Jordan Posted May 28, 2025 Report Posted May 28, 2025 (edited) Way too many of these to read just to make sure someone didn't already say this, but maybe make some sort of feature to set up an official race circuit? with checkpoints and everything similar to the DMV? I think the revamps on the freelance jobs are great, the only problem is that none of them so far have been co-op jobs like roadworkers, or burgershot. See if we can get some cool updates to those two. Make fishing more worth while add levels to it so you have to grind before you get the good prices so we can (say with me now) REVIVE THE PIER those are a couple of suggestions for just anyone but specifically focusing on crim aswell is a necessity cause thats a vast majority of the player base: DOC should be revamped aswell, Chunder has a fuck ton of ideas for it pinned in their profile, revamping DOC means that whenever crims are caught they got something to do when their in DOC and they dont just AFK their time. P.S - Maybe add more freelance jobs that allow for co-op gameplay? Im not entirely sure how you'd do that but im sure its possible. Edited May 28, 2025 by Jordan
surg3yy Posted May 28, 2025 Report Posted May 28, 2025 7 hours ago, Lewis said: Please give examples when you can, forgot to mention it but I'll edit too. Take your time and respond it's not a race! Hey Lewis I don’t know if you remember but a couple months ago you offered to give me access to a building to use for events even tho I couldn’t fall through on the deal because of irl obligations it gave me an idea I feel like giving people incentives for there work would prompt them to do more work. Examples to this let’s say I host an event for the community if I don’t put a raffle on it it’s most likely not going to make money but it’s going to cost me a lot to and that turns me away from putting in my effort to hosting events and reminds me that I’m just better off holding a lab to make money. my idea for change in consideration to events 1. If a person or a group have more than 2 unique events a month for Atleast 2 months (and in general are widely enjoyed by the community) the server should reward them with some properties or money. ( separate from tier promotions) 2. Business licenses are a good form of rp but are just hard to get and keep as criminals my old faction empire had plans for over 10 events in 2 months that we couldn’t do because one person lost there license. Instead of just having licenses we should be allowed to apply for permits (that cost some money) per event this will make it easier for crims to have legal events and will give gov a lot more rp interactions. As well to that it will still give a reason to get a license if you can because if you get a license you won’t need to apply and pay for each event. Making that system still work with this new one. 3. Like you said the server dose not need scripts to force more genuine roleplay its up to the community and a topic that gets brought up a lot but always pushed away as a negative is the idea of unbanning. I fully understand the negatives of unbanning people but the server scriptly is better now than ever before and is prime for a re boom in player pop the easiest way to achieve that is allowing the people who already have played and want to play back -dso ban evading and cheating (should never be unbanned) but most other things are not such a major problem for the server to keep people away for ever that could bring more life rp and less shoot outs to the server. i believe that a mass unban of players who broke other rules accept the ones i stated and are put in a probationary period for x amount of months that states any rule breaks for this period will result in a permanent ban again. 4. Private labs Public labs are the only real way to make money for crims since the adding of public labs almost every single fight has started at them the idea that there are only shoot outs and PvP right now on the server is mostly true because the only way for half of the community to make money is by going to a place that will turn in to a shootout s. Private labs back give us the ability to make money easier and safer and in return after the money is made we can go rp anywhere else than in a lab where we will almost always have to fight. 5.alt rp this is simple should be easier to do and get approved it’s more work for staff I understand but it will make so many more fun events for people to do. 6. Fighting fighting is only seen as bad because most fights are kinda pointless right now. (I see you in lab I shoot you.) there isn’t real beef anymore and there arnt real reasons to beef people if the server added more things for gangs to want and fight for the focus will go away from fighting to fight and to fighting for this thing (now I don’t know what to add that will give this effect specifically but I’m thinking something like the turfs we have but around the map and having thing that would benefit your gang bye rewarding it with x things) I believe that the back up breach rule should be re considered to allow a max of 2 gangs doing things together will add many things that I see as positives and I will list them. with this tho I think no gang above tier 6should be allowed to be Allies with another gang above tier 6 this preventing to strong of alliances being formed and also giving people a reason to actually be political in there actions with other groups. 1. Alliances where groups can do a lot more together makes it easier for more people to do things with other new and different people making it more fun and with more fun brings more actively and interaction 2. It brings politics into the sever and makes smaller groups only going around just to shoot think twice before doing it. 3. This is more like a scenario let’s say 2 really strong gangs make and alliance and become like the (council) it will turn other groups against them making a much larger scenario with multiple groups. one gets to strong the rest go against it this will turn into much more rp and interactions with every gang because they want to stop 2 gangs from being to strong. Even tho people have a negative view of the council you can’t say that it didn’t bring a different factor into the decision and actions of every other group. They where the reason other gangs didn’t fight each other all the time because they had to team up to deal with them. 4. Players want to play man to stop me from doing criminal actives with my other friends who are not in the same gang as me pushes me away. Back up breach effects more than just fights it really makes it to where gangs can’t be friends and instead are just business partners neutral or enemies. It’s a lot easier to fight all the time when you can’t be friends with people. Punishments. dont punish people for fighting to much reward people for doing different things. I dont have specific examples to this but if you gave more reasons to do other things people will naturally do them. Old chopping made it to where players would have a reason to steal another players car and chop it because it made money now it doesn’t this adds a whole dynamic back to the server that dosent need to come from fighting’s but adds to more criminal rp lastly please respond to this with your takes on my thoughts tell me why they would or wouldn’t work because a lot of the time we put in all this effort to say what we think will help the server but we just get told no it’s bad but not why yall think it’s bad. I can respect that my opinions might not be seen as the best for the server but only if it’s explained why and not just (we think it’s bad) anyways thanks for reading and lmk what you think 1 2 1
