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Pazz

Retired Administration Staff
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Everything posted by Pazz

  1. Date and time (provide timezone): 02/AUG/2024, 16:38 UTC Character name: Elena Flores Issue/bug you are reporting: In the uniform builder, under "BAGS", drawable 101 for MALES is incorrectly named; Drawable 101, texture 3 (1885233650_5_0_2_0_1) is named "LSPD BADGE AND NAMEPLATE (CAPTAIN)", when it is the Lieutenant badge, and should be "(LIEUTENANT)". Drawable 101, texture 4 (1885233650_5_0_3_0_1) is named "LSPD BAGE AND NAMEPLATE (LIEUTENANT)", when it is the Captain badge, and should be "(CAPTAIN)". Expected behavior: For the Lieutenant and Captain badges to be named appropriately, and not swapped around, Evidence, notes worth mentioning, steps to replicate: Select the drawables provided above in the uniform builder and check what is written on them on the player model. Vehicle license plate number*: Not relevant.
  2. the law enforcement, american police officer roleplayer in me is very much in support of any animation of people making suspicious movements or placing their hands in such ways where one cannot see what they are doing or holding before pulling their hands back out
  3. This is going to be a really niche suggestion and likely won't affect most players who don't lead (legal) factions or manage the F4 menus thereof, so if that's not something you do, this may not be your cup of tea. Currently, as it stands, the faction menu is entirely outdated and is more akin to a remnant of a time that once was, that being the Eclipse Roleplay of 2017. The server has taken many strides to move away from being hard-coded and towards being modular and adjustable, prime examples of such for legal factions are the introduction of vehicle, uniform, and weapon management. The faction menu itself, and by extension the management of faction members and permissions, has not been adjusted since the dawn of time. Take LSPD for example, a lot of permissions are tied to a handful of permission toggles for rank groups, some of which don't make any sense, to begin with, or are unclear. Then, branches cannot be created by faction leaders; instead, they must be created by server management and assigned a certain branch type to get access to specific commands, such as the door ramming for SWAT or tracing for Detectives. As it stands, you also cannot force a "Specific Rank AND Specific Branch", and instead it ends up being "Specific Rank OR Specific Branch", which does not help with specific vehicles, weapons, or uniforms, and if you were to have a branch for one thing, a branch for another thing, both with different permissions but joinable at the same time through IC means to not restrict roleplay and character development, you'd have to pick one of two branches in F4, which is sort of drawing the short end of the stick. I am sure that this has been considered by development and will be addressed at some point in time, however, I want to propose a flags system in lieu of group- and branch permissions, to provide more clarity and flexibility to faction leaders. Instead of having these toggles that allow you to, for example, let specific groups "Manage Invites" (and then some other random permissions for eg. LSPD, which may or may not be entirely unrelated to the toggle at hand), revamp the system to have flags for every permission. The following are examples: A flag for MDC access. A flag for management menu access. A flag for invite management. A flag for specific commands. A flag for every permission, really Flags for faction types assignable by server management, which then grants them access to commands. You'll notice that this is similar to the current system, except, a lot is currently set in stone. "SWAT" branch types have access to ramming doors, the "Detective" branch has access to tracing, mechanic faction types have access to mechanic services, so on and so forth, none of this being modular. If you opt for a flag-based system instead of these "checkboxes" that have a ripple effect, faction leaders (and server management) have far more flexibility in the management of factions on Eclipse. This should then tie into the vehicle, uniform, and weapon system, by allowing the attachment of these to flags, just as they are attachable to groups and branches now. Permission flags should be assignable by faction leaders TO players AND ranks, faction-type flags should be assignable by server management, so on and so forth. Oh, and please let faction leaders make branches if we're getting rid of the hard-coded branch system in this case. Not sure if this would affect illegal factions in any way, but the closest example I've got is, think of a recruiter for your faction having a similar rank to others who you don't want to give access to invitations. Instead of making a whole new rank group to circumvent giving an entire group access to invitations, you could assign this specific player the flag for invite management, and it's done.
  4. Then it should be a really easy fix to check whether an encryption zero day item is used or not before showing the messages to players not on-duty in an emergency services faction.
  5. Elena Flores, 10 entries.
  6. Allow players to remove their tattoos, as opposed to only replacing them. Way too long overdue, IMO.
  7. pov: elena flores in a july 2024 department portrait
  8. Add a feature, whether through the chat or through a visual aspect on the phone, that indicates missed/unread texts and calls. Add some form of a time indicator to the phone text conversations. Re-organize the furniture store into many more categories.
  9. Replace the death animation with a synced ragdoll. Nothing is sillier than running while being shot and then turning into a brick wall while your character points their hand forward and does a dramatic death animation when you'd realistically just fall over.
