Demonmit1 Posted August 23, 2025 Report Posted August 23, 2025 (edited) 18 hours ago, Ash said: new fear rp rule update means this isn't relevant, if you genuinely dont think a cop would shoot, you can take that gamble and run anyway and see if they'll blast you. Off topic, but the rule was changed to fix the issue of "who pulls a guns first wins" not if you have a gun pointed at you and you're unarmed. people saw the rule was changed and now immediately think fearRP isnt a rule anymore. the core of the rule change was to allow you to also pull a weapon to shoot back. but if you're unarmed, its still a breach of fearRP if you just run for it. "A player is not showing proper fear if they run while on foot and a weapon is aimed at them at close range" Edited August 23, 2025 by Demonmit1 Quote
Earl Mud Posted August 23, 2025 Report Posted August 23, 2025 Perfect example of not needed escalation. I was apart of a peaceful protest a month ago. No entries being blocked, no violence, no weapons. Just people on a sidewalk chanting. We got told to leave even though we were within legal rights to do so. I sat across the street from the main protest cause I didn't want to be near cops. I was then tackled, tased, then cuffed off my bike. No warning, no convo, nothing. I was in a parking spot. While they cuffed me they took out the water cannon and started hitting protestors with it. Tell me that's not crazy force for a non violent protest. The funny thing is the protest was literally about cops escalating for no real reasons cause it happens. Crims don't bother with IA reports cause we see how convos with cops go on a daily basis how do we trust that system? Quote
Tonywins Posted August 23, 2025 Report Posted August 23, 2025 I shouldn't have to file a report as often as I feel I should. I have no clue what happens after the IA report goes in. I can be told something but I have no clue what happens internally within the PD after one goes through. It is so slow and tedious. I shouldn't have to record every interaction with cops. I just want to play a game. Having to call for an admin to deal with something or file an IA report often is getting old. I am not arguing the car thing. You did. You said in order to buy blah blah blah. So i'm just saying, a lot of them are cash shop cars. It is very obvious to crims that cops use every ounce of force allowed and then some for things that could easily be RPed out. I could go on and on about the experiences I have had. Lots of crims can. Most cops i deal with have no interest in fun or RP. Of course crims do it too. I'm asking for adjustments to encourage RP instead of W mentality. Quote
Demonmit1 Posted August 23, 2025 Report Posted August 23, 2025 15 minutes ago, Tonywins said: I shouldn't have to file a report as often as I feel I should. I have no clue what happens after the IA report goes in. I can be told something but I have no clue what happens internally within the PD after one goes through. It is so slow and tedious. I shouldn't have to record every interaction with cops. I just want to play a game. Having to call for an admin to deal with something or file an IA report often is getting old. I am not arguing the car thing. You did. You said in order to buy blah blah blah. So i'm just saying, a lot of them are cash shop cars. It is very obvious to crims that cops use every ounce of force allowed and then some for things that could easily be RPed out. I could go on and on about the experiences I have had. Lots of crims can. Most cops i deal with have no interest in fun or RP. Of course crims do it too. I'm asking for adjustments to encourage RP instead of W mentality. Okay, let me make sure I'm understanding you correctly. The core of your issue is that you're here to play a game and have fun, but you feel the current mentality of many cops, and the frustrating process of being caught, consistently detracts from that fun. Am I on the right track? Wanting to have fun makes perfect sense, it's why we're all here. But we also need to remember this is a roleplay server where everyone is playing a role. You play a criminal. I play a cop. Based on what you've said, it's not fun for you to lose time getting caught, processed, going to prison, and then dealing with the hassle of getting your gear and vehicle back. You feel the way cops make you lose isn't fun. But how do you fix that? Your suggestion seems to be to remove tools and assets from the police so they can't catch you. With respect, that's not a fix. That's just removing the risk from your choice to play a criminal. The "high risk, high reward" nature of crime is central to the balance of the game. Now, let's talk about the IA process. You've said it's slow, tedious, and you don't want to be forced to record everything. I hear that. Based on your comments, it sounds like you either haven't filed a report recently or you had a bad experience a long time ago. I want to point out that LSPD faction leadership has been listening to that exact feedback. They recently implemented a massive overhaul to their paperwork system, moving it to a very user-friendly website portal. This was done specifically because they recognized that the old forum-based BBCode system was intimidating and clunky for players. The process is significantly smoother now. I hope LSSD takes a look at it and implements it as well. This brings up a more fundamental question about the nature of roleplay, and I'm genuinely curious about your perspective. Would your criminal character, the one you've created with a specific personality and backstory, actually choose to file an Internal Affairs report against the police? Does that action fit within the character you've built? Or is this about you, the player, being frustrated with the mechanics of the game? Is your frustration coming from an in-character place, or is it an out-of-character frustration with playing a role that, by its very design, comes with the inherent risk of losing? Quote
