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Loca_Mocha

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Everything posted by Loca_Mocha

  1. This is a Bold statement to make on ECRP. I'd almost think you were new here if I hadn't seen you around a lot.
  2. I made a post regarding something similar a little while ago
  3. This idea is nuts. And I love it. +100!
  4. I have several HSW vehicles. And I can fully agree that it should be removed.
  5. After reading the main post again, I honestly thing you're far off the mark. There is no talk about lowering the engine's top speed. This is a talk about setting the server hardcap down from 240 to 200. he states: This highly imply that he is talking about making every car that currently can reach 200, still reach 200. And every car that can go above 200 can now only go 200. The title is referring to "every vehicle" or "Across the board" because the hard 240 cap affects every vehicle. lowered or upped
  6. The police Interceptor shouldn't be able to keep up with high-efficiency cars such as Niobe, 900R, Drag, Comet Retro, etc. It has good handling. If they're driving in the city, it should be able to keep up handling-wise, not speed-wise. Limiting criminals to the same speed as cops is a bad idea. This will promote a "stop and shoot" mentality more, as people will feel more hopeless regarding being able to drive away. Yes, it's annoying to have a vehicle evade you. But I find it 10 times more annoying. When a simple chase. ends in a shootout. I think criminals who are trying to RUN from cops. and not SHOOT cops, should be rewarded by having the chance of getting away easily by running. Not saying they should be given a "you can leave no problem" card, but I lowering their speed down to a standard cruiser's speed. That's... not the play,
  7. Benefit-wise, it could make it possible to carry more. Let's say the block of 10 plants. has less vol than 25 individual baggys Other than that, it has no SCRITPLY benefit or QoL. Other than, it's an RP server and it makes sense. :shrug:
  8. Personally, this wouldn't have any effect on police response times, as I drive the Default GTA 5 Police interceptor while on duty. It caps around 195-200 on the highway and 236 in the city (Depending on the road that is) We can't hard cap speeds for this reason. A lot of players can't drive. They need help to get anything meaningful done in a vehicle. Take people who drive the la coureuse, they don't know how WASD works. So they need a Roblox car that turns like friction is optional and has the top speed of a plane. Jokes aside, as someone who loves the rush of driving fast, listening to music. Capping it to 200 would be a bummer, as it would take away a huge part that I love about GTA 5. I spend countless hours simply driving around listening to music. that's why I think adding things that makes driving fast have a risk/downside would be the best option
  9. Well, a solution could also be to make it so it can't be placed on sidewalks/roads/parking lots It would make the job way more complicated for the devs/staff to mark where it can and cannot be placed, but this would be way to handle it.
  10. Hey! So this is a simple suggestion. Might need some work, but I think it would be great. Instead of making x2 plants into a blunt, let's make it possible to just grind it instead. _____________________________________________________ x1 Marijuana plant = X Marijuana seeds x2 Marijuana plants = x1 Baggy x10 Marijuana Plants = x1 Small bag x50 Marijuana Plants = x1 Block _____________________________________________________ x1 Baggie + x1 rolling paper = x1 blunt x1 Small bag + Knife[Any] = x1-5 baggys x1 Block + Knife[Any] = x1-25 baggys _____________________________________________________ A small bag or Block that can display its content like a bottle of water does. A full bag/block shows up as just "Small bag of Marijuana" or "block of Marijuana". But every time you cut into it, to get a baggy, it changes to something like "Block of Marijuana 90%" > "Block of Marijuana 80%" > "Block of Marijuana 70%" _____________________________________________________ GTA 5 Baggy model: bkr_prop_weed_bag_01a GTA 5 Small bag model: bkr_prop_weed_smallbag_01a GTA 5 block model: hei_prop_heist_weed_block_01b
  11. The F4 menu supports wars already. There used to be a tab on the factions menu back in the day. called "Relations" Where people could mark their current relations to another gang, where it was set by default to "Neutral", and you had the option of switching it to either " War" or " Ally ". It was removed as it was tied to the old Turfs script. where you could fight for a turf by just hanging there. Like in Call of Duty's Domination game mode. You stood at a set spot to claim it. And you had to declare war on the gang that owned it to be able to claim it. Another reason it was removed was that people would just declare war on each other because they felt like it. Even tho there was a server rule that stated "you need a legitimate RP reason to declare war" Making it so that you need to request it by FM first would resolve that issue.
  12. I drive a Niobe. I normally ONLY use it to respond to my gang needing backup in a shootout, so I can get there quickly. Or to bully the cops. I've always said, since the day I bought it. The Niobe is a STUPID car. I hate the fact that I can reach 240 and not even reach the last gear. It has 6 gears, but I reach 240 on the 5th gear, and you hear the car yelling those are the only reasons I use it, I'd personally say. The money I spent on it is a waste if it gets capped at 200. When I'm not responding to a shootout or trying to bully people, I use low riders, sedans, and Off-road trucks that cap at like 178-180. I got Cars for RP. I just personally think there should be a different way to handle this "meta" issue than simply hard-capping cars. Add scripts such as overheating, and make full sending your vehicle have risks. The risk of wheels popping due to stress from being pushed too hard, make vehicles drain fuel even faster above a set speed, make vehicles harder to steer the faster they go. Those are just examples, but I honestly think hard capping is the wrong way to go about it. always was.
