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lexynaser

adding Friends In game with Random Panel

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Posted (edited)

Hello Eclipse Staff and Devs  i would to thank you for you job and service Frist 

i wanted to suggest a feature that I think could make player interactions smoother: a small “Favorites Panel.” This panel could let us add players by their full name, creating a list that shows if they’re in the game without revealing their current ID.

For example, if I meet someone important or make a new friend, I could add their full name to this panel, sort of like a favorites list It would make it easier to see if theyre online without needing to track down their ID every time. If there’s also a way to add small notes, it would help us remember how we met or what role they play in our storylines.

Edited by lexynaser
Posted

-1 - That's borderline meta gaming. 

In real life the only way of knowing if your friend is awake, is by texting/calling them. 


Also, what if this friend of yours doesn't want you to know that he's in town?

Posted
On 11/2/2024 at 9:43 PM, lexynaser said:

Hello Eclipse Staff and Devs  i would to thank you for you job and service Frist 

i wanted to suggest a feature that I think could make player interactions smoother: a small “Favorites Panel.” This panel could let us add players by their full name, creating a list that shows if they’re in the game without revealing their current ID.

For example, if I meet someone important or make a new friend, I could add their full name to this panel, sort of like a favorites list It would make it easier to see if theyre online without needing to track down their ID every time. If there’s also a way to add small notes, it would help us remember how we met or what role they play in our storylines.

I think people missed the point in your suggestion....

Currently factions have /fmembers , this gives a list of all the available faction members online

Roleplay wise, this is a city and its safe to assume anyone at any point can be reached right, but ofc this is a game and it would be highly benefifical to see when players are online or not.. hence the /fmembers for official panels.

Adding a /addfriend to serve as the exact same purpose as /fmembers would be beneficial and would remain open to the same accusations of metagaming as using the current /fmembers command.

HOWEVER, all people in a faction accept the social agreement to not meta this data and they agree to it when joining the faction... with OP's suggestions there would need to be a failsafe in place to stop malicious use however this is an easy fix

/addFriend [ID] - used to send friend request

/friendInviteAccept [ID] - used to accept friend request (prevents malicious use)

/removeFriendFavorites - removes yourself from other favourite lists

Think of something like /transferVehicle - the devs added extra steps to stop this being abused,, juust do the same here to prevent the issues mentioned here

On 11/3/2024 at 2:30 AM, inorigj said:

You used to be able to see people's name on the player list if you had them aliased.

But this was removed due to privacy and metagaming reasons

 

Posted
7 hours ago, padpilot said:

/addFriend [ID] - used to send friend request

/friendInviteAccept [ID] - used to accept friend request (prevents malicious use)

/removeFriendFavorites - removes yourself from other favourite lists

and if 1 day I wanna play but I don't want my friends to know I'm online. I'll need to remove them as friends and then try to find a way to explain why I removed them in the first place.
Not everyone has the heart or is able to tell their friend "I don't wanna hang today, I just wanna be alone"
this almost always comes with more questions and can get super uncomfortable for some people. Not saying its always like this, but there are people out there that would like to hide from time to time just to relax and have fun alone.

That's why I said "privacy" in my last post. and not just Metagaming.

 

back when you could see people's names on the player list, the only way to hide your name on there was to wear a mask. I know several people who almost always had a mask on, just to hide the fact that they were online.

 

so yes. I know where its coming from, but no

  • Upvote 1
Posted
10 hours ago, padpilot said:

Roleplay wise, this is a city and its safe to assume anyone at any point can be reached right, but ofc this is a game and it would be highly benefifical to see when players are online or not.. hence the /fmembers for official panels.

Adding a /addfriend to serve as the exact same purpose as /fmembers would be beneficial and would remain open to the same accusations of metagaming as using the current /fmembers command.

HOWEVER, all people in a faction accept the social agreement to not meta this data and they agree to it when joining the faction... with OP's suggestions there would need to be a failsafe in place to stop malicious use however this is an easy fix

It's not about a "social agreement" to not meta, it's that /fmembers is OOC about who is online on that character in your faction. There is not a way for you to in-game see who is in your gang outside of asking on frequency, or like in PD/SD using the MDC or /units to see who is on duty. The use of /fmembers to see who is online to use that to reach out would be metagaming.

