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Everything posted by HaminLord
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Didn't know a National Guard faction was in the work, none the less I do think that criminal updates should be prioritized to introduce new things to do and whatnot before focusing on more updates for legal factions due to the repetitiveness of the criminal features provided at the moment. +1.
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+1
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Seems like this issue no longer occurs. Post can be archived, thanks!
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There are currently over 15+ faction vehicles of MD, PD and SD roaming the map, the blip count is 68. Map still fails to show at least 1, other than the one I'm currently occupying.
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Date and time (provide timezone): 16/February/2020 Character name: Ilai_Daniels Issue/bug you are reporting: LSES Units (Cruisers/Ambulances) won't show up on the mini-map and pause menu map as intended, even without current blips reaching their maximum number of 100 at any given time, or the GPS still being put inside the vehicle's inventory. (Not sure if this is the same for DCC, so if any member of that faction could confirm/deny this, that'd be appreciated) Expected behavior: All faction vehicles should be displayed as long as their GPS' are inside the vehicle, and the current blip number has not reached 100. Evidence, notes worth mentioning, steps to replicate: Go on-duty in any LSES faction, check the mini-map or the normal map while faction vehicles are spawned in with GPS' inside of them. Vehicle license plate number*: N/A.
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Date and time (provide timezone): 11/Feb/2020 6 PM UTC Character name: Ilai_Daniels Issue/bug you are reporting: As per the title, the range for the /jail command is currently bugged. Expected behavior: You should be able to /jail people quite easily, as long as they're in the cell, as it always has been from what I remember it to be, yet since as of late the person you are trying to jail has to stand awfully close to the cell's door, as provided in the evidence below. This issue applies to all the 3 cells from what I've seen and experienced. After typing the command, they'll usually end up stuck in the bars and would be TP'd out of the cell shortly after, requiring them to go back into it manually with help of an LEO player to unlock the door. Quite minor, yet none the less should be an all around easy quality of life bug to fix as far as I know. Evidence, notes worth mentioning, steps to replicate: Simply attempt to /jail anyone who has active charges on him (For less than 45 minutes) in a prison cell at Mission Row/Sheriff's Department Station at Paleto. (Was told this issue takes place there as well by @RedHot, but can't confirm it myself) Vehicle license plate number*: N/A.
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pretty sure u misspelled support bro
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Massive +1, never realized we're missing out on so much roleplay.
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With Sean Kimber finally arriving into Los Santos, things were looking good, Sean has secured himself a BF400 Dirt Bike and around 50,000$ US Dollars to his name, while it isn't much for the city's standards, it certainly was a good amount to start with. Beginning his day, Sean finally met Shepherd and Samantha Cross, officially fulfilling his goal of joining the group shortly after meeting them. The three would quickly have a short exchange of words between them, discussing what is to be and what they are going to do in the near future, before they could finish however, Sean required to head upstate to his motel in order to pay his rent, ending the first meeting of the three before it could really start, each of them parting ways to return to his own accords. Later that day, Sean headed out in order to get new clothes, stopping by the local Sub Urban clothing store, yet to his suprise, he was confronted with a .50 Pistol that was aimed directly at his face a few minutes later. While the Police did show up a few minutes later, saving whatever remained on Sean's belongings, one of the first Officers on scene, for one reason or another shot a bullet right near one of the victim's legs, missing his toes by a few centimeters, enraged both by this, and the fact Sean and the man, who introduced himself as Jack were both treated as the suspects, being detained and told not to resist, made the two make their way to Mission Row shortly after in pursuit of a Supervisor. Upon arriving at Mission Row, the two found themselves face to face with Police Sergeant I Tom Brown, a man the two knew from before to be a reasonable and respectable Law Enforcement Officer, the two proceeded to explain the situation to him, eventually making him call over the Officer in question over to ask him for his point of view of the situation. The Officer in question eventually arrived, revealing himself to be Police Officer II Jonathan Stryker, while the name wasn't familiar for both Jack and Sean, the two knew they'd remember that name for some time, none the less, the Officer was confronted by Brown, eventually leading Brown to asking both Sean and Jack to leave the briefing room, ensuring them that it will be handled internally within the LSPD.
