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Bala

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Everything posted by Bala

  1. If I know @Nyter he's thinking of the perfect response.
  2. Sadly I've apparently been promised to @TeodoraBre otherwise I'd of offered, but you can't go wrong with Nyter. He's a lovely guy and a great friend.
  3. @Nyter
  4. Bala

    Shocked

    I don't think there is any intention for players to be treated like dirt. If that's how it comes across, it is purely unintentional. There is perhaps some improvements that could be made on the staff side of things, when it comes to handling the sort of reports where it is time sensitive for example but then at the same time, we have to make sure we have the right sort of individuals for the staff team and remember they are also role-players themselves who are often engaged in RP they cannot drop. This is a volunteer position, we're all volunteers. Its an unreasonable ask that we would have to choose between playing and being staff. Room for improvement in some cases for our response time? I think so. Don't want to fob anyone off, but if you encounter bugs like the video, you should definitely file a bug report with the evidence so it can be fixed faster.
  5. I could see the value in dealerships having occasional rare imports, but perhaps only restricted to one per dealership with a high import price every few months or like at the big holidays. That being said, I don't see the value in giving EVERYONE the chance to drive one. V-STRs and Neons were high priced vehicles, but look how many of those got drove about. I'd like to see different types of high performance vehicles available, not more of the same.
  6. Can you please just rescue me from this @Doan
  7. This is still an OG idea.
  8. You're all bad people
  9. I'll do it if you add the new furniture, you can be my best man!
  10. I hate you all
  11. Oh god..
  12. Bala

    this is not fair

    There is nothing constructive about any of your PD posts at all. You can voice your opinion all you want, one of the down sides of free speech I guess but the anti-PD rhetoric you spout given half a chance has got boring. If things are in a bad state, it is not the fault of the Los Santos Police Department. We're a reactionary faction. We respond to things, we do not initiate things. How do you know nothing happened with it? You got access to the personnel files of the PD members? There are IA disciplinaries handed out every single week to people for a variety of different infractions. Neither Kris or Pazz are the sort of people that will let bad behaviour slide. Trust me on that, I know, i've been on the wrong end of it. I've been in Internal Affairs so I know the process, the burden of proof is on the reporter. Some of the reports criminals make get tossed out because they've failed to supply properly taken IC evidence. There are a variety of different levels of punishments for IA reports and misbehaviour in PD in general, some of them you won't get to know about, some of them are public. But it seems like, unless the person is getting the boot from PD and getting fucked over, IA Corrupt yo. See there you go again, they're not tailing you for no reason. They are tailing you for a reason. The reason might not be apparent to you, but there is a reason. If someone is going to jail for 30 hours, they've done a hell of a lot to deserve it. I'm not a fan of uncapped prison sentences but at the same time, if people want to live by the sword and do whatever the fuck they want, they'll probably die by it too. Charging someone from crimes they have committed, is not charge stacking. Charge stacking is giving someone charges multiple times for the same offence. If you rob a group of people at gunpoint, you aren't going to get multiple armed robbery charges for that, unless you went to a different group of people and robbed them for example.
