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Posts
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Everything posted by inorigj
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"Oh PD has a plane on me, let me do a quick 180 real quick and i'll see you soon" long story short. with the way rendering works and how quick a car can turn compared a plane. this will be worse then a heli. and its not even close
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Bump
- 49 replies
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- dm
- deathmatch
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(and 2 more)
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how does this not have more +1's??? +1
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FearRP, Ruleplaying, NonRP, and Law enforcement.
inorigj replied to Demonmit1's topic in Rules Suggestions
I see what you're saying. but, you're saying it as if that's not how crims act currently..... I've never once seen a crim pull a gun on a random player telling them to stop. drop roll play dead hands up what ever, to then have the person they aim at run and NOT get shot. if a crim aims a gun at someone and tells them to stop. and they run. they'll shoot. against the rules or not. that's how it is. always has been since day 1. The only thing that would change by adding what @alexalex303 said, would be that now cops can do what crims already do. and trust me. I'd fear cops way more if that was the case. -
Yes, this is what /me and /do is generally for. but, no offense to the player base. but this is and will never be used for that purpose by others then a very small group of players. and I'm talking 4-7 players total. Plus a lot of players never think to ask if someone is on drugs or not. and could suddenly find out and have fun with randomly spotting it with this command. Then we can dig in to the fact that a lot of players might not know what effect a drug would have on your person. and most people would RP not even smelling like alcohol anymore just because they got the "sober" message. And then we can also talk about the people who lie in /do about drugs to try and avoid interactions / consequences. Yes, you choose what you RP. its up to you. but if you take a drug, smoke a cigarette or drink alcohol. You've chosen to add that to your RP. no matter your own opinion on what you WANT to RP doing. This command/function would open up the door for more RP interactions with others who wants more details in their RP without filling out a /do list for the other players. something we know won't go over well with a large group of the players.
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Hey! So this suggestion is a bit... out of the blue in terms of everything currently being talked about. mostly because... I don't care about Clapping. Anyway. my suggestion is as follows. add a command such as /inspectbody (ID) Where it would tell you things about a player that you can't see visually. things such as what they smell like, what they look like. an Example is. lets say they recently smoked marijuana. you could /inspectbody on them. and it would print back [INFO] (Player ID) appears to have very large pupils. [INFO] (Player ID) appears to have a faint smell of Marijuana coming from them. (All status effects decay and go away by themselves after 60 minutes, with exemption of Marijuana, where it could go away after 15 min or when they're no longer getting any of the buffs) Other examples: [INFO] (Player ID) appears to have very large pupils. (LSD, Marijuana, etc) [INFO] (Player ID) appears to have very small pupils. (Heroin, Cocaine, Methadone, etc) [INFO] (Player ID) appears to have a faint smell of Alcohol coming from them. (Almost sober / Recently sober) [INFO] (Player ID) appears to have a moderate smell of Alcohol coming from them. (Drunk) [INFO] (Player ID) appears to have a strong smell of Alcohol coming from them. (Very Drunk) [INFO] (Player ID) appears to have been in a vehicle accident. (Gotten injured by or in a vehicle) "When a player gets ran over. or crash in to a wall and fly out of a vehicle the logs show them getting injured by "ran over" even if they got injured by crashing their car" [INFO] (Player ID) appears to have a faint smell of tobacco. (Recently smoked a cigar or cigarette) [INFO] (Player ID) appears to have their hands covered in blood. (Recently used the /gut command on an animal/player) "This status effect could be removed quickly by washing your hands with something like /washhands, this command could use the same check as fishing and filling a water bottle, needing you to stand near a water source" If you got any ideas. comment them and I'll add them to the main post
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+1 to add the function under U menu > vehicle or as a command
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Never said we should increase it. but I don't think we should lower it ether
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Its funny. the last 2 weeks I've heard several people complaining about the 240 limit being to low. that it should be upped. Not saying I agree or disagree with this. but 200? helll noo
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New MLO Suggestions - DOC/Sandy/Offshore/Bennys/Illegal Doc
inorigj replied to XxTheIrishGuyxX's topic in Game Suggestions
This one has some huge possibilities with having a bigger area for inmates to RP on. giving the possibility for more RP interactions and possible scripts to be placed around the prison for inmates to interact with. I'm not all against a bridge going over it, BUT, this bridge in this mod is horribly made. and its start/end location isn't very good ether. This one could be HUGE. imagen implementing things on the rig, such as making it a drop spot for shipments, or placing a lab there. or simply adding a script job there to earn money. Giving a legit reason for people to buy and use boats/heli This one clashes with other MLO's and player furniture. I don't see how this could be implemented. This I don't see getting implemented, I'm not 100% sure. but I think someone owns this property ingame. I might be wrong though. We don't need more drug labs yet, we aren't even taking use of 80% of the currently implemented labs. This one could be a good implementation, but at the same time. It does not service much purpose other then giving benny's a spot to chill at. This is the one I see as the most useless on the list. I personally don't see any reason for this one. Its not like they're gonna make an illegal medical department or give criminals their on little body drop off location. -
Remove the hairstyle when wearing a full head mask.
