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Bala

ECRP - The Criminal Revival Thread

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Posted (edited)

+1 for sure. Only thing I would say is that if you’re a continuously violent offender/bad behaviour receiver that your prison sentences start with longer times. Putting use to the solitary confinement aspect would be nice with repeated bad behaviour and continuously violent offenders maybe give a 1.5x multiplier to those who get sent to the hole while also adding time to their sentence. Overall huge W thread.

Edited by MarkGhost
  • Like 1
Posted
1 hour ago, Bala said:

Outdoor Marijuana Growing (NEW🌱
Really simple premise. If you have the necessary ingredients, you can plant Marijuana ANYWHERE on the map where there is grass under your feet. I prefer this over growing inside because ultimately, it keeps people in world and keeps the crops in jeopardy of being stolen or found by the police.

Requirements

  • Plastic Pot, Marijuana Seed, Water, Fertilizer (Optional)

Steps

  • Find yourself an appropriate place on the map, where there is grass beneath your feet.
  • Use the Plastic Pot in your Inventory.
    • You will kneel for a few seconds, while the pot is filled with dirt.
  • There would then be a World Interaction Menu spawn where you dropped the pot.
    • Inspect, Water Pot, Fertilize Pot, Harvest

Growth Time

  • The growth time will depend on whether it's daylight or night time when it's growing.
    • Plants will have their grow rate halved between 21:00 and 07:00.
  • Seeds will need to have been previously watered, to begin growing.
  • Growing during the daylight will take 30 minutes and 60 minutes during the night.
  • Choosing the option to fertilize a pot will reduce it's remaining growth time by ten minutes.

Achievements

  • Earth Child - Plant your first Marijuana Seed.
  • The Mud Life - Harvest your first plant.
  • Green Fingers - Harvest 10 plants.
  • Fruits of Your Labor - Harvest 25 plants.
  • Weedforestation - Harvest 50 plants.

Love everything about this post +1

But MASSIVE +1 on this system. We've been suggesting it for years and still 4 years later I would love to see this added. 

  • Like 1
Posted

Bala this is fire.

If I can make one additional suggestion: bring back apt fires (even if they're instanced) + more fire-based random events and-or more forensics collab b/w PD and MD?

Explosions are fun and give MD a little more to do, and forensics is a cool way to build some interdepartmental familiarity and interaction.

Great ideas!

  • Like 3
Posted
16 minutes ago, WindEZ said:

Like alex said, i agree with all of them. Is just a matter of how long it will take and what the priorities are at the moment.

+1 king

We have to obviously be practical and see things for how they are, however.

When you think about it, if the devs come out and said we're going to pour our efforts into making the stuff in this thread or even suggestions like it a thing and they were serious about doing it, how much would that honestly reinvigorate people into wanting to play.

It makes financial sense as well, the more people enjoy the server, the more likely they are to donate to support it.

  • Like 2
  • Upvote 1
Posted

Big big +1 

 

I don't play crim much these days but I might be more inclined to with some of those changes. I understand they might not all be possible or even rapidly implemented, but I think it's a good place to start chipping away at. 

Posted

There are a few things that seem unnecessary or can be done through faction / quality RP expectations. But overall it's all good.

Look forward to the hopeful implementation of some and chasing down the criminal participants!

Posted

Honestly, Bala, you massively cooked with this one, big +1 from me. I am sure this would get crims more excited to do other things than to roll labs 24/7, give demands, kill/get killed rinse and repeat. 

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