  13. Bala

    this is not fair

    Actually in your resignation post Moody, you said you said you left over an outstanding metagaming player report from a member of our faction that was back in PD at the time, or at least that is what you told. That you did not feel welcome in the PD any more. I don't know where all this about the force continuum has come from. It was quite a while ago, so you could be forgiven for remembering incorrectly. As for the allegations of metagaming by administrators and moderators, that's an asinine comment to make, especially without any proof and if you have proof of that and do not tell anyone, you could be liable for punishment for doing so. With regards to the character story, you know what I would have to agree with you on that. I think there are a lot of cops that roleplay themselves but then at the same time, is that such a bad thing as long as they are role-playing? They have to play a role, so why not the role they play the best? Is role-play not a form of escapism? A chance to be the best version of one's self. That being said, that is not a police faction problem, that's a server wide issue. As for getting mad when they lose a situation. Sure, people get mad when they die, but much has been made of what PD loses when they die. I would hazard a guess that criminals overall get more angry about losing than cops do. As for anything being role-played, the simple fact is that in encounters with some players, there is no reward for good roleplay. No one wants to stop and take a breath, it's all about now now now. About getting the win and not being able to take the loss. Playing criminal is a completely different experience to cop, but it's not a whole new world out there either Jasmine. There are some great criminal role-players on this server but scratch the surface on that selective bunch and it's like the Clone Wars. People wearing the same item of coloured clothing, painting their cars the same colour, running around with the same people doing the same thing. Sure, there are people have left the server because they have gotten bored or they are frustrated with the direction of the server but at the same time, people have also joined the server and stayed, leading to a steady and healthy server population. Reality is, that's life. This could be the best server in the world and people would still leave eventually. Again with the baseless accusations when it comes to IA. Previously IA in PD was run by Archaeah/Cynthia Shelby who is an experienced cop with actual years of experience and a senior admin. You would be hard pushed to find someone with more knowledge on the IC or OOC rules in the community than her. It's now run by Pazz/Elena Blake, who again has literal years of experience of cop roleplay on this server and is incredibly knowledgeable about the rules. I know this because half the time it's me she's correcting. As for "what holds up in court", the laws that we all have to abide by IC have been created by mostly members of the senior and head admin team. While none of them have law degrees, I'd suggest that they probably have more of a handle on what's correct than most. Just this week, a handful of people have gotten in trouble for IA related stuff, so don't talk rubbish. Your facts are not factual, they're opinions and they are incredibly biased ones at that. You talk about things not changing but here you are with another negative cop post. Because IA don't agree with you, they are corrupt. Because cops don't let you get away, they're poor role-players. Like I said, no one is willing to be the one to take the L. Why would an LEO need to be iconic? It's not about the individual, it's about the thin blue line, it's about the department. Yeah there are standout cops and characters but we're restricted in the way we can behave by procedure. Criminals have much more scope to express themselves, with Cops it's about getting the job done.
  14. Essentially with the parking regulations and the rise of the Del Perro Pier as a public hangout, i've made a few changes in the map editor. Added Couple ATMs at the Bean Machine. Added the street lamps on the left side of the Pier for additional light. Added some more aesthetic like barriers, than the concrete blocks we currently have. Added some extra benches and some phone boxes for show. Added Bollards to broken railing at the end of the Pier and the side exits to try and discourage drivers for parking in those areas. You can still get to the end of the pier by vehicle, you just cannot exit that way. Added an enterable Coffee Cart, if you wish to sell your wares down there Khajiit. Ultimately, I've not changed a lot because I didn't want to over crowd it or add things that might not have a place down there.
  15. On the one hand, most people have purchased those Hakuchous specifically for their meta performance so them getting balanced would naturally encourage some negative reactions. Totally get that. Every one wants what they've paid for right? That being said, like the F620 and the Vortex or the Rapid GT / Comet before the 240 cap, the Hakuchou Drags was out of bounds when it comes to the rest of the car pool. In terms of pursuits, it's like chasing the Millennium Falcon when it hits light-speed. I'm fine with cars being fast and losing suspects, I don't need to win that bad, but when there isn't even a half chance, it's unacceptable. There were options discussed months ago, where if these vehicles would have been used in a crime, they'd of been impounded indefinitely and I don't think while it would of been an IC move that would of been well received or popular. If NBDY has tweaked performance of the drag bikes to me more as intended, then that's probably for the best of the server. There shouldn't be any script or vehicle or weapon advantage that is too far out of giving people a chance to react against it.
