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Everything posted by Pazz
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Date and time (provide timezone): 08/FEB/2024, 12:50 UTC Character name: Elena Flores Issue/bug you are reporting: When switching characters using /logout, the "[Eclipse-RP.net] Welcome Back, {name}" message is stuck "underneath" the chat. Every time you sign in, you get the message again, however, if you do it through /logout, it seems that the message sends again when you sign in again as well as still shows the message from your last log in. Expected behavior: The message should not be stuck in/underneath the chat box. Evidence, notes worth mentioning, steps to replicate: On any character, use the /logout command, log back in, choose a character, and you should then have two welcome back messages in your chat, one of which is stuck.
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Sure, which is cool and I understand, but that was for the trailer sync crash loop, which was fixed, and this is not yet re-enabled.
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Date and time (provide timezone): 21/JAN/2024, 09:59 UTC Character name: Elena Flores Issue/bug you are reporting: When weapons, at least weapons from /fl, are shown on your back or hip, the attachments aren't shown. When you hold the weapon in your hands, they are. Expected behavior: For the attachments to be properly synced and shown irrespective of whether the weapon is held in your hands or displayed on your hip or back. Evidence, notes worth mentioning, steps to replicate: Equip any weapon with attachments, at least from a faction loadout menu. Vehicle license plate number*: N/A
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Date and time (provide timezone): 21/JAN/2024, 09:46 UTC Character name: Elena Flores Issue/bug you are reporting: When in a preview for a customized weapon in the faction weapon management menu, the weapon is weirdly blurred (it's like you can rotate it and it stops being blurred) and no longer shows attachments on the physical weapon when they're selected. Expected behavior: For the weapon to not be weirdly blurred, and for the attachments to be shown on the weapon when they are selected. Evidence, notes worth mentioning, steps to replicate: Open the LSPD's (or presumably any other faction's) management menu, go to "Manage Weapons", and choose any weapon to customize. In the preview, you'll find see that there is a weird blur that you can rotate the weapon out of partially and that none of the selected attachments are shown when customizing the weapon. I uninstalled my visual mods to check if that had anything to do with the strange blur, but it didn't. The screenshot shows the weapon not showing the selected attachment. I further have this video, showing both the strange blur briefly, and the weapon not being visually updated: https://streamable.com/zkdo72 Vehicle license plate number*: N/A
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On the 18th it was not blurry. Or, well, the background has always been blurry, the car not so much.
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Date and time (provide timezone): 16/JAN/2024, 12:47 (UTC) Character name: Elena Flores Issue/bug you are reporting: When using the /ticket command, it prints a message into your chat. Instead of telling you the ticket amount, it prints the variable ${amount} in chat. This was reported in 2020 already, but was not acknowledged and instead archived without any sort of response. 4 years ago foregoing two weeks, actually. Expected behavior: For the message to show the actual amount, and not "${amount}". Evidence, notes worth mentioning, steps to replicate: Give someone a ticket with the /ticket command. Vehicle license plate number*: N/A
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Still happening many years later.
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This is still an issue.
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Just to jump in, as far as the police are concerned, the experience value from playing the game has less to do with the potential roleplay quality that you may bring to the table and more with the familiarity of the server and its features. For example, someone may have been roleplaying on SAMP for years before joining ECRP today and have superb roleplay standards and quality, but they could have zero familiarity with the server's features, so while they may provide good roleplay through their actions, they may very well not know what to do with the actual server scripts. While you're taught a lot about faction-specific scripts and how they fit into the server environment upon joining a legal faction, you're expected to have a basic understanding of the base features the server offers, hence the experience or playtime requirement. I can't really speak for illegal factions, but I imagine it's probably somewhat the same with regard to wanting you to be a little established in the server before taking you in.
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Can't speak for how it affects people who frequent prison, but to me this makes sense. If the idea is to require a single hour in prison to accompany the other hours being AFK'd, then it shouldn't matter when this hour is done.
