop thing, but I like the idea. I thought of the doors one, but not sure how that could be coded. I wonder if vehicles could have their own ame. If so, that whole thing could be expanded on and respond to who opens or interacts with the vehicle. Link to comment Share on other sites More sharing options...
Xoza Posted January 13, 2020 Author Report Share Posted January 13, 2020 Added MD Spawn /me's Link to comment Share on other sites More sharing options...
NotMattch Posted January 14, 2020 Report Share Posted January 14, 2020 Another one that jumps to mind for the mechanic side is that when you /checkparkingpay the automatic /ame only shows up if the vehicle has a ticket of any form. If there's no parking pay at all then no /ame is shown Link to comment Share on other sites More sharing options...
Salvador Rivera Posted January 14, 2020 Report Share Posted January 14, 2020 BODIES /carrybody - "/ame lifts the body." /dropbody - "/ame puts down the body." /storebody - "/ame stores the body." We could use this so people don’t get ban for making Powergame Link to comment Share on other sites More sharing options...
Msato Posted January 14, 2020 Report Share Posted January 14, 2020 On 1/13/2020 at 3:38 AM, Xoza said: BODIES /carrybody - "/ame lifts the body." /dropbody - "/ame puts down the body." /storebody - "/ame stores the body." +1 overall, The above section would solve the common powergaming issue that exists with moving bodies. If they are dead/injured it is highly unlikely they are in a state to resist, essentially making the "/do success?" useless. On 1/13/2020 at 3:38 AM, Xoza said: TOOLS /voicereset - "/ame clears their throat." This is perfect. Link to comment Share on other sites More sharing options...
dawpi Posted January 14, 2020 Report Share Posted January 14, 2020 I would love to see this suggestion being implemented, just like with turning on the engine. +1 Link to comment Share on other sites More sharing options...
moment Posted January 14, 2020 Report Share Posted January 14, 2020 +1 overall, user-friendly /ame and /me commands which can easily be used ICly. Link to comment Share on other sites More sharing options...
KCAJ Posted January 14, 2020 Report Share Posted January 14, 2020 5 hours ago, Chris Bluestone said: BODIES /carrybody - "/ame lifts the body." /dropbody - "/ame puts down the body." /storebody - "/ame stores the body." We could use this so people don’t get ban for making Powergame Massive +1 as sometimes you don’t have time to do /me picks up body Link to comment Share on other sites More sharing options...
KCAJ Posted January 14, 2020 Report Share Posted January 14, 2020 On 1/13/2020 at 3:38 AM, Xoza said: Some additions, modifications and suggestions of the many /ames we have or don't have we could use. VEHICLES Vehicle On - "/ame turns on the vehicle." (remove the name of the vehicle, identity of a vehicle should be based on knowledge of said vehicle.) Vehicle Off - "/ame turns off the vehicle." /togglewindow # - "/ame adjusts a window." O - "/ame maneuver the <door name>." /refuel - "/ame starts refueling the vehicle." /stoprefuel - "/ame stops refueling the vehicle." /siren - "/ame attaches a flashing emergency light to the vehicle." BODIES /carrybody - "/ame lifts the body." /dropbody - "/ame puts down the body." /storebody - "/ame stores the body." SERVICES /newsagency - "/ame calls a news agency." /mechanic - "/ame calls a mechanic." CTRL+D - "/ame changes their uniform." TOOLS /voicereset - "/ame clears their throat." MEDICAL MD Dropoff - "/do <name/ID> is rushed inside for treatment." MD Spawn - "/do <name/ID> is released from the hospital." MD Spawn (cuffs) - "/do <name/ID> is release from the hospital cuffed to the bench." MD Spawn (death) - "/me awakes from the hospital unsure of what happened." - I know there are a ton more I can't think of right this second. Add your own below and I'll add it to the list! Things that have clear visual indications of what's happening, don't usually need an '/ame'. +1 to all these too Link to comment Share on other sites More sharing options...
mexicanwave Posted January 14, 2020 Report Share Posted January 14, 2020 +1 would be some really nice QoL additions. Link to comment Share on other sites More sharing options...
kenichis Posted January 14, 2020 Report Share Posted January 14, 2020 What I wouldn't like to see is only "O" as it will literally spam the ame since its hard to pull off opening the correct door first try. Link to comment Share on other sites More sharing options...
Xoza Posted January 15, 2020 Author Report Share Posted January 15, 2020 (edited) On 1/13/2020 at 11:28 PM, Mattch said: Another one that jumps to mind for the mechanic side is that when you /checkparkingpay the automatic /ame only shows up if the vehicle has a ticket of any form. If there's no parking pay at all then no /ame is shown ADDED - /checkparkingpay - "/ame checks the windshield for parking." and a few others. On 1/13/2020 at 11:59 PM, Chris Bluestone said: BODIES /carrybody - "/ame lifts the body." /dropbody - "/ame puts down the body." /storebody - "/ame stores the body." We could use this so people don’t get ban for making Powergame These commands SHOULD still have timers, but that's a different suggestion already. These /ame's aren't intended to skip /me /do's only provide a little bit more to an action especially actions that don't have physical animations or clear indications of what you're doing as well as some universality and rewording.. Edited January 15, 2020 by Xoza Link to comment Share on other sites More sharing options...
ThatOneZoey Posted January 16, 2020 Report Share Posted January 16, 2020 The ability to set your own auto /ame for different commands would be nice, and it would let you add more character to your... character Link to comment Share on other sites More sharing options...
Xoza Posted January 17, 2020 Author Report Share Posted January 17, 2020 (edited) 12 hours ago, ThatOneZoey said: The ability to set your own auto /ame for different commands would be nice, and it would let you add more character to your... character Hmm interesting idea. /<command>ame <what you want it to say>. Edited January 17, 2020 by Xoza Link to comment Share on other sites More sharing options...
ThatOneZoey Posted January 17, 2020 Report Share Posted January 17, 2020 3 hours ago, Xoza said: Hmm interesting idea. /<command>ame <what you want it to say>. Yeah, we at PD already kinda do that with macros for things like stowing and drawing heavys from our cruisers and that sort of thing as you know. Could be nice to have a system like that for everyone 1 Link to comment Share on other sites More sharing options...
Kebab Posted January 17, 2020 Report Share Posted January 17, 2020 Extremely well made suggestion with some small but great changes, +1. Link to comment Share on other sites More sharing options...
AEEKAY Posted January 19, 2020 Report Share Posted January 19, 2020 Very good suggestion +1. Also the part of /carrybody will be so helpful during the shootout. I can understand how people need to stop and RP that, but stopping during and active shootout gives advantage to the other party since typing will take a while + the /do of the injured individual could lead to your death for no reason Link to comment Share on other sites More sharing options...
TheCactus Posted January 20, 2020 Report Share Posted January 20, 2020 +1 Great suggestion, especially with this additional idea: On 1/16/2020 at 8:10 PM, ThatOneZoey said: The ability to set your own auto /ame for different commands would be nice, and it would let you add more character to your... character Link to comment Share on other sites More sharing options...
Xoza Posted November 6, 2020 Author Report Share Posted November 6, 2020 added and removed completed ones Link to comment Share on other sites More sharing options...