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Right, it's no lie that at as of now prison RP is perhaps the most boring shit there is to do on the server, with all due respect, other than attempting a breakout or just AFKing there's not much to do. Sure, mining is an option, but is it really worth to constantly run back and forth from the mining area, ore drop-off point, and finally the stamp store inside the prison block for at least 15 minutes just to lower your sentence by a few minutes at max? There's of course always the argument of "People can RP whatever way they want, but they must be willing to start it and try something different", something that we all know is extremely hard to do as there is, at the end of the day, not much enjoyment from typing /me's for a total of 2+ hours. There's a few issues currently with prison as a whole in my opinion, and as someone who's been in it multiple times on my criminal character and have been on the other side as a DOC guard and PD officer for round 9-10 months I think there's alot of room for improvement and potential. Let me start with the obvious, stamps seem to be completely useless, as in there is no reward in trying to grind for more and more stamps as two things can happen, either you crash and fall through the interior which usually ends with you dying and losing all of the stamps you've had on your person, or you trade them in for a minute reduction towards your prison time. I personally believe that if stamps are made to be more important, as in them reducing prison times by more than just a few seconds per 100 stamps, as currently they seem to be a waste of everyone's time. Another change which is related to the stamps, is the ability for DOC members (Or any LEOs if there are no DOC members on-duty) to give inmates a certain amount of stamps IC'ly, they could be rewarded for a plethora of reasons, if there are fears of one being OOC'ly corrupt and just giving his friends as much stamps as he can, time cooldowns or OOC script limitations on some ranks can be applied to ensure all players are treated fairly based on their IC actions alone. This will also have the ability to pathe the way to more RP interactions between inmates and LEOs, allowing DOC to for example, conduct a fitness class if there are multiple people on-duty and in prison, with them rewarding the co-operative inmates with additional stamps and etcetera. If that is not possible, a simple time reduction can also be given out for good behavior and etcetera as suggested in the past. Another idea which I've thought of, is to have a /dropbody area in DOC as well, with the script not allowing people who are serving prison time to leave the vicinity of Bolingbroke and the only medical assistance they receive is in the form of RP, not in the form of script assistance just as /stabilize and whatnot. This can easily be solved with a /dropbody location within DOC's medbay which RPly is fully capable of assisting injured inmates and whatnot, of course that MD is always able to also join the RP to make it more realistic and etcetera. Furthermore, there's the poker table, which personally, I've never seen get used. If I'm not mistaken, you require a minimum of 1500 stamps to join in to play and requires you to pay a minimum of 500 stamps every hand, using the same prices as the poker table in Tequila, and has almost no point as said above, stamps are literally useless and serve no purpose with how inefficient they are script-wise for players, barely able to reduce their prison time by an amount which really matters. I personally believe it can be changed to be free of charge, with the currency needed being one based on time, e.g you receive 500 "Prison chips" every 25 minutes or so, then, you could play without receiving any rewards from winning a hand, just allowing you to help time pass by and not get bored fully. Finally, there's a suggestion which I've brought up in the past, the suggestion being for a script that'll allow something such as an Intake & Release (The term given to the storage room and the entire procedure that one's belongings go through once he is brought into arrest and custody, with their eventual return to their owner upon his release), albeit nothing has happened with it, I thought it's worth mentioning here as it definitely relates to this subject heavily. You can find it here if you wish to further read on it. If you've any other suggestions or ideas, feel free to share them below, thanks in advance for any support.
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Is driving back to the station in order to go on-duty and place a few charges before going off-duty again that big of a deal? If you really can't do it, you can always ask for another LEO to apply the charge(s), and in case they are IA reported, nothing stops them from mentioning the fact another LEO has told them to apply the charges. You are not supposed to enforce the law when off-duty, if you find yourself in said situation, what you'll need to do is contact a Law Enforcing Officer, tell them what happened and help (if needed and permitted), e.g Place a person under civilian arrest due to him attempting to rob another civilian in a clothes shop, etcetera.
