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Woot_beerfloat

Add a timer to drug use

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Posted

I'm sure most people here will downvote this as a huge number of people do it but I have seen WAY to many clips and experienced it first hand several times, but the fact that you can use a blunt then just immediately flick it for a  boost as an example is extremely broken. Its like using a stim kit or something, I don't think its very fair during a shoot out or altercation for you to be able to immediately use and get its effects. Much like drinking eating or something of that nature. Like Painkillers do

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Posted

+1

This is one of the things that i dont understand about the current system. Blunts are so meta right now, but people literally just clicks smoke in their inventory and then immediately /flick before any realistic effect could be given. 

There should be some kind of timer to balance the effect given. when you consider the heal time from just basic food and drink heals, a 10 second timer for lighting up a blunt and recieving the buff is very reasonable.

Posted

I agree with this. It is the meta for a reason...its just too strong with literally no action timer what-so-ever. I feel it should either have an action timer or the positive effect should only be received (such as healing) while the player is actively smoking. It is incredibly unrealistic to smoke and immediately /flick without actually giving it any time to be used. 

Posted
8 hours ago, Woot_beerfloat said:

I don't think its very fair during a shoot out or altercation for you to be able to immediately use and get its effects

-1 how could it be unfair when no one has a timer? I could pop a blunt and /toss it and 2 sec later whoever i’m fighting do the same

Posted
10 hours ago, RAttlesnake7473 said:

-1 how could it be unfair when no one has a timer? I could pop a blunt and /toss it and 2 sec later whoever i’m fighting do the same

That's the point, if you want to spark a blunt for bonus effects that's great...but I don't feel as it should be something that should be able to be used and then immediately flicked away, When you use pain killers in a fight it has a timer and even then if you over use it it has negative repercussions. That's all I'm saying is to have it be able to not be abused  

Posted

I think the blunts should have some sort of a timer honestly. Because it seems overpowered. Although when fighting with LEOs I believe it balances things out cause LEOs have bodyarmor etc. So Quran kinda tricky. Although still believe to recieve desired effects the blunt should be smoked (let’s say two smoking animations to get the effect).

Posted (edited)

nobody snitch on me OOC IRL okay but i can smoke a whole cig in less than 1 minute if i am in a rush and
smoking a blunt, especially quickly - i have seen people do it IRL, will be possible to achieve the high.

Also to have an additional argument - LEO vs Crim - LEO`s are the ones probably using the painkillers in a battle while Crims stick to something that is quicker.

Adding a timer for joint smoking would not also damage the immersion when I am IC smoking a blunt with a couple of friends but also would nerf CRIMS.

In regards to Crim vs Crim fights then yeah it would seem to you unrealistic but if you cant imagine somebody just destroying a blunt in under 30 seconds IRL then I cant explain it to you in any way you could understand.

Regards to painkillers - the timer is realistic because those pills are rough and dry, the timer probably includes finding a liquid with which you can drink down the pills.
And having a timer on them is a nerf to PD/SD/DOC/GOV if they ever try to use painkillers before or during a fight.

And also painkillers can be purchased any time in a hospital in huge quantities. Blunts gotta be picked, rolled and then stored for a fight while not getting caught by the LEO`s or rival Crims

I get what you mean but if they ever add a timer, 3 second tops or the whole forums will be filled with crims complaining about it to reverse the changes.

+/- to the OP`s suggestion

Edited by Nikolia
Posted (edited)
9 hours ago, Nikolia said:

nobody snitch on me OOC IRL okay but i can smoke a whole cig in less than 1 minute if i am in a rush and
smoking a blunt, especially quickly - i have seen people do it IRL, will be possible to achieve the high.

Also to have an additional argument - LEO vs Crim - LEO`s are the ones probably using the painkillers in a battle while Crims stick to something that is quicker.

In regards to Crim vs Crim fights then yeah it would seem to you unrealistic but if you cant imagine somebody just destroying a blunt in under 30 seconds IRL then I cant explain it to you in any way you could understand.

Regards to painkillers - the timer is realistic because those pills are rough and dry, the timer probably includes finding a liquid with which you can drink down the pills.
And having a timer on them is a nerf to PD/SD/DOC/GOV if they ever try to use painkillers before or during a fight.

idk where youre getting this information but you are catagorically incorrect lol.

