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QOL Changes

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Posted (edited)
42 minutes ago, Ritchie Stones said:

its like. start off with decaying guns, and soon its decaying drugs, decaying knives, decaying whatever... decaying houses next? because god forbid you would stash anything at all as a crim... like you can literly add "decay" after anything, and pretend you solve the situation, when everything vaporizes in thin air, its a monster that keeps swalowing everything and wil eventualy come for you, "to the person who came up with this idea. the idea in it self has a totalitarian touch to it.

yeah it's mad crazy tbh, like hypothetically if I had 1000 guns, the amount of grind + RP I need to get there is MAD.
I shouldn't be punished.

But also I think 1000 guns is OD, if you sit collecting 1000 guns you're just not even playing the game at that point and just purely grinding,. but yeah guns/decay,. NOT the solution.

-Add more things to do than labs, more balance and fun for interactions between cops and criminals
-Fix crime RP between gangs, conflicts, wars, etc, because right now it's all either non-existent / non-functional / or grey area.
-Change the whole Alt RP shit,. back in the day if I RPed hiding my gun under the seat in a traffic spot and they searched me, we'd roll a dice on finding it, now it's "/b that's alt RP " .
-Creativity is punished, and being NPC-like is rewarded.


I posted a much longer comment with more detailed suggestions and explanations on shit I been seeing SINCE joining the server in 2017, coming back in 2019, and constantly seeing EVERY era we went through from the start till here, all the changes, shifts.

Edited by CalvinKlein
  • Upvote 1
Posted

This thread is something... Per the rules of this thread I will be nice, but we are all adults here (mostly). So, I will provide some constructive criticism. It is honestly baffling how out of touch ECRP staff and Developers are with what the community wants. Do enjoy playing with at max 200 players? Because I sure don't. 

With that being said, I ask myself, what is the goal of this thread? You state that you want to decrease criminals shooting each other. Okay. Is your goal to also increase the player base? If so, reducing criminals shooting each other, will not increase the player base. At the end of the day, we are roleplaying in a game called Grand Theft Auto, not Animal Crossing. The majority of the player base is Cops and Criminals. Cops have guns and Criminals have guns therefore they shoot people. I am not saying to turn this into GTA online, but at the end of the day, what exactly is wrong with PVP? (FYI, this is coming from someone not big into PVP, I might have been in 8 PVP situations over the past year). I would like to know what is the ideal criminal in the mind of ECRP staff? Do you want rival gangs to play Patty Cake at Legion Square? People shoot each other because drugs (aka labs) make the most money. Increase the money from all other illegal activates (besides houses because they pay well) and I am sure there will be a decrease in shootings. Adding content or activities is not going to decrease criminals shooting each other.

It's not rocket science. Mundane = boring. Not Mundane = Fun. The vast majority of the players base is cops and criminals because being a cop or crim is not mundane. You have 0 clue what's going to happen when you sign in as a cop or crim. When you sign in at a Mundane job (bus/fishing/burgershot) you know exactly what is going to happen your next hour in game. I doubt people ever do freelance jobs longer than a month.

I agree with Bala's statement. We need to focus on what we do well. Cut the losses on things we don't do well. We should focus on Improving the criminal activities, PD/SD/MD/DOC. 

If your goal is to increase the player base. I recently made a thread about this, that many people put input in. I would give it a read through. 

My first paragraph might be a little spicy, but I just care about this server. We are at the end of ECRP. There is no question about that. More days are behinds us then in front of us. Whether we last months or years depends on the actions taken now. Or the actions not taken. 

Posted (edited)
1 hour ago, surg3yy said:

Leo as the leader of lost would it not seem like making large stash’s almost impossible take away from lost rp. 

A big part of your lore is selling things to other factions yall stock pile and sell a lot of the time if you can’t stock pile how would you do it now. 

Im genuinely curious not trying to come at you.

Even if that was true and we stash large and stockpile (we don't), we'd find a way to adapt, it would bring us more RP if more people had to come to us more consistently. 

Edited by Marksy
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Posted
1 hour ago, surg3yy said:

I feel like the idea that more guns = more fights is wrong.