  16. Idea When you receive a misdemeanour or a felony charge in game, you get both an amount of time the charge holds and also, a fine that you have to pay. What I propose is that similar to how tax effects your salary based on your current assets, we apply a similar discount modifier to the standard fine that a person receives depending on their assets. There isn't necessarily a lot in this suggestion for established criminals to be honest, but they have the benefit of already having the money, where as coming up as a crim in the server is at times unnecessarily punishing and difficult. The Problem We will use Murder as an example. Currently, Murder comes with a 90 minute jail sentence and a $14,000 fine. While the practice of fining people for their crimes might help regulate the economy, it also does not take into account how much a person has. We will look at an individual charge, because I don't wish to over-complicate the suggestion. $14000 to an established criminal with plenty of assets might be a permissible loss. They know how the prison system works, they are fully aware of the consequences and they can take the hit. $14000 to a petty criminal, who is just starting out is going to be quite significant. While the IC motive is to deter crime, crime is also a part of the server and I feel like in this scenario, the server is more punishing to someone who might not know how our prison system works than to someone who is clued in and knows what is coming. The Solution My idea is basically to apply a tiered percentage discount on the fines depending on a person's wealth for all misdemeanours and felonies. Citations are for the most part about the price of a change of clothes so it's not really that significant. These amounts are placeholders and would be subject to fine tuning at the discretion of whoever implements this but something along the lines of. Also, to be clear, this is not a suggestion to increase fines, only to decrease them based on the appropriate level of assets. I'm not trying to encourage DM or anything like that. Assets > $2m = No discount. Murder would still fine the person $14,000. Assets between $1m and $2m = 10% discount. Murder would fine the person $12,600. Assets between $500,000 and $1m = 20% discount. Murder would fine the person $11,200 Assets between $250,000 and $500,000 = 35% discount. Murder would fine the person $9,100. Assets below $250,000 = 50% discount. Murder would fine the person $7,000. You can probably buy a pretty good car for about 300-400k in our server (35%). You can buy a 2g for about double that. (20%) Not only is this scale a little more fair with the smaller time criminals, a realistic outcome of this is that it might encourage the criminal factions to encourage their newer members to be the ones committing the crimes, which mirrors a more realistic approach. By the end of Scarface, he's not the one doing the small time drug deals is he?
  17. This is what I'm talking about getting boring. You've instantly made this criminal v. PD. In the example you mentioned regarding robbing stores, if you play it safe with lookouts and robbing the stores on the quiet roads, you can be gone before anyone even gets there most of the time. Perhaps instead of looking to engage police with six people, focus on playing it safe, doing your dirt and getting gone before cops even show up. Most people get caught slipping because they are sloppy. Be a better criminal. As for the super car and the Carbine and such, we're a reactionary faction. Our response is based on your actions. If you start shooting at cops, we're going to get grumpy and bring the tools out. If you insist on driving the fastest, the super car is going to be coming out. Again, make it hard for us to arrest by using your head, not clicking your mouse. PD needs to do better on driving. If I'm being honest, we probably crash a little too much and have too many vehicles in pursuits when we don't need them but we're in no way allowed to be toxic. It might be easier to follow rules when in PD, but we don't have the same freedoms that non-PD do. I think while the new jail may offer up a different kind of roleplay experience, I think the fines that people get on top are too punishing for criminals, especially criminals lower down the food chain who have less. 15k for someone might an inconvenience to a expert crim but it might be nearly everything to someone starting out. See, I'm capable of being upfront and honest about where we could do better.
  18. The main problem is, everyone wants something different and we're all trying to move the community in different directions. People want more realism until it doesn't suit their argument, then "it's a game". People want more roleplay until it's no longer convenient for them to be in a role-play environment. People want to rob as much as they possibly can until they themselves are getting robbed. People want to put criminals in prison so badly, until they don't have any one to chase and then complain there is nothing to do. Every week one of these threads gets made and while there might be some good points raised, it never goes anywhere and these state of the whatever threads become a bit of a meme. I can't be arsed seeing another 51 of these this year tbh. It's not massively complicated. Get everyone together that matters on this subject. Developers, senior admins, FM leadership, leaders of the relevant factions. Establish a proper long term plan that covers both how factions should behave/operate from now on and an outline of potential script support that encourages this, for both legal and illegal factions. Make sure that those people that will be subject the plan will have some kind of influence on how it's set out. (Most people don't have to have things their own way, just feel included in the process) Share the plan with the community so even if things aren't immediately added, the server knows they in the pipeline and implement it. (No one likes surprises and if you leave people to come up with their own conclusions, they'll usually assume the worst) Fuck anyone off that doesn't get with the program for the betterment of the server. (Better to have 200 good players than spoil the population with those people that don't actually give a shit about a better server.)
