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Posts
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Everything posted by Xoza
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+1 and... always revive 'dead' posts, It keeps it all in one area, and shows that it's still relevant.
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Mechanic shop should be there to help install mods, but planning your next mods should be available from a 'catalog' from anywhere. Permit /modview from any location. (and for preventative measures, only if you are at < 0 kph.)
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Date and time (provide timezone): 10/1/20 06:00 UTC Character name: Xoza Shadow Issue/bug you are reporting: Report that a trailer spawned at parking. This was after I had ordered several vehicles. I suspect all trailer spawn points in the trailer yard were full. Expected behavior: Spawn would delay, error or not spawn if spawn points are full. Evidence, notes worth mentioning, steps to replicate: Vehicle license plate number*:
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Hmm, allowing a player to choose, that 'found' your body, Would be interesting or as you died, but you may have to wait for a player interaction. Maybe via a message command. After 30 seconds of no choice, the player chooses. This can be abused however, players sending, without care to the RP, an individual in random, unrealistic, unfitting or disadvantaged area. ((You have killed player ##, use /respawn ## <location>, to have them placed in that area.))
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A strong economy creates a strong community. It would be an amazing addition and possibly game changer to create or 'hire' NPCs or or vending machines that act as vendors. In addition to having some kind of auction house or network connecting all vendors. Auction House This is either a phone app (preferred), or several NPC around the state. Named person places an item for sale with a 'bid' and optional 'buyout' price. No firearms. Bags would list all items within. Notes would be readable, but not notes in bags. Can place several items on sale as a 'package deal' Buyout must be higher than bid. Bidding starts at $75 or quarter the buyout cost. Item/s remain for 24 hours, then sold to the highest bidder or someone can buyout the item at buyout price. Taxes paid taken from seller. Item/s placed in 'holding' (like /checkmail box) waiting for pickup. Items left in holding for 1 month get deleted. You can select to have any or all held items delivered via PostOp. Black Market (same as Auction House with the only differences) Taxes are not paid. Names are Anonymous. Items are dropped off via random shipment location when requested to deliver. Must be an NPC contact that moves around. Items only stay for 12 hours. Items not claimed in 1 week are deleted. Vendor Furniture NPC or Vending machine either inside or outside. Connects to your own 'sale network' or connects to nearby storage? prevents item loss if you need to move the vendor. 1000 vol cap or set a maximum allowable sale amount, like 100 items. Items can be single or stacked. Allows the sale of input or designated items. Allows you to 'buy more' items, by placing an item in, and select 'buy more' instead of sell. Where you could set a number you want to buy for how much Taxes paid on non-illegal (weapon/drug) item sales. Vendor stays around 8 hours after you log off.
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@Aieos can you look at death logs and see if this death was registered? @Lou Laurie did you get your stuff back?
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I have some camera equipment I installed but it's just overhead, when I load into the house, it doesn't show. I'm thinking it may be a similar issue.
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Simple Request. Increase volume below. With them being their different class you'd think it would carry just a little more. Off Road - 200 vol. SUV - 200 vol - increase to 250. Van's - 200 vol - increase to 300.
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Greetings @Pazz and @Pegasus_, Is this still an issue with NBDY's mention of "[Gloves] Bug fixes" in Discord?
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This seems like a new thing and at least I've not heard this to be an issue. Can anyone else confirm? @Lou Laurie Did you log out while moving? Is it possible you were inquired / killed as you logged out? If this happens again, please post another here.
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@Vanessa Dicks Please test further when you can. Does this happen with only items above a certain height?
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Bug Confirmed. Can someone test it the other way around? Lock your car and try to open it just as quickly to see if it crashes the game.