Vez Posted May 28, 2025 Report Posted May 28, 2025 I'm amazed the labs and everything were changed for "more player interactions" when everyone already knew that just meant more PvP because you have to fight over these labs to cook, if you want to cook someone is going to try to come and take the lab from you, the only "player interactions" in the new labs is PvP to take lab control from one another, who woulda guessed. There is needing to be some solution especially for lower tier crims I have been on this server for almost 6 damn years and have never seen it as hard as it is now to make money as a crim while being able to avoid PvP, sure you can private chop but it's no secret there is a record amount of cheaters in gta rp these days so setting up a 180k chop to lose it to an esper sounds pretty fun, here are my suggestions: -lower private chop setup prices (tool chest) -make a few random spawn points for chops like labs, but somewhere you can take cars to chop instead of just the already up north drug labs -even all of the labs table wise so they are all the same amount of each tables in EVERY LAB (alot of issue is there is 5 open labs, 4 gangs wanting to cook at once and only 2 of the labs are viable options to cook with the other having such bad tables just causing you to rather take the PvP to try to take the better lab off the other faction rather than have a worse lab to cook at and make less money) -open up private labs again to a certain extent maybe not like it was before where you can just sit in an apartment with 40 tables, have building limitations maybe on how many tables, maybe only tables can be placed in exteriors of houses/properties and the only tables that can be in an interior being an rv since its still accessible by other players -weed should be a big push of change, maybe make weed the only drug you can make inside if a house or apartment interior, doesn't make sense that you have to go to one of these pvp hungry labs just to make some blunts. honestly make plantation zones anywhere in the grass to where you can plant and harvest weed anywhere on the map, maybe some script watering or gardening upkeep to go along with it and make it take time to grow. once its grown have some way like I mentioned earlier of being able to make this into blunts, its a much lower grade drug, pays less, and would take a decent amount of work to actually make it this way that it wouldn't be anything compared to when me and my friends would order 1k lysergic go into a 100 table lab and cook all of it in 3 hours, make hundreds of thousands each. I actually feel bad for these new criminals and I think this is a huge issue that needs to be solved to keep new criminals on the server because it is nothing like it use to be and it has got to be such a struggle for anyone not in a high powered faction I couldn't even imagine if I had to start from 0 how I could do it like I was able to 6 years ago. 1 2
CalvinKlein Posted May 28, 2025 Report Posted May 28, 2025 (edited) 6 hours ago, Bala said: Server Direction Personally, I feel that over the last couple of years especially we've tried to fight against what the server actually is and try and make it into what a small but influential people want it to be. I think we need to be okay with the fact that this is never going to be a heavy role-play server and that while we should maintain a reasonable standard of role-play, it's important to realize that this server works best when it's somewhat light hearted. Faction Managements That isn't a personal attack, but I do feel that sometimes the direction of the server is more about what those with certain colored names want than what the majority of the player base wants. I've been on about this for a while but I think communication within the staff teams is sometimes pretty bad and often times, dealing with faction management or legal faction management is at times, a drawn out and exhausting process. I feel that quite a few of the problems between criminals and law enforcement would be resolved if communication was better and those teams worked in sync with each other, with the factions to resolve disputes in a timely fashion. I don't think having two heads of faction management makes any sense whatsoever, at least not anyone. We need consistency across all factions and any real functional organisation has one leader, not two. I personally feel that @Lewis would be the best person for that job, as he's not only got the diplomacy necessary for dealing with different types of people, he has the activity and also, he's not a pushover either. That isn't a reflection on the work that aleks or Bakmeel does either, but I've noticed it loads with the mod stuff and trying to navigate that minefield, that we get bogged down in the fucking bureaucracy of seperate teams, and it holds the server back. I'm also of the opinion that discussion and compromise between crim/cop faction leaders would often times sort out problems a lot quicker than going through a third party. The only time you should need a third party, is if you can't resolve a situaiton satisfactorily yourselves. Why couldn't the leader of Souls and the leader of PD have a discussion on how to resolve a situation, for example? Why does it take the UN and two weeks to fix an issue. Community Focus I think we need to understand that it's cop and criminal that is the back bone of Eclipse and had we put the same care, attention and effort into developing those to work in sync with each other, rather than focusing on other niche areas of the server then we wouldn't have strayed from the path and needed to try and rescue the server. Your core factions are criminal factions and PD/SD/MD/DOC. If those areas are adequately supported, you've got a popping server, if they aren't you're in trouble. When new stuff gets added for criminals, law enforcement needs to be considered as to how they will be able to respond and adapt. But the same goes for law enforcement, criminals need to be considered as to how they will be able