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Remove backup breach rule

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Posted

Hi guys, it's your favorite detective, Dean Molloy

Keep it simple, remove the backup breach rule, and allow gangs to conduct activities together, from shootouts to holding a lab, to helping each other in key moments of their roleplay, where Law Enforcement seems impossible to contest.

See guys, it used to be like this till this new rule, I think it's about time to try again without it, and let things naturally happen  at the cost of people, maybe, just maybe crying they lost a fight ( LEO Side)

 

 

 

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Posted

The rule would make sense if we had a large, active player base but we simply do not anymore. This change would benefit gangs and hopefully encourage people to be more active and give LEO's something to do. Deep down we all love a good shootout and this would balance things out in terms of numbers.

Posted

Might as well unban all cheaters if we don't care about the quality of the interactions.

I was there when there was no backup rule and having eight gangs ally against leos just resulted in everyone's game crashing for 30 mins non-stop as you had 200 people in grove street. It wasn't fun.

  • Like 1
Posted

+1 for this, the concerns of having "200 people fights" is beyond unrealistic. Frankly 200 people in the same area has about next to negative odds of ever happening again. Would also support a more restricted removal, such as only being able to fight with one other gangs or gangs you have a F4 alliance with. This would at least bring some life back to criminal activities instead of being happy with having 10-15 people on a good day.

Posted
6 minutes ago, Saint_ said:

+1 for this, the concerns of having "200 people fights" is beyond unrealistic. Frankly 200 people in the same area has about next to negative odds of ever happening again. Would also support a more restricted removal, such as only being able to fight with one other gangs or gangs you have a F4 alliance with. This would at least bring some life back to criminal activities instead of being happy with having 10-15 people on a good day.

I would be more in favor of something like this. Like it would make no sense for OTF to back up rooks at a fight. But alliance backing up lost for example is logical.

  • Upvote 1
Posted

I think if 2 factions are alliances with each other they should be able to fight with each other. If it’s suspected they don’t have much of an IC reason to be allied FM can step in and make them no longer allianced

  • Upvote 1
Posted

I really like the idea that Saint and Eliza said. An actual alliance system seems like a reasonable fix, we have a war system, why not an alliance system?
Like, if two gangs have a real IC alliance and a history together, it makes total sense they should be able to call each other for help. It rewards the roleplay they've built up. That way you can have bigger fights that make sense, but you stop random groups from just dogpiling for the sake of winning.
So yeah, I'm not for a full removal, but I'd be +1 for changing the rule to let Faction Management-approved alliances back each other up. Seems like a solid middle ground.

Posted
54 minutes ago, alexalex303 said:

Might as well unban all cheaters if we don't care about the quality of the interactions.

I was there when there was no backup rule and having eight gangs ally against leos just resulted in everyone's game crashing for 30 mins non-stop as you had 200 people in grove street. It wasn't fun.

would you rather have 200 people at grove street or 20 people in the city total? 

If PD/SD/Gov/JB/EMS/DOC/SASG/ and fucking coroners & burgershot employees can cooperate, I don't see why gangs aren't allowed to.

Massive +1

  • Upvote 1
Posted
4 hours ago, Eliza said:

I think if 2 factions are alliances with each other they should be able to fight with each other. If it’s suspected they don’t have much of an IC reason to be allied FM can step in and make them no longer allianced

+1 Major. 

Posted (edited)

+1

 

If SD are able to assist PD in a situation (and vice versa) 

I see zero reason why gangs shouldn't be allowed to call upon friends to help them out, it was a silly ass rule to begin with, especially when cops already have slot of numbers and way better weapons/armour/vehicles (on the occasion Crims are using non meta vehicles which I like to stick to purely for RP)

 

The reason why cops don't have a limit whilst criminal organisations are capped at 30 is to reduce the outnumbering of cops and keep balance. But 30 people in the same gang aren't able to call on 30 others from another gang when faced by like 60 LEOS of each faction? (Of course the numbers are exaggerated but it adds to my point)

Edited by Aezeryst
Posted (edited)

-1 honestly. Gangs can go fight together as long as they are already at a lab together on same freq etc. But being able to push with another gang would just make it impossible to actually hold anything before being scouted and pushed by 2 gangs with double the numbers.

I think for this to be a thing there needs to be more things put in place. Removing the rule altogether wont end well. My only issue with it is 2 gangs go around and just push anyone trying to cook at any lab. regardless of the numbers. Regardless if they are in a gang or not.

Maybe implement an alliance system like some people mentioned above. Then it would be a +1 from me

 

Edited by SneakySniper276
Posted (edited)

Lets be real here. The rule was first put into place to stop council. Since were all gone now, re-write the rule. PD are more OP than they have ever been and even more from the time frame that AlexAlex is mentioning. 

