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Prozacel

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Prozacel last won the day on October 24 2020

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  1. Hey, Starting from today I`ll be in vacation for 1 week so next time when I can send a reply will be only then. To answer your questions: I knew his original position from where he shot me. 1. At 0:25 I made sure he is not coming from my right side and stopped to give callouts back to Hector. What I knew in that moment it was the fact that he was not coming from between the houses. This is why I quickly begun to run towards the 2nd house because as long as I didn`t see him passing by I thought he is coming from behind the next house. 2. At 0:35 I`ve just rolled to be sure the shots will count. I was planning on waiting Hector to come as well so I didn`t want to push in any way. I have found my sweet spot there. 3. 0:40 I was expecting to be on the roof because: he was not coming from the side that I was coming from, while I was running from house to house can be seen that he didn`t pass that way. He wasn`t behind the house for sure because I could have seen him. So there were 2 more possible locations : on the roof or on the other side of the lab. 4. 0:50 , there I`ve heard steps. I knew he wasn`t on the ground behind the house because I could have seen him, and I was expecting to jump somewhere from the middle of the house as you can see I was looking mainly in that area. Once I`ve seen him in my visual field 0:54 I reacted as you can hear also my mouse quickly moving, rolled again to be sure the shots land and that`s it. I really don`t know what more to say about my judgement on this fight and the way I`ve approached the situation.
  2. Player(s) being reported: ID 40 Date of interaction reported: 16/7/21 Unix time stamp from HUD: 1626455265 Your character name: Prozacel Will Other player(s) involved: Derek Neeraj, Hector Sandchez Specific rule(s) broken: 14. Deathmatch (DM) Deathmatching is the act of attacking a player without a proper IC motive and interaction. 4. Hacking and Exploits Players must not have mods, trainers, or any kind of software installed that gives any advantage. Server bugs may not be used for advantage and must be reported on ECLIPSE Roleplay forums. Server scripts must not be exploited in any way, e.g. circumventing AFK timer. How did the player break the rule(s)? (300 words maximum) The story is pretty simple: I was going back in Chili lab to check on one of my friends. Once I got in ID 40 begin to shoot at me. So, this would be technically a DM, but let`s move on with the most interesting part: he gets involved in shootouts with 3 of us, being shot 3-4 times by each of us and he still manages to kill us without being injured. This is clearly a sign of Life hacks. Evidence of rule breach: My pov: https://streamable.com/y20bwu Derek`s POV: https://streamable.com/ubve4e Hector`s POV: https://www.youtube.com/watch?v=VMn9qLX82wk
  3. -1 To tell you straight, I see that your problem is that you don`t have a command "/ramall" (/ram that can be used for all the doors, because you know scriptly there are 2 different things interior doors with property doors) or a quick menu button to press and to give you free bolt cutters. You say that bolt cutting a door takes too long? Take 5 bolt cutters with you and try to use them, it won`t take 1 hour to open a door.
  4. You will kill your hostage if Police begins shooting at you
  5. Hostage takers must have dm rights on the hostage I would change this into "Hostage takers must have dm rights on the hostage". I`ll give 2 arguments: 1. Please take in consideration that taking a hostage it`s a last resort , so it can`t be delayed. Except the scenario where LEO is involved and let`s say that you have DM rights, maybe someone is robbing a bank and wants to take a hostage. If you gonna ask everyone OOCly if they agree to be taken hostage and to have DM rights on them , the answer will be no and it will take ages until you can get a hostage. 2. People must stay IC all the time, so they need to take in consideration also this type of scenario. When they will log in , instead of fishing and listening music or watching a movie for 2 hours they might get involved into a kidnap situation. Also my opinion about the loop: Crim has hostage -> Cop attempts to negotiate -> Crim denies terms but cant kill the hostage -> Cop refuses passage -> Crim has hostage I think the loop would break and it will be fair-play if the cops won`t refuse anymore the passage. Once the Crim is on a bike or in a car a pursuit will begin. Taking in consideration that this is not a "5 only" server, all the cops will be involved, so it will be very hard for the Crim to escape. Almost impossible. In the end the cops will win the scenario and I don`t think any Crim will be upset if they will get caught after a chase. At least they had a little tinny chance to escape.