to respond. How many development updates have we had where stuff is added and then the other side has to just sort of figure it out or deal with it? This is supposed to be an exciting and engaging experience. Your average player plays maybe two hours, you should be getting to the end of those two hours and thinking about maybe playing a little more, not feeling that you've played too much or wasted your time. The Quality of Life Osvaldon asked me for some ideas for criminals, I've sent them over. But, for me, the main focuses are as follows. The Impound. It's a frustrating experience, with a lack of quality and service for all areas involved. We can't make it automatic, because we'd lose too much person to person roleplay but a semi automatic system to account for people not having to wait an unreasonable amount of time would be a huge fucking dub. The Prison. We have an entire faction that is based inside the prison, but the experience of the criminals being there is an OOC punishment. It shouldn't be a rewarding experience in-character that you wanna go to but I can understand why criminals get fucking pissed at losing, when they've got to endure that. I wouldn't want to waste my time. Laundry takes five minutes. Picking up litter and chucking it in a bin. Digging a hole in the yard, inside a prison? I've talked with DOC about this. Re-add the old poker system to pass the time. Allow certain areas of the prison to be used to make illicit substances that can be used or sold. Allow for a grace period for players to stay in prison to finish their RP instead of ejecting them involuntarily mid-rp. Police Involvement. Criminals probably won't like this but we need some small RNG in the alerts that cops receive about robberies. Right now, the law enforcement experience amounts to either clean-up of situations that have expired or paper work about situations that have happened. I get criminals don't want to be harassed and followed on traffic stops all day, but have we considered that people gravitate to where the action is? It's why the Sheriff's Department comes into the City so much, we meme about it but there is fuck all happening up north, just SD chasing tumbleweeds. We cannot ignore the negative experiences of 200+ characters, any more than we can ignore the negative experiences of criminals. The Court System. I said it in 2023, I said it in 2024 and I'll say it again in 2025. The courts system has absolutely no place being added to Eclipse. We sometimes had the people necessary to make it work but honestly, how much longer does this have to go on before we acknowledge that we tried it and it's not really worked out. We don't have the player base that appreciates the nuances of law roleplay, they either just want to make sure people stay caught for shit or they want to get away with doing shit. Having to have mandatory arrest reports and all this extra forum work, to justify a law system on a server such as ours is the poor quality of life for the server. Cops should be out there, role-playing or responding to stuff in game, not playing paperwork simulator. Los Santos Customs was no longer serving the server and got taken out, but neither is the Judicial Branch. I respect everyone that has tried to make it work, including the people there now but it's like trying to catch water in your hands. Criminal Risk v. Reward. If criminals are not doing something because it's not financially viable anymore, then it's out of balance and needs to be balanced. We all know the penalty for getting caught, so we need to make sure the carrot is good enough for them to want to risk it. Criminals doing more criminal shit is good for cops as well. But beyond that, why would robbing Pink Cage Bank pay the same as robbing Chumash when the risk level is completely different? What is the point in robbing a store if another robbery pays so much more? It should be able what the player wants to do in that moment, not what they have to do, in order not to fuck themselves over. I'm not going to go into the list of things I recommended because it'd be a page in itself but suffice to say, tweaking the police involvement but also putting the opportunity out there for criminals to do some worthwhile shit is how you make this work. I've been trying to do this shit for years now, it ain't hard. You ask people what they want, ask others what they feel about it, find a compromise and make that happen. It ain't rocket science. You know what's crazy? Alllll the changes to take the server to a more "Heavy RP" and adding more rules etc, starting from the robbery rule change many many years ago, and mostly the FM changes to do with crime, and everything done to take the server in that direction... With everything changed, I genuinely Feel as that those times, the "Old" times many people miss, and many hate on, actually had MUCH better RP, people still played Characters, and yes they robbed you in the gas station for no reason, and had a council, alliances, taxing. But the people played characters FR, and wasn't just a OOC guy talking through his VOIP while following Meta rules, as 99% of players are now, at one point for example... Zetas used to have a deal to a degree with PD, don't come try provoking us, looking for petty stuff etc, and we dont shoot cops.. Most of the things people asked for now, and changes done to accomplish said things, actually had an opposite result. IF you look at those "Old" Days, there was a lot of fighting, but most of it had context, most of it had history, story, RP behind it, meetings, wars , conflicts, and RP, even with PD between Crims and Cops, we had more RP before we even had the prison sentence caps, cops weren't afraid to lose in a scenario, and crims took the L. Being here since 2017 I am honestly not sure at this point if it's the gradual changes made by staff that got us here, or just the community (mostly different people now). P.S, I love shootouts, I love getting in shootouts, and PVPing in GTA RP, BUT not without purpose, or story, or context behind it, for that I go play DM servers, I like the action, build up, climax and conflict RP. And recently that's been so minimal, the dialogues are limited to "hands up" and it's more Ruleplay than anything. Most criminals genuinely despise PD, and feel like they get their enjoyment or fix, based on how bad they fuck someone over, and it's like everyone just fucking lost the plot. I think we need more community meetings, more listening to suggestions, revamping FM as suggested (I so agree with you on the impact that's had over the years). We need to have proper guidelines on conflict that allows conflict to happen VIA RP without being a report war and actually have people roleplay the shit,. the WAR system we have is non-functional, and it's crazy to think the server had 1 war... Conflicts need to have