Mikazuki Ueno Posted August 23, 2025 Report Posted August 23, 2025 31 minutes ago, Demonmit1 said: Would your criminal character, the one you've created with a specific personality and backstory, actually choose to file an Internal Affairs report against the police? Does that action fit within the character you've built? Or is this about you, the player, being frustrated with the mechanics of the game? Is your frustration coming from an in-character place, or is it an out-of-character frustration with playing a role that, by its very design, comes with the inherent risk of losing? Say it a bit louder for the back. If you are roleplaying as a law enforcement officer, it is entirely possible for a criminal character to transition from their tough “screw the law, long live anarchy, law of the streets, government sucks!” persona to portraying themselves as a “scared” citizen, even after committing a felony. This shift can happen when a situation does not go their way, prompting them to file an IA report that their character would typically never consider filing. Such a change in demeanor may occur if their original plans fail, leading them to seek a way to gain an advantage in the situation while also punishing the LEO player, both IC and OOC. I've seen it happen. Just part of the game and something you have to handle and deal with. Some people just want that W. Quote
Ronin Posted August 23, 2025 Report Posted August 23, 2025 On 8/22/2025 at 9:19 PM, Perez1025 said: Get rid of the crazy unreal high speeds like the banshee/niobe for police its completely real for civilians to have these cars as you see it IRL all the times but what police force actually sanctions these and use them in pursuits? Cops have AIR1 that is an advantage for them non cops need one as well. IRL 90% of civilians cars can be chased easily by cops, while in the server 90% of vehicles used in crimes goes 240 while most of LEOs uses STXs and Scouts which is max 220, so untill someone leaves the pursuit line and deploy high speed you have more than a chance to evade. On 8/22/2025 at 9:19 PM, Perez1025 said: Police need to not just pull out guns to entice fear RP rules. Example from recent interaction I had LS is represented of a city in California where I'm allowed to stand across the street and watch what cops are doing and say what i want as long as i don't go over or interfere, for me to do this and a cops pull a gun on me and point at me is insane I'm not going to name the cops that do this as there are more that don't than do but they shouldn't be pulling out there gun pointing it forcing me into fear RP to leave cause they don't like I'm watching and protesting what they are doing. probably should not point the gun, but I think it is logic to have their gun ready, as it is a high possibility and happens alot that someone appears to be standing to watch but in reality either giving comms planning to shoot the cops on scene or actually shoot themselves. while IRL the high probability is that the person actually just watching. 1 Quote
Loca_Mocha Posted August 23, 2025 Report Posted August 23, 2025 1 hour ago, Demonmit1 said: Would your criminal character, the one you've created with a specific personality and backstory, actually choose to file an Internal Affairs report against the police? Does that action fit within the character you've built? Or is this about you, the player, being frustrated with the mechanics of the game? Is your frustration coming from an in-character place, or is it an out-of-character frustration with playing a role that, by its very design, comes with the inherent risk of losing? This is a Bold statement to make on ECRP. I'd almost think you were new here if I hadn't seen you around a lot. Quote
Perez1025 Posted August 23, 2025 Author Report Posted August 23, 2025 2 hours ago, Demonmit1 said: Let's start with this server's design. you're not supposed to 'win' against law enforcement. The goal isn't to kill every cop and have free reign over the city. That would be GTA Online, not a roleplay server. The system is designed to provide risk, and law enforcement is the embodiment of that risk. You mentioned force escalation as the "real issue." You're right, it is. But it's a reactive escalation. We don't roll out a high speed for a stolen taxi. If you bring a high-performance car to a crime, you will be met with a high-performance car. If you bring heavy weapons, you'll be met with heavy weapons. We react to the threat you present. Still a skill issue at the end of the day. You're correct that we don't pay for our own gear. But that comes with a massive trade-off that criminals don't have. we don't own it, we don't get to pick and choose how to use it, and we have