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Ash

Retired Administration Staff
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Everything posted by Ash

  1. Burger shot is the place this is needed the most. A simple world interaction "press e to sit" would be so good. Also allow eating and drinking whilst seated
  2. This is down to the people who run the Weazel faction, you should suggest this to them in-character to change this policy. Locked & Archived
  3. It would be neat to be able to set expiry time In hours against an fdo. E.g. /fdo 2 [text] Would put up an fdo for 2 hours that auto disappears. With 0 or no first parameter for default. Maybe one of them countdown timers below it not unlike when you drop an item on the floor.
  4. Me and @jason have been petitioning for ice cream for a year. +1 for more varieties of food even if it's just clones of existing store food but reskinned and renamed.
  5. I don't think ATMs should be counted with the rest of the things you mentioned. ATMs are the definition of low risk low reward and are pretty balanced. If you stash your money between them you can get away with just getting hit with a vandalism misdemeanour (15mins & $1000 fine) and make the money back pretty much instantly. My limited criminal experience has been petty crime and ATM's are very balanced in that regard. I also want to emphasize that we are not the ones who make development changes to the game. In fact, the criminal group chat (that I can't even see) has much more influence over that sort of stuff than I do, and quite rightly so. But at the same time some people enjoy civilian RP and that's also fine, especially considering there was a time when you couldn't enter a store without getting robbed or if you wore one of the 7 claimed colours you'd be stripped naked and robbed. Having criticisms is perfectly fine and healthy for the server, finger pointing the blame is not.
  6. The player..WHAT. But I think this suggestion overall is more of a pitfall of rp standards. If someone is still running after day 2 or 3 tazes then they're just poorly roleplaying the situation. A 10 second stun is very strong and usually more than enough to do rp of attempt grabbing them whilst tazed since that's pretty much the irl procedure when you taze someone. If they continue running, or worse, ignore RP you try and do whilst they're tazed then that's a solid report for nonrp.
  7. And to follow on with what Bala said, promising something and then not delivering will also be bad. An example is the banking system that was teased aaaages ago. If we had a roadmap that might have been on it, and for one reason or another it appears to have been dropped from development. Could have been a variety of different reasons. But with a roadmap we'd have been left more disappointed. Right now through teases and Devs talking in #general we know there's a drug update, a gun update, a house robbery update, and a clothing/customization update on its way and I think that's all we really need in terms of foreknowledge to avoid disappointment. Edit: I still think a roadmap would be good overall. But knowing what the community can be like, and the time it takes to have changes and updates, I feel it'll just annoy people en masse the second it's deviated from.
  8. I could be wrong but I believe new players get reduced taxi fares, free city bees (regardless of taxi's being available), and like $12k to start with. I believe they have enough in terms of transport and it wouldn't be hard to make a few extra k to get a basic vehicle. I've hitched rides on bus routes a few times, it's doable a lot of the time if you try it. It would be neat to have more script support for that though maybe. Overall, I don't see this as much of an issue that needs addressing.
  9. Ash

    ⛪SOLD⛪

    PRICE REDUCED - $4,500,000 $3,500,000
  10. The 'freetext' is kind of enforced when it's seen and people are reminded pretty frequently in reports that it's a mis-use of the system to alias people "i want to kill him" or "bitch cop 4786" etc. Badge numbers I also don't feel should be aliased, nobody would remember a random cop's badge number even if they're picked up by them a few times. That being said, a long time ago I believe rank, surname and badge number was displayed above aliases. I'd personally like to see a return of this feature for on duty LEO's that they can toggle on when doing normal duties as I believe IRL LAPD have their metal badges on display with their rank and badge number, and a small fabric one with their initial and surname "S. Papadakis" for example. If this was re-implemented it would be better to have it rather short-range, say /low voice range. Or, y'know, people can just do actual roleplay and be like /me looks at the officers uniform for a badge or nametag /do would I see one visible? Wild suggestion, I know.
  11. Supers are trash and people who own them make owning a super their main personality trait most of the time, boring. As for other vehicles: Had the luxury of using a go kart to rp a mobility scooter yesterday with disability RP As fun as it was, I'd much rather see the vehicles added with a purpose as opposed to just as a regular vehicle. It isn't a mobility scooter at the end of the day and the experience was everyone treated it like a go kart cos it was one. The justification of "i could rp it as something else" just isn't really satisfying. I'm speculating based on nothing but I'd assume they weren't added cos they're not really road legal vehicles and don't really fit in with other cars. Few on the spot suggestions from browsing vehicles we don't have. The main point is to have them in the server with a purpose (e.g. tractors are in the server under farmer job): Golf cart - Rentable like city bee at the golf course, despawns if you leave the threshold of the course. Go kart - Buyable like a normal car but RPly not road legal through ic laws. Lawnmower - Usable at a few certain spots as a freelance job only. You drive between set grassy points in the map in some sort of van and when you're there a lawnmower spawns on the grass as if you unloaded it from the van. Bulldozer/digger/Mixer/Tipper/Forklift - Easy construction worker freelance job clearing rubble (not unlike the rp that was done at the power plant recently). A more building-focused version of road worker. Camper - How is this not added as a more expensive RV Rusty tractor - Gte rid of the crappy paleto farm nobody except lost new players use, put one in grapeseed using the rusty tractor or just make the one you spawn an optional choice between the 2. Airtug/Civillian caddy - citybee style rent at LSIA since cars cant go on there, way to get from LSIA entrance to the plane/heli parking. Despawns outside of LSIA Tour bus/Shuttle bus/Dashound/Bus - Bus jobs could assign a random one of these. Or more realistically different routes use different vehicles so the vehicle speed can be balanced with route length That's just some ideas off the top of my head from randomly browsing vehicles. The reason golf carts and lawnmowers work for DOC and SASG is because they're monitored OOCly with faction policies and roleplay standards for the most part. Taking a caddy outside of DOC was something hard set when we got them so theyre purely used for interior patrols. Having caddys and lawnmowers driving on the roads fucking around will just be..silly barring maybe the odd funny scenario. Having a purpose would give people chances to use them within the right circumstances. The suggested vehicle usages around freelance jobs would fall under our same rules for tractors, you don't see people driving tractors in the city because they'll be hit with the NonRP for using work vehicle for being an idiot.
  12. Ash