  10. Date and time (provide timezone): 30/JUN/2024, 12:13 UTC Character name: Elena Flores Issue/bug you are reporting: The new vehicles from the most recent modding update are not recognized properly by the server and show a "?" as their GPS marker, do not have any pictures in the faction menu, and likely do not have proper fuel usage set up. Two of these vehicles are also displayed as "NULL" in the menu. It affects the following vehicles: Police Hakuchou [polhaku] Police BF400 [policebf] Police D10 [police10] Expected behavior: For the vehicles to have an associated GPS blip, have allotted fuel usage in line with other cruisers/civ variants of the vehicle, and for them to have associated pictures in the menu. Evidence, notes worth mentioning, steps to replicate: Open the faction menu and spawn one of the new vehicles. Vehicle license plate number*: N/A
  11. Date and time (provide timezone): 30/JUN/2024, 12:02 UTC Character name: Elena Flores Issue/bug you are reporting: The new vehicles from the most recent GTA update/DLC are not recognized properly by the server and show a "?" as their GPS marker, do not have any pictures in the faction menu, and likely do not have proper fuel usage set up. It affects the following vehicles: Burrito (Bail Enforcement) [policet3] Dominator FX Interceptor [poldominator10] Dorado Cruiser [poldorado] Greenwood Cruiser [polgreenwood] Impaler LX Cruiser [polimpaler6] Impaler SZ Cruiser [polimpaler5] Expected behavior: For the vehicles to have an associated GPS blip, have allotted fuel usage in line with other cruisers/civ variants of the vehicle, and for them to have associated pictures in the menu. Evidence, notes worth mentioning, steps to replicate: Open the faction menu and spawn one of the new vehicles. Vehicle license plate number*: N/A
  12. this coming sooner than your clothing?
  13. This is the same with any action timer, but there's a stark difference between these and action times with a keypress minigame. For example, you reset the blue circle progress with F7 if you're doing any quick time minigame, like removing vehicle parts or hitting an ATM, but you can still press space at the right time when it would normally be under the green section if you are paying attention and move on to the next action.
  14. Someone may have very well played a joke on you because a thread almost identical to this was made when the unit designation for a helicopter was "X-RAY" and the person was informed of this, and assumed that it meant law enforcement had actual x-ray or x-ray capabilities on their helicopters. This isn't the case. So, someone may have been referencing that and spread misinformation. Law enforcement helicopters have a spotlight and night vision, which just turns the screen green and brighten up light sources, that's it. Thermal vision is not part of the helicopter, is very rarely applied and heavily regulated, and would not have been used for this. You were likely caught due to an alert made by the script to law enforcement of an ATM being destroyed, which has a (very notably low) chance of happening every time you press space in the minigame.
  15. This also includes the vending machine input box, as I've just come across that. I'd just assume anything that has an identical input box has the same issue.
  16. Date and time (provide timezone): 16/JUN/2024, 10:22 UTC Character name: Elena Flores Issue/bug you are reporting: When typing in the input field to access a person's evidence locker, with N or M (P is fine), it will toggle your VOIP momentarily, the same way it did when the server updated to fix the helicam VOIP and anything typed in chat would toggle VOIP. Expected behavior: To be able to type in someone's name without VOIP toggling on every N or M keypress. Evidence, notes worth mentioning, steps to replicate: Try to open a person's evidence locker, type in someone's name, and press N and M. Vehicle license plate number*: N/A
  17. Date and time (provide timezone): 16/JUN/2024, 10:22 UTC Character name: Elena Flores Issue/bug you are reporting: When typing in any input field in the MDC, with N or M (P is fine), it will toggle your VOIP momentarily, the same way it did when the server updated to fix the helicam VOIP and anything typed in chat would toggle VOIP. Expected behavior: To be able to type in the MDC without VOIP toggling on every N or M keypress. Evidence, notes worth mentioning, steps to replicate: Open the MDC, type in someone's name or search charges, or a plate or whatever, and press N and M. Vehicle license plate number*: N/A
  18. Date and time (provide timezone): 16/JUN/2024, 09:14 UTC Character name: Elena Flores Issue/bug you are reporting: Occasionally when logging in, the faction loadout UI just doesn't show, and it requires a full client restart to be able to see and use it. Expected behavior: For it to just work. Evidence, notes worth mentioning, steps to replicate: I don't think it's easy to replicate given that it's mostly based on chance, but it's been happening quite frequently. The UI will just be a small rectangle. It is then only fixed with a full client restart. Here's a video. https://streamable.com/hwlpav Vehicle license plate number*: N/A
  19. Yes, either add identical durability or make them washable after a few uses so that you don't need more than one. The time off-set is insane. Yes.
  20. I'm well aware, given that I'm the one posting said LSPD updates, but that doesn't take away that the general place that is browsed is this forum.
  21. Hey, you'll want to post this in the community suggestions section of the forums. This section is exclusively for reporting bugs and features not working as intended.
  22. I'm only really going to engage with this reply because it's generally respectful and not engaging in what is forming. If it were that easy, it would have already been resolved. First, there was a Head Administrator who practically verbally abused and degraded LSPD recruitment members for even considering selective timezone recruitment, now that he's no longer with us, attempts are made but it is still difficult. It's hard to recruit for late timezones when late timezones, or early depending on where you're at, are for many where the "issues" (very subjective, of course) arise, drives them away, reduces numbers, which then, in turn, makes it difficult to retain new members in those circumstances for that specific time slot. We've done the math, it's damn near rocket science, and I wish it were as easy as to say "Okay, we're going to recruit for this time and this time only". We're still assigning and advancing people to positions of responsibility internally based on knowing that they will be able to provide more guidance and direction for our members in this time slot to help with player retention, but it is a very, very lengthy process that is not as simple as we would hope it to be.
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