to follow strict guidelines on when, where, and how it's deployed. Your argument about the cash shop is irrelevant. I can't just go hop in my personal Niobe and start a patrol. Meanwhile, you're welcome to use any car you own to commit a crime, or better yet, just go steal one. You have that freedom, we have procedure. If we break those procedures, we face real consequences within our faction. Which brings me to my final and most important point. You claim these tools are used "hastily, freely, and unchecked." So I have to ask, and I'm being serious... If you believe these rules are being broken, what have you done about it? When was the last time you filed an IA report against an officer for improper force escalation? Did you file an IA report when that cop pointed a gun at you for standing across the street? What was the outcome of those reports? It's easy to complain on the forums that the RP is bad and the system is broken. But the system of accountability you claim is unchecked only works if players actually use it. If the answer is "I haven't," then the problem isn't that the system is broken, it's that you're choosing to complain here instead of seeking accountability there. I get what your saying but the problem is every police chase lately high speeds are out shoot the other day the cops hiding in the bushes trying to catch someone speeding was in a banshee. There's never going to be complete realism thats fine and me as a crim I think we have access to tomany weapons we shouldn't have full blown heavy military style machine guns/body armor/ or even the zero days. Just like I dont think cops should have super cars because they have a huge advantage already with air1. Alot "rules" in place for leos aren't followed and if you think otherwise then your choosing to be blind. End of the day I was just trying to come up with something to make server more fun cause right now most crims I know dont even wanna play. Quote
Perez1025 Posted August 23, 2025 Author Report Posted August 23, 2025 30 minutes ago, Ronin said: IRL 90% of civilians cars can be chased easily by cops, while in the server 90% of vehicles used in crimes goes 240 while most of LEOs uses STXs and Scouts which is max 220, so untill someone leaves the pursuit line and deploy high speed you have more than a chance to evade. probably should not point the gun, but I think it is logic to have their gun ready, as it is a high possibility and happens alot that someone appears to be standing to watch but in reality either giving comms planning to shoot the cops on scene or actually shoot themselves. while IRL the high probability is that the person actually just watching. I get the high speed thing if that were the case but 95% of the time within 2 min of the evasion there already high speeds out and to me just seems to much they get those plus air one like air 1 is an advantage crims having access to faster cars should be one cause out running a good air 1 is hard Quote
Perez1025 Posted August 23, 2025 Author Report Posted August 23, 2025 Also want to point out some cops I've had great RP experiences with that seem to wanna rp like Clay Thompson, Aiden, Lauraunt Conrad, commanda Opstoppa, Tim, there are more but there are some great LEOs out there wish we had more. Quote
Demonmit1 Posted August 24, 2025 Report Posted August 24, 2025 (edited) 2 hours ago, Perez1025 said: Also want to point out some cops I've had great RP experiences with that seem to wanna rp like Clay Thompson, Aiden, Lauraunt Conrad, commanda Opstoppa, Tim, there are more but there are some great LEOs out there wish we had more. Lol, thanks for the shoutout. What do most of the officers you named have in common? We all have extensive, long-term experience roleplaying as unique criminals. We've played characters with stories and specific goals, not just your average crim player focused on the mechanics of making money and winning fights. We've been on the other side of the chase, the arrest, and the prison sentence. Law enforcement faction leadership could probably benefit quite a bit by taking in a players other characters into consideration when hiring on and setting guidelines for what applications to accept, it also helps at least SD, that clay is literally the guy in charge of the recruitment division. it's very clear when you're interacting with an officer who has never been on the other side as a criminal, or unfortunately the type of player who was a previous mediocre criminal, gave up and joined law enforcement to win more often without the fear of losing gear. And it brings us right back to the only tool the community has to address this. This is why the IA reports and the OOC Roleplay Feedback sections are so important. If players want to see a positive change and help leadership identify these low-quality officers, they have to utilize these systems, Endless discussions on the forums that go nowhere and end up being shut down due to relentless bickering back and forth are not going to solve the problem for you. Edited August 24, 2025 by Demonmit1 Quote
