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Pazz

Retired Administration Staff
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Everything posted by Pazz

  1. Date and time (provide timezone): 28/APR/2020, 14:42 UTC Character name: Elena Blake Issue/bug you are reporting: Standard female uniforms for the LSPD faction currently have issues with their torso clipping through, you can see a small part of the upper arm clipping through at all times, but it severely clips when unholstering a weapon. This was fixed with the most recent update, but simultaneously broke SWAT gloves. It was then reverted back to it's clipping torso when SWAT were given their gloves back. Expected behavior: No torso clipping through the uniform's top. Evidence, notes worth mentioning, steps to replicate: Join the LSPD faction on a female character and get into uniform. Then look at the upper arms of your character when idle as well as when (un)holstering a weapon. https://streamable.com/1swzev Vehicle license plate number*: N/A
  2. Date and time (provide timezone): 28/APR/2020, 13:54 UTC Character name: Elena Blake Issue/bug you are reporting: When you try to view a newspaper by clicking "Use" whilst inside of a vehicle it'll give you a notification that you are unable to get a camera out at this moment. Expected behavior: I assume you're not supposed to be able to view a newspaper in a vehicle due to the animation that comes with it, so in that case the notification should be amended to state that you cannot view a newspaper whilst in a vehicle. Evidence, notes worth mentioning, steps to replicate: Get in a vehicle and click "Use" on a newspaper (in my case, passenger seat of a Neon). https://streamable.com/ycwf5c Vehicle license plate number*: N/A
  3. Hello @apologisemeow, Please amend your post to follow our standardized bug report format found here:
  4. Hello, I believe this is an intended feature and not a bug, and I'll explain why. The house stash spots, prior to the furniture script being implemented on the server, was a spot of 500 volume you could move with a command. I assume the size was 500 volume as there was no way to get more space should it have been required. After implementation of furniture, and with that the addition of safes and cabinets that act as storage, the old stash spots were transformed into the red toolbox you have in your screenshots and maintained their 500 volume so that you could move the stuff. Once you pick up the toolbox, it resets to the regular cabinet size of 50 volume. Naturally, I'm not one of the developers so I cannot guarantee that this is intended behavior, but this is just my two cents based on what I've experienced, read and seen following the updates to house storage.
  5. Date and time (provide timezone): 24/MAR/2020, 18:00 UTC Character name: Elena Blake Issue/bug you are reporting: The automatic /me sent in the chat when using the /eject command still shows the stranger tag from before the change to "Player ##". Expected behavior: The /me should state "Player ##" rather than the old stranger tag. Evidence, notes worth mentioning, steps to replicate: Vehicle license plate number*: N/A
  6. Date and time (provide timezone): 16/MAR/2020, 17:06 UTC Character name: Elena Blake Issue/bug you are reporting: When you get in a cruiser that is assigned to a specific unit without being in a unit yourself, it will show "{}" in the chat message as opposed to displaying the actual unit the cruiser is assigned to. Expected behavior: For the chat message to display the actual unit name as opposed to "{}". Evidence, notes worth mentioning, steps to replicate: When in the LSPD faction, go on-duty but do not create or join a unit. Have someone else in a different unit spawn a cruiser and then get in said cruiser. As an end note, I've done several searches to see if this was reported previously which turned up to nothing, so should there be a report about this already, I apologize. Vehicle license plate number*: N/A
  7. Date and time (provide timezone): 05/MAR/2020, ~2:00 AM UTC Character name: Elena Blake Issue/bug you are reporting: Similar to two other pending bug reports with certain things not showing up the way they're meant to in notifications, the notification you receive when you cancel the import of a credit vehicle doesn't actually display the amount of credits you've been refunded, but displays "{0}" instead. Expected behavior: For the notification to display the appropriate amount of credits that have been refunded. Evidence, notes worth mentioning, steps to replicate: The text readability should improve on clicking the image or opening it in another tab. I do apologize for the screenshot, it was the only one I was able to get as the notification disappears really, really fast, and chat had to be blurred out due to staff information. Steps to replicate are simply "purchasing" a vehicle from the credit store and then cancelling it with /cvcancel. Vehicle license plate number*: N/A
  8. Date and time (provide timezone): 24/FEB/2020, 20:03 UTC Character name: Elena Blake Issue/bug you are reporting: Very minor spelling error on the text label for the "Dropping Body" action timer. Not very important, but just making the report so it can be amended at some point in the future. Expected behavior: Having the word "dropping" spelled with two P's instead of one. Evidence, notes worth mentioning, steps to replicate: Vehicle license plate number*: N/A
  9. I don't believe anyone is saying that you're lying, but this isn't the right place to make a post regarding possible abuse of power, whether it occurred or not. Furthermore, there are many ways to circumvent the police being able to pinpoint your location on the map, but you'll have to figure out how. The features that allow this were never implemented with the intention of being unfair and as such, it has changed plenty over time and allows for players to avoid being found if they know how to.
  10. If you've got evidence to back up the claims you're making about administrative staff misusing their power, I recommend you to make a player report so that it can be handled in a proper manner. However, I feel like you might've simply gotten unlucky and were caught - there's several ways for Police Officers to find someone's location in the game without the use of administrative powers. Restricting staff members from assuming an in-character position is not something that should be done.
  11. Bug confirmed - using the /takelicense command with the ID of the weapons license (0) will take the person's drivers license instead. For the time being, you can use the command "/takelicense John_Doe weapon" to revoke a weapons license.
  12. +1, simple yet good quality of life change. It's pretty eh going through the entire process of releasing a vehicle only to find out that the person you've gone through the process with doesn't actually have the money to have the vehicle released from impound. It'd also help answer the "how much is this going to cost me" questions we often get and cannot answer prior to having the money deducted from their account (or not).
  13. I'm really confused as to why certain items have a timer and others don't. Whilst not really comparable to the losses suffered by accidentally deleting laptops, I've deleted food items and beverages more often than I'd like to admit because there's no timer. Any item that needs destroying/breaking should have an action timer in my opinion, but laptops should definitely take priority due to the monetary value. +1
  14. Date and time (provide timezone): 04/FEB/2020, 15:33 UTC Character name: Elena Blake Issue/bug you are reporting: The notification that shows up when issuing a firearms license displays "{receiverInfo.Name}" rather than the actual name of the character the permit is being issued to. Expected behavior: The notification should display the name, or something other than what it shows now. Evidence, notes worth mentioning, steps to replicate: Join the LSPD faction, set yourself to a faction group that has the permission to issue a firearms license and use the /approveflicense command to issue a license to an individual. Vehicle license plate number*: N/A
  15. Date and time (provide timezone): 03/FEB/2020, 11:22 AM UTC Character name: Elena Blake Issue/bug you are reporting: CB Radio for truckers & tow trucks still displays stranger tags instead of "Player ID". Might've not been ported over after the change? Not a major bug, noticed it whilst towing some vehicles and figured I might as well report it just in case. Expected behavior: Player "names" should probably be displayed as "Player ID" just like everything else after stranger tags were removed. Evidence, notes worth mentioning, steps to replicate: Simply get into a (tow) truck and have someone speak over /cb. Vehicle license plate number*: N/A
  16. This used to be an option way back on the previous client. If you use the CTRL + X menu on a vehicle, you'll still see "Tow (Flatbed)". It used to be the alternative to the desynced tow trucks on GT:MP. It helped greatly with the towing of alternative vehicles such as motorcycles and even boats without requiring admin assistance (boats) or picklocking (motorcycles). +1
  17. Nonetheless, yet another role for people assisting others is not needed.
  18. It already exists, it's called support staff, you could probably apply to that once it's opened up should you want a role for helping out others, for whatever reason.
  19. All for it, it'll be easier to read the height altitude of the helicopter for pilots and it'll help them stick to their supposed altitude, rather than having to look in first person. Drivers don't have to go into first person to check their speedometer either, so it makes sense.
  20. Pazz