 

10 minutes ago, lexynaser said:

Bro its not a meta gaming btw you can know if someone online with /pm Fname_last name if message has been sent already that means is connected ! 
so if you wanna hide your self in game its your own reasons and not related about the game feature and if you don’t feel ok on the feature to make friends on the list and that all 

No, sending an ingame private message to see if someone is online is metagaming. You have a phone, call them or text them, you have a radio, call out of the radio for them. Don't use /pm to know if someone is online or not. 

11 minutes ago, lexynaser said:

and for ppl talking about this is meta gaming why the faction feature you have right to see who’s connected ? 

This argument is akin to saying "You have a number over your head, so why can't I call you that number?" Fmembers is OOC, /pm is OOC, talking with an admin is OOC, OOC chat is OOC. There are a number of things in the game that is used to discuss out of game. This cannot be used in game, as this is mixing.

 

All this said, adding something like this to the panel would be considered metagaming as it's mixing IC and OOC information to determine whether you want to log on to ECRP or log on to a specific character. I don't foresee this being added as it makes no sense, and there is zero justification for this addition.

Posted
12 minutes ago, inorigj said:

Plus, if its so important for you and your friends to know if they are online or not. have game info show on discord. it will show if they're online.

 

b49d6cc469250f4be237f887f01fd8f3.png

Do we need to add all friends to discord ? so sometimes I wanna keep friends IN- Game to my discord m i dont want them to talk to me on discord its privacy anyway  same , so the option is in game and you have right to accepted friends request or not  that all  

Posted
4 hours ago, inorigj said:

and if 1 day I wanna play but I don't want my friends to know I'm online. I'll need to remove them as friends and then try to find a way to explain why I removed them in the first place.
Not everyone has the heart or is able to tell their friend "I don't wanna hang today, I just wanna be alone"
this almost always comes with more questions and can get super uncomfortable for some people. Not saying its always like this, but there are people out there that would like to hide from time to time just to relax and have fun alone.

That's why I said "privacy" in my last post. and not just Metagaming.

 

back when you could see people's names on the player list, the only way to hide your name on there was to wear a mask. I know several people who almost always had a mask on, just to hide the fact that they were online.

 

so yes. I know where its coming from, but no

its a fair point.. point social platforms get around this however with a simple "show/hide" option for the user, discord being an example.

Yeah I remember those days, was annoying for people metagame'ing it sure, but was also really useful to know if someone was online to generate some genuine roleplay... 

There is a difference with using the information to metagame maliciously, vs knowing if someone is or isnt online to roleplay with. I do admit any opportunity to metagame would be abused sure, but the issue of having to remove friends daily is mute, same as it is in general on discord, Overwatch or pretty much any sort of social platform or game.

Posted
1 hour ago, SquirtleSquad said:

It's not about a "social agreement" to not meta, it's that /fmembers is OOC about who is online on that character in your faction. There is not a way for you to in-game see who is in your gang outside of asking on frequency, or like in PD/SD using the MDC or /units to see who is on duty. The use of /fmembers to see who is online to use that to reach out would be metagaming.

 

No, sending an ingame private message to see if someone is online is metagaming. You have a phone, call them or text them, you have a radio, call out of the radio for them. Don't use /pm to know if someone is online or not. 

This argument is akin to saying "You have a number over your head, so why can't I call you that number?" Fmembers is OOC, /pm is OOC, talking with an admin is OOC, OOC chat is OOC. There are a number of things in the game that is used to discuss out of game. This cannot be used in game, as this is mixing.

 

All this said, adding something like this to the panel would be considered metagaming as it's mixing IC and OOC information to determine whether you want to log on to ECRP or log on to a specific character. I don't foresee this being added as it makes no sense, and there is zero justification for this addition.

So, what is the use of /fmembers then please. As a new Faction leader i would like to know its usage if not to determine if a player is online, and playing as a specific character?

The comparison you made with PD/MD using MDC or /usints to see who is on-duty is also not comparable here.

/fmebers - relates to a PLAYERS character play state
/usints -  relates to an in-character state of a character, on or off duty

I dotn see them as the same thing

Also, just for clarity, iIam not saying i use /fmembers to determine if a player is online. 

  • Like 1
Posted

The definition of metagaming is using OOC knowledge that your character should not be aware of to influence your characters actions. That is the key phrase

Therefore if you're using anything like discord, teamspeak, Steam, even the f4 menu, you need to be quite careful. ofcourse, this isnt to say you cant check this oocly, but you must then follow this up with establishing contact with them IN CHARACTER before letting it affect your characters actions. for example, a phone call, radio message or driving around their usual hangout spots.