Let’s say I have a week of work I grind slot and buy some guns than I have to work again when I come back now my guns are gone and I don’t have the time to grind again. Sure I can’t go fight now because I have no guns that seems like a positive with out context. But what happens if a rival gang starts taking a turf or kidnaps a member how should I respond now.

You shouldn't be in constant fights with all the gangs all the time, the fact that you can't imagine playing the server without a gun speaks to the issues in mentality there are at the moment.

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Posted
11 minutes ago, CKari said:

Chopped cars actually showing which parts are missing like they used to.

No to this because of the popping tires that would attract people from a distance.

Posted

I think poker should be moved back to Tequila La-La. It used to be anytime you'd pop in there at least a few people were playing you almost NEVER see anyone playing poker at the casino and it really kind of completely destroyed that part of the community. Maybe have separate rules for that location but having one dedicated location for poker really was keeping it popular.

Posted (edited)
3 hours ago, Bala said:

Something I felt important to point out, is that there is nothing wrong with PVP or enjoying PVP. In fact, you need a certain amount of it in an GTA RP server, otherwise this ends up like some sort of Second Life scenario.

I've seen comments about PVP at labs.

Yeah, that's going to happen when it's basically the main avenue of encounter that a criminal player will have with an enemy. There isn't much else besides it, so what do people expect people to do? Not play? AFK simulator?

The problem isn't the action, it's the fucking boredom. Boredom leads to so many negative behaviors including people breaking rules. Why would I give a toss about following the rules when I'm not really invested in playing here period type shit?

You fix the boredom, you fix the pvp problem, because you give people viable alternatives to just clapping for fun.

I somewhat agree, there is no problem with enjoying PVP, the problem is when its the only reason people are there and they have no intention of roleplay, (Hence NHTRP) Essentially the less of those players the better because lets be honest those types of people either: A. Bring more people like that into the server, or B. trick newer players into thinking thats how the vast majority of the server works and then from there it just spreads like the plague. Ideally we want to provide as many Roleplay opportunities as possible, I know this discussion was started with the idea that "You dont need script to roleplay" but when people are newer to roleplay they will find it hard to figure out what they can do. I think we should provide as many script roleplay abilities as feasibly possible. 

Whats something you see all the time in gang RP? Niobe, Vigero, La Carouse, Kamacho, Combat MG MK2, Pump MK2. I mean really the list goes on. Obviously theres always going to be a meta, theres always going to be players that do a lot to win. The only thing we can really do is make sure the meta doesnt get the stranglehold it has on the server currently. People aren't going to like me saying this but im thinking something from FM might need to happen. Higher tier factions need to set examples for lower tiered factions, however lets be honest the only example they're setting is, "This gun wins, this gun doesnt"

I don't really have the answers but im hoping someone that reads this (If they read it at all, at this point this discussion is drowning in suggestions) they realize that something needs to happen, whether thats changing the meta, or punishing people that abuse the meta I dont know really, I just hope it gets looked into in some shape or form cause its making crim RP less and less fun, atleast in my personal opinion.

Edited by Jordan
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Posted
3 hours ago, alexalex303 said:

You shouldn't be in constant fights with all the gangs all the time, the fact that you can't imagine playing the server without a gun speaks to the issues in mentality there are at the moment.

Did you read what I said. I said that if I can’t play every week to keep on grinding and another gang attacks mine what should I do? Respectfully you didn’t address what I said 

Posted
On 5/27/2025 at 9:48 PM, Normal said:

I think the backup breach rule should be revamped, at the current state alliances are simply "i wont kill you in labs", and to promote less pvp can we please get back the private labs, also keep a more steady watch on players that only want fights, robbing everyone in labs, shouting demands from outside a lab when you dont know how many are in.

I think to make the backup breach rule better, they could limit the amount of players that can do activities together. Like only 5 - 10 people can go to labs and hold it and same for if they wanna push. If there are less than that amount, they can call people from other gangs. I think this would be a great solution.

Posted

Suggestion #1:

Problem:
There is a lot of low quality role-play and robbing going on in the server right now. People are going to every house in Vinewood and looking for house robberies. They then wait outside for the person to finish robbing the house and they rob him. Can't forget to mention the labs. If you are alone in a lab, there is a 90% chance you'll get robbed.