1. your timings are all off. sure maybe irl someone could smoke a blunt in a minute if they REALLY went for it. but currently they are smoking it in literally less than a second. the blunt has barely touched their lips and they are flicking it. if you dont get that then i guess i cant explain it to you in any way you could understand 🤡

2. it is extremely rare the LEOs take pills unless they have only just woke up NLRed in hospital. and even then thats just to speed up the healing process it dosent affect a fight.

3. Painkillers have a timer, and they provide no immediate buff. their heal is delivered after a significant period of time has passed, and it is delivered overtime. Blunts in their current format are instant, better painkillers. it makes 0 sense.

Edited by Quietthecutie
  • Upvote 1
Posted
4 hours ago, Nikolia said:

Also to have an additional argument - LEO vs Crim - LEO`s are the ones probably using the painkillers in a battle while Crims stick to something that is quicker.

LEO’s also just use blunts. i’m not too sure why this is being pushed so hard to be changed. Why break something that isn’t broken yk

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Posted
4 hours ago, RAttlesnake7473 said:

LEO’s also just use blunts. i’m not too sure why this is being pushed so hard to be changed. Why break something that isn’t broken yk

PLEASE lemme catch someone ic doing this

  • Upvote 1
Posted
9 hours ago, RAttlesnake7473 said:

LEO’s also just use blunts. i’m not too sure why this is being pushed so hard to be changed. Why break something that isn’t broken yk

Again, this is just speculation, you are not presenting anything to back this up. and even then. this is an IC thing. and if it is true, then the debuff would affect LEOs too. this is NOT and LEO vs Crims post. this is a reflection that the current use of the weedbuff is unrealistic and unbalanced. there should be a timer, one proper hit of the blunt at the very least.

Posted

-1 

Why are we trying to nerf literally every crim aspect? What's so overpowered about criminals that every suggestion needs to be a nerf? 
Isn't the situation that happened last night with LEO's vs Gangs more than enough as proof that the server is pretty LEO favored? (as it should be). 

You think that hitting a blunt will restore your HP fully, it takes a while to get your HP back, and in the middle of a shoot out, you're not going to use more than 1/2 blunts.

On 12/5/2024 at 8:25 PM, DontSniffSugar said:

+1 blunts should make the effects be for each hit imo, could make it so each hit gives you a little bit of regen or something or have a timer

This can't be a thing because certain actions cannot be done with a blunt in your hand. You need to /toss or /flick before you can do those actions. 
Meaning that if you have to hit your blunt to recover your HP, you cant do the other things. 

IRL a blunt wont stop you from doing stuff, any experienced smoker can hold a blunt/cig in their mouth without issues. 
Additionally, keep in mind that crims have to go pick the plants, cook the plants, have the blunts on them (risking of losing it), for what? Just for that to be nerfed? 

What's the next suggestion going to be? Illegal weapons do 50% less damage to LEO's? Non legal character will have their HP capped at 50%? 

Isn't 200 AP, all the guns you can think of, virtually unlimited ammo thanks to /fl, unlimited plates thank to /fl, armored vehicles, etc.. more than enough for PD/SD to have a CLEAR advantage during shootouts? 

Want to balance it? Sure. 
Make it so sellable Weed is a different item from the one you smoke, then make the smokable have a max stack of 5.

Posted

As someone who's got a bit of a reputation for making suggestions on ways to balance cop vs crim interactions, there's some justification to this suggestion, but the solution is not the right one.

Honestly, I believe the current way blunts work is bugged. You are able to get the full effect of the drug without any negative side effects (the visual change screen shake stuff) 

Currently you use a blunt by clicking use on it, them tossing it instantly, not pressing O to smoke it at least once, which causes the visual impairment. Every other drug causes a visual impairment in exchange for the buff, except blunts.

The solution is make the buff only apply after pressing O to smoke the blunt once, which triggers the visual impairment effect.

 

This isn't a cop vs crim argument. Blunts are just bugged.

 

 

Posted
2 hours ago, Demonmit1 said:

As someone who's got a bit of a reputation for making suggestions on ways to balance cop vs crim interactions, there's some justification to this suggestion, but the solution is not the right one.