Needless to say you cant relay any information through ooc means, but at the same time if you scroll through discord and see someone in game, youre not expected to magically forget that oocly, just not act on it icly.

Also the /units command is linked into the MDC and is effectively a shortcut on a list of active units that is held within the MDC. therefore so long as the LEO has access to an MDC either through their PDA or the in cruiser computer, its fine to use icly.

Posted (edited)
26 minutes ago, Quietthecutie said:

The definition of metagaming is using OOC knowledge that your character should not be aware of to influence your characters actions. That is the key phrase

Therefore if you're using anything like discord, teamspeak, Steam, even the f4 menu, you need to be quite careful. ofcourse, this isnt to say you cant check this oocly, but you must then follow this up with establishing contact with them IN CHARACTER before letting it affect your characters actions. for example, a phone call, radio message or driving around their usual hangout spots.

Needless to say you cant relay any information through ooc means, but at the same time if you scroll through discord and see someone in game, youre not expected to magically forget that oocly, just not act on it icly.

Also the /units command is linked into the MDC and is effectively a shortcut on a list of active units that is held within the MDC. therefore so long as the LEO has access to an MDC either through their PDA or the in cruiser computer, its fine to use icly.

Yes and no... its more than fine to directly act upon ooc information in game, think of rp-ops in any faction discord or "Events" in the ECRP discord players for example. Players often arrange RP logistics on am OOC basis, I'm currently in the process of doing this with multiple factions, including the gov. 

Yes, you can't use info your characters wouldn't have but OP suggestion is related to OOC'ly knowing if someone is online.. 

Devs have already determined this not to be an issue as they have allowed "Discord Rich Pressence" to display the character name.. if this level of concern, regarding knowing if a player was in the server or not actually existed, then this feature would have been disabled long ago. The OP is simply suggesting to have this same level of information available within the server, nothing more. 

Edited by padpilot
Posted
33 minutes ago, padpilot said:

Devs have already determined this not to be an issue

the devs are the once who removed the option to see if people are online or not in-game in the past.

The devs even changed the way calling someone on the phone works.

it used to work in a way that. if you called someone's phone, and they were offline. it would let you know.

they purposely changed this, so now the phone just keeps ringing as if they were online but not picking up.

c0f627c84aebefe309b38e9783852590.png

dc91cc464a797d2912e33c1ebd36eb44.png

 

 

The fact of the matter is. if you oocly know they are in-game you'll act differently.

If you KNOW they're in-game. you might call their phone 2 or 3 times, or do everything you can to hit em up.

If you KNOW they're NOT in-game, you might not even try calling them.

 

This is a clear mixing situation. I'm also in charge of a faction on here and RP Ops is completely different. because you don't know WHO is responding to this notification. and no one outside the game knows what the OP is unless already informed about it at a prior date in-game.

and the discord info popup is a RageMP Feature and not a ECRP thing. its not the dev's doing.

Posted

I am going to be against this suggestion personally. This sounds fun on paper but in practicality, this could easily be used against it's intended purpose for people to add people 'they don't like' to and then see if they're online to go and do what they want. 

For example, two gangs are beefing and they add each other to said panel and then when seeing that they are online they can abuse that to go at each other, whether shooting or other ways, which would also be used to see if they are offline to do other things without repercussion.

I like the theory but it would turn out in a bad way, in my opinion.

As Kopi said above in this thread, should someone be important to you, then you would realistically know the person, how to contact them and where they usually would be.

Posted
7 hours ago, inorigj said:

the devs are the once who removed the option to see if people are online or not in-game in the past.

The devs even changed the way calling someone on the phone works.

it used to work in a way that. if you called someone's phone, and they were offline. it would let you know.

they purposely changed this, so now the phone just keeps ringing as if they were online but not picking up.

c0f627c84aebefe309b38e9783852590.png

dc91cc464a797d2912e33c1ebd36eb44.png

 

 

The fact of the matter is. if you oocly know they are in-game you'll act differently.

If you KNOW they're in-game. you might call their phone 2 or 3 times, or do everything you can to hit em up.

If you KNOW they're NOT in-game, you might not even try calling them.

 

This is a clear mixing situation. I'm also in charge of a faction on here and RP Ops is completely different. because you don't know WHO is responding to this notification. and no one outside the game knows what the OP is unless already informed about it at a prior date in-game.

and the discord info popup is a RageMP Feature and not a ECRP thing. its not the dev's doing.