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We need consistent enforcement of the non-roleplay rule more than we need no crime zones. It's not realistic to try to steal a car from a police station that would be populated and guarded (the same argument used to force law enforcement away from gang HQs when they're low in numbers), it's not very realistic to be killing each other at the front doors of a hospital, but there's a rule that allows for this to be enforced and prohibited in a way without the need for NCZs when the behavior goes from questionable to unacceptable, it just isn't done consistently across the board. I can do with or without the no crime zones, it doesn't affect me beyond the absolute headache the spur-of-the-moment removal caused in the initial few weeks and the migraines I suffer from because of double standards. While an issue and one I agree with, I think it's more down to selective enforcement than it is about the no crime zones. If a single illegal roleplayer wants to break into vehicles in a heavily recorded and realistically guarded and populated police station because it's devoid of real players, then they shouldn't tell law enforcement that they can't enter a gang HQ because it's populated and dangerous despite it being devoid of real players, and vice versa. The same goes for server staff. If they give out to an LEO for entering a gang HQ devoid of real players because "it's dangerous", then they should enforce the same standard on individuals breaking into cars at a police station. I don't think this argument has any place in this thread or discussion. You're drawing real-life comparisons but neglecting the fact that consequences that discourage this sort of behavior in real life don't really exist in the server. I'm not saying they need to exist per se, just highlighting that this argument is heavily flawed. You're comparing real-life law enforcement, who per status quo are highly paid and thoroughly trained, to people who log on to a game in their free time and get abused and nonsense thrown at them for choosing to play a cop. I concur with this, mostly. I still believe that it's also an issue of inconsistent enforcement. Either way, when the NCZs were removed, it was pretty easy to see all of these issues or concerns coming. I don't think there's much sense in pretending ECRP is something it isn't with regard to how much better or worse the RP would be with the reintroduction of NCZs or by keeping them removed. Goobers will be goobers, that's consistently been a thing for the last six and a half years, they simply need to be dealt with by the staff team in a consistent manner, and then those who do provide something quality can still go on with their day without obtrusive restrictions due to the NCZs.
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- no crime zone
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This would be great alongside the ability to remove an object placed by another player through the /blockade command. I can already see the faction chat spam to "please /removeallblockades" because someone forgot their bag.
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what's good mr_nobody
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Police ruining the quality of roleplay in this server.
Pazz replied to MrGapingSack's topic in Discussions
This deflection is silly. I'm sorry you felt that your potential to participate in quality roleplay of your standard was taken from you, but this attempt at a straw man and a gotcha moment is abhorrent. Frankly put, you can't always get what you want, and just because you weren't given the opportunity to spend an hour with a hostage does not make it indicative of poor roleplay standards. The fact is that no one gets a one-hundred percent say in how their scenarios play out. The second it is initiated, you are no longer in full control and you're on a dynamic playing field. If you have a hostage, your risk is assessed by law enforcement or other participants, and you either get the opportunity to have a lengthy dialogue or you get incapacitated based on an assessment made by players roleplaying as specialized units. In that same vein, an officer initiating a traffic stop or an arrest can either have it go smoothly with a dialogue or get shot and wind up dead. I can't imagine all illegal roleplayers would be very satisfied if I then went to make a forum thread or went on an existing one and said "I imagine it was [random name] that made the call to shoot", that person then tells me it's not the case, and I say "haha, you're focusing on an accusation I directed at a very specific person and correcting me, this is what is wrong with criminals". If you didn't want the focus to be on the misinformation that you decided to spread publicly, then you should have fact-checked before posting. Someone defending themselves and correcting incorrect information that you have shared painting them in a bad light are not ignoring the problem at hand, and it is most certainly not representative of the entire faction. The fact that you're willing to throw such broad-brush statements around with a lack of self-awareness shows me that there would be no proper debate and only finger-pointing with an added flavor of "PD bad" here. I'm very open to feedback on my faction. I can't speak for Osborn, but I'm certain he's very open to feedback on his faction. Yes, we enforce strict realism internally as far as internal portrayal goes, but I'm not going to make an enormous statement that we're "the highest standard". We establish and maintain standards and impose these on all members, but there are also criminal groups that do this. I firmly believe everyone has room for improvement, PD included, but as far as I'm concerned, I'll only listen to anyone who has the decency to care for both sides and does not just want to point fingers or brush a group of 100 players as "bad" because of someone defending themselves, and anyone who isn't being plain libelous. It's frustrating that there may be people with solid and properly presented and substantiated concerns, arguments, and/or feedback that get buried in topics taken over by others who want to point fingers and call others bad instead of having a healthy debate, or even bury their own contributive points by going off the deep end. My mother asked me how come I'm starting to get gray hairs, I ought to tell her it may be because of the seventeen "PD bad" topics every day. I have a new episode of Ahsoka to watch, ta x -
With that comparison in mind, it'd still require the faction handlers and server management to have access to the page and whatever moderation and logging features come with it, similar to the access of legal faction management and an abundance of senior staff members and management to the singular IC notice channel of legal factions.