Solution:
Add a rule where you need proper escalation and reason to rob a person, as this is kind of power-gaming as well. I can't do anything if I get out of the house and have a gun aimed at me. If all someone does in the server is rob people, I think they should be punished.

Suggestion #2:

Problem:
Currently, it is very difficult for people not in gangs to get guns and other stuff like spike strips. The only way to get them is through gangs.

Solution:
Maybe add a way for people to get illegal stuff through some other means, not only through gangs. Maybe a crafting system?
(I know you can get stuff from house robberies but it is too rare)

Posted

I personally think the application onto the server should be stricter. There are so many new players that don’t read the rules, cheaters etc. I have really been trying to have fun on crim recently, but today I need to make 2 reports for 4 players all for deathmatching, and it’s a pain and not fun to do. This isn’t really a QoL suggestion, but I feel like this would make new players come into the server with a stronger RP standard.

Posted

Change Jail. it sucks to spend 45 minutes in Police custody sometimes just to then serve 3 hours in jail.

Please start a timer from when we are arrested or deduct the amount of time from jail.

 

Currently my character is sat in jail after being arrested yesterday. I have 2 hours to play today and instead of doing anything productive I'm staring at a wall for an hour

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Posted
9 hours ago, Marksy said:

No to this because of the popping tires that would attract people from a distance.

Ragemp recently added an option to entirely remove the wheel instead of popping it. So this definitely has a solution.

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Posted
On 5/27/2025 at 11:51 PM, Nubbsauce said:

Remove OOC Corruption rules. They are metagaming at its core and uses ooc knowledge to apply ic consequences. Also, applying for it and making the leadership OOCly aware of it is just asking for metagaming to happen. Allow Corruption, however, make it super punishing. Meaning, if your character is found being Corrupt, you will be terminated after a successful IA report and subsequently charged with Corruption. Thus barring you from joining ANY legal faction for X amount of time(or permanently). This allows all characters to have a more natural character development and doesnt bar players to having a "legal" and "crim" character.

Hello! as a previously corrupt cop who JUST got fired. it does happen 🙂

Posted

I think good idea would be adding a timer player with active charges needs to spend in game and after said time if he is not caught the charged dissapear (if cops are unable track them down and arrest them). I believe this would make it fair for cops/crims. Cops would have to try locate suspect with charges before the time is up and crims would have opportunity to not face prison if they successfully aren’t caught

Posted
3 hours ago, tigerpet15 said:

I think good idea would be adding a timer player with active charges needs to spend in game and after said time if he is not caught the charged dissapear (if cops are unable track them down and arrest them). I believe this would make it fair for cops/crims. Cops would have to try locate suspect with charges before the time is up and crims would have opportunity to not face prison if they successfully aren’t caught

All a criminal has to do is go inside an interior and he can never be found. Even if on the map, how are you going to find one person on the whole server? It wouldn't be the fun cat and mouse you imagine but more likely people trying to game the system with interiors or other areas where cops can't go like static criminal locations.

Posted (edited)

I’ll be real there is no “RP” to being a crim, no need to interact with anyone. 

-You cook drugs, you sell it to an NPC.

-you chop cars, you sell it to an NPC.

-you rob stores, cashier is an NPC, you sell the cash to an NPC.

-you rob banks, cashier is an NPC, you sell the cash to an NPC.

-you rob a house, no interaction with anyone or anything, sell to an NPC

————————————————————

I’ll be real it’s easier said than done but we need to force people to interact. Perhaps store can be ran by players and cashiers need to be employed, that way when the store is robbed you RP with another player. 

We essentially need to minimise NPC’s where we can and give the players and people more responsibility. Impound is a perfect example! Give it to someone say “here you go John smith” “you own this now employee people and get it operational”.
————————————————————
-HUNTING! You get all that meat! To sell to a fucking NPC! Burger shot and stores should rely on players hunting and selling it to them to keep themselves operational! And because of this prices of meat should and will vary depending on demand!