reason, story, escalation, climax, resolution. Conflicts are healthy for the server and criminal RP, and add depth to the PVP we all love instead of it being bullets hitting player models, It's becoming Tarkov RP instead of GTA RP. I don't say this saying let's have less shootouts, less PVP, just have it RP oriented. When's the last time you saw a gang pull up to another's block and start a brawl with baseball bats for example? How often are gangs kidnapping their enemies kidnapped nowadays? instead of just caught, demands, shot. When's the last time you heard of a ransom situation. It's crazy to say but before there was any staff enforcements on "Lore" etc etc. gangs had more Lore, and stuck to it. The wanted did their races, The Mexicans did their low-rider events, the Irish did their pub stuff, the street gangs did their baseball brawls, and alllll of it was organic. I think criminals were almost metaphorically strangled on the server to where everything became a rule, and a punishment until crime almost died out at one point (we had a goooood bit with barely any gangs). then there was more relaxing, and after that crime returned in a much much lower quality, and I think adding more restrictions will not help, what is needed is multiple stages of community meetings, where criminals are heard, and the best case scenario for EVERYBODY on the server is discussed, and goals are set and worked towards together by the community. The game will need certain re-balancing aspects, and the dynamic IC and OOC between Cops/Crims/Staff/Civs, needs to be worked on, because rn most people login and just drive, talk, cruise around, maybe get in a shootout if they run labs. The encouragement shouldn't be on how often you go to an empty warehouse and do /me's and /do's for RP and post them, but rather the actual STORY, players are proactively participating in, with the server overall, and actual players, bring more interesting elements instead of things always being too predictable and routine, allow some more crooked cops, bribery, more bench trials, (Those from SAMP remember, if you ever got arrested and requested a trial and DOJ was online, you were instantly taken for a bench trial instead of directly prison) For businesses, they should have custom items that serve different purposes.. for example, player wants to open a printing press. starts printing newspapers (as a phsyical item) Makes business cards (you'd get inv items you can share as a business card). Say you want to open a pizzaria, then you get Pizza as an item, that as a food has x better effect than store food, to encourage more player to player interaction. Re-create / Fix, a social hotspot, at one point the bank was a hotspot ( we all miss bank thots i know), and then we had the Pier, sadly the pier was slowly killed off by ways that could've been avoided, I personally liked going there despite never fishing because it was a place for Kevin as a character to do things outside just being a "gangster" and actually having "a life" aspect to his character, now the equivalent of that is driving around or sitting with a few friends, which gives less player to player interaction. Do community votes on certain things, and let the people get involved to a degree. I don't think labs are the problem, or guns, but rather the system, and the players, and the system to a degree made the players, so now both need heavy diagnosis and treatment, and not with "Decay stashes" For example fighting cops is shown as a Not-here-to-RP typa activity.... it shouldn't, it never was until PD went so heavy on supression checks, and gangs fought back together at the late nights, people got upset when losing, and the culture shifted, and that there was a dangerous tipping moment, because right now 99% of criminals, would rather have 0 interactions with police, whether negative or positive,.. Evading them is a diff story because of the zerg-y convoy you get with every type of vehicle on earth, havocking the entire city. So not bashing PD, but saying the entire dynamic between cops and criminals needs adjustment to where both sides ENJOY the game, and ENJOY one another's interactions and company, regardless of Win or Lose, people need to remember criminals arent bad people you need to fuck over, they're players playing the game, and this is their style of playing, some like the rule-strict, law-abiding , guy.... some like the action, and both are VALID, and both can contribute RP positively. Add minigames in prison where prisoners can sneak out / escape, guards gotta catch them, crims gotta work together, ability to smuggle phones or methods of communicating with the outside, and AFTER the escape, PD is alerted too, if they make it out , they make it out, and that's that, if they're caught, they're sent back, possibly with extra time (when's the last time you saw a prison escape btw??) Police chases should be limited to x amount of cars, when there's a chase, the whole city knows, and if you're on the road, you pray it doesn't pass through you. For the private labs, big - to be honest... Public labs are good and the payout doesnt need nerf with how expensive everything is, and as an old player, I see some things with almost x10 increases. But loooook heyyy. back when gangs operated organically with the underworld having structures etc with no intervention, going to hit a gang meant REAL consequence, beyond just dying , doing it again,. or killing, doing it again, or stealing then doing it again.. So yeah alliances, heirarchy, all of that was RP, people hated.... The problem didn't come from the big bad council (I was in Zetas and Aztecas on council side), and (WCA and Murdablock). So I have been on both sides, the problem was with the CONFLICT system that doesn't exist, for example... instead of all the rule changes, you could've added a conflict system, with levels of conflict on what you could do, based on where the RP flows, and for many types of conflict, it CAN only be GANG 1 vs GANG 2, without any interference / backup. There you could've fixed the alliances problem... Say you're a gang that ONLY goes around robbing and shooting everyone, sure make that your RP,. but if all gangs hunt you down, that should be your consequence not a rulebreak, but should be without an end until the gang is ran out the server, meaning every conflict should include group x wants this group y wants that, winner has it their way. FM only overlooks that in terms of Reason for conflict / level and adequate responce / keeping track of conflicts and where they escalate / who's winning etc. Right now the HIGHEST form of gang to gang conflict is : "We find them in a lab, OR, they push us in a lab" or " We found them with a heavy and now it's a chase" ,.. or some situation happens, then whoever isn't NLRed is just hunting whoever started said situation, without an actual story