Demonmit1 Posted August 24, 2025 Report Posted August 24, 2025 (edited) 4 hours ago, Tonywins said: I shouldn't have to file a report as often as I feel I should. I have no clue what happens after the IA report goes in. I can be told something but I have no clue what happens internally within the PD after one goes through. It is so slow and tedious. I shouldn't have to record every interaction with cops. I just want to play a game. Having to call for an admin to deal with something or file an IA report often is getting old. I am not arguing the car thing. You did. You said in order to buy blah blah blah. So i'm just saying, a lot of them are cash shop cars. It is very obvious to crims that cops use every ounce of force allowed and then some for things that could easily be RPed out. I could go on and on about the experiences I have had. Lots of crims can. Most cops i deal with have no interest in fun or RP. Of course crims do it too. I'm asking for adjustments to encourage RP instead of W mentality. I hear your frustration, and I want you to know I'm taking it seriously. You've brought up some critical points about how the process feels to a player, and you're not wrong. You said, "I have no clue what happens after the IA report goes in," and that the process feels "slow and tedious." Honestly, looking at the copy/paste responses people get from IA, I completely understand why you feel that way. It absolutely can feel like a chore, and from the outside, the IA system looks like a black box. So, here's some details from inside that "black box" that are open to any player to see on the gov site. I reviewed the last six months of the Sheriff's Department's public IA statistics, which are posted every month in their newsletter. Here's the raw data: Total Reports Filed: 65 Total Officers Disciplined ("Sustained"): 16 What this means is that over the last six+ months, 16 officers have faced real disciplinary action as a direct result of player reports. When a case has enough evidence to reach a conclusion, there is roughly a 1-in-4 chance that the officer is found at fault. When you look at it purely as a gameplay mechanic, a 25% chance of 'winning' a report doesn't sound great. I can totally see why that feels discouraging. But an IA report isn't a loot box or a PvP fight; it's a tool for accountability. The goal isn't to punish every cop you report, it's to filter out the ones who are genuinely engaging in misconduct from the ones who were just doing their job in a scenario you didn't like. Think about what that IA system has to filter out every month: Reports filed out of anger when the player themselves was in the wrong. Cases with no evidence. Situations caused by server desync or bugs. Outright revenge reports filed by players with a grudge. A system that just punished every accused officer would be a witch hunt. The fact that it successfully identifies and punishes actual misconduct 25% of the time is a sign that it's working incredibly well. how well? if we want to talk about realism, here's real world info: (pulled this from an AI search) Studies of real-life police departments in the US show that the percentage of civilian complaints that are actually "sustained" is often in the low single digits: U.S. Department of Justice report on citizen complaints about police use of force found that, of the complaints that reached a final disposition, only 8% were sustained. (https://bjs.ojp.gov/content/pub/pdf/ccpuf.pdf) Among the over 2,500 departments we obtained civilian complaint data from, fewer than 1 in 17 civilian complaints reporting excessive force was ruled in favor of civilians. thats about 6% (https://policescorecard.org/findings) A 2023 report from the California Department of Justice, covering thousands of complaints, found a statewide sustained rate of 6.89%. (https://oag.ca.gov/system/files/media/civil-complaints-09052024.pdf) That's not a broken system. That is a system with very real response and punishments being handed out. I know it feels like a chore to record footage and write a report. But those 16 disciplined officers? That only happened because players who had a bad experience, just like you, took the time to do it. The cops you feel are "not interested in fun or RP" are the exact ones that these reports are designed to weed out. You said, "I'm asking for adjustments to encourage RP instead of W mentality." I agree, and this is the most powerful tool we have. The community has the ability to directly impact the quality of policing on the server, but only if they use the accountability systems in place. You're right that the communication from IA needs to be better, and I'll start advocating for that the best I can as a member of SD, But the data shows the system itself is working. It just needs players who care about good RP, like you, to give it the information it needs to function. 65 total IA reports over 6+ months is a sad number compared to how many people play on the server, and how many people complain on the forums about law enforcement. Players like you have convinced themselves that IA doesnt work, so people dont even try. but the data is posted publicly, the punishments are posted publicly, it does work. Complaining on the forum is easy, it takes no effort, and lets you blow off steam. if you want anything to actually change, FILE REPORTS Edited August 24, 2025 by Demonmit1 1 Quote