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Not done yet.. there is so much we have the crowds the RP in the chat box that can be moved to these notifications... ---------------------------------------------- Pet: Called: player.notify(You have call your [PET TYPE] pet [PET NAME]., flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) Home: player.notify(You have sent your [PET TYPE] pet [PET NAME] home., flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) ----------------------- Chopping: Started: player.notifyWithPicture(Contact, Chop Shop, You have started chopping [MODEL]/[PLATE], it will take [TIME] and you'll get $[AMOUNT] if completed., DIA_DRIVER, icon = 1, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) Finished: player.notifyWithPicture(Contact, Chop Shop, Vehicle is gone, you got $[AMOUNT] in your pocket., DIA_CUSTOMER, icon = 9, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) ----------------------- Shipments: Started: player.notifyWithPicture(Contact, Shipment, You have made an order for $[AMOUNT], it will be delivered [LOCATION] in [TIME] minutes., DIA_CUSTOMER, icon = 9, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) Delivered: player.notifyWithPicture(Contact, Shipment, Your shipment has arrived at [LOCATION]., DIA_RE31A_AIRPORT, icon = 2, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) Opened: player.notifyWithPicture(Contact, Shipment, Your shipment at [LOCATION] has been opened., DIA_GOON, icon = 2, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) ----------------------- Impound: Vehicle impounded: player.notifyWithPicture(Notificiation, Impound, Your vehicle [MODEL]/[PLATE] has been impounded., CHAR_PROPERTY_TOWING_IMPOUND, icon = 2, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) Law Notification: player.notifyWithPicture(Notificiation, [NEIGHBORHOOD] Impound, [NAME] is waiting at the impound lot., CHAR_PROPERTY_TOWING_IMPOUND, icon = 3, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) /impound: player.notify(Law enforcement has been notified of your impound service request., flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) ----------------------- Incarceration: Jailed: player.notifyWithPicture(Dispatch, [OFFICER NAME], [NAME] has been incarcerated ((for [(TIME)] minutes)), DIA_RE44B_PRISONER, icon = 3, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) /jtime: If jailed: player.notifyWithPicture(Dispatch, [PLAYERNAME], Sentence is not yet complete. (([(TIME)] minutes remaining)), DIA_RE44B_PRISONER, icon = 3, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) If not jailed: player.notify(You are not actively service a sentence., flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) ----------------------- Product Delivery (Truck, Mail): player.notify(A driver has delivered a shipment to your property in [NEIGHBORHOOD]., flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200])
- 41 replies
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- phone
- notifications
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Emergency Service Calls All Responders See: player.notifyWithPicture(Dispatch, [CALLER NAME], [CALL TYPE] ([CALL NUMBER]): [CALLER MESSAGE], CHAR_CALL911, icon = 1, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) Player Responded To: (only shown to the player that responded) player.notifyWithPicture(Dispatch, Responding to [CALL NUMBER], [CALLER MESSAGE], CHAR_CALL911, icon = 1, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) All Responders See When Responded To: player.notifyWithPicture(Dispatch, [RESPONDERNAME], Responding to [CALL NUMBER], CHAR_CALL911, icon = 1, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) Caller Sees When Responded To: player.notifyWithPicture(Dispatch, Emergency Services, A unit has responded and is in route to your call location., CHAR_CALL911, icon = 3, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) ----------------------- Phone Text Messages (If the contact is saved, use CHAR_MULTIPLAYER instead of CHAR_CHAT_CALL) player.notifyWithPicture(Phone, Incoming Text Message, [CONTACTNAME or NUMBER]: <MESSAGE>, CHAR_CHAT_CALL, icon = 2, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) Phonecall (If the contact is saved, use CHAR_MULTIPLAYER instead of CHAR_CHAT_CALL) player.notifyWithPicture(Phone, Incoming Phonecall, [CONTACTNAME or NUMBER CALLING], CHAR_CHAT_CALL, icon = 1, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) ----------------------- Weazel News Reporter Responding to Request: player.notifyWithPicture(Dispatch, Weazel News, Reporter [REPORTER NAME] is in route to your location., CHAR_BLIMP, icon = 1, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) Advertisement: player.notifyWithPicture(Dispatch, Weazel News, [ADVERTISMENT], DIA_TANNOY, icon = 2, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) ----------------------- Mors Insurance Lockpick Fail: player.notifyWithPicture(Alarm, Mors Mutual, We have detected a breakin attempt of your vehicle [MODEL]/[PLATE]., CHAR_MP_MORS_MUTUAL, icon = 1, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) Chopped: player.notifyWithPicture(Notification, Mors Mutual, Your vehicle [MODEL]/[PLATE] has been found destroyed and we are in the process