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inorigj

safe parking at NCZ's

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I think we should add parking spots behind MD and next to PD for people that work there so that they don't get stolen all the time. it is an NCZ but sadly a lot of people doesn't seem to know or care about this. so I suggest adding a parking spot like this on the picture at MD and PD for MD and PD staff to use when at work.

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Edited by inorigj
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14 minutes ago, inorigj said:

LSC and Bayview have Gates that can be opened and closed. MD and PD do not.

Yea so they don’t need it but if PD and MD get one then DCC and Weazel should have one too. And next to PD there is a parking lot where you can add a gate. And MD has a parking lot too but just need a gate. Same with DCC the casino parking lot should be closed with gates. Near Weazel there is a small parking lot that can be closed with a gate too.

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BayView does not have safe parking, PD and MD personnel would definitely benefit from this. The only faction that has somewhat safe parking is LSC because their gate works and it leads to a parking deck, whereas BayView's gates do not work and don't close off a certain area but the entire company, a script parking lot would be nice for several factions to prevent rulebreakers from making shitloads of money on expensive cars stolen from zones where they arent allowed to. +1

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24 minutes ago, inorigj said:

and who would be to open and close the casino parking? the people who park there? what stops them then? the point of this is to stop people from stealing cars from NCZ areas. not from work places

All I mean is that each faction needs their own parking lot. To easy it you can add gates like in Bayview and LSC and make it openable only by the faction members.

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-1 unless you can add in some sort of way to break the gates at workplace s. Also PD does have a lockable garage as they have locked criminals cars in there numerous times.

There is a 30 second walk to a car park from MD and PD if you are that concerned about having your super cars stolen park them there and call a taxi or walk.

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5 hours ago, Phil McGee said:

-1 unless you can add in some sort of way to break the gates at workplace s. Also PD does have a lockable garage as they have locked criminals cars in there numerous times.

There is a 30 second walk to a car park from MD and PD if you are that concerned about having your super cars stolen park them there and call a taxi or walk.

That makes no sense,PD and MD is  a NCZ, you can't commit crimes there, that's why this should be implemented. Also PD has 4 lockable garages and I think PD has me than 4 officers.

 

 

2 hours ago, nateX said:

Or make it impossible to use bobby pins in NCZ, idk how easy or hard that is to script, but I think that would be muxh easier than adding gates to every single area.

That should not be implemented as sometimes people such as detectives use boy pins to search cars

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1 hour ago, xeater said:

That makes no sense,PD and MD is  a NCZ, you can't commit crimes there, that's why this should be implemented. Also PD has 4 lockable garages and I think PD has me than 4 officers.

I was referring to the suggestion to make all the workplaces gated.

In relation to the locked garages in PD they should go to the higher ranking officers  and you can fit more than 4 cars in  them,  lower downs can use the public car park 30 secs walk away. And in fairness if they get locked gates they will just use it as an unofficial impound lot abusing the max 2 vehicles restriction in a zone where you can't commit a crime to get your vehicle back.

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Im still going to go with -1 as seeing whos car is there is crucial information that criminals or civilians can use to see if people are off duty or around town etc. Also it adds more life to the server having cars dotted around. Try getting a bus or taxi to work  and rp a commute.

Edited by Phil McGee
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