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JakeInnit_

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Everything posted by JakeInnit_

  1. Just lost another 13 drugs because of this
  2. I still urge this to be added as soon as possible, it's a small change but would improve the quality of life significantly for criminals who choose to partake in narcotic manufacturing. It becomes incredibly frustrating when you dismantle equipment while in use, and the amount of pain it causes to drag and drop 720+ materials in and out of bags every night is unspeakable.
  3. Date and time (provide timezone): 2021-03-14 Character name: Jake_Okibi Issue/bug you are reporting: The Banshee 900R has stock performance until you go to a mechanic shop and do /modview Expected behavior: The Banshee 900R should have whatever performance matches the modifications Evidence, notes worth mentioning, steps to replicate: Get a maxed 900R, park then unpark it from a house (not parking lot), drive it up the highway, go to a mechanic shop, do /modview and go the same route and you will have increased performance Video can be posted if necessary Vehicle license plate number*: Banshee 900R (900R)
  4. Date and time (provide time zone): 2021-03-14 12:19:31 GMT (1615724971) Character name: Jake_Okibi Issue/bug you are reporting: Resetting all the modifications in the modview doesn't work The total for the mods is incorrect The total for the mods isn't the same in /modview as it is in /mechoffer The UI sometimes gets stuck and forces you to wait one minute Expected behaviour: You should be able to reset all the modifications The total should be the sum of the selected modifications The total in the mod view should match that of the total in /mechoffer The UI should load instantly, or within a few seconds Evidence, notes worth mentioning, steps to replicate: https://streamable.com/fn4mdo Vehicle license plate number*: FROGCITY
  5. Date and time (provide timezone): 2021-03-08 18:40 BST Character name: Jake Okibi Issue/bug you are reporting: The command "/mood normal" doesn't work. Expected behavior: The command should change your current mood to normal, a blank expression, however it just keeps your current mood the same. Evidence, notes worth mentioning, steps to replicate: Do "/mood happy" then try to do "/mood normal" Vehicle license plate number*: N/A
  6. This sounds like a quality roleplay experience, can't wait to meet you in-game.
  7. -1, it only took me 5 hours to make 168k profit. 480 Ammonia: 100$ per, 48000$ total 480 Phosphorus: 100$ per, 48000$ total 480 Lysergic Acid: 50$ per, 24000$ total This brings the cost to 120000$. I have 24 drug tables, so 20 drugs on each table is 675 second per drug bringing it to 225 minutes. Plus an extra 45minutes or so for gathering the materials. I sold 480 across two separate turfs at 600$ per drug, bringing my revenue to 288000$, minus 120000$ of cost, giving a profit of 168000$. 4x Industrial Ventilators, 50000$ per, 200000$ total 24x Marijuana Tables, 7000$ per, 168000$ total Bring my setup cost to 368000$. As long as you keep the tables cool constantly then it is very easy to make a steady profit, providing you have built solid criminal relationships.
  8. I've had a lot of fun over the past few months, thank you for the opportunity, gonna miss everyone
  9. This isn't a bug, as its not a feature that is broken as such its more of a suggestion. I made a suggestion regarding this a few months ago.
  10. Aliases need a rework, they should expire if you don't come into contact with a player in x many days
  11. I'd love to be your friend
  12. Already a separate suggestion by criminal faction leaders, documented for developers to add illicit medics to criminal turfs for a fee.
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