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Yo congrats BRO keepin it hunnid @Hoxton_Curry
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The Cabrones Cleaning Company are looking to get back into the swing of things after their near death experience at The Vinewood Sign. This weekend Chaz Letwo and Chaz Lethree were called over to the Premium Deluxe Motorsport dealership to conduct some routine maintenance and cleaning. They arrive at the dealership, and upon further inspection they notice the owner James Eriksen patiently awaiting them inside. Chaz Letwo and Chaz Lethree briefly speaks to James Eriksen regarding their assigned duties and after agreeing to terms they got to work straight away. They begin by polishing and cleaning all the windows of the dealership to the highest quality that only the Cabrones can do. After cleaning the interior and exterior windows of the dealership, they move on to scrubbing the entire floor and removing all the tiremarks, filth and dust in the process. Chaz Lethree encounters some oil spillage from a faulty vehicle, but manages with the help of their secret cleaning recipe remove it with ease. Chaz Letwo and Chaz Lethree finish scrubbing and cleaning the entire floor, which is now in a spotless state. They decide to start applying the finishing touches by polishing the distinctive and well known dealership logo. Chaz Letwo and Chaz Lethree finish cleaning the entire dealership. They approach James Eriksen who had been awaiting their completion inside the office. Upon exiting the office, James Eriksen inspects his surroundings in awe as the entire dealership is in a spotless state. He thanks them both for their hard work and gives them a high five on their way out.
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Considering the amount of crimes and shootouts that occur on the server, allowing every criminal that is shot to Death RP and respawn at Pillbox would take all value away from the prison, people would do crimes much more frequently then they currently do. This will also incite every little arrest to most likely result in a shootout as people wouldn't want to be in jail and would attempt to get shot so they can avoid prison, which makes zero sense. If you want to Death RP I'd recommend you avoid asking for permission a second after you've been injured and to focus on writing as much detail within your /me's and /do's. I do agree that treating some of these wounds can be stupid, e.g you've been shot with a shotgun to your head and a few gauze pads stop the bleeding. However, this is at the end of the day a game and the best you can do is try to improve the overall roleplay of as many situations as you can. -1.
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While I do agree PD/SD should pay for the weapons through the faction treasury system and etcetera, I don't think allowing other players to take those weapons will make sense. This will just incite the robbing of Police Officers over and over without any real reason to. Knowing this community I don't think it'll be the best of ideas, as you'll most likely have people chasing SWAT/SED Insurgents everytime one leaves Mission Row/Sherrif's Office to try and rob them of their snipers, carbine, or etcetera. If a possible balance can be found between either every Officer/Deputy being robbed the second he's not in an NCZ and the ability to have Law Enforcement drop their weapons and equipment I'd be all for that, but currently I'm going to have to disagree with this specific suggestion.
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Anyhow, I'd reckon you'd need to Verify your GTA V Game Cache (Verify Integrity of Game Files). Another possible fix is the complete reinstallment of your Grand Theft Auto V, while it may seem tedious I've seen a few people who exprienced the same issue which was fixed upon reinstalling the game completely. If that doesn't work, you're better off asking in Rage MP's Discord server for other possible fixes. (https://discord.gg/ragemp)
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/carrybody
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Petition for Mick Reefer to Resign as Chief of Police
HaminLord replied to Thebearski's topic in Roleplay
dude's really mad just cause he gotta waste 4 ((1)) hours of his 7k salary on mors, bro... -
Date and time (provide timezone): 18/Sep/2019. (Bug's been all day, maybe even earlier then it, no specific hour or minute) Character name: Jason_Nightwood Issue/bug you are reporting: Marijuana seeds plantation zones not showing up as they used to in drug labs after the option to display them is selected. Expected behavior: The plantation zones should have large white boxes indicating to players where they can plant and where they can't. Evidence, notes worth mentioning, steps to replicate: Simply walk upto any drug-lab menu and press the "Display markers" option, it'd notify you that the plantation area's been marked with white boxes, however no markers or white boxes are present. Vehicle license plate number*: N/A
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As per the title, make it so that /cuthair will require some form of OOC consent, whether if it just consent soley for the command or for torture as a whole. As of now, almost every robbery ends up with the robbed party having its hair cut, while it is extremely minor and only serves as a visual feature really, the idea that every robbery ends with the robbed party going bald seems kind of stupid for me. This doesn't contribute at all to the roleplay in most if not all scenarios and incidents, as people usually just meme with this command leading to people constantly going to the barber shop and spending 1k or so retreiving their old haircut. While again, it is quite minor, it doesn't serve almost any meaning in most if not all situations and soley exists as a meme in most situations, I myself have never heard of a robbery in which the robbed party had its hair cut off. At the moment it simply serves as another way to piss someone off or meme about, having no benefits to a person who cuts the hair of another person other than a few laughs. Feel free to share your opinions, but the suggestion itself is quite simple, make it so /cuthair would require some OOC consent (torture, etcetera) from the party it is being used on.