about how gang x did this, gang y did that in response, and X was the outcome. I kinda just brainstormed this and it went from reply to Bala to a reply to the thread.. and thought about a few things having different insight after playing Red Dead RP for the past year, which is so different, and seeing how incorporating the good from Red Dead, with the good from GTA together gives you one hell of a recipe. Also I think if private labs are brought back, it should be Outdoors, without the explosion stuff, to where gangs / PD can still find you, maybe make it produce a smoke thats visible ish once close. ( still against private labs, specially with the most recent update of how often they blew up) P.s, Turf wars, allow gangs to fight and do politics over turfs, with different turfs giving different rewards, in a system that has fair Competition for them. Finally I'd like to ask @Lewis, is it the FIGHTING in general you'd like to see less, or is it more about fighting with context / RP / Storyline as I've outlined above, that you personally, and as staff would like to see? Edited May 28, 2025 by CalvinKlein
Marksy Posted May 28, 2025 Report Posted May 28, 2025 1 hour ago, Ritchie Stones said: Thats very restrictive and very powerdriven, i dont think its a smart idea to restrict people’s freedom from doing things they like. I don't necessarily agree with the suggestion you're responding to, but your response of "restricting people's freedom from doing things they like." is egging on the problem which is the things that those particular people like is the constant PVP lol
CalvinKlein Posted May 28, 2025 Report Posted May 28, 2025 (edited) 2 minutes ago, Marksy said: I don't necessarily agree with the suggestion you're responding to, but your response of "restricting people's freedom from doing things they like." is egging on the problem which is the things that those particular people like is the constant PVP lol Everyone loves the action, the speed, the races, chases, the adrenaline, the shooting. The Lab PVP zone culture was created because of restrictions on real conflict RP, and lack of a system with rules that prevent the flow of conflicts between gangs. Back in the day people still rolled labs, robbed in labs, fought in labs,. but it was never likes this Edited May 28, 2025 by CalvinKlein
CalvinKlein Posted May 28, 2025 Report Posted May 28, 2025 42 minutes ago, tuccci said: Staff led street races. I think if we want to get away from PVP, we've got to put something else in the forefront. Maybe the cartel could host nightly street races. They'd need to be organized by vehicle type so that certain vehicles didn't dominate the track. IE: Elegy races every Monday, D5 races Tuesday, etc. Giving people something to do besides PVP is important. LABS Maybe the problem is that "Those guys are holding a lab" is the green light for PVP. Once you've got numbers, all you need to do is walk up the the lab and make demands to the people inside and BOOM. You've got yourself some PVP, almost completely devoid of any narrative or story. When we made holding a lab with heavies ( with the reward for doing so being access to heavier weapons down the line), the cornerstone of criminal roleplay, we made a PVP game of King of the Hill the cornerstone of criminal roleplay. At this point, the massive lab system props up PVP culture. Unless rules are implemented to stop people from PVPing each other for the sake of holding labs, PVP will continue to be at the forefront of lab activities, with roleplay taking a backseat. Players At the end of the day, there are people who really prefer PVP at labs over immersive roleplay. I'd love it if when I went to Jamestown, there were gang members hanging around smoking blunts and mean-mugging me, that'd be sick. But I don't expect them to do something that's not fun to them. Murder or bank robbery is 100x more common on our server than DUI. This is because drinking and driving (ICLY of course) is the epitome of roleplaying. You have 0 to gain from drunk driving in-game; drinking doesn't really make playing your character fun or easy, so people who decide to drink and drive are doing so for full RP value and immersion. Pulling an ATM out of a wall is very similar - you've got about a 95% chance to get caught, but its a pretty funny ass thing to do, and say you've done ICLY. Some people just prefer to play it more as an MMO, with RP taking a back seat. read my replies above about that culture, i think we agree
Steven Hayes Posted May 28, 2025 Report Posted May 28, 2025 (edited) Faction war system. I made a suggestion for it. Would allow for PVP, while encouraging more RP storylines. Plugging my take on it Add more criminal activities for money Increase the size per pack for bank, store, ATM robberies Add more, rotating chop shops Require proper RP justification (seeing someone break into a house) to rob a house robbery Automatic release impounded vehicles after 30 minutes/3 rings in a 45 minute time span, unless police do a command like /delayimpound and then the person's name incase they have a warrant or something For public labs, have lower tier drugs be spawned on shelves like the really old system, which could be used to cook drugs at the lab. ex, public LSD tables could only make coke, crack tables only crack. Raise the base sell prices of the other drugs. Private labs if reimplemented would allow for all drugs to be crafted at those tables but you'd need to source your own ingredients Add much faster decay to weapons in stashes. Maybe temporarily make heavy weapon decay faster than pistols/smaller weapons temporarily? Increase the shipment power of heavy weapons and ammo by at least double if not more Or; increase the price of heavy weapons. Heavy weapons used to be a reward for good RP but now it is just the standard. We have now seen what happens when many people who do not show quality in RP and upholding lore get access to very powerful weapons for cheap in large quantities. Rework FearRP into 'NVL' as seen on other servers. I've seen people get away with insane shit with the argument being 'no gun pointed at me'. NVL would be more broad where there is no checklist, like the DM rule. Instead, it is more so about being able to reasonably justify your actions. Think 'Am I showing reasonable concern for my characters life & freedom by doing this Edited May 28, 2025 by Steven Hayes
