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tuccci

Across the board speed nerf.

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Posted

We should lower the speed cap on the server from 240 KPH to 200 KPH. This would completely upend the current meta, and allow people to use 100s of vehicles that almost never see use because they aren't meta enough to outrun cops or the opps. 

"What about highspeed? What about Air 1? You want us to hold L's Dale"

bro, if everything tops out at 200, we can look at not using a high speed, or even changing protocols around when to deploy AIR 1. Current deployment policy reflects the 240 KPH culture.

 

"But Dale, what about my Niobe/Itali GTO/meta car? I paid for it" 

Listen, no one who EVER purchased a Niobe/Italia/Meta car did so because it's a faster-than-average car. They did it because they love roleplay, baby! Accusing these people of driving a car JUST because it outruns every other car on the server is unfair, people who drive these cars are GREAT roleplayers, who drive the car for LORE reasons. 

These cars will also go 200,(I imagine they'll still out-accelerate most vehicles) but you won't HAVE to drive them to get away from LEOS anymore, as many cars can hit 200, while few can hit 240.

 

 

  • Upvote 9
Posted

Its funny. the last 2 weeks I've heard several people complaining about the 240 limit being to low. that it should be upped.

Not saying I agree or disagree with this.

but 200? helll noo

Posted

I drive a Niobe. I normally ONLY use it to respond to my gang needing backup in a shootout, so I can get there quickly. Or to bully the cops.

I've always said, since the day I bought it. The Niobe is a STUPID car. I hate the fact that I can reach 240 and not even reach the last gear. It has 6 gears, but I reach 240 on the 5th gear, and you hear the car yelling

those are the only reasons I use it, I'd personally say. The money I spent on it is a waste if it gets capped at 200.

When I'm not responding to a shootout or trying to bully people, I use low riders, sedans, and Off-road trucks that cap at like 178-180. I got Cars for RP.

 

I just personally think there should be a different way to handle this "meta" issue than simply hard-capping cars. 

Add scripts such as overheating, and make full sending your vehicle have risks. The risk of wheels popping due to stress from being pushed too hard, make vehicles drain fuel even faster above a set speed, make vehicles harder to steer the faster they go.

Those are just examples, but I honestly think hard capping is the wrong way to go about it. always was.

Posted
Quote

I drive a Niobe. I normally ONLY use it to respond to my gang needing backup in a shootout, so I can get there quickly. Or to bully the cops.

So here the thing, because it exists, because it goes 240, you sort of HAVE to use it to respond to a gang shootout like you said. You almost make it sound like you don't want to use it.  

If you give people a W button, they will press it.

 

Quote

When I'm not responding to a shootout or trying to bully people, I use low riders, sedans, and Off-road trucks that cap at like 178-180. I got Cars for RP.

 

You even explain that because the Niobi is so fast, when you want to actually RP, you've got to get a different vehicle.

You've got to break away from the RP that makes the most immersive sense for you(low riders cholo type shit), and get into a Niobi. - I think that sucks ass. wouldn't;t ito be sick to take the lower rider to the shoot out?

Wouldn't it be sick if the vehicles in Factions threads existed outside of those threads?

Or you didn't have to pretend shit like an "Issi Sport" is somehow part of your lore?

 

The amount of expensive high-end vehicles that don't get used because they don't keep up with Jugulars and D5s creates a very stale landscape as far as cars seen in the city. 

Posted

the problem with "expensive high end vehicles" is the pricing vs performance of cars is all messed up and needs a full rebalance. there's cars that cost 800-1.2 million that are just in every possible way worse than a 350k D5. We wouldnt have this specific problem if the newer cars that were added were balanced with their costs. why can i buy a monstrociti for 200k, put a speaker in it, and go 220 down the freeway, faster than a million dollar car?

and then for putting the speed cap to 200. this wouldnt break the meta, this would just change the meta. the meta would then be high acceleration cars, where we're back to people using credit only issi sports and other high handling stat cars, just changing whats now considered a meta car.

Law enforcement have an "i win button" with the taser having no downsides and is super strong. crims need something thats close to an "i win button" to counteract it, and so far thats cars that can do 240, and even then its still not a 100% chance.

Posted

I mean i think we need to differentiate between a cap and a scale. The suggestion is for a rescale "across the board" so i believe OP is suggesting EVERYTHING gets slowed down, which, technically means no one vehicle is getting hit with a nerf. It would just mean chases, pursuits etc are easier for the uniniated to partake in as essientally everyone would have more reaction time.

This would also have knock on effects such as slower response times etc. Again, depending on the situation,  this could be good or bad for you. 