    ⛪SOLD⛪

    PRICE REDUCED - $3,500,000 SOLD Paleto Church A lovely 4-storey large property with huge outside parking in a prime Paleto Location fully decorated as a church and a house. __________________________ Location: (Door open) 28 Joshua Rd (Next door to Paleto MD) (( /setgps 28 Joshua Rd )) __________________________ Features: - Prime vending machine location that makes 50k/week profit when stocked - Church service area - Function/event room - 2x Bedrooms - Large outside parking area - Bathroom - Kitchen & Living room - Home theatre - Small bar with lounge, perfect for chilling with friends - Home office __________________________ Price: $3,500,000 on the door __________________________ Pictures: Click for full album Click for more pictures
  13. Ash

    NVE With Bushes

    Nve to make the game look good is allowed. Nve to go clapper mode is not allowed. The rules are very clear on this and even give examples I don't know how you would be under that impression at all. "removing graphical aspects of the game which you otherwise can't remove through the game settings, which allows you to e.g. see players better. You can't for example remove vegetation/other objects outside of what the in-game settings allow, or remove shadows completely. In other terms, we do not allow PVP graphic settings, it is an RP server. GTA 5 has a vast selection of graphic settings for players to optimize their game to ensure a smooth gameplay experience. Visual Enhancement Mods such as QuantV and NVE are not disallowed if you want to increase your graphics beyond what the game allows, as this does not provide any unfair advantages. "
  14. Ash

    NVE With Bushes

    The rules literally say modifying your game for an advantage like this is against the rules. If it does something the normal GTA settings can't do that is. For example removing all shadows, making the game fullbright.
  15. I want to support this with my own experience, people see me like this: But I always see myself like this: When I /resync in front of people they see the correct, newer, bottom one. The first picture was my head shape before plastic surgery (like 2 years ago now) so people see some of the old features. Notable issues in the same area, when I go to do plastic surgery, when I edit some sliders (namely skin color and head shape), then change it back to the exact value, the the character looks majorly different.
  16. There used to be one but the bottleneck is that staff aren't the developers so the scope of the team was limited to categorising similar suggestions. There's several suggestions per day, the ones staff can look at and can address, they do (such as rule and forum suggestions). Suggestions are just that, suggestions. For the developers to look at and be like "huh that's a neat idea". It's no secret that developer focus is on the criminal update and the clothing/customization update so naturally other suggestions might not see much development on whilst that's happening. It's easy to list a bunch of wishlist items for script support or development but there will always be the technical implementation that bottlenecks it. There's several avenues for staff assistance on a variety of topics but that's not really relevant to suggestions imo.
  17. This was my last suggestion before leaving sooo... soon™ maybe
  18. Just to clarify a few things, the staff team does not do any form of development, that's strictly down to the developers/founders. Secondly the topic I quoted, this is similar to when cayo perico and also the drift arena were implemented. These are changes to base GTA that basically just require toggling on and don't really need developer work which is why they're so easy to churn out. It's not that the "bitcoin" stuff is more focused and rushed through. It's just low hanging fruit in terms of changes they can easily make based on GTA updates. This is quite a tangent from the rest of the topic but we also have internal guidelines on how to enforce rules that go into more detail than what's in the rulebook. We very often have discussions on any inconsistencies we see between how staff handle rulebreaks also. An example is at our last admin meeting I brought up how sometimes usage of third person camera in regards to metagaming is enforced slightly differently and we all got on the same page moving forward. If you believe things are being enforced inconsistently then have them appeal it as that's the best way to bring attention to potential inconsistencies within the team. But as a whole we are pretty much on the same page, and when we're not we reach out to each other for opinions when we're unsure. We are all human and obviously can make mistakes and we do try and amend that when it does happen. I hope this clarifies some of your points.
  19. 67, goblins etc very much disbanded due to their own issues. This wasn't some secret plan hatched by staff to screw people over I assure you. Some gangs last longer and some have a shorter life but it's disingenuous to imply that it was our doing maliciously. And to play devils advocate, criminals *wouldn't* win against national guard, the effective military. This doesn't mean I think it was a good idea, but as a standalone comment I don't think that's much of an issue. As someone that's heavily involved in faction services it's rather crappy to see people think that we purposefully try and disband groups that get big. I have worked with the likes of almost every iteration of Russians, BSB, I even had a stint with aztecas towards the end and I can say personally I was never gunning for their disbanding.
  20. This was a long time ago, half of the staff involved aren't even here anymore, I don't think I was even support staff at the time that's how long it was. Even then, if I remember correctly, the staff did put out a message saying it was went about the wrong way and the situation was voided with people getting charges from it removed and refunded lost items and they/we have explicitly not done national guard rp since so I'd hardly say it was brushed off as "you're not supposed to win". And even then we're talking about the days pre-backup rule where 80 man multi-gang groups rolled in a council . So respectfully, what's your point with this thread? That staff have a vendetta against criminals?
  21. Thanks for the reply Retired Admin @ChuckM This will be archived now!
  22. Just to confirm, is this suggestion to remove the impound? Or for you not to need a cop available to get a vehicle from impound?
  23. This has been suggested many times, check out the main thread here: Archived
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