Jordan Posted May 28, 2025 Report Posted May 28, 2025 7 hours ago, AtlasOLimbo said: I believe stashing is one of the few things right with the server, no? It gives investigative divisions and SWAT places to surveil and raid, it gives criminals quick access to a bank of weapons, but also runs the risk of losing quite literally all of it should someone mess up to the point where a warrant can be placed. If someone manages to keep their property a secret for their whole playtime of the server, I believe they deserve to keep it and its contents. There are so many ways around this its insane, I think increasing decay on guns would INCREASE RP. Maybe a middle ground: You must clean your weapons regularly otherwise they decay and jam. (Like real life wow!) You have to clean them semi-regularly, which discourages MASSIVE stashes which in turn means more interaction via gang fighting, or gang alliances being MORE useful because now you dont have a massive weapon stash the size of which can rival the military, you have to go to gangs to get weapons more often. 1
CalvinKlein Posted May 28, 2025 Report Posted May 28, 2025 48 minutes ago, Jordan said: There are so many ways around this its insane, I think increasing decay on guns would INCREASE RP. Maybe a middle ground: You must clean your weapons regularly otherwise they decay and jam. (Like real life wow!) You have to clean them semi-regularly, which discourages MASSIVE stashes which in turn means more interaction via gang fighting, or gang alliances being MORE useful because now you dont have a massive weapon stash the size of which can rival the military, you have to go to gangs to get weapons more often. The problem is, what if I need to go on LOA or have some IRL shit and don't play for a while, why should my stash go away? expiry date on guns will just make re-stocking more frequent, the interaction would mostly be me talking to contact, going picking up, done. I think that will make me wanna either not play, or will sit and have to grind again and get the guns again, which puts me in a cycle thats not very RP-enticing
alexalex303 Posted May 28, 2025 Report Posted May 28, 2025 1 hour ago, CalvinKlein said: IF you look at those "Old" Days, there was a lot of fighting, but most of it had context, most of it had history, story, RP behind it, meetings, wars , conflicts, and RP All major conflicts back in those days happened because people got bored and it was time to push another faction out. It wasn't all bad, but let's not pretend or lie now, like six years later.
alexalex303 Posted May 28, 2025 Report Posted May 28, 2025 1 minute ago, CalvinKlein said: The problem is, what if I need to go on LOA or have some IRL shit and don't play for a while, why should my stash go away? expiry date on guns will just make re-stocking more frequent, the interaction would mostly be me talking to contact, going picking up, done. Yes, that's good, that's perfect! Because that means you need to maintain your relationship with the contact. Right now, you can get yourself 1000 guns, keep them, and for the next 12 months just do nothing but fight the whole server. What do you care? If weapons decayed, you'd need to maintain a contact constantly that allowed you to restock. It forced you to have a decent relationship with FM/FS and possibly other groups. Right now there is no incentive. 1
CalvinKlein Posted May 28, 2025 Report Posted May 28, 2025 (edited) 47 minutes ago, alexalex303 said: All major conflicts back in those days happened because people got bored and it was time to push another faction out. It wasn't all bad, but let's not pretend or lie now, like six years later. that's just your experience and your opinion brother. you think I'm lying, I think you're still hurting and I'm sorry crime didn't work out for you. I'll confidently say any day, despite the more strict regulations and all the newer rules etc aimed to improve the "RP quality",. the RP quality has detoriated and there was more RP back then, even if some cases were exceptions, talk about day to day, we lost the plot... And even those exceptions I believe occured because there was no real system for gang conflict, whether small scale conflict / skirmishes, or all out war. look at Zeta vs SeaWeeds war, Seaweeds said fuck it we aint paying tax, started a war, both sides enjoyed,... where was a "I'm bored let's push them out".. Another war I was a part of with old council while in Zetas was against CapiBaras., even the last war with council had so much politics, build up, events leading up to it, and during it. Talk about lore? look at Dojin Kai, and their Dojo RP, or FSO (All of this was before any Lore rules) Edited May 28, 2025 by CalvinKlein
CalvinKlein Posted May 28, 2025 Report Posted May 28, 2025 (edited) 35 minutes ago, alexalex303 said: Yes, that's good, that's perfect! Because that means you need to maintain your relationship with the contact. Right now, you can get yourself 1000 guns, keep them, and for the next 12 months just do nothing but fight the whole server. What do you care? If weapons decayed, you'd need to maintain a contact constantly that allowed you to restock. It forced you to have a decent relationship with FM/FS and possibly other groups. Right now there is no incentive. Weapons aren't the problem. "Right now, you can get yourself 1000 guns, keep them, and for the next 12 months just do nothing but fight the whole server. What do you care? " sounds like a Not here to RP issue to me, which people get banned for. If I play for 2 months, get a bunch of guns, quit for a month, when I come back I shouldn't go over it again because my life needed me somewhere, or I had to lockin on my clinical work.. anyways let's agree to disagree homie and remember it's a game. Edited May 28, 2025 by CalvinKlein 1
Skiperz Posted May 28, 2025 Report Posted May 28, 2025 This will strike a nerve for some. Stop adding cushion rules, not because the RP is not winnable for some means that we add a rule to pamper them. There are a whole lot of ways to navigate risky situations without the need of adding a rule for everything. Think IC'ly and accept a loss, maybe you have to make a small sacrifice for a larger gain. being abused by a gang? offer them something reasonable to enhance your relationship (not billion dollars a week type shit) and this can be reviewed and enforced by fm. Losing house robberies? Negotiate with those that are doing so. Can't cook? Negotiate something reasonable with a gang that cooks a lot and have them take you under their wing. Not everything has to be a pure win and not everything has to be a pure loss. Both parties must be willing to compromise and I see that as a duty of FM to enforce reasonable RP on the gangs. Ex. Gang B offered gang A 10% cut of the chops for them to provide the tools and protection needed | Gang C offered Gang D help with cooking in labs for a reasonable payout | Gang E offered Gang F protection on house robberies for 20% of the profits or a fixed number per house. This ofc does not apply to all situations, there are some extreme like the council one where demands were unreasonable and just for the sake of burying another group. The backup rule that stemmed from that era is outdated, and has since then restricted and blocked a lot of RP chances forcing every gang to be for its own.
