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Kjaer

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Everything posted by Kjaer

  1. Date and time (provide timezone): 1/24/2022 5:30:00 AM UTC Character name: Swarles Barkley Issue/bug you are reporting: Tab does not autocomplete /commmands in chatbox Expected behavior: For the commands to autocomplete when I have a partial command typed and press TAB Evidence, notes worth mentioning, steps to replicate: Type /stopdr and press tab to autofill, it will not work, nor with any other command will it work. Vehicle license plate number*: N/A
  2. Says it all in the title, furniture items should have a "Store" World Interaction UI so players can carry bags,crates,briefcases and directly store them into a stash, or other means of storage just like we're able to do with trunks. Obviously if there is insufficient space, an error will show. Would only make sense.
  3. So the whole basis behind Mors Mutual Insurance is that your car has been claimed as a total loss and you are receiving a new vehicle through your insurance policy, with you paying your applicable deductible (fee to take out from Mors). These vehicles that are taken out are technically brand new vehicles and should come filled with gas like any new vehicle would, this follows the same logic that items from before the vehicle was destroyed will be no longer present in the car when its taken from Mors as it is not the "same" vehicle, it is a new replacement vehicle.
  4. Wanted this for so long man, not sure if the game natively supports it though.
  5. Speakers should also allowed to be installed in motorcycles, at least the baggers. Anyone whose seen someone on a Harley Davidson Electra Glide has heard their obnoxiously goddamn loud music, people should be able to rp that as well if they want to
  6. I have also experienced this issue
  7. I've definitely experienced this bug - vehicles more recently seem to have a lot more overtime desync where they will move themselves through walls or out of ncz's (X axis movment, not the usual Z Axis vertical desync)
  8. Currently turfs do not lose influence if someone who is not in an official factions chops/sells drugs/drops packed cash. I realize it would be extremely difficult to keep up on turfs if every transaction from an unaffiliated player caused them to lose influence, that is why I suggest that we should make it so unaffiliated players can drop the influence on turfs but ONLY IF the car they are bringing or amount of drugs or cash they are bringing has a higher influence value then the last chop/drug or cash drop from the owning faction. Because realistically if some "nobody" comes along and makes bigger moves than you on your own turf there would be some reputation or "influence" lost. But obviously small transactions that do not outshow the owning faction wouldnt have this effect.
  9. As far as I know this can and has already been done for people, you just need to follow the IC Channels.
  10. +/- What I would get behind is an "Emergency Repair Kit" or something of that flavor, where if a players car health is within 250-299 or even 275-299 it will allow players to restore their car +50 or +25 points depending on if the prior limit is 250 or 275. The logic behind this being that if you're repairing a car below those amount it is likely totaled and you shouldn't be able to repair it with a convenience kit. Even with the above withstanding a player could technically get his car down from 1000 to 275 in a single hit, where his car would be totalled and then still be able to use the kit so I think this will be abused to repair cars that shouldn't be RP'ly repaired roadside with a convenience kit. To fight this the server would have to keep track of the allotted damage for the current spawn of the vehicle (not sure if this is already done or not) and then decide if there's too much allotted damage to repair it with a kit.
  11. I agree I would assume something like they'd be used for outgoing calls only (not sure how OOF the coding would be to give these a temporary number so thats why i didn't really say incoming) and they expire like a normal burner would via minutes that are used during calls, or they'd be tied to a total OOC time of X hours that can be reffered to IC'ly as minutes. This allows wanted criminals or bosses to still be able to give instructions or orders to certain people directly via phone calls without the risks it would otherwise bring, but still doesn't give them all the options they would with their regular phone (texts, incoming calls, camera, life invader, contacts list etc)
  12. Personally I feel that while yes the city feeling empty isn't quite great, but I think this would just remove RP interactions from the server that come from car theft (great rp can be involved in my experience). There are plenty of cars to steal in a variety of different ways on ecRP, you just have to flesh it out.
  13. +/- Would be great as players can build their RP via constructive feedback left to them. However has great potential to be used for toxicity, obviously staff would know who left what feedback and would be able to act so I don't see this being a huge problem but maybe /badrp should be left to only staff like mentioned above.
  14. A toggle on this would be a great option for players looking for more immersion, to where the default state is show id's, and then you'd type /showids to toggle off/on. To prevent possible abuse in the event that someone commits DM or VDM while a player has this toggled off, a safety feature would be when a player dies if /showid is toggled off, immediately toggle it back on (Not too worried about breaking player immersion here for regular death scenarios because of the "YOU HAVE BEEN INJURED" message already does that)
  15. +1, makes sense and will definitely lead to less meta strategies surrounding labs.
  16. This point is amplified by how PD drives during chases in the city, showing no effort to maintain proper lanes, mounting sidewalks or medians at will, destroying city property (signs, bollards, grass lawns, street signs and traffics lights) or even driving in oncoming traffic regardless if the criminal who is evading is also performing these actions. More often than not PD actually causes in-game collisions during these chases.
  17. We used to have one shot head shots with weapons like a .50 but I think this was removed for OOC balance reasons.
  18. Alternate suggestion here for a slightly different use of the bank - ATM Deposit/Withdraw usage across all Fleecas like OP states but with regards to salary it would be highly taxed, but instantly available 24/7 as opposed to only daily bank hours. The high taxation offsets being able to withdraw salary whenever one wishes and balances the issue of LS/Paleto Bank becoming obsolete. Either way, adding more usage to Fleeca banks provides a less meta experience as there is no longer only 1 OOC reason for being at the bank.
  19. Cool idea I would love to see a more organized and RP'd approach to a service that I consider very essential and isnt used as much as it could be. This may be the change needed. Good luck!
  20. Kjaer

    Random VOIP bug

    This issue is still existing and possibly one of the WORST things to experience. I can hear 8+ different people popping in and out of my audio, at 100% volume. Its literally painful. Please look into this /vol proximity doesnt even mitigate the issue.
  21. Have you rebound the "Prev/Next Weapon Selection" slots that are bound to your up and down scrollwheel in keymapping? The UI is dependent on those binds if so.
  22. +1, imo distance should be the same as or close to lockpick distance,
  23. First of all +1 to the major suggestion and agree that the job needs all this fine tuning. Bu also would love to either see bus shelters implemented at the current bustops or the routes modified to use existing shelters in LS so people can actually see where to wait for buses.
  24. Huge +1 to OP, nothing to change or add it will work perfectly.
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