    Nightclub NCZ's

    -1, nightclubs shouldn't be a no crime zone, it'll limit the roleplay opportunities a nightclub has to offer that aren't always legal. It's unfortunate a club got shot up, but no, it shouldn't be a no crime zone. Take in-character precautions.
  21. This has literally nothing to do with the suggestion you're responding to, it's about the animation of drawing an already equipped firearm that's on the holster, as Police Officers in uniform have their firearm placed on their hip where the holster would be, but the animation still reaches behind their back. Nothing about an action timer was mentioned, or accessing/utilizing /pw for that matter. I'd be for it if the animation is hard-coded to only work for Police Officers who are in uniform. I believe this is possible - the same is done for the radio animation. Detectives who are out of uniform reach for their ear just like everyone else whereas uniformed officers do not. I'm all for animations as I feel they add immersion, however, I fear that it'll be the cause for subconscious metagaming if it's not different for undercover cops.
  22. I agree with the general idea, so +1 on that. To build on what you've already proposed and what I believe could add to the server is the following; weapon items can be equipped through your inventory, and will remain in your inventory but could turn red or get another label stating "Equipped". What this will allow is for it to make more sense in regards to the volume - it doesn't make sense for the weight to disappear whilst the weapon is on the same place on your character, equipped or not. Furthermore, it'll also allow you to unequip and stash your weapon in a vehicle (we all know that recently there's been controversy regarding not being allowed to roleplay your gun being elsewhere whilst it's on your person) at any time, regardless of whether you've got it equipped or not. Just some food for thought, not trying to take away from the general suggestion.
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