Honestly, I believe the current way blunts work is bugged. You are able to get the full effect of the drug without any negative side effects (the visual change screen shake stuff) 

Currently you use a blunt by clicking use on it, them tossing it instantly, not pressing O to smoke it at least once, which causes the visual impairment. Every other drug causes a visual impairment in exchange for the buff, except blunts.

The solution is make the buff only apply after pressing O to smoke the blunt once, which triggers the visual impairment effect.

 

This isn't a cop vs crim argument. Blunts are just bugged.

 

 

to be honest i have never seen anyone IC or in reports with footage of using any buff drug instead of the weed one.

But also - remember that theres this thing called psychedelics and weed is not that. Weed in terms of impact on the vision is like beer but not anywhere close to how it is in the game.

So now if you want to devs to make it that effects set in only after using and pressing O then the visual impairment should be changed.

Best solution right now - not change a single thingy

Posted

I agree with this suggestion COMPLETELY! The fact that criminals can smoke a BLUNT ???? and gain health regeneration is INFURIATING. Play by the roleplay standard, fellas.. EITHER SMOKE THE BLUNT AND DO YOUR MES AND DOS OR DONT SMOKE IT AT ALL! 


ADD THE TIMER, NBDY! 

  • Like 2
Posted
16 minutes ago, drain said:

I agree with this suggestion COMPLETELY! The fact that criminals can smoke a BLUNT ???? and gain health regeneration is INFURIATING. Play by the roleplay standard, fellas.. EITHER SMOKE THE BLUNT AND DO YOUR MES AND DOS OR DONT SMOKE IT AT ALL! 


ADD THE TIMER, NBDY! 

WHY YOU SHOUTING BRO!!!

Posted (edited)
On 12/4/2024 at 10:05 PM, Woot_beerfloat said:

I don't think its very fair during a shoot out or altercation for you to be able to immediately use and get its effects.

Not really sure why you think this is "unfair" in any way shape or form. Your wording makes it seem like only a select group of people have access to blunts, anyone that plays the server is able to get blunts, use blunts and get the same effects that everyone else does from blunts in the exact same amount of time as everyone else.

Nothing about the current blunt system is unbalanced or unfair at all.

-1

Edited by Billy Valentine
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Posted
On 12/7/2024 at 10:27 PM, Quietthecutie said:

3. Painkillers have a timer, and they provide no immediate buff. their heal is delivered after a significant period of time has passed, and it is delivered overtime. Blunts in their current format are instant, better painkillers. it makes 0 sense.

I think you're missing the point that blunts ARE SUPPOSED to be better versions of painkillers. they are an ILLEGAL alternative that help very slightly in activities that crims are a part of (shootouts/lockpicking). Crims need to go to a drug lab, pick the plants, then cook them into blunts. If they are successful in first getting a hold of them,  now they have to carry them until it becomes useful to actually use it... That's assuming you haven't been pulled over and searched, or arrested for another crime then hit with another charge because of the blunts, or maybe the officer just smelt it ! oh or maybe your cute little dog sniffed it out. 

There are ZERO downsides to buying a legal painkiller.

Adding a 10 second sit and look at the screen into visual effects would make blunts so dog shit me and a lot of people just wouldn't use them anymore as the trade off wouldn't make sense for a bit of a heal and 10% damage reduction. If I can barely see and had to afk for 10 seconds before hand it would bring the blunt back in line with a painkiller, which it is SUPPOSED to outperform. 

A blunt is not LSD. Get rid of the ugly visual effects, aint no one tripping like that off a blunt, just give it a 5 second puff animation, sorted.

  • Upvote 2
Posted

As a LEO main this obviously only effects me in dealing with people using them against me generally in shootouts and I don't really see it as an issue. we have the ability (within reason and limits) to restock armor and ammo. I don't see the issue with blunts working how they do.

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Posted
1 minute ago, Cup said:

As a LEO main this obviously only effects me in dealing with people using them against me generally in shootouts and I don't really see it as an issue. we have the ability (within reason and limits) to restock armor and ammo. I don't see the issue with blunts working how they do.

THANK YOU!

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