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Yputi

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Everything posted by Yputi

  1. +1, doesn't feel like they have the protection to just get familair with the stuff at this point. Current "New players" know how to make good use of this, while already knowing how things work just fine in general.
  2. Yputi

    Age limit

    It's more based on attitude. Not age.
  3. Another screenshot I found today, showing the other gate too.
  4. -1, coming from a player that plays a neutral civilian.
  5. agreed. About the one-time install of security especially. Pesonally I think what would make most sense if people would have to re-install certain security upgrades if someone attempted to break into it maybe. Or when a vehicle is chopped. - If lockpicked, the lock could possibly be broken if done in a certain way. - Certain optional alarm systems (Like some idea's that were mentioned before) would have to be reinstalled when recovered from mors (This would also stimulate people to not trash their car and get it stuck, in the water or anything). I actually also think about possible suggestions regarding the GPS tracker. I understand the cooldown as it would be quite OP, but I believe it makes no sense for a tracker not working when someone is in it. Thats just simply not how trackers work. What I personally would prefer is a system where the tracker gets upgraded, but also can be disabled/removed in a certain way by a person when stealing a car. This would take more time and risk ofcourse, but IRL car thieves also take stolen cars to certain locations and strip it to locate trackers. This maybe also as an upgrade? Where you have a standard tracker that has the same/similair perks as current one and an upgraded option where you can always track it, but it can be removed. In general I think I find these the most important suggestions: - Hotwiring when not having keys - Possibility of alarm going off during and/or after lockpick attempt - Being able to upgrade security (even if it's just one that will affect the success rate or one that adds features, I would love anything more than this current system) - Security upgrades (partly) having to be applied when car gets taken out of mors.
  6. Agreed. Prices of security upgrades should be A LOT higher. Something with keys should be figured out too yea, but I like the idea. I would indeed love some different ways to steal a car. Especially with all things you see online too. https://www.youtube.com/watch?v=dJ6dct9e_Z4 There just has to be a different system than current system that changes the risk vs reward imo and also imrpove variety and fun factor. Not just pure money imo. Great suggestions, definitely something potentially usefull to work from
  7. tbh, all sounds like IC issues. Realisticly they can get rid of food. Corruption is an IC issue. Fines maybe not being high enough is an IC issue.
  8. Date and time (provide timezone): 9/10/20 11:16:04 PM UTC Character name: Audrey Salvatore Issue/bug you are reporting: Bayview's gate being bugged, making the gate appear open. This mostly seems to happen with the south gate, but employees reported that it also happens with the east gate. Expected behavior: The gate should stay in position when getting closed/opened and not appear in a different state for some people. Evidence, notes worth mentioning, steps to replicate: Here a picture of what sometimes happens. This is how it appeared for me, but for others it still appeared closed. It's kinda random and some sadly use this to their adventage and claim they thought it was just open once they are seen using it. (The gate you see closed is the gate that always opens if you get near. The scripted one is the one thats not in place here). If you close the gate while it's in a different position as it should be, it will still slide to the location it should go to, as seen as in this clip: https://i.gyazo.com/2f0ab1e5d3b1a3f7f58e072da45190c6.mp4 In the video above you can see if I "close" the gate, it actually gives the message at the top that I am "opening" it, meaning the gate was in a "closed" state, but bugged. It's hard to tell how often this happens, as it really depends per person. Sometimes it's fine for me, but for others not, and vise versa. This never really appeard at the previous Bayview location where there was no double gate. PS. The tollbooth seems to have an exact same issue. Vehicle license plate number*:
  9. Indeed. When this suggestion was made in very early 2019, there weren't any proper phone apps like DCC has now. DCC used to be a number, so it would have made teh most sense to give mechanics a number too, but now of course an app would make more sense. Also to prevent people from PG'ing "calling" a mechanic while not having a phone or dead battery.
  10. I agree 8 min was kinda... boring, but limiting the amount of chop shops dont make a lot of sense either in my opinion. Atleast I would say inplement something that requires you to keep doing something, but I still believe the biggest issue is with the car security and if that gets improved, I feel like most of this problem would get resolved.
  11. Yea I agree. Some peopel point at the chop shops being OP, but I feel like the source of the problem is vehicle security. Of course the chop shops got improved, but due to the lack of vehicle security this improvement is very big.
  12. Agreed. Don't get me wrong, chop shop is decent how it works now, but not in combination with the lack of security on vehicles now. Even before chop shops got the update I felt like car security could be better, but now it's worse due to the insanely increased availability and reduced time.
  13. Hello. I would like to bring up certain topics to suggest a game change, but I would like to find out what everyone's thoughts are on the current system/changes we had not too long ago aswell. 1. Chop shops The most impactfull change I think is how chop shop's changed. It used to be 1 location active at the time and a chop time of 8 minutes, which now changed (I can't share too much, because of MG). It changed in such way that I feel like you can't leave your vehicle for 2 minutes and someone will try and steal it. Thats because the value is mostly high, risk is mostly low too and there is barely time for someone to do something against it. By the time it's reported stolen it is already chopped up in pieces. PD/SD barely has time to set anything up. Instead of hiding stolen cars and stuff like they would do IRL, in ECRP it's just chopping it as fast as possible. The system itself is very cool. I like the system itself better than the old one, but I feel like realism of amount of vehicles getting stolen is a bit hard to find. However, this, in my opinion, doesn't mean the chop shop should maybe be adjusted, but I feel l ike something else should be adjusted, which will lead to the next point: 2. Vehicle theft. Vehicles can get stolen quite easily. All you need to do is have the car unlocked and you done. In my eyes, this is where the biggest issue is. Even a simple