  19. When it comes to Alliances, I can understand why people would do it. I always did feel that when previous factions were so closely grouped wasn't necessarily good for the criminal side of things and to a certain degree, it seems a little boring when one hand is washing the other. They're gone now, but that kind of thing still exists. That being said, to me if I'm making a faction, the goal is for that faction and that faction alone to reign supreme. To be the number one faction both in role-play terms and the faction with the biggest clout and reputation on the server as well. It ain't top dogs, it's top dog. Which of the following is more complex and exciting for all involved? Faction A/B/C v. Faction D/E/F Faction A likes Faction B and Faction C. Faction B likes Faction A, Faction D and Faction E. Faction C likes Faction A, Faction E and Faction F. Faction D likes Faction B, Faction E and Faction F. Faction E likes Faction B, Faction C and Faction D. Faction F likes Faction C and Faction D. I think it would be better for the people in these factions and also, the server if the faction wars were single faction affairs from now. Not only does the reason for the conflict become more personal, on a rule level, it becomes a lot more fucking simple to remember who you can and cannot shoot at. It's very simple in PD, we have strict protocols but for you guys on the criminal side, it's a nightmare. It is no wonder so many people play to the rules but also at the same time, end up breaking them to be honest. It's hard to keep it all straight in your head 100% of the time.
  20. To be honest, I've been in PD for like 22 months now and I barely use my cars or my house. Money for me isn't really a motivator being in PD, getting paid more is nice but if I don't, I don't. It's just collecting in my account. That was the case as a Police Officer I after about 3-4 weeks in the faction. If we increased salaries, then we'd inflate the economy further and things would likely have to cost more. Real life arguments aren't as valid, because you don't get paid 7k an hour IRL or having to spend $500 on a chocolate bar.
  21. Lowkey blown away by all the love. Glad I put so much into it now.
  22. - - - - - - - - - - - - - - - - Random Promotional Video - - - - - - - - - - - - - - - - What is this? With Rockstar doing their largest update ever, we have an entire island off the south-east coast to play with. I'm proposing that we incorporate the island into our server, both with modifications to existing systems and also, adding exclusive script additions to the island to add a new element. This is primarily with criminal role-players in mind, although there is stuff for civilians to do there. With it being it's own island it does also open up a different avenue for law enforcement participation as well. - - - - - - - - - - - - - - - - So what could we do? Hunting On Cayo Perico, there would be several animal spawns. There would be Boars and Deer, as well as rats, pigeons and rabbits. The meat from Boar and Deer would pay out more money, as those animals are specific to the island. In addition, during the night time on Cayo Perico, there would a very small chance of the infamous Perico Panther spawning. Selling this animal would give you a very good pay-out. You should proceed with caution though, as melee assaults on the panther or simply getting too close while it's alive may cause it to attack (scriptly). Travel Adding in the Island would increase the usefulness of boats, as personal transport between the island and the mainland. This is especially helpful given the improvement in sync in 1.1. In addition to this, you would be able to organise travel (a teleport) from Los Santos International and Sandy Shores Airfield to Cayo Perico's Airfield and back, with flights leaving every half in-game hour (00/30). If you miss your "flight", you'll have hitch a ride in a boat. Aviation / Piloting / Flying License The idea here would be that there would be certain characters that would be qualified to operate commercial aircraft, under strict operating procedures. These aircraft would be the Velum, Velum 5 Seater, the Maverick and the SuperVolito. They would have to apply and purchase for a Pilot's License, through City Hall and undergo training for use of these aircraft. Think a similar process to the gun licensing but with training and such. Similar to all the tow-trucks having CB Radio, each operational pilot be it commercial, MD, PD, SD would have access to the air traffic control radio where they would have to state what area of the map they are currently operating in. They could fly between the Los Santos International Airport, the Sandy Shores Airfield and the Roberto Airfield in Cayo Perico. They would however not be permitted to fly over populated areas of the city or below 1200 ft. This is in part due to people disconnecting mid-flight and also, the emergency service helicopters operate at a lower altitude. They would also lose their license if they knowingly helped criminals evade police, so there would need to be regulations and ID checks and such. Additional Boats There would be additional boats available from the oceanic dealerships. Jetmax, Tropic, Longfin and Tug. The Tug would be like the Mule of the Sea with a large storage. Island Vehicles Every character would get a single vehicle slot