  13. Huge +1 But agree with bala that only Faction vehicles from GOV factions should be able to tune their radios to any 900 freq
  14. +1 I've always wanted them to work. But no, I don't think 911 should be blocked from working on them. I believe, however, a cooldown longer than the normal 3min on phone should be applied to them. Let's say a 10min cooldown between each 911 call on the payphones globally. so you can't just drive from 1 payphone to another to make another call. And make it so it shows up on the /calls list as [PayPhone] and not [Amy_Withabee] Another functionality could be to add a special call option on the DOC payphones. Like when you call 911, you get the options police medic both Could make it so when you start the interaction with the phone. It gives you the option "What service do you require?" Phone call Lawyer If you pick Lawyer, it will let you send a call that shows up for JB under /calls This would be useful as there have been a few times where DOC guards have been too busy with trouble in the parking lot, transports, fights, hostage situations, and so on. I would LOVE to have some RP interaction with JB. but its kept from me due to DOC having other RP keeping them busy.
  15. if it wasn't for the fact that my best truck doesn't have a trunk to pull ATM's. I'd be doing it way more often. And as someone who's chased ATMs and been the one being chased. it's pretty easy to avoid LEOs with ATM's if you play it smart. Also, I see several ATM GPS calls a day. from up north and in the city, so its very much used. I do however agree that the timer needs to be reduced or the reward for getting away to be higher. 4k with the current GPS timer isn't exactly worth it. but I still find the interaction fun. on the LEO's side of this. I HATE how I can see someone race past me. but I don't see the ATM. I don't know if that car was just driving recklessly or the ATM theft. forcing me to ether start following that car to see if the ATM's GPS follows it. or stop the car and check the map to see if the GPS is down the same road. I could of course follow that car and just pray that it was the car with the ATM, but I've had 2 times where that wasn't the case and I was led away from the ATM. I wish it would apply some form of particle effect to the vehicle towing it. to give some sort of visual indicator that it is currently pulling something heavy and the engine is working overtime. fixing the ATM sync would be even better of course. but, that sounds more like a RageMP issue than a ECRP issue
  16. Date and time (provide timezone): N/A Character name: Kristen Haver Does this issue appear again after a full game restart?: Not a bug, outdated script, but yes How many times did this issue appear for you?: Conctant Issue/bug you are reporting: outdated [INFO] Message when getting a ticket. Expected behavior: When getting a /ticket fine, it will display a message telling you to go to the LSPD Reception OR near an officer This is wrong as the option to pay your fines near officers was removed long ago. We've also added the SD station ticket desk as well since this command was added Evidence (MUST provide either UNEDITED photo or video) , notes worth mentioning, steps to replicate:
  17. yes! Every time I call them to help on a scene, I feel that I feel to block the road because they're left so open
  18. Yea this post also mentions some fish buffs
  19. Yeah, my issue personally is with the Interceptor. It used to be the go-to Police vehicle for chasing someone. it's even called an Interceptor, but it can neither catch up or even keep up with most cars. and specifically not other Police cars I think it should be buffed to the point where it can at least KEEP UP with the scout. so it can actually do its job as an interceptor unit.
  20. Hey, so my suggestion is simple. Buff the old original PD vehicles. I'm personally tired of only seeing the same 2 Police vehicles on the road every day, all-day I've been pushing myself to use the old Interceptor unit (Police3) since I rejoined PD, and it can't keep up with anything other than cheap starter vehicles that civilians and crimes use. My supervisors even yelled at me for using it during a chase. having one of them yell "Move out of the way!" as I was in a pursuite line. It is heavily out classed in acceleration and top speed. and the moment you get to a even slightly straight road. anything is gone. out of view in seconds. This shouldn't happen with an LEO vehicle. basically, all non-DLC cars are worthless compared to the meta cars. and it honestly shouldn't be that way. I'm not asking to make the old once BETTER than the STX and the scout. but at least match in performance. so they can be used for more than just looking unique. At this point, they're just wasting space. making the LEO vehicle selection list longer for no reason. Old vehicles left useless: https://wiki.rage.mp/images/b/bf/Police.png https://wiki.rage.mp/images/c/c9/Police2.png https://wiki.rage.mp/images/6/6c/Police3.png
  21. I don't have this problem. I already get my cruisers fixed at mechanic shops
  22. I personally always audibly say "Ok, going for cuffs" about a second before I press the key bind. And If I notice that they were (( Typing... )) as I press the key bind, I then /uncuff them instantly. so that they have the chance actually to resist if they wanted to, and then do it all over again.
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