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Everything posted by skeletee
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thread looks great, see you guys in-game
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One of my favourite ALTrp sessions to date!
skeletee replied to Asuna.'s topic in Videos & Screenshots
what a great opp. the addition of the hostages were key! thank you for documenting, and i'm so glad you had fun. couldn't have done it without dark army either @Kon.- 1 reply
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Bank Timer Removal & Further Bank Suggestions
skeletee replied to skeletee's topic in Implemented Suggestions
Edit: Changed the title from “Bank Timer Removal for LEO” since suggestions are expanding a bit. I like the idea of interacting with a NPC informant rather than the clerk @Papadakis. Makes more sense that they’d give something away. Perhaps the NPC shows up randomly/disappears after a while/isn’t there 100% of the time so you can’t always be expected to rely on the NPC’s word? I also like your suggestions, @Bala. I think Fleeca banks should have the same function as the main bank where there’s no limit on how much people can withdraw, since currently people still have to go all the way to LSB and Paleto Bank to do so..? I also especially like the idea of being able to rob the clothing/barber stores. Gun stores feel less of a need to be scriptly implemented since it’s so heavily armed and needs further planning to be more realistic.. It feels like an RP robbery at a gun store should take place without the reliance of script, like robbing the Rockford jewellery store if that makes sense? Going slightly off topic now, but can’t help but share! -
Bank Timer Removal & Further Bank Suggestions
skeletee replied to skeletee's topic in Implemented Suggestions
I quite like the combination of these two ideas, too.. Maybe there could be a way for people to interact with clerks which could confirm or deny whether a bank is available without providing a timer via. casual conversation? I still think timers should be completely removed, but per these responses this could also be another option. Obviously the clerk wouldn’t say “yes, this bank has enough money to rob!”, but what they say may be leaning more towards available/unavailable without any indication of a timer whatsoever. Wish I had enough upvotes to like all the suggestions in this thread. Thanks for the input everyone! -
Bank Timer Removal & Further Bank Suggestions
skeletee replied to skeletee's topic in Implemented Suggestions
Yes, or remove them entirely for all. Perhaps if they're removed entirely, make it so that the timers are randomly generated between 4-13 hours at a time so that people don't find ways to set off alarms for the purpose of resetting the timer for when they know it is next hittable. It would be annoying to have to prepare everything just to find out the bank is not robbable, but it would totally eliminate any possible MG and reduce gangs from arguing over who gets to rob the bank as people will be trying it at completely different times. To balance this, perhaps the cool down is less (as mentioned, at least 4 hours). Just some thoughts. Feel free to share your opinions. -
Please close this suggestion if it's already been implemented. I suggest the timer to be removed for all members in the PD/SD factions (whether on/off duty). I don't believe it's fair that PD/SD can check the timers of the banks, because then it gives them a reason to camp it (whether or not it is directly intentional, there is still knowledge that the bank will be available at any given time). I am not suggesting that this is something PD/SD frequently do, but it just takes one person to call it over the radio and have the bank swarmed. It is hard to collect evidence that any MG is happening and would require investigation via. reports and logs to narrow it down to a singular person. Removing it entirely would stop having to go through this effort completely.
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+1 Like every other criminal activity, there should definitely be risk. Perhaps when you launder the money to the dealer, unlike with bank/stores money where it’s instant, there is a timer on how long it takes for the dealer to launder the money.. In this time, perhaps there is a percentage chance that the dealer will crack to PD interrogators and therefore the money is lost and the relationship with the dealer decreases. Wondering if there’s some way for a property to be alerted for counterfeiting activities the same way they get alerted when a drug table explodes? Or what types of materials should be ordered or what “ingredients” are needed to start counterfeiting, like lysergic to LSD? Just some thoughts, like the idea overall!
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(( THE FINISHED LORE VIDEO TBA SOON ))
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loving the new style, can’t wait for the next part
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If you'd like to catch up with the escalation that led to this RP, refer to the links below. To catch up with our previous forum posts and storylines on the "British Infiltration", please click here. To read about the first part of Jorge's initiation via. a successful prison break, please click here. To read about Layla Lynch's discussion with Jason Steel, please click here.
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all female gang lets gooooo! this is something the server’s missing! hope you can create a space for all types of women on the server that want to go crim and join an all-female organisations. gl and see you guys in-game