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kris giggs

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Everything posted by kris giggs

  1. Most of your personal experiences, I can only assume, consist of robbing banks and fleeing, and shooting at police which is why you get a similar, and painful result every single time. There are in-character means of reporting officers for using excessive force which this thread boils down to, I try to give you valid arguments and you return with a stereotype that is very common around the community, a false one. You're not always right, neither am I, but you are making no sense with your arguments right now, while I go out of my way and provide concrete examples to your vague assumptions. Most criminals can agree on things most cops can disagree with and this is why we can not have a productive conversation if you point fingers instead of trying to sit down and fix things.
  2. I for a fact know the Los Santos Police Department will not shoot at you, or ram you in highly populated areas unless completely justified. Los Santos is based off the Greater Los Angeles area which is densely populated on its own, a higher-ranking officer or supervisor will make the call whether it is justified to ram or shoot in a tactical situation in a given area, and officers will return fire when shot at when it makes sense. When does it make sense to you for us to shoot back or ram? You will almost never see a rifle being shot at full auto at the pier with fishers around because it does not make sense. I am giving very specific arguments to statements that are very broad and vague which I should not, but speaking from internal protocol, and a logical side, your roleplay will never be ruined unless a rule is broken.
  3. This is common sense, no police force would deliberately put civilians and property at harm for no reason. Los Angeles used to be called the bank robbery capital of the world in the 80s, and statistics show that a bank was robbed every other hour of every day during that time, and in a span of 10 years around 18,000 bank retail branches were robbed. The North Hollywood Bank Shootout changed the way the LAPD was equipped, 11 officers were shot, as well as 7 civilians, only the robbers were killed - up to that moment a regular squad car of the LAPD was not equipped with any heavy weaponry, a shotgun or rifle per say, after that they were. Two bank robbery suspects fired around 11,000 armor piercing rounds in 44 minutes, in Hollywood, during a bank robbery, in broad daylight, imagine that. What that tells you is that every police force is a reactive force, an increase of bank robberies asked for better equipment and more manpower - exactly how it operates on the server, if you rob a lot of banks with bikes, the police will bring bikes into their fleet eventually and be prepared next time. You shoot at the police during a pursuit, the police will start shooting back - you commit felonies that endanger others, the police with make sure you do not put anyone else in danger by their means, lethal force being an option. Rarely, and I say this out of experience, will you be shot at instantly just by driving away from a bank robbery, this sounds like an over dramatized version of the way your were arrested. The LAPD does ram, and the LAPD has been in huge shootouts before in highly populated areas - have they instigated them? Probably not. Was this a response to how the suspects behaved and the crimes they committed? Most likely. Realism is something both parties have to work on together to achieve, I do not find it realistic that I have to respond to 3 bank robberies within the span of a few hours with 12 robbers fleeing on bikes afterward because its an easy getaway, how often do you see this in real life?
  4. +1 for sure It would make more sense for the engine to degrade a bit than a tire popping, maybe after every use of NOS the engine level health would go down by 50?
  5. This was probably previously suggested but I hope a hotwire system is on the developers implementation list. Breaking a window is far easier then fiddling with the lock but the reason this is a thing is the time compensation achieved you would usually spend on hotwiring a car, bypassing the e-lock and so on. A more complex system would include connecting wires via a GUI made specifically for vehicle theft or obtaining an import device (for official gangs) that would carry some realistic pros and cons with the ability to steal vehicles much faster, quietly and cleanly. As of right now there are no issues with the current way things are but being able to start the engine of a car you just lockpicked with no keys is stupid.
  6. +1, along with designated areas in apartments and houses where people can refill their bottles the developers should introduce a way to refill bottles from sinks bought in the furniture store making them accessible in nearly every custom interior
  7. Being a career criminal is not for everyone, let alone a marked gang member. If you feel as if can actively wear gang colors and affiliate yourself with people that live to kill, sell and make drugs and participate in other illegal activities and act is if you are innocent once you serve your prison sentence is blasphemy. Detectives exist for a reason, it is the same reason you get caught lacking and arrested, there is nothing unreasonable about that. Do yourself a favor and change your car color and get some normal, plain clothes and rock that for 7 days and see what happens. You can not call yourself a gangster if you wear a body-camera. Before the thread turns into another PD rant I believe that body cameras should be available at convenience stores and/or get introduced under a new type of electronic store business where you can buy burner phones, chargers, laptops to further expand roleplay opportunities and make sense overall.
  8. literal chills, trlf vibes, good luck man. omashala!
  9. The issue to begin with is the way gangs are portrayed, period. Every single gang/illegal faction on the server sets to establish dominance at any cost, either alone or with the help of someone in a similar position. The reason criminal organizations and gangs exist is to increase profit for everyone within them, not to constantly fight and expose themselves, risk assets and law enforcement involvement. But people get to the point where they have 'enough money' so the only thing left is to have fun, and the fun in this case are large scale fights, joint frequencies, alliances which essentially lead to your second point, toxicity. Gangs are not supposed to be democratic and give everyone a fair chance, you want to make money and establish power? That comes at a cost. I do not have to point out the amount of threads that have been posted over the last 6 months regarding the state of criminal roleplay, this has to stop, I understand, you want to get it off your chest, but this is not the way. Faction management has to be more engaging with their work because when people get imports and whatever they set out to get they go ballistic. As bias as I may sound to all the criminals out there, cops and admins are not the issue, you are. Is this what criminals really do in real life? Drive around in 5 million dollar sports cars over mountains and clap one another because they have nothing else to do, the answer is no by the way. All the fighting, losing and winning on both sides disallows the two parties to even speak to each other and resolve basic issues because the game is taken too seriously on an OOC level, resorting to forum complaints to get people banned. It is very simple, a bad tree has grown, you can cut the branches down but they will grow out again, out of that same tree, the same bad root. Look at the cause, not the outcome itself.
  10. Very good suggestion. As simple as it may seem it most definitely would foster good roleplay as mentioned in the title. The introduction of more player owned businesses would be beneficial for everyone, it being a restaurant or a packaging company used as a legal front to launder money it would most definitely foster good roleplay. The economy is in a bad place as of right now, the staff team pushed out a few raffles to flush some money out but not to an extent the economy would be balanced out. Coming back to the roleplay side of thing I always imagined and hoped a money laundering system would come to life where criminals could choose to launder their money before depositing it or risk authorities getting them in the act. Deposits weighing from $100,000 to $1,000,000 would catch the eye of the government, where is this money coming from and can law enforcement act on that? Tax evasion is a big thing in the US and the IRS holds no prisoners, if a similar system would be implemented where the government or a division within the LSPD (DVSD for example) could investigate such occurrences people would be forced to opt out to roleplay with business owners to launder their money. A money laundering system that is not centralized would be a massive step in the right direction to expand criminal roleplay and allow more interaction between players, law enforcement, criminal or civilian. A stock market system similar to the one in GTAO would be very nice as well and could be used as a passive money flush, stocks can rise or fall and you can gain or lose money based on your ownership of them, pretty simple, no explanation is necessary. Player ran organizations, sports leagues or institutions is a way to expand civilian roleplay and not make it bland. GTA has implemented Formula 1 race cars, why not implement a player ran league where people can apply and participate in it to win money? Introduce a skydiving association, player ran as well, players fly, players skydive. Introduce real estate agencies, player ran. The possibilities are limitless, most of these could be achievable through Player Faction applications and threads but people seem to lack the motivation to do so, and would rather opt out for a gang or law enforcement.
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