for an Island vehicle, for free. Cayo Perico would have a rental shop of cheap, select cars that are suitable for travelling on the island and as they are limited to the island, they would have twice the fuel capacity of regular LS vehicles. You can return your rental vehicle to the rental place for your deposit back. If you do not return the vehicle or it gets broken, you lose your deposit. Island Chop Shop With the increase in the use of boats, there would be the facility to be able to steal a boat and chop it for $$$. Island Drug Labs There would be two drug labs scripted on the island for use, that allow the character to create Cocaine, Ecstacy and Mephedrone. All the items needed to create the drugs would be provided on the island, similar to how the drug labs worked. They would be sellable to the NPCs by anyone in the city for $$$. Freelance Sailing Job With a new purpose for boats, you would be also able to use boats to deliver fictional cargo from Los Santos Docks to various different seaside locations, not just Cayo Perico but also, other locations in Los Santos such as Paleto, Catfish etc.. for $$$. You would be able to buy your own boat out-right or rent a boat for a fee. When you take a new delivery, you can specify the distance and the legality of the cargo. The longer distance a job is and the more illegal, the more money but each delivery will require a certain type of boat. Criminal Faction Import There would also be additional faction drop locations added to Cayo Perico Island. Freelance Tropical Fish Catching If you fish on the shoreline of Cayo Perico, you might end up with a regular fish normally found in Los Santos or you might end up with a Tropical Fish. These fish are slightly heavier than their Los Santos cousins, but they will pay out more when selling them off. Freelance Shrimping Job The state of San Andreas (north/south/east/west and the Island of Cayo Perico is surrounded by water and in those waters, located at sea are troupes of Shrimp. If you use a boat in these areas surrounding the islands, you can fill your boat up with shrimp and sell those off. Law Enforcement Involvement There is no Police Station on the island and it is off-shore. The island is very much out of sight. That being said, with the criminal attention the island might have along with the shipping and the drops, there might be some room there for law enforcement to run some boat patrols. As it is not Los Santos or Blaine County, there could perhaps be the opportunity for there to be a shared jurisdiction here as it's technically, international waters. Communications As the island is isolated, you could only use your radio or phone in certain areas of the island, where it would make sense to do so so like the areas like the Airfield, the Compound etc.. due to the poor signals. This would add a new element of danger when using the island as you wouldn't have accessible backup at the flip of a switch. Freelance Coca Plant Picking There is a giant field on Cayo Perico of coca plants. The idea here would be that coca plants would grow in the fields and you'd have to pick them. Plant growth could be sped up by adding water and fertiliser, which are available on the farm. Once you couldn't carry anymore, you'd take them to the NPC in the field and sell them for profit. Passive Roleplay In addition to the nefarious uses for the island, there are some nice areas for wedding roleplay, as well as romantic getaways and picturesque places for screenshots for fashion. Food, Drink and Entertainment Similar to the painkiller system at MD, players would be able to buy exclusive food and drink at the Cayo Perico tiki bar to replenish their health. This would create a social hub around the bar. Like the toll booth system in Paleto, a player would be able to take over as the bar's DJ and use the bar's speaker systems to play music through (when the speakers work). The bar area itself would be an NCZ, but the rest of the island would not. - - - - - - - - - - - - - - - - In conclusion Obviously there is quite a lot in this suggestion and people will have different view-points on it. I just feel that we've been given this extra location to use and we should milk it for all it's got. The way I see this, it's not for law enforcement really. It's for both established criminals and low-life criminals looking to get their foot in the door.
  23. My favourite crim faction on Eclipse right now. Keep up the good work in 2021.
  24. Each vehicle now has a fuel tank size comparable to their real-life counterpart where as before that was not the case. Each vehicle also has it's own individual MPG from their real-life counterpart. I know this as I was one of the people that provided the information for the tank size and the MPG. That being said, the issue isn't necessary tank size or MPG, it's the frequency of when the fuel consumption is called in the script. I'm not a developer, so don't take my word for it, but I would imagine that the fuel consumption will be addressed if it's unbalanced. There are just a number of bigger issues that take priority. The values may change but the thought process behind the system won't. The more fuel efficient and bigger the tank on a vehicle, the less time between refuelling. The maths might need revisiting but the logic is solid.
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