inorigj replied to Shining0103's topic in Game Suggestions
This has been an issue since the server started using DLC hair -
Huge +1, I'm so tired of seeing 2 pixels of a model because its too big to fit
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I've looked in to this a little myself due to having lag spikes here and there. and the posters are not affecting the rendering or Taxing of the GPU or CRU at all. if anything its Taxing the RAM. It MIGHT put a slight Tax on the GPU, but not enough for anyone to notice. the biggest killer of frames are MLO's and furniture's as they're adding extra polygons to be loaded and so on. however. I do agree that they shouldn't be spammed in to a location like they have been at burgershot, where the windows have basically just turned in to posters.
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+1
- 49 replies
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- dm
- deathmatch
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(and 2 more)
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Changing "arm bandana" from Accessories to Props section
inorigj replied to Massa T's topic in Game Suggestions
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They should add "Radio" as a tab here and make it so that if you're on the radio tab, your chat sends messages as /r instead of normal. making it work like when you're on the phone. and make the OOC chat make you type in ooc by default. and "report" make you talk with /rm and so on this would of course not work for "RP Focus, Faction or Weazel ads" but would give more function to the tabs up there.
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I think the entire positive side of it. would be that you don't choose when its gonna happen. you can RP it. yes. but it would be 10 times better if it just randomly happened. I can imagen the laughs and stories that people can get out of it already. sitting at burgershot, pillbox, DOC or even mission row and be like "yeah. and jeesh, I would have gotten that guy if I hadn't suddenly had a bad reaction to those damn pills and crashed the car!" i sometimes crash my car "on purpose" for RP but it feels like I'm trolling or doing NRP by doing it. even tho I had a RP reason for it. i think having an optional script hat makes it so you DON'T control when it happens would be way better All in all. +1
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This happens sometimes to me as well. but I still used F1 back when /logout was a thing. I find the /logout function WHEN it was working to be.... stupid. only reason I used it when i did. was because the F1 way stopped working. making RageMP lockup. but that's fixed now. And i've figured out that it never "never works" you just need to keep pressing F1 and reconnect if it isn't working after about 30 seconds. it will suddenly start "loading server files"
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Speaker able to play mp3 streams, live radio links
inorigj replied to Moose's topic in Game Suggestions
Only thing I wish they did for the car speaker is to change it to use the same source as TV/Cinema. the speaker is SO unstable. plus I wish I could use soundcloud links on the car speaker as well. from what I can see. the TV's uses w2g.tv as its source. and that allows me to play soundcloud.com links. allowing the use of soundcloud.com link would use less of the servers bandwidth as well. as its just the music file and not a full on video it needs to load. yes its only playing the audio. but its also buffering the audio. -
Make LEO /drag work like MD /drag for injured characters.
inorigj replied to Lynn Foster's topic in Game Suggestions
I was gonna go on a rant about your reply. but I'll simplify it to this: Back in early to mid 2018 PD was able to transport 2 injured with 1 officer. they simply had to undrag the injured person after getting them inside the cruiser. This was manually changed to not work anymore. Like how they removed MD's power to stabilize off-duty, in trade of giving PD access to the command instead when MD isn't on duty. -
Make LEO /drag work like MD /drag for injured characters.
inorigj replied to Lynn Foster's topic in Game Suggestions
I'm kind of stuck in the middle on this one. on 1 hand. it would be way less buggy. but on the other hand. this would let PD/SD store 1 or 2 injured in their vehicle. something they shouldn't be able to. and from my knowledge. is the reason PD can only have 1 injured in their vehicle. The IC reason for this. is because a injured 15/16 transported by PD is laying down in the backseats. taking up the entire back of the cruiser. while an ambulance has 2 stretchers to transport 2 patients. If PD was to get a similar script I think they should also restrict the amount of injured they can have in their vehicle at the time. PD/SD isn't MD, and shouldn't be a replacement for it. They've got /stabilize to be able to do some of MD's tasks while there is no MD on duty. But I already see a lot of PD officers straight up treat and transport injured people without even asking for MD as it is. something that SHOULDN'T be happening. Giving them the chance to transport 2 or 3 injured at the time would promote this behaviour. -
Add "Store" UI for carriables to furniture items with storage
inorigj replied to Kjaer's topic in Game Suggestions
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An easy thing would be to make it so you can go to any bank. and turn cash on hand. in to packed cash. This way PD won't know if the packed cash people have on them is legal or illegal. and lets people pack up their cash and hide it in a safe or use it to drop off to buy illegal stuff. Lets say you go to the bank. talk to the person that gives you your salary. and there is a tab that lets you convert Cash in to packed cash. This packed cash would be different script wise, and cannot be sold to NPC's for Turf credit. and if you cut it open with a knife, it does not spawn Marked money. giving you 100% of the money it contains as it doesn't have a dye pack in it.