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Quietthecutie

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Everything posted by Quietthecutie

  1. sorry dude but i highly doubt anything can be done about this. lowering the difficulty of the lockpicking minigame would just mean people on lower ping would have an easier time of it. What i will say is i do know people who live in the US or further afield who would have similar ping and are able to lockpick just fine. yes you may have to tap spacebar a littler earlier than normal but it should still be a consistent earlier. therefore with practice you should be able to improve and get used to it. In RP terms lockpicking should be a risky endeavour. youre exposed, youre doing something under pressure, youd be nervous and there would be a significant chance of you messing it up.
  2. you can pseudo RP your way out of people being able to just grab your laundry and run away by putting down a marker to the tune of "would be leaning against the door of the laundry machine, preventing the door from being opened." and then have your character anim lean2 against it or something. this would demand at a minimum that the person RPs attempting to push you off the laundry machine before being able to grab your laundry. this in turn would generate actual roleplay instead of people just trying to sneakily steal someone elses stuff with 0 interaction, basically metagaming it. Ive used this in the past and it does work. the few times someones tried their luck and ignored the fdo marker ive had it quickly resolved with an in game report or a quick pm to settle the matter before it came to that. after that players either respect the marker and leave it be or start some actual interesting RP over the laundry.
  3. Sounds like shitpost but its actually not. the pays significantly low for the risk youre taking. honestly most runs youll make more in DOC if you get caught than if you actually get away even if youre chaining 4+ stores
  4. more good ideas. frankly if the crim is willing to risk cutters, drill, strap etc then the reward should be substancially higher.
  5. I actually really like this idea. it would take the owner some time to get free from being tied up. i was toying with the idea of like the owner being "in shock" and taking some time to gather themselves before calling the cops but being tied up rply makes alot more sense. if not to completely eliminate the alarm then at least delay it.
  6. it sounds like a loooota work, probably not a priority for devs, but i like the idea, even having a placable stove item that actually works as a stove would be a big step forward. so you can cook hunted meat. The next question would be the "Why would anyone bother" aspect. other than for pure RP purposes, perhaps there could be some kinda buff system, faster work, faster movement, better healing, that kinda thing. give people a reason to do it rather than just running into the store for a donut. the other route you could take is making the food gatherable/cheap so its worth peoples time to cook their own food, tho i imagine this might be an issue balancing with burgershot etc. in brief i love the idea but theres alot of questions over balance and purpose that need to be answered.
  7. just wanna flesh out your concept a bit so i understand it. so basically, the system that we have for the burgershot job but with the ingredients being purchasable from a store? and then presumably also some kind of placeable stove item to cook from?
  8. Dancesilly 5 always does it for me. its my go to. The bounce god dammit! the bounce!
  9. Bruh lets learn to walk before we learn to fly. the first order of business should be just fixing hair/hats in general.
  10. +1 From a gameplay perspective it makes total sense. if as OP said if you find yourself in a large amount of debt basically the only way to get money you can actually spend is doing more crime, risking potentially more debt. there's no long safe option for clearing your debts short of begging for food. From a RP standpoint it also makes sense as IRL, debt collection companies cant just take every penny you earn, they have to set up a plan which allows you to pay back what you can afford whilst still having enough money to get by. in the game whatever split is chosen would be arbitrary but 50/50, like the ATM deposits sounds good. debts still an unavoidable part of the game but no longer totally crippling a player.
  11. This has been suggested multiple times. unfortunately it does not appear to be a priority (which is understandable, bigger fish to fry and all that..) In the meantime we will just have to factor the high card straight rule into our games.
  12. The way youve worded this sounds incredibly selfish. basically "just bring it back quick so i can buy one then you can lock it off for everyone else for all i care."
  13. I agree having more admins on would be beneficial to everyone, but i also agree that its not a job just anyone can do: -You need to have a very very good understanding of ECRP RP rules. -you need to have a good track record of adhering to those rules. -you need to have a proven ability to be totally impartial in any situation. -you need to be willing to basically work free of charge during your free time (this is the most common sticking point I see. committing to being an admin will impact your ability to have your own fun.) Honestly finding someone that meets all that criteria, actually wants the job, and can pass the application process, its rare. so whilst I'm sure the server wants and would benefit from more admins its not surprising that its a slow process.
  14. Totally disagree with this tbh... The IA system exists as a way for LEOs to be accountable on the job, a job they may do through multiple lives of their character. whilst yes IC actions have IC consequences, and a gang may get back at a cop for acting out of line in a singular life, they can just respawn, and get back on the job with the same outlook with little to no consequence as to how they conduct themselves as the NLRs dictates the crim must now stop targeting them. the IA system is a check and balance to IC abuse of power. taking it OOC should always be a last resort. LEOs are already pretty much a law onto themselves. no one but their supervisors holds any sway over them so its important those people are icly kept in the loop. and to say that a "hardened criminal" would not know how to submit one does not make any sense either as any time some kind of misconduct against an LEO is brought up icly, all anyone from JB/DOC/MD can do is say "you can file an IA report." and guide them through the process, because IC they cant do anything else about it that would have a lasting effect. shit many times during an arrest if it gets heated the LEO will just say "yeah, file an IA report against me then" and that sorta tells you all you need to know... In summary IAs are an important part of the IC check and balance system and restricting them from certain characters would totally defeat their sole purpose. the very character you are trying to restrict them from may be the people with the most pressing grievances. yes these characters might be "Hardened Criminals" but they are not idiots, and if they are happy with the extra scrutiny thats their call, not yours.