alexalex303 Posted August 24, 2025 Report Posted August 24, 2025 (edited) Quote Police need to not just pull out guns to entice fear RP rules. Example from recent interaction I had LS is represented of a city in California where I'm allowed to stand across the street and watch what cops are doing and say what i want as long as i don't go over or interfere, for me to do this and a cops pull a gun on me and point at me is insane I'm not going to name the cops that do this as there are more that don't than do but they shouldn't be pulling out there gun pointing it forcing me into fear RP to leave cause they don't like I'm watching and protesting what they are doing. If you are wanted in real-life police get a warrant and go to your house(s) to find you. If you use your vehicle in a crime or for profit, like drug smuggling or cooking, you can have it confiscated forever (look up asset forfeiture), not to mention California's 3 strike law, which ensures that after three violent felonies you get life in prison. Laws are different in-game versus real-life because of balance, if you want to argue realism, I can guarantee you that real-life cops are a lot more overpowered than what happens to you on ecrp. Edited August 24, 2025 by alexalex303 Quote
Perez1025 Posted August 24, 2025 Author Report Posted August 24, 2025 1 hour ago, alexalex303 said: If you are wanted in real-life police get a warrant and go to your house(s) to find you. If you use your vehicle in a crime or for profit, like drug smuggling or cooking, you can have it confiscated forever (look up asset forfeiture), not to mention California's 3 strike law, which ensures that after three violent felonies you get life in prison. Laws are different in-game versus real-life because of balance, if you want to argue realism, I can guarantee you that real-life cops are a lot more overpowered than what happens to you on ecrp. Your taking this beyond ridiculous was a simple standing across the street watching an arrest and bam cop points gun at me telling me to leave. Nothing about drugs, cars, smuggling simply saying during routine policing cops shouldn't be pointing guns at bystanders telling them to leave or get shot Quote
DaddyShrood Posted August 24, 2025 Report Posted August 24, 2025 1 hour ago, Perez1025 said: Your taking this beyond ridiculous was a simple standing across the street watching an arrest and bam cop points gun at me telling me to leave. Nothing about drugs, cars, smuggling simply saying during routine policing cops shouldn't be pointing guns at bystanders telling them to leave or get shot Why did you not file an IA report about this if you're so aggrieved? Complaining on the forums ultimately won't solve anything and merely just causes further division within the community. Quote
Perez1025 Posted August 24, 2025 Author Report Posted August 24, 2025 2 minutes ago, DaddyShrood said: Why did you not file an IA report about this if you're so aggrieved? Complaining on the forums ultimately won't solve anything and merely just causes further division within the community. To be honest I could be wrong here but because I feel they don't do anything I've seen few IA reports filled by people i know not alot but a couple and nothing came of it so feels like pointless waste of my time, but idk maybe im wrong and you know what next time I'll try this avenue next time and see what happens. Quote
DaddyShrood Posted August 24, 2025 Report Posted August 24, 2025 1 hour ago, Perez1025 said: To be honest I could be wrong here but because I feel they don't do anything I've seen few IA reports filled by people i know not alot but a couple and nothing came of it so feels like pointless waste of my time, but idk maybe im wrong and you know what next time I'll try this avenue next time and see what happens. I've done multiple IA reports where I feel I've been wronged. Sometimes they don't get sustained, sometimes they do but if you don't at least try then you don't have a right to complain really. Quote
Jett_J Posted August 24, 2025 Report Posted August 24, 2025 (edited) The argument that IA doesn't do anything is pure ignorance when you can literally go on the government website right now and look at the suspensions on both SD and PD's side to see people getting suspended for breach of force, etc. Also, SD makes monthly newsletters that even give you stats on IA reports. Here are SD's IA stats for July: Internal Affairs Division Received Reports | 9 Closed Reports | 9 Sustained (Disciplinary) | 3 Redirected | 1 Not Resolved | 0 Exonerated | 2 Active Reports | 2 Stats for June: Internal Affairs Division Received Reports | 10 Closed Reports | 6 Sustained (Disciplinary) | 5 Redirected | 6 Not Resolved | 1 Active Reports | 1 Now, I would love to hear someone explain to me how IA doesn't do anything. Edited August 24, 2025 by Jett_J Quote
alexalex303 Posted August 24, 2025 Report Posted August 24, 2025 13 hours ago, Perez1025 said: Your taking this beyond ridiculous was a simple standing across the street watching an arrest and bam cop points gun at me telling me to leave. Nothing about drugs, cars, smuggling simply saying during routine policing cops shouldn't be pointing guns at bystanders telling them to leave or get shot No, you brought up real-life and I showed you how in real-life cops can and will end your criminal career. Having a gun pointed at you momentarily is nothing compared to real-life repercussions. Don't bring up real-life as an argument if you are not ready for the full side of realism. Selective realism is for children or bad faith actors. Quote