CalvinKlein Posted May 28, 2025 Report Posted May 28, 2025 (edited) 10 minutes ago, Skiperz said: This will strike a nerve for some. Stop adding cushion rules, not because the RP is not winnable for some means that we add a rule to pamper them. There are a whole lot of ways to navigate risky situations without the need of adding a rule for everything. Think IC'ly and accept a loss, maybe you have to make a small sacrifice for a larger gain. being abused by a gang? offer them something reasonable to enhance your relationship (not billion dollars a week type shit) and this can be reviewed and enforced by fm. Losing house robberies? Negotiate with those that are doing so. Can't cook? Negotiate something reasonable with a gang that cooks a lot and have them take you under their wing. Not everything has to be a pure win and not everything has to be a pure loss. Both parties must be willing to compromise and I see that as a duty of FM to enforce reasonable RP on the gangs. Ex. Gang B offered gang A 10% cut of the chops for them to provide the tools and protection needed | Gang C offered Gang D help with cooking in labs for a reasonable payout | Gang E offered Gang F protection on house robberies for 20% of the profits or a fixed number per house. This ofc does not apply to all situations, there are some extreme like the council one where demands were unreasonable and just for the sake of burying another group. The backup rule that stemmed from that era is outdated, and has since then restricted and blocked a lot of RP chances forcing every gang to be for its own. Remember council days the official gangs had 60 slots as well, if im not mistaken, and now we're at half of that, with many smaller groups. And imagine if instead of the rule changes, there was better guidance from FM, on what to Demand from gangs, to what extent the wars go, etc and for example what conflict seems reasonable for extortion vs an all out hunt.. (Except the war system was made for only 1 war (WCA war), then never used again, said it's getting remade, and here we are 6 years later without a war system) or a proper framework for gang conflict aside from escalate a situation, kill all, NLR now, find new situation and escalate again later, or run it in labs imagine if instead of the backup rule, there was guidance on what allows for a backup, and what doesn't, and to what extent can alliances be utilized, i feel like the easy route was just complete dissection. Edited May 28, 2025 by CalvinKlein
Marksy Posted May 28, 2025 Report Posted May 28, 2025 55 minutes ago, CalvinKlein said: Weapons aren't the problem. "Right now, you can get yourself 1000 guns, keep them, and for the next 12 months just do nothing but fight the whole server. What do you care? " sounds like a Not here to RP issue to me, which people get banned for. If I play for 2 months, get a bunch of guns, quit for a month, when I come back I shouldn't go over it again because my life needed me somewhere, or I had to lockin on my clinical work.. anyways let's agree to disagree homie and remember it's a game. This is the point though, "if I play for 2 months and quit for a month my guns shouldn't be gone" Well that means you adapt and buy only what you need, if you didn't have a stock you wouldn't be using much if you needed to go on an LOA. When you came back you'd be able to again contact your connections and get some more.. 1
CalvinKlein Posted May 28, 2025 Report Posted May 28, 2025 1 minute ago, Marksy said: This is the point though, "if I play for 2 months and quit for a month my guns shouldn't be gone" Well that means you adapt and buy only what you need, if you didn't have a stock you wouldn't be using much if you needed to go on an LOA. When you came back you'd be able to again contact your connections and get some more.. You never know what "You need". maybe I dont lose the same gun or gain guns in the span of a week only, maybe I lose my entire stash within a week,. maybe I go on a scheduled LOA, or maybe all of a sudden work is more stressful and I take a sudden break. point is, I dont think the issue comes from guns, people will get them regardless and fight regardless
Demonmit1 Posted May 28, 2025 Report Posted May 28, 2025 5 hours ago, tuccci said: I'd love it if when I went to Jamestown, there were gang members hanging around smoking blunts and mean-mugging me, that'd be sick. But I don't expect them to do something that's not fun to them. i talk about that in a past suggestion i made
Clank Posted May 28, 2025 Report Posted May 28, 2025 I can help overhaul the entire criminal experience with new heists, game mechanics and all that. This would be an enjoyable overhaul and provide tons of content for criminals to explore. Reach out to me Lewis, we have a document written up with information. 1 1
CodySoulDreamer Posted May 28, 2025 Report Posted May 28, 2025 Armor disparity makes people want to pvp more than if they didn't have it. Have been fought and pushed by two guys with full armor and combat MG's fighting 6 guys, and we lose. This has happened so many times I can't even count, so I personally believe armor should be taken out or available in some capacity to everyone, just like in real life, and it will help to lower pvp as well and not give people this huge advantage to keep pvping and level the playing field. Also, maybe make some crim missions or "heists" so that you can get armor from cargo bins or something but it costs money for the mission and maybe you're on a time limit for it. Just a super simple script but having missions to grab certain things at random areas would be a lot of fun.