This should just make chases easier for all, which depending on how big a race jesus you are, makes things more accessible.

Food for thought.

Posted (edited)
8 hours ago, inorigj said:

Its funny. the last 2 weeks I've heard several people complaining about the 240 limit being to low. that it should be upped.

Not saying I agree or disagree with this.

but 200? helll noo

if you get up to 200 you are already bombing it. 220 is bombing it +1 etc. All of these caps are already flying unless youre on a freeway. I really dont think an increase is a good move imo.

Edited by Quietthecutie
Posted
10 hours ago, Quietthecutie said:

This would also have knock on effects such as slower response times etc

Personally, this wouldn't have any effect on police response times, as I drive the Default GTA 5 Police interceptor while on duty. It caps around 195-200 on the highway and 236 in the city (Depending on the road that is)

 

10 hours ago, Quietthecutie said:

This should just make chases easier for all, which depending on how big a race jesus you are, makes things more accessible.

We can't hard cap speeds for this reason. A lot of players can't drive. They need help to get anything meaningful done in a vehicle. Take people who drive the la coureuse, they don't know how WASD works. So they need a Roblox car that turns like friction is optional and has the top speed of a plane.

 

Jokes aside, as someone who loves the rush of driving fast, listening to music. Capping it to 200 would be a bummer, as it would take away a huge part that I love about GTA 5. I spend countless hours simply driving around listening to music.

 

that's why I think adding things that makes driving fast have a risk/downside would be the best option

Posted

The underlying issue is HSW... Find a way to remove it from the vehicles that have it and all problems are solved. The La Carouse was perfect before the HSW update. Now it is a god tier vehicle that is a 240 demon along with insane handling. Same with the Drag, no reason for it to be that overpowered.

  • Upvote 1
Posted (edited)
On 5/5/2025 at 6:49 PM, Loca_Mocha said:

Personally, this wouldn't have any effect on police response times, as I drive the Default GTA 5 Police interceptor while on duty. It caps around 195-200 on the highway and 236 in the city (Depending on the road that is)

Right so can we decide if the suggestion is as the title suggests? an "ACROSS THE BOARD" speed nerf. that means everything would scale down. if a niobe could go 240 before, and now goes 200, then a vehicle that previously did 200 before, will now do 160. thats how an across the board nerf would work. therefore it would affect response times, not just for LEOs but for everyone, if youre a crim racing to back your buddies up you would also be affected. everyone in a road vehicle would traverse the map slower.

If the suggestion was instead framed as "nerf highspeed vehicles like the niobe and drag" or as @addybeta references, nerfing HSW. then why does the title not say that lol. otherwise. thats a different conversation.

Edited by Quietthecutie
Posted
10 hours ago, addybeta said:

Same with the Drag, no reason for it to be that overpowered.

Nerfing a vehicle that people on the server have paid millions for just seems like a terrible move to me. $5 million = you should have trouble catching me. That simple.

  • NAY 2
  • Upvote 3
Posted
3 hours ago, Quietthecutie said:

if a niobe could go 240 before, and now goes 200, then a vehicle that previously did 200 before, will now do 160

The police Interceptor shouldn't be able to keep up with high-efficiency cars such as Niobe, 900R, Drag, Comet Retro, etc. 

It has good handling. If they're driving in the city, it should be able to keep up handling-wise, not speed-wise. Limiting criminals to the same speed as cops is a bad idea.

This will promote a "stop and shoot" mentality more, as people will feel more hopeless regarding being able to drive away. Yes, it's annoying to have a vehicle evade you. But I find it 10 times more annoying. When a simple chase. ends in a shootout.

I think criminals who are trying to RUN from cops. and not SHOOT cops, should be rewarded by having the chance of getting away easily by running.

Not saying they should be given a "you can leave no problem" card, but I lowering their speed down to a standard cruiser's speed. That's... not the play,

Posted (edited)
4 minutes ago, Loca_Mocha said:

The police Interceptor shouldn't be able to keep up with high-efficiency cars such as Niobe, 900R, Drag, Comet Retro, etc. 

It has good handling. If they're driving in the city, it should be able to keep up handling-wise, not speed-wise. Limiting criminals to the same speed as cops is a bad idea.

This will promote a "stop and shoot" mentality more, as people will feel more hopeless regarding being able to drive away. Yes, it's annoying to have a vehicle evade you. But I find it 10 times more annoying. When a simple chase. ends in a shootout.

I think criminals who are trying to RUN from cops. and not SHOOT cops, should be rewarded by having the chance of getting away easily by running.