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Seems fine to me, but there's a difference between closed groups and public pages that require active moderation. For what it's worth, the "LSPD can access LifeInvader stuff for what it is" is a bit misleading, jumping through the hoops of evidence gathering, proceeding to submit said evidence for review by a judge, getting a search warrant signed, then reach out to high-ranking staff members to assist with RP only to get the name of the person who created a public page because of impersonation is not really comparable to that of entirely closed-off pages used for (organized) crime entirely inaccessible to law enforcement (there's no feasible, reasonable way to gain access; you can't make throwaway accounts because they're bound to characters, and "snitching" besides people who value roleplay isn't something that can just be done either, because of how it affects players' standing OOC with friends), they're just not the same, and that context seems very relevant to me when you're using it as the entire foundation of the "if they can, why can't we" argument. I'm not opposed to LifeInvader use for criminal activity, even with the argument of being able to access it outside of the game and away from a computer, the entire mantra of "flying out of the city" is ridiculous, no one is "flying out of the city" every 6-12 hours, no matter the always traveling billionaire persona they want to portray. It can reasonably be assumed that characters are in their homes when players aren't actively on the server, so that'd be that as far as using the platform while away from the game. Moderation is an issue, which is why there is no chat feature or anything else. I don't know about the logs accessible to accounts with admin status on LifeInvader, but if they're not great, then you can do whatever you want on the website, mixing, metagaming, anything, delete it, and face no repercussions. That means that every single closed, private page needs to be extensively moderated which feels unreasonable to the staff team. It just shouldn't take away from the opportunities for all groups, legal and illegal, in the game itself. If a balance can be found between staff and rule enforcement, illegal activity, and law enforcement, I'm all for it.
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Bala's ECRP Map Showcase IV: Blaine County and Rest of LS
Pazz replied to Bala's topic in Discussions
this is so cool! bala please it has been 84 years please fix the invisible box you guys put in the back entrance of mission row causing everyone to hit invisible walls and cruiser spawns to break please i'm begging you its been so long please please please -
The only thing a wiki should exist for on this server should be for server features and command explanations. Character, faction, and general showcases are sort of an opt-in on the forums and that seems sufficient to me. NoPixel is a content server that serves the purpose of entertaining thousands of people watching from the sidelines with several storylines from their favorite streamers that intertwine in one way or another. A wiki and subreddits are necessary for every invested watcher to keep up with the developments of these storylines. Our server by comparison, while on the lighter side of roleplay, focuses on the day-to-day aspects of life and operates in a manner that is more roleplay-based than content creation. I personally don't think a wiki page would serve the intended or maybe expected purpose here. I also think that creativity is a big factor that the current medium, that being the forum, allows while a wiki wouldn't. A wiki is pretty streamlined, especially a fandom wiki. You have fields for specific character information such as age, status, relationships, and so forth, and then text fields to write a story, maybe include a picture or two, and then that's it. On the forum, you're only really limited by what your imagination (or your wallet, if you're paying people to be creative for you) allows. Players can make their topics, whether that be for their faction, character, or just roleplay showcases, as chaotic, pretty, or ugly as they want, they can provide a theme, they can stylize their future replies in a specific thematic way, they can attach songs that fit. Then, there's also the control a player has over their character. I decide whether I make a forum topic about my character, faction, or roleplay, whereas a wiki allowed to be edited by everyone and seen by everyone leaves me with little choice, because someone else may decide that my character should be on there, when I very well may not want any of my characters displayed that way, for whatever reason I or anyone else may have. Moderation can handle this, yes, but that adds another responsibility for the staff team to ensure that the wiki isn't also abused. Contributors on wiki pages can add, remove, and reverse, but heavy moderation would be required to ensure that this is not abused, especially not in a toxic manner. Personally, I think the forum suits these needs sufficiently at this point in time.
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what
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- angels
- copenhagen
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