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Aldari_Tagril

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About Aldari_Tagril

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  1. Aldari_Tagril

    Got vdmed with proof

    Hello @boriceyt please modify your post to match the correct formatting. Thank you.
  2. Aldari_Tagril

    Mask 6328_8386; [DM][VDM]

    Hello @UnixP3 please edit your post to match the correct format. You can find the correct format below:
  3. Player(s) being reported: Stranger 3520_8743 Date of rule breach: 14/08/2018 Time of rule breach: ~23:00 Your characters name: Daniels Shelby Other players involved: Grant Ward, Matt Truston, Marco Davis. Specific rule broken: "5.1.1. Metagaming is the act of of relaying in-character information through out of character means or using out of character information that is not available or known to your character in-character For example, your character cannot see player name tags, therefore while roleplaying you must pretend that you do not know the names of the strangers around you and would not call them by their stranger ID or mask ID either." "5.3.1. Deathmatch is the act of killing or hurting another player or damaging their property intentionally without having a valid in-character reason to do that. Breaking this rule repeatedly will end in a permanent ban." "5.5.1. Actions, that are unrealistic or hurt the roleplay experience of other players are considered as Non-roleplay." "5.6.1 No crime zones (NCZ’s) are areas of the city which are against the rules to commit crimes involving a victim or disobey a police order even when you may have an in character reason. A player whom is wanted from the police may run if confronted in a no crime zone but may not continuously return without it being considered cop baiting for a chase. You may also drive through a crime zone during a pursuit if needed to escape, and if being chased by a criminal, they may not attack you once you are within the crime zone and watch and wait for a more realistic time to strike. NCZ’s are in place to simulate a heavily guarded area which would be unreasonable to commit crimes in realistically." "3.2.2. Any kind of out-of-character offensive language, threats or racism or excessive in-character racism is prohibited. You cannot make death threats to live people, death threats aimed at live people will result in much harsher punishments." How did the player break the rule?: After processing a suspect this gentleman began hitting our Insurgent, talking about our ID's, how he was recording, he then punched Davis, and continued to try to get into our vehicle, all inside a NCZ. At one point the individual also told us to "fuck off" in /b. Evidence of rule breach: I have footage of the incident and will send it to an admin, since it includes footage of the staff chat.
  4. Aldari_Tagril

    Mask 2403_8001 (6.1.2 Fear Roleplay)

    The player was indeed arrested after being given medical treatment. He was given a max sentence for Felony evading, Grand Theft Auto, Attempted murder of a Gov. Employee and reckless operation of a road or marine vehicle. Thank you for the fast response.
  5. Aldari_Tagril

    Mask 2403_8001 (6.1.2 Fear Roleplay)

    Player(s) being reported:Mask 2403_8001 Date of rule breach: 13:/08/2018 Time of rule breach: ~1:45am BST Your characters name: Daniels Shelby Other players involved: Matt Truston, Liam Paige. Specific rule broken: "6.1.2. Fear roleplay is the concept of role playing fear for your character’s life in situations where your safety is in immediate danger most importantly but not limited to when an attacker is in a position to quickly end your life at will. This can come in a form of having a weapon aimed at your character’s head at close range, where reaching for your own weapon would result in you being killed instantly, or where your life is in direct danger and any attempt to resist would result in your immediate death." How did the player break the rule?: Mask 2403_8001 had three officers pointing a SMG directly pointing at him and was tazed multiple times, despite that he persisted in ignoring our demand, walking away, at one pointing attempting to get on a bike and ultimately pulling out a gun and attempting to shoot us. Evidence of rule breach: https://plays.tv/video/5b716af64fd1328272/fear-rp
  6. Aldari_Tagril

    New weapons for PD

    +1 Pistol MKII -1 SMG MKII - The SMG already issued to SWAT is based on the Heckler & Koch MP5 which is the the SMG issued to LAPD IRL. SWAT are issued UZI's if they need to fire from a vehicle with an SMG, which is a rare occurrence anyway and firing with an SMG from a vehicle is not the most RP'ly realistic thing to do. +1 Pump shotgun MKII.
  7. Player(s) being reported: Stranger 414_2361 Date of rule breach: 09/08/2018 Time of rule breach: ~16:00 Your characters name: Daniels Shelby Other players involved: N/A Specific rule broken: "5.5.1.8. Cop baiting or purposely trying to create a chase or provoke cops for no reason is not allowed. Advertisements by news agencies or bleets should not contain illegal or offensive information. You may coerce a news reporter to post a legal ad if they have the money on hand however you may not coerce them to create illegal ads." "5.6.1 No crime zones (NCZ’s) are areas of the city which are against the rules to commit crimes involving a victim or disobey a police order even when you may have an in character reason. A player whom is wanted from the police may run if confronted in a no crime zone but may not continuously return without it being considered cop baiting for a chase. You may also drive through a crime zone during a pursuit if needed to escape, and if being chased by a criminal, they may not attack you once you are within the crime zone and watch and wait for a more realistic time to strike. NCZ’s are in place to simulate a heavily guarded area which would be unreasonable to commit crimes in realistically." How did the player break the rule?: Stranger 414_2361 began randomly hitting my cruiser while I was detaining a suspect at MD for no reason. I pulled out my shotgun to make him go away so that he would not total my cruiser before transporting the suspect. Evidence of rule breach: https://plays.tv/video/5b6c5710d61c5f6155/cop-baiting-ncz-breach
  8. Aldari_Tagril