Allied gangs should not just be sitting on the side lines and watching their friends/business partness get hurt, killed or worse. Along with that several other nerfs have been applied to crim factions such as the faction cap being decreased twice? I believe.

Obvisouly if say OTF call Rooks for backup that would be just silly and shouldn't happen. Or vise versa.

Edited by CharlesXiao
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Posted
2 minutes ago, SneakySniper276 said:

But being able to push with another gang would just make it impossible to actually hold anything before being scouted and pushed by 2 gangs with double the numbers.

You can already do this if both gangs decided they'd like to cook at said lab. This whole sentance is irrelevant 

Posted
1 minute ago, CharlesXiao said:

You can already do this if both gangs decided they'd like to cook at said lab. This whole sentance is irrelevant 

If they decide to go cook at said lab, yes. Cook. Not push. All this will end in is scouting, then calling to push.

If ur going to cook at a lab then encounter someone there already then by all means push. My only issue is people will abuse this somehow and make it impossible for other gangs to do stuff.

Posted
6 minutes ago, SneakySniper276 said:

My only issue is people will abuse this somehow and make it impossible for other gangs to do stuff.

then that gang/group shouldn’t be a thing. If they can’t hold their own in the criminal world vs other groups then what exactly are they RPing as? A fake?

Posted (edited)

-1 for full removal

+1 for bringing back the War/Neutral/Alliance system that factions used to have back in 2017-2018
and make it so that you can assist another gang, no questions asked if they're a scripted Ally within F4.

 

#Sidenote, FM could keep track of faction activity and see if what they're doing is worth such an alliance and reach out directly to those factions HC in the FM discord channel every gang has. where they can justify it directly to FM.

Edited by inorigj
Posted (edited)
4 minutes ago, CharlesXiao said:

then that gang/group shouldn’t be a thing. If they can’t hold their own in the criminal world vs other groups then what exactly are they RPing as? A fake?

Holding ur own against 1 group is easy enough, 2 is not. Some gangs aren't just here to pvp 24/7, and are here to do exactly what they should be doing, is RPing. Removing gangs who aren't good at pvp is wild though lol. My entire point of this is to ensure people dont abuse the system and to put other things in place to prevent it, such as an alliance system.

Edited by SneakySniper276
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Posted

 

This comment is off topic based on the Suggestion's topic, but is a response to a comment in the thread!

 

2 minutes ago, SneakySniper276 said:

Removing gangs who aren't good at pvp is wild though lol. My entire point of this is to ensure people dont abuse the system and to put other things in place to prevent it

Even though I fully 100% agree with you that PVP gangs are... well. No comment.

 

The way labs, drugs, turfs and money making is for criminals. Its by design, (intentional or not) made to make gangs PVP.

If you don't want to PVP. I'm sorry, its stupid, very stupid. but, don't go to labs. does not matter if staff or the devs say that labs aren't made for this purpose. because. that might be true. It wasn't made for this, but its what it has evolved to.

 

I don't go to labs for this very reason. I cannot be asked to get in to a shootout or lose everything I was grinding for. As a crim I go make money/drugs to then use that to create player interactions across the map, but most of the time. all the money I made, goes in to re-obtaining my resources to cook AGAIN. or to rebuy what I lost getting robbed or killed in a lab.

 

Posted
2 minutes ago, inorigj said:

 

This comment is off topic based on the Suggestion's topic, but is a response to a comment in the thread!

 

Even though I fully 100% agree with you that PVP gangs are... well. No comment.

 

The way labs, drugs, turfs and money making is for criminals. Its by design, (intentional or not) made to make gangs PVP.

If you don't want to PVP. I'm sorry, its stupid, very stupid. but, don't go to labs. does not matter if staff or the devs say that labs aren't made for this purpose. because. that might be true. It wasn't made for this, but its what it has evolved to.

 

I don't go to labs for this very reason. I cannot be asked to get in to a shootout or lose everything I was grinding for. As a crim I go make money/drugs to then use that to create player interactions across the map, but most of the time. all the money I made, goes in to re-obtaining my resources to cook AGAIN. or to rebuy what I lost getting robbed or killed in a lab.

 

Oh i love labs don't get me wrong, i love shootouts etc. I just wish the Crim world wasn't built on it. Everyday people complain about pvp mentality and yet its what the crim world is. I want more things to do in crim other than whats currently on offer. The smaller gangs out here are struggling enough with stuff to do. My idea is to simply not remove the rule altogether, and instead do an alliance system as people said. Otherwise itll be abused and it wont be an enjoyable time for people. 

As long as an alliance system or something similiar is in place i am all for the removal of the rule. However just removing it with no addition on top of it is a terrible idea in my opinion.

 

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