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Chebbidy

Mobile Drug Labs / My Opinions

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Posted
10 minutes ago, Amaim said:

I suggest a generated text in the perimeter by the server like **A strong marijuanna smell would be present** or something similar. This way no one would just use a random house in the middle of the city and there would be a chance of getting ratted out/raided.

I highly support this idea. PLUS the one I made. Also not all drugs should have strong smell. Only drugs that are expensive should have a strong smell. Also the smell msg should not appear in chatbox text. It should appear on the bottom of your screen like the /ame so there can be a chance that a cop would not notice the smell. ALSO cops should be trained on such smells. RPly or IRL I would walk by a drug lab not knowing how it would smell as I don't do drugs. So in academies they should give them a sample plant or something and RP learning the smell. SO that would be a very strong RP approach to such addition.

  • Upvote 1
Posted

There would be some options where pd goes with an choper to locate the drug locations or true investigation or raids and with the smell you could impliment dogs

Posted
5 minutes ago, Chris Bluestone said:

There need some kinda change but I don’t if this suggestion is the best one maybe some of things are good but in the end we need something new to do . This thing is boring asf 🤷‍♂️

I mean generally criticizing something is not gonna fix it. Put in what is boring and what is not right in this suggestion so a conclusion of best ideas could be concluded. Saying "this thing is boring asf" is neither gonna benefit me, nor you or the whole community. I would appreciate it if you would just state what exactly is boring in points and how you think it could be fixed.

Posted

Random notifications to PD/SD are extremely frustrating, I have experienced them myself first hand with weapon imports and it’s horrible. You do absolutely nothing wrong and get fucked over. I do not want this kind of system with druglabs aswell. It is absolutely not impossible for police to find out locations as you are trying to make it look, @Philo. How about some actually interesting RP for the IB of PD instead of them just being handfed dumb notifications. It has happened numerous times in the past where snitches have appeared in organisations. This is one way detectives could learn locations of druglabs. Another would be by following vehicles and stalking them. Once enough evidence is collected, they could assemble a SWAT team and raid a house. All of these are cool and fair venues for RP, criminal and police alike. This way, if my druglab gets raided I know I fucked up and either got snitched or was not careful enough covering my tracks. It isn’t like right now where I couldn’t help it whatsoever. Getting a random notification that says “druglab here” is not RP.
 

TL;DR please dont add more random chance mechanics that are extremely frustrating and offer no interesting RP.

  • Like 4
Posted

+1 I suggest making it so that official gangs would need to purchase supplies to make drug labs, and there to be a cap on how much supplies could be purchased to regulate how much one could actually make

Posted (edited)

+1

I would love to see how creative players will get, in addition get them some better consistency in illegal jobs.

Edited by Xoza


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