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Tucccci

Remove the /Alias command completely.

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Posted (edited)

I’ve supported a change to /alias in other threads in the past but I’ll explain here some.

 Realistically I don’t think total removal is on the table due to so many people being against it. 
 

28 minutes ago, Kon said:

People should play heavier into their character's traits and clothing to portray who they are, in turn making their character more personal and rememberable to those that actually know and are familiar with them instead of just /alias(ing) them one time 6 months ago. 

I completely agree with this, if someone is a generic looking person why would I remember them unless I’ve met them a bunch of times and actually can pick out details. 
 

28 minutes ago, Kon said:

While we're at it, remove ID's and have a hotkey that brings the ID's up when pressed for report or RP reasons when needed, it would likely help slightly with performance as well as add to immersion. 

We used to have this for a while but it caused LOTS of problems with making report and finding rule breakers and was just unfeasible to force on everyone.

I’d love to have it be an option to toggle though, if I don’t care that I might not be able to make reports then I can take that risk and toggle off IDs and aliases. Other good alternatives are:

- have a decay where an alias gets removed after so long if you haven’t been within a proximity of that person in X time.

- keep IDs as normal but make the visibility of the alias only in closer proximity.

I also think the core justification for the suggestion of OPs implications that LEO players metagame based on basically nothing cheapens the suggestion. Both ‘sides’ have people who might do this (e.g. The amount of “25678 cop who arrested me” under is absurd).

Edited by Ash
Posted

+1 thats so true, I have seen cops do this countless time, every time they meet a guy first time and read their license, they straight up /alias them with name and surname, thinking about 1 cop being able to remember 500+ faces by first meeting is one of the biggest powergame and then when you see each cop doing same is getting funny at that point.also them being able to see if you have driving license by your face is also such a nonsense, if you dont have drivers license and you dont have mask on 95% you always gonna get caught cuz they see it from your face which is legit nonsense and should be removed.

Posted
3 hours ago, Ash said:

have a decay where an alias gets removed after so long if you haven’t been within a proximity of that person in X time.

This would be nice to have.

And maybe every time you get close to a player or you're within their proximity, it adds up the time by 1 week. Maybe doing this will make people walk around in public without being masked 24/7. 

Posted

-1 To removing alias entirely. So many people have such similar faces... and text chat in a public place would be so difficult. Especially co-workers in uniform, you're only going off their face and hair. Also some people have terrible memory IRL and would be hopeless to remember names, while their character might not have the same memory issue.

+1 I do like the idea of the alias decay, just don't know how doable that is... or maybe a "quick alias" option and then a longer process to really retain the information for more than like 48 hours or something. 

Posted

I  personally wouldn’t mind having only the ID show, which is why I feel masks are so heavily used, I don’t think a complete removal of IDs/Aliases would be the way to go, but maybe having it decay after a period of time as someone else said.

Posted (edited)

Been thinking and a way alias decay could work without needing constant checks is when you log a new /alias it saves the date and if that date was say over 14 days ago then their alias has a (*) or something next to it and you have to /renewalias [ID] resetting that date flag, and after an arbitrary number of renewalias the alias becomes permanent, so for people you do see often you’re not always renewing it.

i maintain /togglealias should be a thing that only shows IDs

Edited by Ash
Posted

I understand and can agree with the concept of the suggestion, but it simply would not work in ECRP. Reason being is that there is limited character customization capability, making it so you can't necessarily always tell the different between characters simply by looking at them in game. Also, some people choose to only use text chat rather than voice. Due to limited character customization, the only other way to distinguish them is by their voices, and if a player chooses to not use voice chat, then you would never be able to properly remember them. 

Posted

overall i think this is a -1 from me, this kind of system only works on voip only servers, and with the amount of people who play casually, coming back after maybe 3-4 months of not playing having no alias, they might find it hard to come across familiar faces. Another thing is, with the very limited character customisation on ECRP, it would be hard to tell everybody apart as every characters model is using the base GTAO male/female models, meaning that no characters appearance has any real uniqueness about it aside from their alias. There are also way too many people on the server who only type so changing to voip only also wouldn't be a feasible option.  

  • Like 3
Posted

Na man, somethings just shouldn't be messed with. 

Think it's a good way for people to remember people and while it might not always be "realistic", it leads to an easier interaction with someone when you can identify them which is something that on an RP server we want.

When it comes to changing your appearance, aside from getting some shitty lip fillers and some turkey teeth, people don't change that much anyway.

  • Like 2
Posted

So from my understanding this suggestion is purely based on the assumption of law enforcement using it to powergame?

I have always disagreed with this suggestion and my opinion still stands. This does not need to change, there's no reason to change it. If you feel like a rule is broken using the alias then you can submit a report.

  • Like 1
Posted

Instead of the idea about removing alias altogether maybe change it to an /aliasaccept system like what happens with anims . If people feel like you shouldnt be able to easily recognise/identify them they have the option to decline the alias being set in the first place. 

  • Like 1
Posted
1 hour ago, brooklands280t said:

Instead of the idea about removing alias altogether maybe change it to an /aliasaccept system like what happens with anims . If people feel like you shouldnt be able to easily recognise/identify them they have the option to decline the alias being set in the first place. 

this would just lead to crims always /aliasdecline or wtv the command would be just so that LEO cant remember them.

Posted
On 1/25/2024 at 1:00 PM, alexalex303 said:

This would only be feasible if text chat was removed, and a microphone became required like on other RP servers. It is basically impossible to tell apart characters when multiple are using text. 

Essentially why i am -1ing this. 
 

Some people dont want to / Cant use voice chat. its one of the reasons i came to ECRP in the first place. if vocalised text chat were to stop being a thing all my characters would be forced to become mutes.

Posted

Pretty straight forward suggestion:
A /removealias [ID] command.

I think this could aid players in conforming to NLR after a kidnapping or hostage situation.
My suggestion would be that this command doesn't have a range set to it and works if the player is wearing a mask. This way you could still remove the alias of your killer after waking up at pillbox.
I think having access to this command could offer a helpful way of setting a clear boundary between players in regards of NLR, since it offers both parties the option to "forget" about each other and essentially become strangers again. 

Hopefully I'm not overlooking any issues with this, I think it might offer some nice roleplay opportunities when the playerbase has access to this command, let me know what you lot think!

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