————————————————————

-Cleaning Cash! Boring, pointless and no player interaction involved! Change it, make stores and banks pay out more but make it harder and more RP based to clean the cash! Another server I played had players throw money at strippers (real players), do jobs like delivery services to clean the cash, essentially forcing players to talk, interact and risk their “loot” out in public. Things like this not only give players more flavour to RP but it also gives cops so more and interesting interaction and possibilities.

Other random ideas for cleaning cash 

-legal business should have an option to become one of these “cleaning” options, e.g “Los Locos open a taco shop and you can use dirty money to buy food items”

-Open the strip clubs and make that a player ran faction/job where people can throw dirty money at strippers (how this works is stripper takes 10% and the player gets a “ticket”)

-Import guys can take payments of dirty money for less than the value of the money, this is for the people who don’t want to risk losing it or waste time cleaning it 
————————————————————

High end + low end! 

You want a second hand car!?
Well you don’t talk to anyone.
Don’t need to pay anyone directly.
You don’t have an option to test drive.
You don’t even need to enter a building.

Now what is the hardship in making 2-3 second hand car dealerships and giving them to players to personally run? Now you’ve got players actively talking to people trying to trade cars or find bargains, maybe you could even incorporate the cleaning cash things to these.

————————————————————


Overall I’d just like to say as someone who plays a heavy “RP BASED” character, there is no RP out there and if I want it I need it to either try to make it happen or force it to happen, no RP comes naturally, it’s all forced. Look the bus pass bandits where did they go!? They realised how hard it is to play an RP based crim character.

Edited by EL Doggo
  • Like 5
Posted
8 hours ago, AyaanTariq12 said:

I think to make the backup breach rule better, they could limit the amount of players that can do activities together. Like only 5 - 10 people can go to labs and hold it and same for if they wanna push. If there are less than that amount, they can call people from other gangs. I think this would be a great solution.

huge plus 1 from me for that

Posted

There needs to be more gas stations or enforcement of activity with gas stations. There's a 50/50 chance I go to a gas station with very little fuel in my motorbike's tank, only to see that it's empty and limp my way to the next one.

  • Upvote 3
Posted
18 hours ago, surg3yy said:

Leo as the leader of lost would it not seem like making large stash’s almost impossible take away from lost rp. 

A big part of your lore is selling things to other factions yall stock pile and sell a lot of the time if you can’t stock pile how would you do it now. 

Im genuinely curious not trying to come at you.

So he wants guns to decay… yet hes the one selling them…. Hmmm interesting, hes after hes own wallet here 

Posted
33 minutes ago, Ritchie Stones said:

So he wants guns to decay… yet hes the one selling them…. Hmmm interesting, hes after hes own wallet here 

Not at all. My faction can't import most of the interesting stuf, hence we buy a lot, from LOST included. You don't need to be gun seller in game to understand that dozens or more stashed meta weapons are one of the reasons there is so much PVP oriented gangs on the server. 6 months ago I disscussed with this random crim who was used to cause a lot of chaos, very well known by admins cause all of his rule breaks (i don't remember the character's name sorry) who blatantly said in OOC chat "idc I have like 30 of those" talking of .50s he lost in an altercation. 

Posted

- I think making City Parking a NCZ would be beneficial, as it would prompt people to hang out there and socialize, and meet other people. Also would stop random people from opening your trunk every time you unlock your car to get in it, and cut down on the 5-10 shootings a day there.  
 

- More government hosted events. Rally car races, fight nights, speed dating, etc. something that gets people to show up and interact with each other. 
 

- Give crims more to do to make money than cooking in labs, honestly cooking heroin being the most lucrative thing for crims to do is gross IMO. Increase payouts for non PVP crim activities like chopping cars, robbing stores, pulling ATMs etc. 

 

- Minigames would be cool, not sure about RAGE compatibility but being able to play golf at the course, or arm wresting, etc would be fun and interactive. 
 

- Add events that force LEO and crims to socialize and get to know each other outside of investigations. LEO vs CRIM fight nights would be awesome, and a good way to let out steam.

Posted

I would like to thank everyone for taking their time to respond with some great, positive comments. We will be scheduling a senior meeting to review the suggestions and determine which ideas we'll present to the developers.

- Lewis

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