Google search got me to this video: https://www.youtube.com/watch?v=dAQRMGZtMjM It makes no sense, realism wise, that cars can be stolen simply by breaking into it. All what keys do in ECRP is make you able to unlock the car and lock it. To start the engine, you don't need anything. The only vehicle that requires a key to start are police cruisers, but I fail to see why only the police cruisers would have this and not any other vehicle. Same with the alarm going off after your attempt. If someone screws up, it's not after they are done. An addition to this is the lack of secutiry upgrades (atleast, in my opinion). I personally know someone IRL that owns an Audi RS6. The RS6 is a car that is quite common for getting stolen. The owner of it upgraded the security system at a garage as the original one didn't felt secure enough. What this did with the car is: - Call from Emergency center if vehicle is being moved while locked - Permanent tracking applied in multiple spots in the vehicle - Steeringwheel lock But in general (having Audi as example) these are common additions you can buy. I believe, mainly because of this, car theft is just extremely high when compared to IRL. And I do have to say I got used to it, but I still believe it's not realistic. Combined with the chop shop update, you kinda get the same situation before the "public robbery update". The update of public robberies was made so people can just interact without the fear getting robbed at unrealistic places. Now I feel like (mostly legal) people always need their car in sight or else it gets stolen, since it's so easy and not hard at all. This is where the situation of excessive illegal parking comes from. I do believe some might see this as an IC issue, but same could have been said about the public robbery update. It just annoys mostly legal people as even having their game crash will make them fear for getting their car stolen. Especially with people being able to check the vehicles locked/unlocked state by trying to interact with doors while not showing anyone they check if the vehicle is locked or not. 3. Mors insurance recover time compared to chop time. Here I am also curious what people's opinions are. I don't have much to add to this. TL;DR The risk to value ratio of car theft is so good that people have to be cautious 24/7 and stay near their cars to prevent it from getting stolen. Even having a game crash will make me nervous of getting a car lock picked and chopped. No system prevents high value cars from being stolen other than the lock every vehicle has. This gives the same effect the "public robbery" rule was made for, to create a more realistic enviroment for people to RP in, in my eyes atleast. Possible solutions could be: - Introduction of hotwiring. - Introduction of an ignition system in general (Where people could leave keys in their vehicle). - Introduction of upgradable anti-theft systems at mechanic shops. - Mors Insurance "subscription" tiers. For example: low-tier coverage, mid tier and high tier. This would also affect recovery time. - Give car alarms a change to go off while lockpicking, not just after, but still having the chance of succeeding eventhough the alarm goes off. I just wanna make sure people who actually do not take good care of their car will get an upgrade out of this. I just feel like people who just handle their vehicles like average people would do IRL won't get affected this much by the current way of how car theft works, as if the way how it works right now would be applied IRL, that would mean even going to a supermarket will have your car getting stolen. I don't want this to come over as a complaint. Even if you find this system currently perfect I would not be upset. I mainly wanna figure out what other's woould think about such solutions and/or what they would prefer.
  14. This has been suggested before and I still 100% support this. Especially as people tend to buy businesses with multiple people more and more. Afaik the gun store UI is a lot newer than the gas station one for example. I don't think it got ever updated and I feel like there is a need for it now so people can properly manage businesses together.
  15. Redux mainly will show from this point many issues that ECRP won't allow: https://youtu.be/k10RdQU6Jxo?t=174
  16. Pretty straight forward. Wasn't sure if this would be a game or forum suggestion, but I guess this will do. Basically, I think it might be good to have a forum page of an ECRP staff member that will give you a download of the most ideal game save file. Some save files cause issue's with certain stores and interiors not being accessible I noticed, hence I think it would be good to have 1 official one on the forum everyone could download that will make sure everything is accessible. I can't access ChloesCandy for example because of this.
  17. I actually like having it. I had useful situations when hiring for certain jobs/clubs. I actually prefer being able to see how experienced a person is because of this. Personally never had the situation someone used this to MG, so that could explain I don't agree having it removed. Edit: What could be a possible solution is to indeed get rid of the exp in the IG scoreboard, but maybe instead add something in the ECRP pannel where you can search for a Fname_Lname and see the experience? Maybe some extra features could be attached to this, but can't think of any really.
  18. I actually remember "The Epsilon Program" from long ago aswell Fun RP with them. Hope to see something similair! Here was their post if intrested https://forum.eclipse-rp.net/topic/7221-the-epsilon-program/?tab=comments#comment-32021 But all serious, hopefully this can be kept going for a long time. It's very funny to have such group around, as I kinda missed the old one!
  19. Is this reserved too? GL btw
  20. to answer your question. So if it gives you an adventage, you shouldn't use it.
  21. I wonder how this would work properly though. I like the idea, but don't think it's easy to get this working right.
  22. Yputi

    Burnout Nation

    Congrats all! Glad to have an official car club
  23. you can move to 2560x1080 aswell (21:9). Only thing is in the furniture store you can't always see the full design on certain walls or lights due to the height, but for the rest its 100% compatible. Personally using an ultra wide monitor (21:9) since the beginning I play on here and haven't fount UI issues really. Only downside is the UI like Speed, food and water being far in the corner, where the UI of GTA itself purposely does not move to the corner so you dont have to turn your head as seen in here with the map: It seems like the positioning of ECRP's UI is based on the outside edges of the resolution. I (as an IC mechanic) had people reporting issues with the /modview menu not being fully visible with certain resolutions when modding a vehicle with many mods (Like Elegy retro). They had to change resolution to be able to see all available mods. I think it was the 4:3 resolution that had this issue.
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