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Everything posted by kris giggs
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very aesthetically pleasing thread, best of luck, hopefully you keep the standard you've set
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I firmly believe the firearms license and the access it gives as of right now is completely fine, however, small, but useful additions could be made such as the introduction and legalization of the flashlight weapon modification, it is merely a cosmetic addition with the only pro being that it emits light, increasing target/object visibility while pointing your weapon. Realistically, the majority of the US has access to weapon modifications such as rails, bump stocks, extended magazines (with exception), scopes and so on, but I believe these should be reserved just to criminals as it provides advantage in certain situations, and it is made like that purposefully. The recent update allows criminals to get body armor for the price of $10,000 which I find ridiculous, I mean I got it the second I could but I feel in a few months time when people settle well with money you'll have people driving drags with body armor on, civilians at the bank and NCZs wearing them purely cosmetically and even government workers such as MD and LSC utilizing them at their work space, highly unrealistic in my opinion. Snipers, muskets, flare guns and addition of other weapons are a huge no from me, people hunting want to make money, not to spend money on ammo and guns just to pay it back with their meat, I get it, roleplay, but you would only have people utilizing them as criminal tools, I can already see people abusing this. Flare guns are unnecessary, even if they're inducted in the server they should serve as an illegally obtainable item, I hardly see it being utilized by civilians for any purpose (maybe MD for MEDEVAC calls?). Overall, big no to snipers, muskets, shotguns and flares, the machete in my opinion could be a decent addition but would serve no purpose as a roleplay tool, we already have a hatchet and I believe that is enough, I am a fan of diversity and having a plethora of options to choose from, but I really do not see it happening.
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Adding the government website onto the phone
kris giggs replied to Kazjii's topic in Implemented Suggestions
+1 surely, with the recent addition of life invader it most definitely proves something like this is possible. the forum itself is going to be accessible out of game still, yes, and it should be because i already see writing emails in game via the phone is going to be a pain in the ass especially with some factions utilizing formatted replies, extensive bb codes usage and whatnot, with that 'small' screen it'd be infuriating to scroll up and down, find issues, correct them, preview and do that all over again. some kind of notification tab could be useful as well giving us a heads up that we got an email just like the text system works, a beep and a pop up message. also adding onto this, maybe the in game laptop could serve a new purpose, maybe add the government site to the laptop itself and have it stretch out over the most of our screens (the size of the laptop weapon import page per say) so you can easily fill out forms, reply and email without having to tab out, open the forums, navigate to the desired forum and so on, this would not benefit crims as much, if anything it would be a blow because people would be buying laptops out leaving them empty handed at times, maybe the laptop price and overall use could get a makeover? -
-1, its more of a cosmetic thing if anything, people just like being seen in one as it looks cool i guess, i dont see any roleplay in people running around with kevlar vests all the time like we're in the purge. sure, and let's give criminals and civilians attack helicopters and insurgents so everyone is equal since we're in a tdm server.
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+1, and to all the people voicing their concerns regarding extended magazines rarely ever do police use or have extended magazines, they're predominantly used on pistols to broaden magazine capacity up to 12-17 rounds but on rare occasions as in real life the extended magazines heavily effect ergonomics and weight of the weapon making it harder to control and shoot. never will you see a real life swat operator carry a 45 or 60 round mag, they're unreliable, unnecessary and overkill, as said, attachments barely effect any parameters of the weapon anyways besides the silencer which just reduces noise while shooting, everything else is pretty much cosmetic and i dont see any issues civilians having flashlights on their pistols and swat having an occasional scope and grip as they do in real life.
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the gang most definitely left an imprint on the server that will forever live on, overcoming adversity is not easy, while many dislike you, they have to respect what you've done and acknowledge the sheer will and dedication throughout the years. i've had my fair share of giving shit to others, but right now you just have to stand up, applaud and appreciate the hours, days, weeks and months of work. you've outdone yourself and you deserve nothing but respect. may the odds forever be in your favor. omashala :^)
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stunning graphics, best of luck in your endeavors
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interesting theme, best of luck
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I see Faction Management is trying to make wars more strategic and with that, improve the amount and quality of roleplay. Very true, but some things like wars in this case may not have a clear end or stoppage point. What truly makes a renown war winner? Is it winning every/most gunfight with the least losses? Is it who stays in the fight for longer with the most numbers? All of these things to me have to do with player involvement and not necessarily roleplay, at what cost do you fight day in and day out, losing assets, people, dignity and so on. No, I am not saying that Faction Management should select the outcome of the war because that is impossible, they do not see what we see, the people that fight, but yet again, will I really say 'okay, I give up, they won, they killed 4/20/100 people more than we did'? Faction Management created a plausible option to be selected if wars go for months on end with no good roleplay, everyone likes getting the heavy out and having a blast but is that really considered 'good roleplay' and how does that present the gang scene to newcomers? To sum it up, your question can be answered with the kidnapping and WK system, or I guess that is what FM is going for since fighting a war that reaches scales up to a 100 people in one fight 10 times every day seems pretty unrealistic, when have you really seen 2, 3, 4 or even 5 gangs in a city fight till death, never, gangs are and should be much bigger than that, clashes of number are a must here and there but money enterprises and drug empires fight different, strategic wars, the exact one FM has allowed us to fight via kidnapping high ranking members and WK's. Good point, there are hardships on both sides and I myself don't agree with the most points the WK system has presented us, some leniency must be added or removal of entire rules must be considered. I'd throw a rough estimate but I am pretty sure that more than 1/3 of the server is involved in roleplay with an official criminal faction or a group that is aiming to become one. Picking people off, generating unrealistic demands and then kicking them out the war seems pretty harsh to me. Monetary demands seems realistic but up to what sum, a low ranking member does not value the same as the head of the gang, but you won't be kidnapping a low ranking member now will you? Faction Management has made it really hard for known high ranking gang members to wander around in a war, and that is totally fine, but ending an entire war or banishing a player because they got caught out seems pretty stupid. Known drug cartels and organizations (in real life) have had their leaders kills, forcefully removed or even in this case, kidnapped, but it never ceased operation because a gang is bigger than one person, there is always someone else to take place, unless you take everyone capable of leading out the war? I have a feeling these rules were rushed, they were thought through but not thoroughly enough to have a possible outcome for most possible scenarios. There are a lot of points to be made and discussed, this is just my little input and reply on the current thoughts :^)
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27th of December, 2019 23rd of April, 2020
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seems interesting, good luck
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kudos for the nice graphics, good luck ;^)
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There is only one gang in Grove Street, the rest are nuances.
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Last line of defense Presence is a must, passing by Grove St. should give you that feeling in your stomach you don't like, the feeling when you know you're in trouble. Threats or harassment won't be taken lightly, nor any provocation by badges shall pass unpunished. The streets will be flared with green and the curbs will be stained red from the blood of the opposition, as a lesson. Dominance is assured, risks have been taken yet growth is still exponential. Lines have been drawn, borders are set, who dares, wins?
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