Earl Mud Posted August 25, 2025 Report Posted August 25, 2025 (edited) 6 hours ago, alexalex303 said: No, you brought up real-life and I showed you how in real-life cops can and will end your criminal career. Having a gun pointed at you momentarily is nothing compared to real-life repercussions. Don't bring up real-life as an argument if you are not ready for the full side of realism. Selective realism is for children or bad faith actors. Yes crims should be arrested for life after a murder so they can hop on their cop alts instead. No crims anymore just civs and cops. Saying selective realism is for children is a wild statement considering ecrp is selective realism. This is why these threads get out of hand. Crim asks for a change and boom everyone starts attacking them and acting like every crim just wants free assets or just wins. There's a reason crims are logging onto their civ and cop alts more than their crim and it shows. Edited August 25, 2025 by Earl Mud Quote
Bala Posted August 25, 2025 Report Posted August 25, 2025 Fucksakes, this thread is like the deaf leading the blind. We should have never added the pay to win meta vehicles to the server in the first place or put such an emphasis on every cars going as close to 240 as possible. But, the founders made the decision(s) they made for the reason(s) they made them and those people that were offered to buy that win, bought that win. Cops have been chasing their tails for the past 12-18 months over these sweaty meta cars and it got to the point where they didn't want to bother chasing them anymore. I see all this talk about crims not wanting to play, cops got their own problems dealing with this nonsense and haven't wanted to play either. Cops finally get something on parity and of course, people have something to say about it. What we should do, is take a leaf out of other games' books when stats get too out of control and do a speed squash. Cap the fucking top speed at 200 km/h, which kills off these broken meta cars and creates the possibility and viability of using a bunch more vehicles that are currently obsolete because they don't break the sound barrier or have high speed mods tacked on to them. Then chases could be about who is a better driver, rather than who can get the most FPS or have a disposable amount of Euros to donate. Don't need 6-10 cop vehicles in every pursuit then, don't even need a high speed vehicle out. You can keep the vehicle you donated for but for those of you that bought them, that doesn't matter because you donated to help the server and not to win, right? Wrong. We had a great thing going in ECRP and we collectively fucked it. I don't even recognise the server no more and I played myself, wasting my time, trying to improve it. The amount of sweaties that will do anything to win but also, anything to avoid losing is nauseating. Thats cops and crims. Between the sweaties, the cry babies and cashing in on the integrity of our project, there's no levelling off now. Cops getting meta vehicles to counter the meta vehicles is as good as it's going to get, so i dunno, deal with it or don't. 3 1 Quote
Ritchie Stones Posted August 25, 2025 Report Posted August 25, 2025 17 hours ago, Bala said: Fucksakes, this thread is like the deaf leading the blind. We should have never added the pay to win meta vehicles to the server in the first place or put such an emphasis on every cars going as close to 240 as possible. But, the founders made the decision(s) they made for the reason(s) they made them and those people that were offered to buy that win, bought that win. Cops have been chasing their tails for the past 12-18 months over these sweaty meta cars and it got to the point where they didn't want to bother chasing them anymore. I see all this talk about crims not wanting to play, cops got their own problems dealing with this nonsense and haven't wanted to play either. Cops finally get something on parity and of course, people have something to say about it. What we should do, is take a leaf out of other games' books when stats get too out of control and do a speed squash. Cap the fucking top speed at 200 km/h, which kills off these broken meta cars and creates the possibility and viability of using a bunch more vehicles that are currently obsolete because they don't break the sound barrier or have high speed mods tacked on to them. Then chases could be about who is a better driver, rather than who can get the most FPS or have a disposable amount of Euros to donate. Don't need 6-10 cop vehicles in every pursuit then, don't even need a high speed vehicle out. You can keep the vehicle you donated for but for those of you that bought them, that doesn't matter because you donated to help the server and not to win, right? Wrong. We had a great thing going in ECRP and we collectively fucked it. I don't even recognise the server no more and I played myself, wasting my time, trying to improve it. The amount of sweaties that will do anything to win but also, anything to avoid losing is nauseating. Thats cops and crims. Between the sweaties, the cry babies and cashing in on the integrity of our project, there's no levelling off now. Cops getting meta vehicles to counter the meta vehicles is as good as it's going to get, so i dunno, deal with it or don't. heavy impound prices will make that a thing to reconsider using those cars, once cought make it 25k at least to take them out. 1 Quote
