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Loca_Mocha

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About Loca_Mocha

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  1. Nah, you're thinking about road workers and truckers. those are unionized. But I honestly think the server need more "meaningless" things in the background that can be done just because you feel like it
  2. -1 I can understand the bike view on it. BUT. They need it to be able to fight back against the typical "basic BF400 criminals" that people go for. The generic criminal rollout bike. Just because PD/SD stopped using them. won't mean that crims will. And if LEO's lose it. More crims will use it to get an unfair advantage of having an off-road bike to just poof the moment a police car turns their way. And speed-wise. The police cars have their own civilian model, with the same stats that everyone can buy.
  3. Yo, so yes. I suggest making litter spawn around the city and in town in sandy and paleto. And have a container at Garbage where you could drop off the litter for some small cash. And instead of having it give you salary. It gives you cash in hand. as it's not a job. you're just depositing trash to the garbage company. Litter already blends in very well. so it wouldn't look out of place. if spawning in the right place.
  4. I highly disagree. This gives crims the ability to "taze" or better said. stun cops. to prevent tasers and to get out of FearRP locks. I have used it to take down a police officer who had 1 of our gang members at shotgun point. Clip of this: https://outplayed.tv/media/xnarvK
  5. Date and time (provide timezone): 07/JAN/2025 Character name: Amy Withabee Issue/bug you are reporting: Tackling without active animation Expected behavior: You can cancel the tackle mid-animation. but the effect of the tackle is still in effect. making it so that the next player you touch falls over as if you tackled them Evidence, notes worth mentioning, steps to replicate: Discovering that I can cancel it: https://outplayed.tv/media/MPayXN Testing my theory: https://outplayed.tv/media/Dg1ODX Vehicle license plate number*: N/A
  6. +1! I'd like to see that instead of having 2 skill checks for each bottle. make it so it will automatically detect the number of empty bottles you have and make you do 1 skill check for each bottle, so if you carry 11 bottles. you will have 11 skill checks. I'm not sure if they are able to make it fill a bottle for each check or that the entire minigame needs to finish for the action to take place, but I think this way would be smoother. and you could simply stop filling by missing the check or double tabbing space to miss on purpose.
  7. +1, also wish blinkers worked when the engine is off, but that's a GTA limitation from what I know
  8. I fully agree with this. Personally, I like to RP out my accident as it feels more fluid. Like the time I got absolutely pulverized by SD and pushed off a bridge. I wish i'd seem more people RP out their crashes in the same way.
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