  15. I was referencing a top down rework of the in game phone, not strictly for just weasel.
  16. Rply they make 0 sense however from a gameplay perspective, how else would you get ads and news visible? anything that requires people having to open their phone and scroll through or tab out to a secondary site would in my view defeat the purpose of the advertising system, as 99% of players would not see the ad. they are also highly effective at conveying information to newer players as it requires no knowledge from them on where to obtain information. In full agreement that the phone needs a revamp tho. but this isnt the thread for that.
  17. Im in agreement with parts of what most people have said here: During peak times Robberies are extremely uncommon. as OP has said robbing one store is not worth it for 4-6 people (standard store robbery group) and robbing multiple is far too risky as LEOs are onto you after the first. However during quiet hours you can rob maybe 3-4 stores before running into cops and depending how many of you there are and how many of them you have a decent chance of winning the gunfight. that is until most cops log and youre locked out of doing them... in general its certainly a system that could use a look.
  18. yeah my first thought reading this is "abusable." you say used for car meets etc but i reckon they will be mostly used to barricade labs off etc...
  19. Im in agreement its almost impossible for small time crims to partake in drug manufacturing even on a small scale. perhaps making smaller, more compact farms that larger orgs wouldnt care about? 1-2 tables.
  20. Massive +1 No one mines right now. an argument could be made that because mining nodes are so abundant they should be worth less than trash or laundry, and i agree with it, but not to this degree. you make more money even at peak times just running around cells snagging the very occasional piece of trash or laundry that isnt picked up by someone else. coupled together with the fact that a pickaxe is a heavy stamp investment... To put this into perspective, i would have to mine 60 nodes of tin in order to gain the same amount of stamps for one full laundry wash. Now Each Node is a 5 sloooow stage skillcheck minigame, so lets be generous and say i could mine one node every 20 seconds (allowing for time to drop off the ore and move to a new node.) This would mean that in order to gain the same amount of stamps as a single full laundry wash i would have to: spend 20 minutes doing uninterrupted skillchecks and nothing else as this requires full attention. complete a total of 300 skillchecks. And all of the above is assuming i dont run out of nodes to farm. i am unsure of their respawn rate because again, people try it, realise its not worth it and stop. so ive never actually seen it mined out. Its so ridiculously unbalanced i was convinced it was a bug.
  21. Texas sized +1 said it so wonderfully. for a game that literally revolves around vehicles and the using thereof your options are so limited. if youre playing off peak time and you total your car you have almost 0 chance of getting it towed or roadsided as even if theres 1 or 2 mechanics on they are bound by company policy to not respond to your call and this goes double in the city as bayview mechanics will not touch your MR even after the wait time. what are you supposed to do? walk everywhere? get a cab everywhere? (if theres even any on off peak time.) Yes, I understand the concern of "taking away" RP for mechanics but honestly right now theres more RP than the mechanics can deal with... right now your only realistic option is to Mors it which is not very RP friendly...this is definately something that needs a look at..
  22. are we not reading a little too much into this? i didnt realise it was such an issue, so long as the people youre talking to understand whatever nomenclature youre using...
  23. -1, Here's why: Unfortunately, as OP pretty much said, the delay isn't with MD performing their RP. its all the other admin RP that has to be done after a major shootout. multiple casualties, police work, scene management, vehicle impounds and general untangling of the situation, the bigger the incident the more things that need to be done. Realistically MD can only transport the patient once law enforcement is able to provide an escort and in 90% of incidents this will be once they scene is entirely cleared. what OP is suggesting will just mean that the medic has to run back to their ambulance every few minutes to check on them which may end up slowing down scene clear up more and making wait times worse. On the other side of the coin, depending on who was involved in the shootout this may be the only RP ops that divisions like law enforcement/detectives/MD gets out of the whole scenario, so again its not really fair to put them on a timer. you had your fun, let them have theirs. When you willingly partake in large scale criminal activities like shootouts part of your decision making should be accepting the risk that you may get hurt or arrested and spend some time in the back of an ambulance or cruiser. TLDR; I agree, sitting around waiting for others to finish their RP is boring but I don't think this suggestion would actually fix the problem
  24. +1 would be 100% behind this. particularly the concept of boat interiors. Presently boats and sailing are, to say the least, a niche mechanic. as a method of transportation their usefulness is limited to around the coastal areas, even once you get where youre going you're stranded and need ground transport. however, if you could live out of one, that would be cool, you could harbour outside Paleto for a while then maybe swing down to the southern docks, stay on the move. i think the Journey 2 was a really cool way to make RV's relevant and would love to see the concept explored further!
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