of acquiring a replacement., CHAR_MP_MORS_MUTUAL, icon = 1, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) Ready: player.notifyWithPicture(Notification, Mors Mutual, Your vehicle [MODEL]/[PLATE] is ready to be picked up., CHAR_MP_MORS_MUTUAL, icon = 1, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) ----------------------- Identification Shown: player.notifyWithPicture(Identification, [NAME], Holds the following licenses and endorcements. Drivers: [DRIVERS STATUS] - Commercial: [TRUCKER STATUS] - Medical: [MEDICAL STATUS] - Firearms: [FIREARMS STATUS]., CHAR_MP_MORS_MUTUAL, icon = 3, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) ----------------------- Taxi Response: player.notifyWithPicture(Dispatch, Downtown Cab Co., Driver [DRIVER] is in route to your location, CHAR_TAXI, icon = 3, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) ----------------------- Mechanic Services: player.notifyWithPicture(Notificiation, Mechanic Services, Your vehicle maintenance has been completed and have been charged $[AMOUNT]. Your vehicle will be returned shortly., notifPic, icon = 9, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) ----------------------- Banking Wire Transfer: player.notifyWithPicture(Transaction, [SENDER], You have been sent $[AMOUNT], CHAR_BANK_BOL, icon = 9, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) Welfare: player.notifyWithPicture(Transaction, Government, You have recieved $[AMOUNT], CHAR_BANK_BOL, icon = 9, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) Salary: player.notifyWithPicture(Transaction, [FACTION], You have been paid $[AMOUNT], CHAR_BANK_BOL, icon = 9, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200])
- 41 replies
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- phone
- notifications
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Thanks for your input, this is a quality of life improvement suggestion. While we can 'live with what we have' we should always aim to make things cleaner, more efficient and better quality. These notifications would improve screen use and chat occupancy quite a bit. ---- Added Weazel News, Taxi, Jailing, Mechanic and MDC/Vehicle.
- 41 replies
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- phone
- notifications
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Relevant and possibly helpful for implantation / development. https://rage.mp/files/file/34-better-notifications/
- 41 replies
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- phone
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-1 Vehicle to vehicle shootouts already have limitations. I think demands from vehicles though should be lightened in some form though.
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+1 You should be able to plant literally anywhere in grass or dirt and let it grow. Maybe like bags, you can only drop so many, you can have out 'in ownership of' so many plants, planted around the world. This would encourage you to return to your plants and cycle them as needed. Don't hide them well enough though, someone will take them.
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Respectable presentation but my opinion wouldn't support it. -1 Criminal activities IRL see more gun crimes then anything else. Domestic explosives are usually makeshift IEDs or pipe bombs or Molotov... I could see those better fit. Molotov can be more used as an area denial device and can be survived, if you get out of the flames, and pipe bombs are toss and run with a small and not always deadly blast with an unpredictable fuse.
- 11 replies
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- kinda something to think about
- kinda weird
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-1 The ATMs are one of the few systems that cross interact with other jobs / systems in the city, meaning that there's one thing dependant on another, which should drive jobs and economy. With increased usage (multiple 'needs' to the same location in short time), I think an increased demand benefit could be added, where the driver would get paid extra to complete the delivery.
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Drug tables are at the old labs, aren't they? Just not the racks of 'free supplies' (which makes sense).
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Wait, am I wrong, but I'm pretty sure they do cool down gradually if you're not using them.
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The 'glovebox' as you state is the entire interior of the vehicle. It's not specified where in the vehicle this storage location is. While it makes the most sense that it would be the glovebox, it is only simply 'the interior'. I do support though, the interior storage being locked, while the vehicle is locked.
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Agreed with points made, really largely comes down to a radio not being able to be used. But agreed also that obviously if you've been injured multiple times, you should bleed out faster. However, you are not 'absolutely incapable of moving' IRL using sheer willpower of attempting to survive, even via gunshot injuries. What about the ability to crawl? + The rate of bleeding out based on the count and type of injuries?