Vardan Sarkissian Posted October 1, 2025 Report Posted October 1, 2025 All those topics go the same way every time the crim side of ECRP have the slightest complain. There is obviously a balance issue that even I'm noticing even if my gang isn't concerned very much. I'll won't go into details too much but something def has to be done towards crim community unless the plan is to keep losing people, I don't think anyone wants that 1 Quote
imran Posted October 17, 2025 Report Posted October 17, 2025 (edited) On 8/22/2025 at 8:19 PM, Perez1025 said: Not trying to create a giant complain post but here are some things I think would help CRIM/COP RP as right now a lot of Crim's are being turned off from the server due to issues with cops. Have a set number of unmarked police cars. its unrealistic for half the force to be rolling around in unmarked cars. Get rid of the crazy unreal high speeds like the banshee/niobe for police its completely real for civilians to have these cars as you see it IRL all the times but what police force actually sanctions these and use them in pursuits? Cops have AIR1 that is an advantage for them non cops need one as well. Police need to not just pull out guns to entice fear RP rules. Example from recent interaction I had LS is represented of a city in California where I'm allowed to stand across the street and watch what cops are doing and say what i want as long as i don't go over or interfere, for me to do this and a cops pull a gun on me and point at me is insane I'm not going to name the cops that do this as there are more that don't than do but they shouldn't be pulling out there gun pointing it forcing me into fear RP to leave cause they don't like I'm watching and protesting what they are doing. Pitt maneuvers cops have way to much freedom with this pitting at 180KPH+ shouldn't be happening its insanely unreal and dangerous where we are all supposed to be valuing our lives. As such using high speeds to pit that just wouldn't happen it would be scouts, buffalos, machos..ect not high end cars that rply would cost the city tons to fix. I'm sure people can add more these just some quick ones I see a lot we need each other to RP but right now i feel most cops have a win mentality and they just wanna win. I personally don't care about going to DOC no biggie but when I'm caught in a way that just clear they don't wanna lose its annoying. With this being said as well i know Crim's are not perfect I'm sure there's stuff we can improve on to make it make sense for both sides and I'm completely open to hearing them and trying them out I'm a firm believer in trying it before i knock it. i to be honnest just stoped playing on this server for 3 weeks now, and every time i try to return i found a new reason on stop playing it, i totally agree with you, cops in this server are meant to win every chase, and you can even see how LEO players on this thread claiming that they have low chance on arresting them, and the sad part is that illegal ciminals don't even enjoy these chases that ends within 5min, current police balance pov is, they got fastest cars for average vehicles, but if your car is 5kph more faster they will pull an insane car, also the moded dominator gtx they have and moded kamachos is totaly unreal, i feel like am a nation wanted on every chase. i suggest to management to fix this unreal non fun balance befor its late, starting with removing all their super and sport cars including kamachos / tterminus / dominator gtx (moded). decrease vehicle damage because i feel like its unplayhable and not fun right now, its not heavy RP server and the cummunity player base are here for arcade light fun RP, make trucker job have good income with 10k minimum an hour as non vip player (faster loadding time)...... make gps not an item; but every one can see the map, this would help alot new players who don't know the points of intrest after dying. decrease the visual damage to cars, so players will use more cars and not just new models that doesn't deforms easly. be more light on banning gangs wih good history and they do really care about RP, off grid for example. as a conclusion, its sad that i waste so many hours played on this server just to end this way, Edited October 17, 2025 by imran 1 Quote
Ritchie Stones Posted October 17, 2025 Report Posted October 17, 2025 On 10/1/2025 at 1:02 PM, Vardan Sarkissian said: All those topics go the same way every time the crim side of ECRP have the slightest complain. There is obviously a balance issue that even I'm noticing even if my gang isn't concerned very much. I'll won't go into details too much but something def has to be done towards crim community unless the plan is to keep losing people, I don't think anyone wants that yeah.. I have witnessed this for 3 years now, i been in here for 5, THE MOMENT they started nerfing crims i seen it decline and decline and decline, i am actively talking about it also since 3 years. if crims dont 10X their money they simply wont do it, and now we are 3 years later in the spot i told everyone it would be in. and now we are here, and i hope we all come to realise we can no longer twist reality into a delusional place, it is going to snap anytime now, and lets hope it snaps back into place 1 Quote