Not saying they should be given a "you can leave no problem" card, but I lowering their speed down to a standard cruiser's speed. That's... not the play,

right, heard but, did you hear me?

an across the board nerf would mean every vehicle is slower. it wouldnt change the advantage sportscars have, merely slow all vehicles down.

I mean lmao, this plays into what my previous post said, most people seem to be taking this suggestion as a rant against highspeed vehicles. i dont think that was OPs suggestion, and its not what im suggesting. read again, please.

Edited by Quietthecutie
Posted
2 minutes ago, Quietthecutie said:

an across the board nerf would mean every vehicle is slower. it wouldnt change the advantage sportscars have, merely slow all vehicles down.

The Elegy Retro Custom would do 150kph.

The Warrener would be citybee speed.

And the poor citybee.

It just isn't realistic. Honestly, most servers' speed caps are higher than ours is right now. There is just no benefit to doing this other than making people... move slower?

Posted (edited)
2 minutes ago, SteakHappy said:

The Elegy Retro Custom would do 150kph.

The Warrener would be citybee speed.

And the poor citybee.

It just isn't realistic. Honestly, most servers' speed caps are higher than ours is right now. There is just no benefit to doing this other than making people... move slower?

finally, a comment that takes this into account. To be clear, im not for or against this suggestion, just if we are asking for an "across the board" nerf. thats what it would look like. take every vehicle in the citys top speed, and scale it down.

Edited by Quietthecutie
Posted
4 minutes ago, Quietthecutie said:

right, heard but, did you hear me?

an across the board nerf would mean every vehicle is slower. it wouldnt change the advantage sportscars have, merely slow all vehicles down.

I mean lmao, this plays into what my previous post said, most people seem to be taking this suggestion as a rant against highspeed vehicles. i dont think that was OPs suggestion, and its not what im suggesting. read again, please.

After reading the main post again, I honestly thing you're far off the mark. There is no talk about lowering the engine's top speed.
This is a talk about setting the server hardcap down from 240 to 200. he states:

 

On 5/4/2025 at 2:52 PM, tuccci said:

bro, if everything tops out at 200, we can look at not using a high speed, or even changing protocols around when to deploy AIR 1. Current deployment policy reflects the 240 KPH culture.

This highly imply that he is talking about making every car that currently can reach 200, still reach 200. And every car that can go above 200 can now only go 200.

The title is referring to "every vehicle" or "Across the board" because the hard 240 cap affects every vehicle. lowered or upped

Posted

Rather it should be the opposite, remove the cap. Not that I own any car that can even get close to 240 (I am here to RP and stick to the LORE).

The cap currently is basically Unrealistic in a way that if you own a super car, you should be able to easily touch 300, just like IRL.

Posted
5 hours ago, Loca_Mocha said:

After reading the main post again, I honestly thing you're far off the mark. There is no talk about lowering the engine's top speed.
This is a talk about setting the server hardcap down from 240 to 200. he states:

 

This highly imply that he is talking about making every car that currently can reach 200, still reach 200. And every car that can go above 200 can now only go 200.

The title is referring to "every vehicle" or "Across the board" because the hard 240 cap affects every vehicle. lowered or upped

Wonderful, then we are not asking for an across the board nerf, are we? we are asking for a cap. the post should be edited as such.

Like i wouldn't be against a scaling down of speeds, particularly as 240 vehicles became more prominent. But i know alot of people would be by the logic of "if i paid for an OP vehicle i should have an OP vehicle." Which is what is is.

And i would be for patching HSW mods because i defy anyone who has an HSW LC to tell me why they should own a vehicle that can do 240, and also brake swiftly and turn on a dime, and tell me how thats in any way balanced or true to lore. its plain and simple P2W

Posted
12 hours ago, SteakHappy said:

Nerfing a vehicle that people on the server have paid millions for just seems like a terrible move to me. $5 million = you should have trouble catching me. That simple.

See I would agree with your point if it wasnt for the fact that people paid 5 million for the drag before it constantly sat at 240. The only reason the Drag does 240 now is thanks to HSW, from GTA Online. Same with the La carouse. The only vehicles that I find it ok to have HSW is the Niobe and every vehicle released in the credit store after it, since people bought them with the expectation to go 240.

As for the suggestion itself, I am against it. Bringing the hard cap down to 200 will just shift the meta, not remove it. People will start driving Issi Sports and Shinobi's instead. Keep it how it is, but remove HSW!

Posted

So you want everything to be the same. Sounds so depressing, whats the point in trying to get a better car, it takes away the magic in things. Also people who spend 20 mil on a super car, takes a away all the purpose in achieving things 

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