  6. Hello, First of all I don`t have the POV saved. I`ve let him know this detail after he told me to save POV. I doubled checked and it wasn`t saved. But anyway we can deal with his POV, not the POV is the problem, I`m not trying to argue on that. It can be seen very clearly what happened. I`ll describe the RP scenario and my judgement. My actions were based on 2 DM rules: 14. Deathmatch (DM) Deathmatching is the act of attacking a player without a proper IC motive and interaction. Players on foot should only be attempted to be hit with a vehicle once with valid motive. 1. The whole RP scenario was that previously it was a shootout between Irish and Aztecas. We were starting to clear the scene, PD intervened, when I see this cop beginning to shoot at Carlos while he was trying to escape. So attacking one of my allies gave me the IC reason. 2. Taking in consideration that he was on foot I acted based on the other rule. Players on foot should only be attempted to be hit with a vehicle once with valid motive. (please find the valid motive above) 3. To cover also the print screen related to that PM: At that moment there weren`t many PD units at the scene (from I remember only 2 or 3 in total). They were the first crew at the scene. One was him and another one was shot by Carlos meanwhile. I PMed that because my intentions were not to kill him specifically ,on sight, a VDM, out of nowhere. Was about quickly injuring them so we can leave faster. 4. Now to address also the very fine rule which I see was brought up : Vehicles cannot be used as weapons in active shootouts unless where unavoidable. I think we can agree is ambiguous and is inconsistent with the one above related to "players on foot should only be attempted to be hit once with a valid motive" , but I`ll give you also my 2 cents based on the current scenario: I didn`t use my car to go back and forward in the shootout to run over Lex, after that the other detective on the other side (that basically shot me in the end) and multiple others that pulled over meanwhile. In my opinion that means to use your car as a weapon and this rule is trying to prevent this type of behavior, which I didn`t do it. 5. In the end the last point: "Do you feel that joining in on the shootout right after that collision provided in the POV is a realistic action?" I stalled there, I didn`t have any other option then to get out of my car , but meanwhile a cruiser occupied 3 just pulled near me taking the guns out. I could have jumped down, but they already started to point so that would have been a breach of FearRP. The only remaining option was to fight for my way out. I managed to injure one more officer after that but I got downed in the end before managing to escape. I guess I touched base on every point so let me know if you need any more details.
  7. Well I didn`t want to get too much in detail, but it is what it is: 1. After 2 sec of the video can be seen that I`m braking from 120->80 and after that from 80 -> 50. So is not a brake check, as I stated also in my initial post and what you are trying to suggest. This can be seen also in my POV and also in yours, the brake lights were flashing. I was trying to avoid brake checks because I know it will end up like this. 2. You should care more about your life and keep distance while chasing on a bike . 3. Only by looking at your POV, after I brake first time you just continue to go full speed towards me, the only time you brake is only after you crash into me. So is not like you put efforts into avoiding this. Keeping my usual note I won`t reply more than once, only in case staff is demanding it, to not make novels on the forums. To answer also your remark and to keep the same level of energy, you are not aliased with a slang word or something offensive, so I don`t find it a breach of NonRP rule. But if it is, then is fine... it happens. I don`t mind to share the punishments: I can take the NonRP and I`ll leave the DM for you. Thanks
  8. Player(s) being reported: ID 91 Date of interaction reported: 1/2/2021 Unix time stamp from HUD: 1612201299 Your characters name: Prozacel Will Other player(s) involved: - Specific rule(s) broken: Deathmatch (DM) Deathmatching is the act of attacking a player without a proper IC motive and interaction. Prior interaction should include escalation such as a robbery or a report to the police. Players may not kill victims who have complied with a plausible demand in reasonable time unless involved in severe hostile activity against them or an ally within 3 hours. Players on foot should only be attempted to be hit with a vehicle once with valid motive. Vehicles cannot be used as weapons in active shootouts unless where unavoidable. Players must be able to explain their reason and provide proof of prior reasoning if requested. If a player informs you that your VOIP isn’t working, you must either fix your VOIP using appropriate commands or use text to deliver your demand. How did the player break the rule(s)? The story is very simple: we were in a chase, I begin to slowly brake, it can be seen in the video that it wasn`t a brake check, I pressed brake 2 times before. The reported party rammed into me with his bike which got me injured and lead to spending the next hour in prison. In general , in those cases, I would have been revived with the help from an Admin and we would have continued the chase until, of course, I`ll be caught. But this time the scenario was treated like a normal accident, that`s why I`m also reporting because wasn`t just a crash. The player was informed to save the POV. Evidence of rule breach: https://streamable.com/ngcr7d
  9. I can say that understand this and you are right regarding the socializing side. The problem is that now, gangs don`t have an identity anymore. A HQ. There should be the socialization done. You stay at your turf with the gang, all the people know where they can find you to buy guns/ sell drugs/ chop cars. You have an identity. Like in the past Zetas (with Z-store)/Triads (with their HQ)/Aztecas (with the Church). You always knew where to find them. Now, everything is desert.