Well, different folks for different strokes I guess. I juust look at it like a game, and knowing if you friends are in or out of the game, is highly beneficial.... if you feel like this is mixing or meta then that probably down to the way the info is being used

Also, Discord sayd the character name the player is playing on, this is server info.. nothing to do with rageMP... the dev cold change this to "player 0" for everyone if needed, yet they dont.. 

Posted
4 hours ago, Astrx said:

I am going to be against this suggestion personally. This sounds fun on paper but in practicality, this could easily be used against it's intended purpose for people to add people 'they don't like' to and then see if they're online to go and do what they want. 

For example, two gangs are beefing and they add each other to said panel and then when seeing that they are online they can abuse that to go at each other, whether shooting or other ways, which would also be used to see if they are offline to do other things without repercussion.

I like the theory but it would turn out in a bad way, in my opinion.

As Kopi said above in this thread, should someone be important to you, then you would realistically know the person, how to contact them and where they usually would be.

 

On 11/3/2024 at 12:58 AM, Toxine said:

-1 - That's borderline meta gaming. 

In real life the only way of knowing if your friend is awake, is by texting/calling them. 


Also, what if this friend of yours doesn't want you to know that he's in town?

Dude, in real life you can go and knock on their house and wake then up. YOu can wait outside their house knowing they willo one day come out.... in the server ytou can sit outside ALta street apt forevere, the player might never log in again ahha 

This is a RP server, real life is always a bad comparison bro - this is a game and is not meant to represent real life 

  • Like 1
  • Upvote 1
Posted
7 minutes ago, padpilot said:

 

Dude, in real life you can go and knock on their house and wake then up. YOu can wait outside their house knowing they willo one day come out.... in the server ytou can sit outside ALta street apt forevere, the player might never log in again ahha 

This is a RP server, real life is always a bad comparison bro - this is a game and is not meant to represent real life 

Huge +1

Posted
6 hours ago, padpilot said:

Dude, in real life you can go and knock on their house and wake then up. YOu can wait outside their house knowing they willo one day come out.... in the server ytou can sit outside ALta street apt forevere, the player might never log in again ahha 

This is a RP server, real life is always a bad comparison bro - this is a game and is not meant to represent real life 

This is a terrible comparison. What is being suggested here is plain and simple something that is grounds for use to metagame, even if that impact of metagaming is small. You begin letting one thing slide to implement one thing, then you start getting requests for other little things that seem harmless. There is no reason that this needs to be implemented at all. There is no justification for this to be implemented and there's not been a single solid argument for this.

Yes this is a video game, but we do add bits of realism and holds players to a good roleplay standard. That's why you're not allowed to stunt jump, that's why you're not allowed to treat a Law Enforcement Officer with a gun as if they won't shoot because they're here to serve and protect. 

Posted
9 hours ago, padpilot said:

I juust look at it like a game, and knowing if you friends are in or out of the game, is highly beneficial

I highly agree with you on this.
but rules and things are not shaped around players who behave, they're shaped around players who DON'T behave.
The server has the rules it has, because of people being dicks. People will abuse this. and thats why we can't let the people who won't abuse it have it.

 

its just how it is sadly

Posted
1 hour ago, inorigj said:

I highly agree with you on this.
but rules and things are not shaped around players who behave, they're shaped around players who DON'T behave.
The server has the rules it has, because of people being dicks. People will abuse this. and thats why we can't let the people who won't abuse it have it.

 

its just how it is sadly

yes I do appreciate this.... honestly,  its just super super sad to see.. this use to be a far more roleplay friendly server.. at this stage, i dont know how since then but the entire culture is centred around reports, cheating possibilities and accounting for the lowest common denominator. 
 

Tbf though, its been 5 years since ive been really into ECRP, and i cant fault it for following along with what's happened tot he rest of the internet since then.

This use to be an rp server, not a place to hound and harass people for anything that could even possibly be used for metagaming... 

 

Posted
4 hours ago, SquirtleSquad said:

This is a terrible comparison. What is being suggested here is plain and simple something that is grounds for use to metagame, even if that impact of metagaming is small. You begin letting one thing slide to implement one thing, then you start getting requests for other little things that seem harmless. There is no reason that this needs to be implemented at all. There is no justification for this to be implemented and there's not been a single solid argument for this.

Yes this is a video game, but we do add bits of realism and holds players to a good roleplay standard. That's why you're not allowed to stunt jump, that's why you're not allowed to treat a Law Enforcement Officer with a gun as if they won't shoot because they're here to serve and protect. 

yeah sound mate, good point.

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