    Nerf PD

    I think shots to the head should be instant kills no matter what, however criminals have the advantage of numbers. Often you arrive onto a scene and you're completely outnumbered and either the suspects manage to escape or they kill you. A well organised gang is capable of beating the police before the police is even able to organise an offensive. As of right now there is twelve people in PD who have access to carbines.... it's also hardly unsurprising that a government faction tasked with enforcing the peace has access to an armoury. SWAT operatives dying in the line of duty is a relatively rare occurrence, due to how well organised and armed SWAT operatives are. If you want things to be more like real life, then perhaps criminal punishments should be harsher, no? Permanent license suspensions, increased jail times, the death penalty that forces CK? Not very realistic when you have a criminal running around as a free man with a gun license to his name after he just got out of his 12th imprisonment for multiple murder and assault charges. I'm not particularly a fan of this either, but by "they" you mean ten or so people in PD? You can only access to this weapon by reaching Lieutenant and above. Alternatively, perhaps such a weapon wouldn't be necessary if criminals RP'd car damage and TC injuries properly, which hopefully server side mods might be able to fix in the future. This has to go both ways. You can't "solve" a problem by simply boosting criminals and "nerfing" PD. Being a criminal already is easy enough as it is, the biggest hindrance to being a criminal is the occasional 120 minute sentence.
  9. Player(s) being reported: Mask 1297_434 Date of rule breach: 20/06/2018 Time of rules breach: 14:00 GMT Your character name: Allan Morningstar Other players involved: Members of The Firm and The Comission. Specific rule broken: "5.5.1. Actions, that are unrealistic or hurt the roleplay experience of other players are considered as Non-roleplay", "6.1.2. Fear roleplay is the concept of role playing fear for your character’s life in situations where your safety is in immediate danger most importantly but not limited to when an attacker is in a position to quickly end your life at will. This can come in a form of having a weapon aimed at your character’s head at close range, where reaching for your own weapon would result in you being killed instantly, or where your life is in direct danger and any attempt to resist would result in your immediate death." How did the player break the rule?: We were pursuing one of the Comission members and another tries to intervene in the chase (magically, they always seem to know where each other are without radio usage) and flips his car. I recognise this car and know that the driver is Johnny Dillman, a man who is wanted by our faction for leaving without permission. So, I order everybody to come back and changed our focus on the pink and black Dominator. Johnny proceeds to get out (not RP'ing the fact he just had a terrible crash and should realistically be unconious and severely wounded) perfectly fine, I get off my bike and aim my gun at him and order him to put his hands up, he instead pulls out an AK from the 4th dimension and guns me down, without RP'ing pulling his AK from a car or bag. Evidence of rule breach: https://plays.tv/video/5b2a5983c3569076f9/nonrp-and-fail-fearrp
  10. Aldari_Tagril

    Allen Morningstar (Copbaiting/NonRP/FailRP)

    The reason I was driving through was because one of our allies requested I cause a distraction, which I was attempting to do by shifting the attention towards me. It was only after the fact that a police officer PM'd me telling me that the man I caused a distraction for in fact fail RP'd and shouldn't have been able to escape, to which I replied by apologising to the officer and encouraged him to get an admin to deal with it. Not much else I can add to this. If I mistakenly broke a rule then I'll accept the punishment, other than that I believed at the time I was genuinely helping out one of my allies.
  11. Aldari_Tagril

    Fail RP , DM, glitch Abuse

    I had these two try to beat me up in my cell and one of them shot me a few times.
  12. Aldari_Tagril

    Chop Shop Suggestions

    The chop shop is great, but right now there is some problems that I think need addressing for the chop shop to actually be worth it. The first problem involves people abusing the wait mechanic and then mugging you. Until this problem is addressed it's essentially pointless to chop shop while there are other criminals there, because some people simply pretend they're chopping a car and then when you finish instantly get out and mug you. This doesn't seem very role play friendly to me, as in real life I would know whether somebody was chopping a car or not and in real life criminals wouldn't bring heat to the area in which they chop cars. I think this could be solved by either making it so you don't have to wait 7 minutes, but instead it chops instantly or simply make the area around the chop shop (ironically) a no crime zone. This would make the chop shop good place for fellow criminals to meet and chat, rather than just abuse the wait mechanic and mug on sight. The second problem is people coming to retrieve their cars from the chop shop. So, you steal a car, get it to the chop shop and getting there + the time it takes to chop gives the victim enough time to get to you to get their car back. Again, I don't think this is very role play friendly, would you go get your car from a chop shop full of criminals in real life? Don't think so and it also doesn't make sense that I'm half way through chopping and then the victim can still drive off in the car when they get it back, that car in real life would be half in bits. I do not think people who have had their cars stolen should be allowed to retrieve their car from the area surrounding the chop shop unless both parties (the thief and the victim) are aware they're in a role play pursuit scenario before they reach the zone. Thirdly, the economy of the chop shop needs better balance. Perhaps give each category of vehicle a base price and then modify that price by how much modifications the car has and the quality of the modifications, I dunno, but buying a bobby pin for $350 and then chopping a car and only getting $500 is definitely not worth it, especially if the bobby pin fails, you can end up losing money on bobby pin costs if more than one breaks. There is also little incentive to chop cars for any kind of criminal living, as you first have to actually find a car which can take a while and what you find might not actually be even close to what you could make just working as a trucker or courier. I can appreciate how difficult this is though, as you do not want to make it so lucrative that suddenly everybody is just stealing cars.
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