Vardan Sarkissian Posted May 28, 2025 Report Posted May 28, 2025 6 hours ago, CalvinKlein said: The problem is, what if I need to go on LOA or have some IRL shit and don't play for a while, why should my stash go away? expiry date on guns will just make re-stocking more frequent, the interaction would mostly be me talking to contact, going picking up, done. I think that will make me wanna either not play, or will sit and have to grind again and get the guns again, which puts me in a cycle thats not very RP-enticing It is not a problem to go on LOA if you as a "normal" gangster have some weapons, you can sell them in 1 day before going to your LOA. It is a problem if you have accumulated dozens of weapons, which is what we want to prevent from happening. This will also reduce stupid PVP on server cause people will have to buy more so gangs will have to choose who to sell to cause they have limited shipment power. This will take away some guns from circulation and may be we won't have "new player"s with aks rolling labs cause they bought one after hours of trucking. It will probably increase the prices for randoms also cause right now small crews with aks and kevlars are running labs which is very unrealistic on my opinion
Vardan Sarkissian Posted May 28, 2025 Report Posted May 28, 2025 Also increase somehow the value of heavy weapons, mb price wise or shipment power cost idk, but they are stupidly accessible to 90% of crims which is not ok. If you find a way to increase their value it will also increase the value of the rest of arsenal cause most of the weapons are barely used. I feel like the only handgun that people use is .50s which is a shame cause there is a lot of choice. Make guns dangerous. You should be careful with someone who has a handgun even if your handgun is better or you have a heavy. Right now any handgun other than .50s are useless unless it is to robb stores and banks.
julekas32 Posted May 28, 2025 Report Posted May 28, 2025 Not sure if it was mentioned here, but one of the things I dislike in ECRP is the use of "meta" vehicles. I am in of the illegal racing factions and I had that feeling for a lot of years now. I think there should be a balance on all the vehicles. There are a lot of insane good looking cars in GTA 5 world, but it's just pointless to buy them here in the server, there is like 1000+ cars in all of GTA 5 (Yes, i googled it for approx. amount), but all you see is ~6 different types of vehicles in the server being "meta" vehicles. There's only one place where you can see some variety is car meets and that's it.. For example if there's a racing event and I am with a Jugular (The only "meta" car i have, and it's already a dying "meta" car) and you get to race against an La Coureuse, it's a 90% lose chance. I saw one person mentioning a manual shifting in vehicles, maybe that would help, but I think the balance in the vehicles would be awesome, to see some variety. It would be nice to see if Elegy, Sultans, All the JDM looking cars could get back into scene, like it was few years ago. Yes maybe then car prices would need a revamp or else. Not gonna mention a racing script, since it was mentioned for a lot of times here. Hopefully you get the idea what I am trying to say here. Peace. 1
astrx Posted May 28, 2025 Report Posted May 28, 2025 3 minutes ago, julekas32 said: Not sure if it was mentioned here, but one of the things I dislike in ECRP is the use of "meta" vehicles. I am in of the illegal racing factions and I had that feeling for a lot of years now. I think there should be a balance on all the vehicles. There are a lot of insane good looking cars in GTA 5 world, but it's just pointless to buy them here in the server, there is like 1000+ cars in all of GTA 5 (Yes, i googled it for approx. amount), but all you see is ~6 different types of vehicles in the server being "meta" vehicles. There's only one place where you can see some variety is car meets and that's it.. For example if there's a racing event and I am with a Jugular (The only "meta" car i have, and it's already a dying "meta" car) and you get to race against an La Coureuse, it's a 90% lose chance. I saw one person mentioning a manual shifting in vehicles, maybe that would help, but I think the balance in the vehicles would be awesome, to see some variety. It would be nice to see if Elegy, Sultans, All the JDM looking cars could get back into scene, like it was few years ago. Yes maybe then car prices would need a revamp or else. Not gonna mention a racing script, since it was mentioned for a lot of times here. Hopefully you get the idea what I am trying to say here. Peace. I personally love this idea as well, as being in the same factions, consisting of Illegal Street Racing. I buy cars as I love the look of them but when it comes to evading or racing, it's a pointless choice to choose them, these can be; ZR350, RT3000, Kanjo SJ, etc. Instead I choose the Jugular, Issi Sport, Shinobi, etc, as these cars are the quickest and give an actual chance rather than just losing over and over and over, there is only a certain extent where "skill" can take you and even if you're the best of drivers, the first set of vehicles just don't cut it. I too would love to see a performance update for the vehicles or some form of update to driving to where you can truly drive any car you want without having to worry about being at a major disadvantage. I understand this can be construed as "not wanting to lose", let's be honest nobody wants to lose, and the lower performing vehicle basically guarantee that. 1