  10. I chose 5 because: 1. Big shootouts are not wanted anymore. So we can not speak about a 10 vs 10 anymore. Also I took in consideration that PD/SD might get involved. So I was thinking that 5 is a fair number for all the parties: The ones that are engaging, defenders and also PD/SD. 2. I picked 5 and not 4,3,2 because I am thinking also about the social side. Maybe you want to have some fun with your friends, you all get in a single car and drive around. So I was thinking about a 4 seater and not to just go blindly in a lab maybe you want somebody to scout. So there you have a total number of 5. Reading the comments I see that people are afraid this will kill the Crim life. I am not suggesting gangs to be limited to 5 members. I am speaking about criminal activities only. The truth is that now, what is happening, is that everyone is chilling, you send a guy to scout with a bike and if he finds someone at a lab, he will call it on the radio, then everybody is grouping up and you will have 30 people rolling somewhere and that`s it. You will have a big NLR and nobody can`t do anything else for hours after. If you limit this behavior I believe it will encourage people to do more different criminal activities. First of all because you just can not wait for the backup call anymore because other 10 are doing the same and this will be limited. Also, other small gangs will have a chance to rise not being afraid of big numbers, so in fact Criminals will find more action on the field. This doesn`t mean is a nerf for the big gangs, because they still own their turfs and there is no number limitation in those areas. Also a big gang, because has numbers, can do more criminal activities in the same time. No matter what, this is just a suggestion and even if the majority of the feedback is bad, the outcome is still positive because this shows what community wants and this is what it counts.
  11. Yes, this is a valid point. It would be nice if PD/SD factions will be limited to this number. I would add it in the suggestion. Thanks for the feedback ! Also criminals need to play smarter to succeed
  12. I would say that this is something trending nowadays. Criminal activities are limited to 5 players max at a time. People who act as a spotter on the radio or anyone providing communication count as part of your group. - You can not bring back an active situation to your turf where you might find your friends/gang of 15 members waiting there - When a group of 5 engages on a group of 5+, you are knowingly engaging a bigger group and they do NOT have to drop numbers to defend themselves. Why 5? Because I am thinking maybe you want to pack a car with 4 persons and you have a spotter on a bike ? I guess is a pretty decent number covering all the CRIM scenarios (labs, chopshops, robbing stores, robbing other individuals). * Bank robberies are not falling under this rule because for that you need more people , but in rest I don`t see why you need more. * WOULD BE NICE if PD/SD can limit also their resources to this number and not have all of their members deployed anymore for a small scene - Shootouts will not involve 20 members each side, would be more clean. - PD/SD/MD resources will not be used anymore at full capacity for only one scene. - Conflicts between gangs can be sustained this way and will not be NLR'ed every time.
  13. -1 1. Indeed, the 2nd most recent update solved the problem. 2. To put an empty bag into an empty bag I don`t think is an IRL problem as well to be considered NRP Don`t you have a plastic bag full of plastic bags?
  14. -1 Bonus for EXP means that you are awarding a player who spends time on the server. This should be encouraged. On the long term equals more online players. Personally I am not spending not even a minute more just to hang around a bit because I know is not worthy. I`m just wasting my time for nothing. So this example can be taken as a feedback.
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